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{{Update layout | {{Update layout | ||
| prev_update = April 17 | | prev_update = {{Update link|April|17|2025}} | ||
| | | month = May | ||
| next_update = May 11 | | day = 8 | ||
| year = 2025 | |||
| next_update = {{Update link|May|11|2025}} | |||
| source = https://store.steampowered.com/news/app/1422450/view/524216645064852902 | | source = https://store.steampowered.com/news/app/1422450/view/524216645064852902 | ||
| source_title = | | source_title = Shop Rework Update | ||
| notes = | | notes = | ||
=== Shop Redesign === | |||
* Full [[The Curiosity Shop|shop]] rework, including many new items. | |||
* Full shop rework, including many new items. | |||
* Item slots are now all universal, rather than tree specific. | * Item slots are now all universal, rather than tree specific. | ||
* Total slot count reduced from 16 to 12. | * Total slot count reduced from 16 to 12. | ||
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* Items now glow when there is an upgrade you can buy. | * Items now glow when there is an upgrade you can buy. | ||
=== Build Authoring === | |||
* The Build Browser has been reworked and is now its own fullscreen UI. | * The Build Browser has been reworked and is now its own fullscreen UI. | ||
* Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold). | * Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold). | ||
* Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags. | * Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags. | ||
* Published builds that don't yet have tags will not show up in the public results in the build browser. | * Published builds that don't yet have tags will not show up in the public results in the build browser. | ||
* Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested | * Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup. | ||
* Added the ability to specify a sell priority value ( | * Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase. | ||
* Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build. | * Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build. | ||
* You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets). | * You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets). | ||
* You can remove items from a build by dragging them outside of the category UI. | * You can remove items from a build by dragging them outside of the category UI. | ||
=== Quickbuy Redesign === | |||
* Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue. | * Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue. | ||
* Added buttons to queue your entire build and to clear your Quickbuy queue. | * Added buttons to queue your entire build and to clear your Quickbuy queue. | ||
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* Fixed several bugs that would cause Quickbuy purchases to fail. | * Fixed several bugs that would cause Quickbuy purchases to fail. | ||
=== Base and Map Updates === | |||
* New base design. | * New base design. | ||
* Amber side early development pass at industrial exterior. | * Amber side early development pass at industrial exterior. | ||
* Sapphire side early development pass at museum exterior. | * Sapphire side early development pass at museum exterior. | ||
* Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily). | * Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily). | ||
* Added Patron Throne that moves down into the ground to form the final Patron area. | * Added [[Patron]] Throne that moves down into the ground to form the final Patron area. | ||
* Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel. | * Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel. | ||
* Shrines moved back closer to the player spawn area and pushed into alcoves. | * Shrines moved back closer to the player spawn area and pushed into alcoves. | ||
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* Added Juke Closets in between base entrances on the interior side. | * Added Juke Closets in between base entrances on the interior side. | ||
Mid Lane Laning Area: | * Mid Lane Laning Area: | ||
* Lowered buildings on the corners of the area that have access to Mid Boss. | ** Lowered buildings on the corners of the area that have access to Mid Boss. | ||
* Extended the rope from Mid Boss to the rooftop of these newly lowered buildings | ** Extended the rope from Mid Boss to the rooftop of these newly lowered buildings. | ||
* Mid Lane Walker Arena: | |||
* | ** Redesigned Boutique. | ||
** Expanded the rooftop all the way back to the wall. | |||
** Raised building separating the Boutique and the base. | |||
** Continuous interior from jungle area to the [[walker]]. | |||
** Stairs dip down into the building. | |||
** Added high building archway behind the Walker. | |||
** Increased the window size in the covered hallway in between the Walker and the jungle areas. | |||
* Outer Lane Walker Arena (Amber Park and Sapphire York): | |||
* Skybridges | ** Removed the Skybridges just below the ziplines from the base side. | ||
* Pedestrian | ** Removed the Pedestrian bridge in between the Walker and the [[Guardian]]. | ||
* | ** Reduced width of the street coming from the Guardian. | ||
* | ** Added catwalk on the defender side to connect to the catwalk behind the Walker. | ||
* | ** Added an awning in front of the Cultural Center. | ||
* | ** Changed the Cultural Center interior path to go to the defender side catwalk. | ||
* | ** Removed the high ground side entrance to the interior hallway on the outside of the lane. | ||
* | ** Centered the bounce pad coming out of the interior hallway in between the Walker and the Guardian. | ||
* | |||
* | |||
* | |||
* | |||
* Bull/Bear Jungles: | |||
* | ** Added a rope to access the roof from the jungle side. | ||
* Removed the | ** Removed wall shrubs on the jungle side. | ||
* Removed the | ** Removed the zap triggers on that rooftop. | ||
* | ** Added breakables on the roof. | ||
* | ** Lowered the tower building in the jungle area across from the connection area. | ||
* | ** Lowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues). | ||
* Added | ** Connected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane. | ||
* | ** Lowered one side of the building beside the Fish Market/Nursery. | ||
** Added Juke Closet off the lowered rooftop. | |||
** Added breakables to all newly lowered rooftops. | |||
** Moved and rotated delivery trucks separating neutral camps. | |||
* Juke Closets: | |||
** Increased size of doorways of Juke Closets. | |||
* Breakable Crates: | |||
** Wooden crates replaced with new design and shader. | |||
* Art Pass: | |||
** Skybridges | |||
** Pedestrian Bridges (old Power Up bridges) | |||
** Department Store | |||
** Chapel | |||
** Bell Tower | |||
** Apartment Complex | |||
** Speakeasy | |||
** Gallery | |||
** Interiors | |||
** Broadway Storefronts | |||
** Nightclub | |||
** Theater | |||
* Miscellaneous: | |||
** Increased size of all doorways entering interior spaces. | |||
** Removed the veils below the old Power-Up bridges. | |||
** Removed the sign on the top of the Theater. | |||
** Added collision to the chimney pipes. | |||
** Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops. | |||
** Removed the columns in the interiors of the Radio Station/Apartment. | |||
** Added lights to the Radio Station/Apartment interiors. | |||
** Removed veil at the front of Dept Store/New York Oracle. | |||
=== Soul Orb Mechanics === | |||
* Players gain back ammo when claiming an Orb. | * Players gain back ammo when claiming an Orb. | ||
* Improved reliability of soul orb claims when experiencing momentary packet loss or latency. | * Improved reliability of soul orb claims when experiencing momentary packet loss or latency. | ||
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* Soul orbs no longer automatically claim when colliding with the world. | * Soul orbs no longer automatically claim when colliding with the world. | ||
=== Game Feel and Optimization === | |||
* Improved unit targeting logic. | * Improved unit targeting logic. | ||
* Networking: Add method to smooth player jitter that may result from non-ideal networking conditions. | * Networking: Add method to smooth player jitter that may result from non-ideal networking conditions. | ||
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* Fixed various scenarios causing networking-related jitter when climbing ropes. | * Fixed various scenarios causing networking-related jitter when climbing ropes. | ||
* Reduced jitter from mispredictions while ziplining near another player. | * Reduced jitter from mispredictions while ziplining near another player. | ||
* | * Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline. | ||
=== Movement === | |||
* Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds. | * Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds. | ||
* Wall Jump launch has | * Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral. | ||
* Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump. | * Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump. | ||
* Fixed/improved control over air dashes just after a Wall Jump. | * Fixed/improved control over air dashes just after a Wall Jump. | ||
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* Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles. | * Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles. | ||
=== Camera === | |||
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | * Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | ||
* Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera. | * Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera. | ||
* Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces. | * Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces. | ||
=== Misc Gameplay === | |||
* Changing the third flex slot unlock from killing all Walkers to killing two Walkers. | * Changing the third flex slot unlock from killing all Walkers to killing two Walkers. | ||
* Changing last flex slot from base guardians and shrine to just base guardians. | * Changing last flex slot from base guardians and shrine to just base guardians. | ||
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* Adjusted the boon reward schedule and added some more levels. | * Adjusted the boon reward schedule and added some more levels. | ||
* You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate. | * You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate. | ||
* All hero stats rebalanced alongside the shop rework. | * All hero stats rebalanced alongside the shop rework.{{Refn|group=note|Global +150 base HP, increased health on level scaling.}} | ||
* Adjusted objective health values (as part of damage value changes in the shop). | * Adjusted objective health values (as part of damage value changes in the shop). | ||
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now. | * Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now. | ||
* Hero kill comeback values reduced by 15%. | * Hero kill comeback values reduced by 15%. | ||
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored. | * The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored. | ||
* Zipline Boost speed reduced from 130% to 80%. | * Zipline Boost speed reduced from 130% to 80%. | ||
* Zipline Boost cooldown increased from 280s to 360s. | * Zipline Boost cooldown increased from 280s to 360s. | ||
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* Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it. | * Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it. | ||
* Zipline dismount momentum reduced slightly. | * Zipline dismount momentum reduced slightly. | ||
* Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group). | * Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group). | ||
* Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%. | * Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%. | ||
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* Healing area turrets' damage increased by 20%. | * Healing area turrets' damage increased by 20%. | ||
* Base trooper bounty reduced from 144 to 132 | * Base trooper bounty reduced from 144 to 132 | ||
* Powerup Gun: Min Fire Rate reduced from 15% to 12%. | * Powerup Gun: Min Fire Rate reduced from 15% to 12%. | ||
* Powerup Gun: Min Ammo reduced from 30% to 20%. | * Powerup Gun: Min Ammo reduced from 30% to 20%. | ||
* Powerup Survival: Min Health reduced from 250 to 200. | * Powerup Survival: Min Health reduced from 250 to 200. | ||
* Powerup Survival: Min regen reduced from 0.75% to 0.5%. | * Powerup Survival: Min regen reduced from 0.75% to 0.5%. | ||
* Powerup | * Powerup Casting: Min Spirit Power reduced from 20 to 15. | ||
* Powerup | * Powerup Casting: Min CD Reduction reduced from 15% to 12%. | ||
* Powerup Movement: Min Sprint reduced from 2m to 1.5m. | * Powerup Movement: Min Sprint reduced from 2m to 1.5m. | ||
* Powerups now start scaling up from 5 min rather than from 10 min. | * Powerups now start scaling up from 5 min rather than from 10 min. | ||
* Debuff Resistance now stacks diminishingly. | * Debuff Resistance now stacks diminishingly. | ||
* Increased Dash Slow cap from -40% to -50%. | * Increased Dash Slow cap from -40% to -50%. | ||
* Upgraded items now share the cooldown of the consumed item (i.e. using {{ItemIcon|Healing Rite}} before upgrading to {{ItemIcon|Healing Nova}} no longer resets the cooldown). | * Upgraded items now share the cooldown of the consumed item (i.e. using {{ItemIcon|Healing Rite}} before upgrading to {{ItemIcon|Healing Nova}} no longer resets the cooldown). | ||
=== General === | |||
* Updated all default builds. | * Updated all default builds. | ||
* Net Worth display shows decimals until 10k (instead of only until 5k). | * Net Worth display shows decimals until 10k (instead of only until 5k). | ||
* Updated all targeting in game with new visuals to be consistent for positive targeting AOEs. | * Updated all targeting in game with new visuals to be consistent for positive targeting AOEs. | ||
* Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health. | * Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health. | ||
* Ally health bars visible through walls in addition to X-ray. | * Ally health bars visible through walls in addition to X-ray. | ||
* Nearby creep X-rays also visible through walls. | * Nearby creep X-rays also visible through walls. | ||
* Added outlines to hero shader. | * Added outlines to hero shader. | ||
* Minor update to the " | * Minor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits. | ||
* Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss. | * Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss. | ||
* Added a tooltip to explain the secondary build search language option in Settings. | * Added a tooltip to explain the secondary build search language option in Settings. | ||
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* Bots now use ziplines when returning to base to heal. | * Bots now use ziplines when returning to base to heal. | ||
* Bots are now much better at ziplining out of base. | * Bots are now much better at ziplining out of base. | ||
* Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox. | * Players will no longer be attacked by nearby Neutrals when attacking the [[Sinner's Sacrifice]] in Sandbox. | ||
* Improvements to camera change on rope climb ejection. | * Improvements to camera change on rope climb ejection. | ||
=== Sound, Music, and VO Changes === | |||
* Added sounds for [[Patron]] transforming to weakened state. | |||
* Added [[Patron]] shock attack sound when in weakened state. | |||
* Adjusted [[Walker]] audio mix for greater threat perception when enemy and less threat when ally. | |||
* Added sounds for Patron transforming to weakened state. | * Improved [[Guardian]] activate sound to trigger less often between attacks. | ||
* Added Patron shock attack sound when in weakened state. | |||
* Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally. | |||
* Improved Guardian activate sound to trigger less often between attacks. | |||
* Updated zipline audio mix so allies and enemies using ziplines are more audible. | * Updated zipline audio mix so allies and enemies using ziplines are more audible. | ||
* Improved footstep audio sync across all heroes. | * Improved footstep audio sync across all heroes. | ||
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* Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero. | * Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero. | ||
* Match Start conversation timings have been adjusted to make them flow faster and more naturally. | * Match Start conversation timings have been adjusted to make them flow faster and more naturally. | ||
* Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation | * Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up. | ||
* Green lane is once again referred to as Greenwich by heroes. | * Green lane is once again referred to as Greenwich by heroes. | ||
* Added a new Ping for "leaving the area" for most heroes. | * Added a new Ping for "leaving the area" for most heroes. | ||
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* Changed Hero Death VO to be directional. | * Changed Hero Death VO to be directional. | ||
=== User Interface === | |||
* Items now show Spirit Scaling when alt is pressed. | * Items now show Spirit Scaling when alt is pressed. | ||
* General visual pass to minimap in concert with map changes to improve its read and usability. | * General visual pass to minimap in concert with map changes to improve its read and usability. | ||
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* The ultimate icons on the team's bar at the top of the HUD have been updated. | * The ultimate icons on the team's bar at the top of the HUD have been updated. | ||
* Added UI indication when an item is upgradeable in the shop (when you already have a component for an item). | * Added UI indication when an item is upgradeable in the shop (when you already have a component for an item). | ||
* Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase. | * Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase. | ||
* Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition. | * Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition. | ||
* Disabled low/mid health label under crosshair. | * Disabled low/mid health label under crosshair. | ||
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* Added a UI state when Stamina is disabled with a debuff. | * Added a UI state when Stamina is disabled with a debuff. | ||
* Top bar now uses the new vertical bar graphs. | * Top bar now uses the new vertical bar graphs. | ||
* Charge-up items ({{ItemIcon|Mystic Burst}}, Tankbuster, QSR, Ethereal Bullets) now show 'cooldown' timing clock on icon while they are charging up. | * Charge-up items ({{ItemIcon|Mystic Burst}}, {{ItemIcon|Tankbuster}}, {{ItemIcon|Quicksilver Reload|l1=QSR}}{{sic}}, {{ItemIcon|Mercurial Magnum|l1=Ethereal Bullets}}{{sic}}) now show 'cooldown' timing clock on icon while they are charging up. | ||
* When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown. | * When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown. | ||
* Renamed "Move Speed Resist" to "Slow Resist". | * Renamed "Move Speed Resist" to "Slow Resist". | ||
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* Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop. | * Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop. | ||
=== Heroes === | |||
* {{HeroIcon|Abrams}} | |||
** {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | |||
** {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | |||
** {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | |||
** {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown". | |||
** {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s". | |||
** {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'. | |||
** {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | |||
** {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | |||
** {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | |||
** {{AbilityIcon|Seismic Impact}}: Effects revisions. | |||
** {{AbilityIcon|Seismic Impact}}: Fixed crash down sound triggering twice. | |||
** {{AbilityIcon|Seismic Impact}}: New slam animation. | |||
** {{AbilityIcon|Seismic Impact}}: New sounds added for in-air looping sound and descend sound. | |||
** Added new 'out of combat' run and sprint. | |||
** New Crouch animations. | |||
** Improved hipfire animations. | |||
** Added custom jump catapult animation - an alternate jump animation when using fans and {{ItemIcon|Majestic Leap}} etc. | |||
** Refined jump start to be cleaner. | |||
** Added custom Zipline Boosted loop. | |||
** Added Zipline swinging animation. | |||
** Fixed a regression where {{HeroIcon|Abrams}}' {{AbilityIcon|Siphon Life}} and {{AbilityIcon|Shoulder Charge}} ping VO were swapped. | |||
** Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | |||
** Fixed camera position on client's ground target not using previews, causing it to be jittery. | |||
* {{HeroIcon|Bebop}} | |||
** {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound. | |||
** {{AbilityIcon|Grapple Arm|l1=Hook}}: Reworked code to reduce mispredicts. | |||
** {{AbilityIcon|Grapple Arm|l1=Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only Bebop will hear the hook success sound now. | |||
** {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the hook sometimes not breaking when the target is stuck. | |||
** {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when Bebop rotated. | |||
** {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces. | |||
** {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls. | |||
* {{HeroIcon|Calico}} | |||
** {{AbilityIcon|Leaping Slash}}: Fixed animation getting stuck when stunned during the ability cast. | |||
* {{HeroIcon|Dynamo}} | |||
** New updated model and animations. | |||
{{HeroIcon| | ** {{AbilityIcon|Kinetic Pulse}}: T1 Fire Rate slow now matches the Move Slow | ||
* | ** {{AbilityIcon|Quantum Entanglement}}: Added small lerp to VFX for the teleport and smoothed out camera transitions. | ||
* | ** {{AbilityIcon|Rejuvenating Aurora}}: Effect revisions to center focus on head. | ||
* {{AbilityIcon| | ** {{AbilityIcon|Singularity}}: Updated effects revisions. | ||
** {{AbilityIcon|Singularity}}: Increased tick rate, equals out to roughly the same DPS overall, just smoother. | |||
** Hero pose ambient VFX added. | |||
* | ** Reload effects revisions. | ||
* {{AbilityIcon| | ** Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy). | ||
* | ** Various tooltip fixes. | ||
* {{AbilityIcon| | |||
* {{AbilityIcon| | |||
* | |||
* {{AbilityIcon| | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* Fixed | |||
* | |||
* | |||
* {{HeroIcon|Grey Talon}} | |||
** Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07. | |||
** {{AbilityIcon|Spirit Snare}}: Added physical elements to the AoE visuals. | |||
** {{AbilityIcon|Charged Shot}} T3 Spirit Power scaling reduced from 1.3 to 1.2. | |||
{{HeroIcon| | * {{HeroIcon|Haze}} | ||
** VO remastering pass. | |||
** Sleep no longer wakes up from damage over time. | |||
* | |||
* | |||
* | |||
* | |||
* {{HeroIcon|Holliday}} | |||
** {{AbilityIcon|Powder Keg}}: Fixed being able to spawn barrels on the other side of thin walls. | |||
** {{AbilityIcon|Bounce Pad}}: Fixed a bug where bounce pads might force you back to the ground after use. | |||
** {{AbilityIcon|Spirit Lasso}}: {{HeroIcon|Holliday}} now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone). | |||
{{HeroIcon| | * {{HeroIcon|Infernus}} | ||
* | ** {{AbilityIcon|Napalm|l1=Catalyst}}: Projectile no longer slides against geometry. | ||
* {{AbilityIcon| | |||
* {{HeroIcon|Ivy}} | |||
** {{AbilityIcon|Watcher's Covenant}}: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal). | |||
** {{AbilityIcon|Stone Form}}: Fixed cast sound being delayed and increased its volume. | |||
** {{AbilityIcon|Stone Form}}: Fixed interaction with air vents and small geo. | |||
** {{AbilityIcon|Air Drop}}: Adjusted visuals to have higher contrast. | |||
** {{AbilityIcon|Air Drop}}: Ally cast range increased from 8m to 12m. | |||
** {{AbilityIcon|Air Drop}}: Slow duration reduced from 4s to 3s. | |||
** {{AbilityIcon|Air Drop}}: Radius reduced from 14m to 12m. | |||
** {{AbilityIcon|Air Drop}}: Combat Barrier reduced from 200 to 150. | |||
** {{AbilityIcon|Air Drop}}: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5. | |||
** {{AbilityIcon|Air Drop}}: T1 duration reduced from 12s to 8s. | |||
** {{AbilityIcon|Air Drop}}: T2 Combat Barrier reduced from +300 to +200. | |||
** {{AbilityIcon|Air Drop}}: T3 Silence reduced from 4.5s to 3s. | |||
{{HeroIcon| | * {{HeroIcon|Kelvin}} | ||
* | ** {{AbilityIcon|Ice Path}}: Reduced how sticky the {{AbilityIcon|Ice Path}} is for allies. | ||
* {{ | ** {{AbilityIcon|Arctic Beam}}: Fixed damaging enemies through thin walls. | ||
* {{HeroIcon|Lady Geist}} | |||
** {{AbilityIcon|Life Drain}}: You're now only slowed when {{AbilityIcon|Life Drain}} is damaging a target. | |||
{{HeroIcon| | * {{HeroIcon|Lash}} | ||
* {{AbilityIcon| | ** Base Spirit Resist reduced from 15% to 10%. | ||
* {{AbilityIcon| | ** {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04. | ||
* {{AbilityIcon| | ** {{AbilityIcon|Ground Strike}}: Fixed a bug that caused {{AbilityIcon|Ground Strike}} to push the victim under the world. | ||
** {{AbilityIcon|Flog}}: Updated ability icon. | |||
** {{AbilityIcon|Death Slam}}: UI lock-on revisions to simplify readability. | |||
** {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely. | |||
** {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early. | |||
* {{HeroIcon|McGinnis}} | |||
** New updated model and animations. | |||
** Bullet Growth reduced from 0.311 to 0.29. | |||
** Bullet Velocity increased from 590 to 650. | |||
** No longer has +15% Base Bullet Resist. | |||
** Now has +1% Spirit Resist per Boon. | |||
** {{AbilityIcon|Mini Turret}}: Updated DPS tooltip to properly reflect the correct number. | |||
** {{AbilityIcon|Mini Turret}}: Updated ambient, tracer, and muzzle flash effects. | |||
** {{AbilityIcon|Mini Turret}}s: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s. | |||
** {{AbilityIcon|Mini Turret}}s: T3 duration reduced from +18s to +14s. | |||
** {{AbilityIcon|Medicinal Specter}}: Effects revisions and improvements. | |||
** {{AbilityIcon|Medicinal Specter}}: Fixed audio buildup when multiple characters are being healed by {{AbilityIcon|Medicinal Specter}} at once. | |||
** {{AbilityIcon|Medicinal Specter}}: Now provides +15% Stamina Regen. | |||
** {{AbilityIcon|Medicinal Specter}}: T3 reduced from 4% to 3.5%. | |||
** {{AbilityIcon|Spectral Wall}}: Fixed missing sound as it travels before deploy. | |||
** {{AbilityIcon|Spectral Wall}}: The last 2 segments on the left/right sides of {{AbilityIcon|Spectral Wall}} will now turn towards a nearby wall if there is one. | |||
** {{AbilityIcon|Spectral Wall}}: Duration reduced from 5s to 4.5s. | |||
** {{AbilityIcon|Spectral Wall}}: Cooldown increased from 46s to 50s. | |||
** {{AbilityIcon|Spectral Wall}}: T2 reduced from -22s to -20s. | |||
** {{AbilityIcon|Spectral Wall}}: T3 reduced from 1s Stun to 0.75s. | |||
** {{AbilityIcon|Heavy Barrage}}: Projectile and ambient effects revisions. | |||
** {{AbilityIcon|Heavy Barrage}}: Now allows full movement while channeling the ability. | |||
** {{AbilityIcon|Heavy Barrage}}: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast. | |||
** {{AbilityIcon|Heavy Barrage}}: Now slows your dash usage by 35%. | |||
** {{AbilityIcon|Heavy Barrage}}: Damage per rocket reduced from 30 to 23. | |||
** {{AbilityIcon|Heavy Barrage}}: Minimum distance increased from 7m to 9m. | |||
** {{AbilityIcon|Heavy Barrage}}: Cooldown increased from 140s to 150s. | |||
** {{AbilityIcon|Heavy Barrage}}: Spirit power scaling reduced from 0.35 to 0.25. | |||
** {{AbilityIcon|Heavy Barrage}}: T3 damage per rocket reduced from +30 to +25. | |||
** {{AbilityIcon|Heavy Barrage}}: T3 now also increases spirit scaling by 0.1. | |||
{{HeroIcon| | * {{HeroIcon|Mirage}} | ||
* {{AbilityIcon| | ** {{AbilityIcon|Tornado}}: Improved camera animations during ability. | ||
** VO remastering pass as well as new VO content. | |||
** Animation for holding and throwing items has been added. | |||
* {{HeroIcon|Mo & Krill}} | |||
** {{AbilityIcon|Scorn}}: Heal reduced from 1.3x to 1.2x. | |||
** {{AbilityIcon|Burrow}}: T2 reduced from +100 Damage to +80. | |||
** {{AbilityIcon|Sand Blast}}: Projectile no longer slides against geometry. | |||
** {{AbilityIcon|Sand Blast}}: No longer deals damage. | |||
** {{AbilityIcon|Combo}}: Bonus health on kill/assist reduced from +70 to +50. | |||
** VO remastering pass. | |||
{{HeroIcon| | * {{HeroIcon|Paradox}} | ||
** VO remastering pass. | |||
* | |||
* | |||
* {{HeroIcon|Pocket}} | |||
** Base bullet damage increased from 3.9 to 4.1. | |||
** {{AbilityIcon|Affliction}}: No longer removed by {{ItemIcon|Debuff Remover}} (as this item no longer removes ultimate effects). | |||
** {{AbilityIcon|Affliction}}: Duration reduced from 18s to 14s. | |||
** {{AbilityIcon|Affliction}}: DPS increased from 10 to 30. | |||
** {{AbilityIcon|Affliction}}: Initial damage reduced from 18% to 10%. | |||
** {{AbilityIcon|Affliction}}: T2 now increases duration by +4s. | |||
** {{AbilityIcon|Affliction}}: T2 Healing Reduction reduced from -50% to -40%. | |||
** {{AbilityIcon|Affliction}}: T3 no longer has % Current HP damage. | |||
** {{AbilityIcon|Affliction}}: T3 increased from +10 DPS to +20 DPS. | |||
** {{AbilityIcon|Affliction}}: T3 range increased from +5m to +6m. | |||
** VO remastering pass as well as new VO content. | |||
{{HeroIcon| | * {{HeroIcon|Seven}} | ||
* {{AbilityIcon| | ** {{AbilityIcon|Static Charge}}: Can no longer be self cast. | ||
* | ** VO remastering pass. | ||
* {{HeroIcon|Shiv}} | |||
** {{AbilityIcon|Killing Blow}}: Threshold reduced from 22% to 20%. | |||
** {{AbilityIcon|Killing Blow}}: T2 threshold reduced from +6% to +5%. | |||
** VO remastering pass as well as updated ping lines. | |||
{{HeroIcon| | * {{HeroIcon|Sinclair}} | ||
* {{AbilityIcon| | ** {{AbilityIcon|Vexing Bolt}}: Redirect telegraphs correctly on vertical geometry. | ||
** {{AbilityIcon|Rabbit Hex}}: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits. | |||
* {{HeroIcon|Vindicta}} | |||
** Minor rework on animation set. | |||
** {{AbilityIcon|Assassinate}}: Fixed {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} zoom in sound triggering twice. | |||
{{HeroIcon| | * {{HeroIcon|Viscous}} | ||
* | ** Gun: Improved firing effects. | ||
* | ** Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped. | ||
* {{AbilityIcon| | ** {{AbilityIcon|Puddle Punch}}: Fix a bug where {{AbilityIcon|Puddle Punch}} would sometimes not deal damage when the target was very close to a wall. | ||
* | ** {{AbilityIcon|Goo Ball}}: Cooldown increased from 95s to 105s. | ||
* {{AbilityIcon| | ** {{AbilityIcon|Goo Ball}}: Fixed it knocking back heroes with Unstoppable state. | ||
* {{AbilityIcon| | |||
* {{HeroIcon|Vyper}} | |||
** {{AbilityIcon|Petrifying Bola}}: Debuff effect revisions to help identify targets better. | |||
** {{AbilityIcon|Petrifying Bola}}: Adjusted the volume of direct hits and explosion sounds. | |||
{{HeroIcon| | * {{HeroIcon|Warden}} | ||
** VO remastering pass. | |||
* | |||
* | |||
* {{HeroIcon|Wraith}} | |||
** Gun: Falloff range reduced from 20m->58m to 18m->52m. | |||
** {{AbilityIcon|Telekinesis}}: Revisions to debuff effect. | |||
** VO remastering pass. | |||
{{HeroIcon| | * {{HeroIcon|Yamato}} | ||
* | ** VO remastering pass. | ||
* VO remastering pass | |||
=== Item Sound and Visuals === | |||
* {{ItemIcon|Arcane Surge}} | |||
** New sounds added. | |||
* {{ItemIcon|Boundless Spirit}} | |||
* {{ | ** New sounds added. | ||
* | |||
* | |||
* {{ItemIcon|Crippling Headshot}} | |||
** Effects revision to show when the item procs. | |||
{{ | * {{ItemIcon|Curse}} | ||
* | ** New sounds added. | ||
* {{ItemIcon|Decay}} | |||
** New sounds added. | |||
* {{ItemIcon|Ethereal Shift}} | |||
** Fixed it not playing the correct cast sound. | |||
* | |||
* | |||
* | |||
* {{ItemIcon|Guardian Ward}} | |||
** New sounds added. | |||
{{ | * {{ItemIcon|Healing Nova}} | ||
* | ** New sounds added. | ||
* | |||
* {{ItemIcon|Healing Rite}} | |||
** New sounds added. | |||
{{ | * {{ItemIcon|Tankbuster|l1=Improved Burst}} | ||
** Now uses charge-up mechanic (recharges its proc strength over its cooldown duration). | |||
* | |||
* | |||
* {{ItemIcon|Infuser}} | |||
** New sounds added. | |||
{{ | * {{ItemIcon|Knockdown}} | ||
* | ** Updated overhead visual counter. | ||
* | ** Now stops all momentum on Stun so victims fall straight down. | ||
* {{ItemIcon|Kinetic Dash}} | |||
** New sounds added. | |||
{{ | * {{ItemIcon|Lucky Shot}} | ||
* | ** New sounds added. | ||
* | |||
* {{ItemIcon|Metal Skin}} | |||
** Effects revision at start to make it more apparent. | |||
** Added metal footstep sweetener sound when {{ItemIcon|Metal Skin}} is active. | |||
* {{ItemIcon|Mystic Reverb}} | |||
** New sounds added. | |||
* {{ | |||
* | |||
* | |||
* {{ItemIcon|Mystic Burst}} | |||
** Now uses charge-up mechanic. | |||
{{ | * {{ItemIcon|Phantom Strike}} | ||
* | ** New sounds added. | ||
* | |||
* {{ItemIcon|Quicksilver Reload}} | |||
** Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel. | |||
** Now uses charge-up mechanic. | |||
{{ | * {{ItemIcon|Refresher}} | ||
* | ** New sounds added. | ||
* {{ItemIcon|Rescue Beam}} | |||
** New sounds added. | |||
{{ | * {{ItemIcon|Restorative Locket}} | ||
* | ** New sounds added | ||
* | ** Now plays a sound every time a stack is gained. | ||
* | |||
* {{ItemIcon|Return Fire}} | |||
** Returned Bullets factor in attacker movement and cannot be easily avoided by strafing. | |||
{{ | * {{ItemIcon|Rusted Barrel}} | ||
* | ** New sounds added. | ||
* {{ItemIcon|Shadow Weave}} | |||
** Added effect on activation. | |||
** Fixed item not granting +20% weapon power. | |||
* {{ItemIcon|Slowing Hex}} | |||
** New sounds added. | |||
* {{ItemIcon|Spiritual Overflow}} | |||
** New sounds added. | |||
* {{ItemIcon|Unstoppable}} | |||
** Effects revisions for better visibility and separation from other effects. | |||
* | |||
{{ItemIcon| | |||
* | |||
* Effects revisions for better visibility and separation from other effects. | |||
=== Localization === | |||
* Fixed jittery health numbers in some non-English languages. | * Fixed jittery health numbers in some non-English languages. | ||
* Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English. | * Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English. | ||
| Line 681: | Line 594: | ||
* Added localization support for bot hero pings. | * Added localization support for bot hero pings. | ||
=== Bug Fixes === | |||
* Fixed the base healing sound sometimes getting stuck on. | * Fixed the base healing sound sometimes getting stuck on. | ||
* Fixed items like {{ItemIcon|Suppressor}} showing fire rate slow deltas for yourself when it's actually applied to the enemy. | * Fixed items like {{ItemIcon|Suppressor}} showing fire rate slow deltas for yourself when it's actually applied to the enemy. | ||
| Line 719: | Line 628: | ||
* Fixed crash when clicking "Take Control" and there's nothing to control. | * Fixed crash when clicking "Take Control" and there's nothing to control. | ||
* Fixed {{ItemIcon|Phantom Strike}} causing infinite gravity during the duration of the debuff. | * Fixed {{ItemIcon|Phantom Strike}} causing infinite gravity during the duration of the debuff. | ||
* Fix various cases where {{ItemIcon|Magic Carpet}} would get cancelled if any enemy stepped in to your debuff (IE {{HeroIcon|Viscous}} Goo, Inferno FlameDash, {{HeroIcon|Ivy}} Kudzu). | * Fix various cases where {{ItemIcon|Magic Carpet}} would get cancelled if any enemy stepped in to your debuff (IE {{HeroIcon|Viscous}} {{AbilityIcon|Goo Ball|l1=Goo}}, {{HeroIcon|Infernus|l1=Inferno}} {{AbilityIcon|Flame Dash|l1=FlameDash}}, {{HeroIcon|Ivy}} {{AbilityIcon|Kudzu Bomb|l1=Kudzu}}).{{sic}} | ||
* Fixed a bug where some item and ability interactions were accidentally being reduced by {{ItemIcon|Debuff Reducer}}, like {{HeroIcon|Viscous}}' Ball Stun prevention and some kill trackers. | * Fixed a bug where some item and ability interactions were accidentally being reduced by {{ItemIcon|Debuff Reducer}}, like {{HeroIcon|Viscous}}' Ball Stun prevention and some kill trackers. | ||
* Fix {{HeroIcon|Vindicta}} flight and {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} spirit damage not working if the enemy has a barrier. | * Fix {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|l1=flight}}{{sic}} and {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} spirit damage not working if the enemy has a barrier. | ||
=== Undocumented changes === | |||
==== Items ==== | |||
* Item cost has increased in every tier: Tier 1: 500 to 800 , Tier 2: 1250 to 1600, Tier 3: 3000 to 3200, and Tier 4: 6000 to 6400. | |||
* Items with components no longer have the added cost of their component. | |||
* New Weapon Items: | |||
** Tier 2: {{ItemIcon|Backstabber}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Weakening Headshot}}. | |||
** Tier 3: {{ItemIcon|Blood Tribute}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Express Shot}}, {{ItemIcon|Weighted Shots}}. | |||
** Tier 4: {{ItemIcon|Armor Piercing Rounds}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Crushing Fists}}, {{ItemIcon|Spellslinger}}. | |||
* New Vitality Items: | |||
** Tier 1: {{ItemIcon|Rebuttal}}. | |||
** Tier 2: {{ItemIcon|Guardian Ward}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Weapon Shielding}}. | |||
** Tier 3: {{ItemIcon|Counterspell}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Trophy Collector}}. | |||
** Tier 4: {{ItemIcon|Cheat Death}}, {{ItemIcon|Healing Tempo}}, {{ItemIcon|Juggernaut}}, {{ItemIcon|Plated Armor}}, {{ItemIcon|Spellbreaker}}, {{ItemIcon|Witchmail}}. | |||
* New Spirit Items: | |||
** Tier 1: {{ItemIcon|Mystic Regeneration}}. | |||
** Tier 2: {{ItemIcon|Spirit Sap}}. | |||
** Tier 3: {{ItemIcon|Disarming Hex}}. | |||
** Tier 4: {{ItemIcon|Arctic Blast}}, {{ItemIcon|Focus Lens}}, {{ItemIcon|Lightning Scroll}}, {{ItemIcon|Mercurial Magnum}}, {{ItemIcon|Scourge}}, {{ItemIcon|Spirit Burn}}, {{ItemIcon|Vortex Web}}. | |||
* Removed Items: | |||
** {{ItemIcon|Ammo Scavenger}}, {{ItemIcon|Bullet Armor}}, {{ItemIcon|Enduring Spirit}}, {{ItemIcon|Spirit Armor}}. | |||
==== Weapon Items ==== | |||
* {{ItemIcon|Active Reload}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown reduced from 18s to 14s. | |||
** Fire Rate increased from 20% to 25%. | |||
** Ammo reduced from 24% to 20%. | |||
** No longer grants +10% Weapon Damage or +50 Bonus Health. | |||
* {{ItemIcon|Alchemical Fire}} | |||
** Cost increased from 3000 to 3200. | |||
** Cooldown increased from 28s to 30s. | |||
** Now grants -8% Bullet Resist. | |||
** No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, +14% Weapon Damage, or +40% Weapon Damage from the active AoE. | |||
* {{ItemIcon|Berserker}} | |||
** Cost increased from 1250 to 3200 (Changed from T2 to T3). | |||
** Bullet Resistance increased from 8% to 18%. | |||
** Weapon Damage per Stack increased from 5% to 7%. | |||
** No longer grants +4 Ammo or upgrades to {{ItemIcon|Frenzy}}. | |||
* {{ItemIcon|Burst Fire}} | |||
** Cost increased from 3000 to 3200. | |||
** Cooldown reduced from 8.5s to 8s. | |||
** Active Fire Rate increased from +30% to +45%. | |||
** Move Speed reduced from 2m to 1.5m. | |||
** Now upgrades from {{ItemIcon|Rapid Rounds}}. | |||
** No longer grants +12% Fire Rate, +20% Movement Slow Resist, or +70 Bonus Health. | |||
* {{ItemIcon|Close Quarters}} | |||
** Cost increased from 500 to 800. | |||
** Now grants +15% Melee Resist. | |||
** Weapon Damage reduced from 22% to 20%. | |||
** No longer grants +4% Bullet Resist. | |||
* {{ItemIcon|Crippling Headshot}} | |||
** Cost increased from 6000 to 6400. | |||
** Now has a 3s cooldown. | |||
** Now grants +150 Bonus Health. | |||
** Bullet and Spirit Resist reductions reduced from -24% to -18%. | |||
** Debuff duration increased from 4s to 10s. | |||
** Now grants -30% Healing Reduction. | |||
** Now upgrades from {{ItemIcon|Weakening Headshot}}. | |||
** No longer grants +20% Weapon Damage, +10% Bullet Lifesteal, or +10% Spirit Lifesteal. | |||
* {{ItemIcon|Escalating Resilience}} | |||
** Cost increased from 3000 to 3200. | |||
** Weapon Damage increased from 14% to 15%. | |||
** Now grants +100 Bonus Health and +30% Max Ammo. | |||
** Max Bullet Resist reduced from 40% to 30%. | |||
** Now upgrades from {{ItemIcon|Extended Magazine}}. | |||
** No longer grants +12% Fire Rate. | |||
* {{ItemIcon|Extended Magazine}} | |||
** Basic Magazine renamed to {{AbilityIcon|Extended Magazine}}. | |||
** Cost increased from 500 to 800. | |||
** Ammo reduced from 26% to 25%. | |||
** Weapon Damage reduced from 12% to 6%. | |||
** Now also upgrades to {{ItemIcon|Escalating Resilience}}. | |||
* {{ItemIcon|Fleetfoot}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown reduced from 20s to 12s. | |||
** Health increased from 90 to 125. | |||
** Slide distance increased from 25% to 35%. | |||
** Active move speed increased from 3 to 3.5. | |||
** No longer grants +30% Temporary Ammo. | |||
* {{ItemIcon|Frenzy}} | |||
** Cost reduced from 7250 to 6400. | |||
** Move Speed increased from 3m to 4m. | |||
** Passive Fire Rate increased from 35% to 40%. | |||
** Passive Bullet Resist reduced from 50% to 40%. | |||
** Now grants +10% Fire Rate and +1m/s Move Speed. | |||
** No longer grants +12 Ammo, +150 Bonus Health or upgrades from {{ItemIcon|Berserker}}. | |||
* {{ItemIcon|Glass Cannon}} | |||
** Cost reduced from 7250 to 6400. | |||
** Weapon Damage increased from +70% to +80%. | |||
** Health loss reduced from -12% to -10%. | |||
** Now grants +7% Fire Rate per Kill. | |||
** Max stacks increased from 7 to 8. | |||
** No longer grants +10% Fire Rate, +1m/s Move Speed, +10% Weapon Damage per Kill, or upgrades from {{ItemIcon|Slowing Bullets}}. | |||
* {{ItemIcon|Headhunter}} | |||
** Cost reduced from 3500 to 3200. | |||
** Now grants +75 Bonus Health. | |||
** Weapon Damage reduced from 15% to 8%. | |||
** Head Shot Bonus Damage increased from +130 to +150. | |||
** Heal per Headshot reduced from 7% to 6%. | |||
** No longer grants +150 Bullet Shield Health and +5% Fire Rate. | |||
* {{ItemIcon|Headshot Booster}} | |||
** Cost increased from 500 to 800. | |||
** Cooldown reduced from 8.5s to 6s. | |||
** Now has +65 Bonus Health. | |||
** Bonus headshot damage increased from 40 to 50. | |||
** No longer grants +4% Fire Rate and +40 Bullet Shield Health. | |||
* {{ItemIcon|Heroic Aura}} | |||
** Cost increased from 3000 to 3200. | |||
** Now provides +2m/s Sprint Speed. | |||
** Now provides +15% Bullet Resist. | |||
** Radius increased from 20m to 30m. | |||
** Cooldown increased from 20s to 25s. | |||
** Active movement speed bonus increased from 2 to 2.5. | |||
** Active fire rate increased from 25% to 30%. | |||
** Active duration increased from 6s to 7s. | |||
** No longer grants +16% Bullet Lifesteal, +150 Bonus Health, +1m/s Move Speed, or +40% Minions Fire Rate. | |||
* {{ItemIcon|High-Velocity Rounds}} | |||
** High-Velocity Mag renamed to {{AbilityIcon|High-Velocity Rounds}}. | |||
** Cost increased from 500 to 800. | |||
** Bullet Velocity increased from +20% to +35%. | |||
** Now grants +5% Fire Rate. | |||
** Now upgrades to {{ItemIcon|Express Shot}} and {{ItemIcon|Armor Piercing Rounds}}. | |||
** No longer grants +11% Weapon Damage, +65 Bullet Shield Health, or upgrades to {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}. | |||
* {{ItemIcon|Hollow Point}} | |||
** Hollow Point Ward renamed to {{AbilityIcon|Hollow Point}}. | |||
** Cost increased from 500 to 3200 (Changed from T1 to T3). | |||
** Now grants +4.5 Out of Combat Regen and +150 Bonus Health. | |||
** Weapon Damage increased from 18% to 35% | |||
** Now grants -10% Bullet Resist and 8s Debuff Duration. | |||
** No longer grants +4 Spirit Power and +70 Spirit Shield Health. | |||
* {{ItemIcon|Hunter's Aura}} | |||
** Cost increased from 3000 to 3200. | |||
** Bonus health reduced from 150 to 125. | |||
** Bullet Resistance Reduction reduced from -8% to -7%. | |||
** Fire Rate Slow increased from -10% to -12%. | |||
* {{ItemIcon|Intensifying Magazine}} | |||
** Cost reduced from 3000 to 1600 (Changed from T3 to T2). | |||
** Ammo reduced from 25% to 20%. | |||
** Max Weapon Damage reduced from 60% to 40%. | |||
** Time to reach Max Damage increased from 2.7s to 3s. | |||
* {{ItemIcon|Kinetic Dash}} | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +1 Stamina and +12% Stamina Recovery. | |||
** Fire Rate increased from 20% to 30%. | |||
** Bonus ammo increased from 5 to 8. | |||
** No longer grants +100 Bonus Health, +1.5 Health Regen or has a cooldown. | |||
* {{ItemIcon|Long Range}} | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +1m/s Sprint Speed. | |||
** Long range Weapon Damage increased from 30% to 35%. | |||
** No longer grants -20% Reload Time, +140 Bullet Shield Health, or +10% Weapon Damage. | |||
* {{ItemIcon|Lucky Shot}} | |||
** Cost increased from 6000 to 6400. | |||
** Max Ammo increased fom 30% to 40%. | |||
** Damage multiplier increased from 110% to 125%. | |||
** Proc Chance reduced from 34% to 20%. | |||
** No longer grants 30% Movement Slow, 1.5s Slow Duration, or +150 Bullet Shield Health. | |||
* {{ItemIcon|Melee Charge}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown reduced from 16s to 7s. | |||
** Now grants +10% Bullet Resist and +10% Melee Damage. | |||
** Heavy Melee Distance increased from 40% to 50%. | |||
** Bonus Heavy Damage increased from 20% to 30%. | |||
** Now upgrades to {{ItemIcon|Crushing Fists}}. | |||
** No longer grants +10% Weapon Damage or +65 Bonus Health. | |||
* {{ItemIcon|Monster Rounds}} | |||
** Cost increased from 500 to 800. | |||
** Weapon Damage vs NPCs reduced from 26% to 25%. | |||
** Health Regen increased from +1 to +1.5. | |||
** Now upgrades to {{ItemIcon|Cultist Sacrifice}}. | |||
** No longer grants +30 Bonus Health. | |||
* {{ItemIcon|Mystic Shot}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown increased from 5.75s to 8s. | |||
** Spirit Power increased from 4 to 7. | |||
** Base Spirit Damage reduced from +65 to +60. | |||
** Damage spirit scaling reduced from 0.8 to 0.7. | |||
** No longer grants +12% Weapon Damage. | |||
* {{ItemIcon|Opening Rounds}} | |||
** Pristine Emblem renamed to {{ItemIcon|Opening Rounds}}. | |||
** Cost reduced from 3500 to 1600 (Changed from T3 to T2). | |||
** Spirit Power reduced from 12 to 7. | |||
** Weapon Damage bonus increased from 25% to 40%. | |||
** No longer grants +25% Weapon Damage, +12% Spirit Resist, +35% Bullet Velocity, or upgrades from {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}. | |||
* {{ItemIcon|Point Blank}} | |||
** Cost reduced from 3500 to 3200. | |||
** Melee Resistance increased from +20% to +25%. | |||
** Now grants +100 Bonus Health. | |||
** Weapon Damage increased from 45% to 50%. | |||
** No longer grants +15% Bullet Resist or +1 Stamina. | |||
* {{ItemIcon|Rapid Rounds}} | |||
** Cost increased from 500 to 800. | |||
** Now upgrades to {{ItemIcon|Burst Fire}} and {{ItemIcon|Swift Striker}}. | |||
** No longer grants +1m/s Sprint Speed. | |||
* {{ItemIcon|Restorative Shot}} | |||
** Cost increased from 500 to 800. | |||
** Cooldown reduced from 9s to 7s. | |||
** Now grants +6% Weapon Damage. | |||
** No longer grants +100 Bullet Shield Health. | |||
* {{ItemIcon|Ricochet}} | |||
** Cost increased from 6000 to 6400. | |||
** Fire Rate increased from 10% to 25%. | |||
** Ricochet Damage increased from 60% to 65%. | |||
** Ricochet Range increased from 11m to 13m. | |||
** No longer grants +35% Ammo or +150 Bonus Health. | |||
* {{ItemIcon|Shadow Weave}} | |||
** Cost increased from 6000 to 6400. | |||
** Now grants +10 Out of Combat Regen and +2m/s Sprint Speed. | |||
** Ambush Spirit Power reduced from +55 to +35. | |||
** No longer grants +15 Health Regen, +300 Spirit Shield Health, or +30% Ammo. | |||
* {{ItemIcon|Sharpshooter}} | |||
** Cost reduced from 4250 to 3200. | |||
** Weapon Fall-off Range increased from +15% to +18%. | |||
** Weapon Zoom reduced from 35% to 25%. | |||
** Now grants +1m/s Sprint Speed. | |||
** No longer grants +20% Weapon Damage, -20% Reload Time, +200 Bullet Shield Health, or 10% Fire Rate Slow. | |||
* {{ItemIcon|Silencer}} | |||
** Cost increased from 6000 to 6400. | |||
** Spirit Resist reduced from 15% to 14%. | |||
** Spirit Damage Reduction reduced from -40% to -25%. | |||
** Silence Duration increased from 2s to 2.5s. | |||
** No longer grants +20% Weapon Damage or +20% Debuff Resist. | |||
* {{ItemIcon|Slowing Bullets}} | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +7% Fire Rate. | |||
** No longer grants +6 Spirit Power, +16% Weapon Damage, or upgrades to {{ItemIcon|Glass Cannon}}. | |||
* {{ItemIcon|Spirit Rend}} | |||
** Spellslinger Headshots renamed to {{AbilityIcon|Spirit Rend}}. | |||
** Cost reduced from 4250 to 3200. | |||
** Bonus health reduced from 150 to 100. | |||
** Now deals -7% Spirit Resist and -7% Spirit Resist on Headshot. | |||
** Spirit Lifesteal reduced from 18% to 8%. | |||
** Debuff duration increased from 6s to 8s. | |||
** Max Stacks reduced from 10 to 4. | |||
** Cooldown increased from 1.5s to 2s. | |||
** No longer provides 12% Weapon Damage or deals +8% Spirit Amp and +6% Spirit Amp on Headshot. | |||
* {{ItemIcon|Spirit Shredder Bullets}} | |||
** Soul Shredder Bullets renamed to {{ItemIcon|Spirit Shredder Bullets}}. | |||
** Cost increased from 1250 to 1600. | |||
** Now grants -7% Spirit Resist. | |||
** Spirit Lifesteal reduced from 18% to 8%. | |||
** Debuff duration increased from 6s to 8s. | |||
** No longer grants +7% Weapon Damage, or +8% Spirit Amp. | |||
* {{ItemIcon|Spiritual Overflow}} | |||
** Cost increased from 6000 to 6400. | |||
** Spirit Lifesteal increased from 10% to 15%. | |||
** Fire Rate increased from +35% to +40%. | |||
** Bonus Spirit Power reduced from +50 to +30. | |||
** Spirit duration reduced from 18s to 15s. | |||
** No longer grants +12% Cooldown Reduction or +225 Bullet Shield Health. | |||
* {{ItemIcon|Swift Striker}} | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +1.0m/s Sprint Speed. | |||
** Now upgrades from {{ItemIcon|Rapid Rounds}}. | |||
** No longer grants +10% Ammo and -5% Bullet Resist. | |||
* {{ItemIcon|Tesla Bullets}} | |||
** Cost increased from 3000 to 3200. | |||
** Internal cooldown reduced from 0.35s to 0.25s. | |||
** Damage increased from 30 to 45. | |||
** Proc chance reduced from 25% to 15%. | |||
** Max Jumps increased from 2 to 4. | |||
** Now upgrades to {{ItemIcon|Capacitor}}. | |||
** No longer grants +14% Fire Rate. | |||
* {{ItemIcon|Titanic Magazine}} | |||
** Cost reduced from 3500 to 1600 (Changed from T3 to T2). | |||
** Ammo reduced from 120% to 90%. | |||
** Weapon Damage reduced from 18% to 15%. | |||
** No longer grants +30% Melee Resist or +12% Spirit Resist. | |||
* {{ItemIcon|Toxic Bullets}} | |||
** Cost increased from 3000 to 3200. | |||
** Bleed damage reduced from 2.75% to 2.6%. | |||
** Healing Reduction reduced from 50% to 30%. | |||
** No longer grants +100 Bonus Health. | |||
==== Vitality Items ==== | |||
* {{ItemIcon|Battle Vest}} | |||
** Combat Barrier renamed to {{AbilityIcon|Battle Vest}}. | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +18% Bullet Resist and +3 Out of Combat Regen. | |||
** Now grants +15% Weapon Damage and +8% Fire Rate while above 65% health. | |||
** No longer grants +275 Bullet Shield Health, +22% Weapon Damage While Shielded or +7% Fire Rate While Shielded. | |||
* {{ItemIcon|Bullet Lifesteal}} | |||
** Cost increased from 1250 to 1600. | |||
** Lifesteal reduced from 24% to 16%. | |||
** Health reduced from +75 to +70. | |||
** Now upgrades to {{ItemIcon|Leech}}, {{ItemIcon|Fury Trance}}, and {{ItemIcon|Vampiric Burst}}. | |||
* {{ItemIcon|Bullet Resilience}} | |||
** Improved Bullet Armor renamed to {{ItemIcon|Bullet Resilience}}. | |||
** Cost reduced from 4250 to 3200. | |||
** Bullet Resist reduced from 50% to 30%. | |||
** Now grants an additional +30% Bullet Resist while below 30% Health. | |||
** No longer grants +10% Weapon Damage or upgrades from {{ItemIcon|Bullet Armor}}. | |||
* {{ItemIcon|Colossus}} | |||
** Cost increased from 6000 to 6400. | |||
** Weapon Damage reduced from 20% to 15%. | |||
** Now upgrades from {{ItemIcon|Extra Health}}. | |||
** No longer grants +20% Melee Damage. | |||
* {{ItemIcon|Debuff Reducer}} | |||
** Cost increased from 1250 to 1600. | |||
** Debuff Resist reduced from 24% to 20%. | |||
** No longer grants +8% Weapon Damage. | |||
* {{ItemIcon|Debuff Remover}} | |||
** Cost reduced from 4250 to 3200. | |||
** Debuff Resistance reduced from 40% to 30%. | |||
** Bonus Move Speed reduced from 3 to 2.5. | |||
** Buff duration reduced from 5s to 4s. | |||
** Heal on active reduced from 300 to 250. | |||
** No longer grants +20% Weapon Damage or removes debuffs from Ultimates (such as Pocket's Affliction). | |||
* {{ItemIcon|Divine Barrier}} | |||
** Cost increased from 1250 to 6400 (Changed from T2 to T4). | |||
** Cooldown reduced from 40s to 36s. | |||
** Now grants 600 Barrier. | |||
** Active Move Speed increased from 2 to 3. | |||
** Now upgrades from {{ItemIcon|Guardian Ward}} | |||
** No longer grants +50 Bonus Health. | |||
** No longer grants 230 Bullet Shield/Spirit Shield. | |||
* {{ItemIcon|Diviner's Kevlar}} | |||
** Changed from Spirit to Vitality. | |||
** Cost increased from 6000 to 6400. | |||
** Ability Duration increased from 10% to 15%. | |||
** Now grants 1000 Barrier. | |||
** Spirit Power reduced from 40 to 25. | |||
** Buff duration reduced from 15s to 13s. | |||
** No longer grants +10% Cooldown Reduction. | |||
** No longer grants 700 Bullet Shield/Spirit Shield. | |||
* {{ItemIcon|Enchanter's Emblem}} | |||
** Enchanter's Barrier renamed to {{ItemIcon|Enchanter's Emblem}}. | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +18 Spirit Resit and +3 Out of Combat Regen. | |||
** Condition for bonus stats changed from "While you have Spirit Shield" to "While above 65% Health". | |||
** No longer grants +250 Spirit Shield Health. | |||
* {{ItemIcon|Enduring Speed}} | |||
** Cost reduced from 1750 to 1600. | |||
** Move Speed increased from +1.1m/s to +1.75m/s. | |||
** Movement Slow Resist increased from 30% to 50%. | |||
** No longer grants +1.5m/s Sprint Speed or +1.5 Health Regen. | |||
* {{ItemIcon|Extra Health}} | |||
** Cost increased from 500 to 800. | |||
** Health increased from +160 to +175. | |||
** Now also upgrades to {{ItemIcon|Colossus}}. | |||
** No longer grants +7% Weapon Damage. | |||
* {{ItemIcon|Extra Regen}} | |||
** Cost increased from 500 to 800. | |||
** Regen increased from 3 to 3.5. | |||
** Now upgrades to {{ItemIcon|Healing Booster}} instead of {{ItemIcon|Return Fire}}. | |||
** No longer provides +10% Ammo. | |||
* {{ItemIcon|Extra Stamina}} | |||
** Cost increased from 500 to 800. | |||
** Stamina Recovery reduced from 16% to 12%. | |||
** Now also upgrades to {{ItemIcon|Kinetic Dash}} and {{ItemIcon|Arcane Surge}}. | |||
** No longer grants +35 Bonus Health. | |||
* {{ItemIcon|Fortitude}} | |||
** Cost reduced from 3500 to 3200. | |||
** Health reduced from 400 to 375. | |||
** Weapon Damage reduced from 23% to 22%. | |||
** Move Speed reduced from 2m to 1.5m. | |||
* {{ItemIcon|Healbane}} | |||
** Cost increased from 1250 to 1600. | |||
** Now grants +7 Spirit Power. | |||
** Healing Reduction reduced from 40% to 35%. | |||
** Duration increased from 7s to 8s. | |||
** No longer grants +75 Bonus Health or upgrades to {{ItemIcon|Leech}}. | |||
* {{ItemIcon|Healing Booster}} | |||
** Cost increased from 1250 to 1600. | |||
** Health Regen increased from +2 to +3.5. | |||
** Now upgrades from {{ItemIcon|Extra Regen}} and to {{ItemIcon|Healing Tempo}}. | |||
** No longer grants +6% Spirit Resist. | |||
* {{ItemIcon|Healing Nova}} | |||
** Cost reduced from 1750 to 1600. | |||
** Cooldown increased from 64s to 70s. | |||
** Base heal increased from 260 to 300. | |||
** Time to heal reduced from 2.75s to 2s. | |||
** Radius increased from 15m to 18m. | |||
** No longer grants +6 Spirit Power, +12% Weapon Damage, or +100 Bonus Health. | |||
* {{ItemIcon|Healing Rite}} | |||
** Cost increased from 500 to 800. | |||
** Total HP Regen reduced from 350 to 300. | |||
** Now also upgrades to {{ItemIcon|Rescue Beam}}. | |||
** No longer grants +3 Spirit Power or +30 Bonus Health. | |||
* {{ItemIcon|Infuser}} | |||
** Changed from Spirit to Vitality. | |||
** Cost increased from 500 to 6400 (Changed from T1 to T4). | |||
** Cooldown reduced from 32s to 30s. | |||
** Now grants +100 Bonus Health, +10% Spirit Resist, and +16% Spirit Lifesteal. | |||
** Conditional Spirit Lifesteal increased from 15% to 80%. | |||
** Conditional Spirit increased from 13 to 35. | |||
** Duration reduced from 8s to 6s. | |||
** Now upgrades from {{ItemIcon|Spirit Lifesteal}}. | |||
** No longer grants +70 Spirit Shield Health or +10% Ammo. | |||
* {{ItemIcon|Inhibitor}} | |||
** Cost increased from 6000 to 6400. | |||
** Weapon Damage reduced from 25% to 15%. | |||
** Bonus Health reduced from 175 to 125. | |||
** Now grants -30% Healing Reduction. | |||
** No longer grants 20% Movement Slow. | |||
* {{ItemIcon|Leech}} | |||
** Cost reduced from 7250 to 6400. | |||
** Spirit Lifesteal reduced from 32% to 30%. | |||
** Bullet Lifesteal reduced from 32% to 30%. | |||
** Bonus health reduced from 175 to 125. | |||
** Weapon Damage reduced from +20% to +12%. | |||
** Now grants +12 Spirit Power. | |||
** Now upgrades from {{ItemIcon|Bullet Lifesteal}} and {{ItemIcon|Spirit Lifesteal}}. | |||
** No longer grants -60% Healing Reduction, 350 Heal on Hero Kill, or upgrades from {{ItemIcon|Healbane}}. | |||
* {{ItemIcon|Lifestrike}} | |||
** Cost reduced from 3500 to 3200. | |||
** Cooldown reduced from 5s to 4s. | |||
** Melee damage reduced from 35% to 16%. | |||
** Flat portion of the lifesteal increased from 110 to 160. | |||
** No longer grants +10% Bullet Resist. | |||
* {{ItemIcon|Majestic Leap}} | |||
** Cost increased from 3000 to 3200. | |||
** Cooldown reduced from 40s to 32s. | |||
** Now provides 350 Barrier and 8s Barrier Duration. | |||
** No longer grants +10 Spirit Power, +125 Bonus Health, or +6% Spirit Resist. | |||
* {{ItemIcon|Melee Lifesteal}} | |||
** Cost increased from 500 to 800. | |||
** Cooldown increased from 7.5s to 8s. | |||
** No longer grants +75 Bonus Health or +3% Bullet Resist. | |||
* {{ItemIcon|Metal Skin}} | |||
** Cost increased from 3000 to 3200. | |||
** Cooldown reduced from 28s to 24s. | |||
** Now grants +15% Bullet Resist. | |||
** No longer grants +8 Spirit Power, +8% Fire Rate, or +125 Bonus Health. | |||
* {{ItemIcon|Phantom Strike}} | |||
** Cost increased from 6000 to 6400. | |||
** Weapon Damage reduced from 30% to 15%. | |||
** Now grants +8% Spirit Power. | |||
** No longer grants +15% Spirit Resist. | |||
* {{ItemIcon|Reactive Barrier}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown reduced from 32s to 22s. | |||
** Now provides 325 Barrier. | |||
** Duration increased from 9s to 12s. | |||
** No longer provides +20% Ammo, +75 Bonus Health, +2 Health Regen, or 350 Bullet Shield Health and 200 Spirit Shield Health on activation. | |||
* {{ItemIcon|Refresher}} | |||
** Cost increased from 6000 to 6400. | |||
** Cooldown increased from 260s to 300s. | |||
* {{ItemIcon|Rescue Beam}} | |||
** Cost increased from 3000 to 3200. | |||
** Cooldown reduced from 36s to 30s. | |||
** Ability Range increased from 6% to 8%. | |||
** Now upgrades from {{ItemIcon|Healing Rite}}. | |||
** No longer grants +9 Spirit Power or +125 Bonus Health. | |||
* {{ItemIcon|Restorative Locket}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown increased from 25s to 30s. | |||
** Now provides +6% Spirit Resist. | |||
** Heal per stack reduced from 30 to 20. | |||
** Max Stacks increased from 15 to 20. | |||
** Restored Stamina increased from 1 to 2. | |||
** No longer provides +25% Melee Resist or +1m/s Sprint Speed. | |||
* {{ItemIcon|Return Fire}} | |||
** Cost reduced from 1750 to 1600. | |||
** Now provides +10% Bullet Resist. | |||
** No longer provides +125 Bonus Health, +3 Health Regen, +10% Ammo, or upgrades from {{ItemIcon|Extra Regen}}. | |||
* {{ItemIcon|Siphon Bullets}} | |||
** Cost increased from 6000 to 6400. | |||
** Bullet Resist reduced from +18% to +10%. | |||
** Max HP Steal Per Bullet increased from 55 to 65. | |||
* {{ItemIcon|Spirit Lifesteal}} | |||
** Cost increased from 1250 to 1600. | |||
** Lifesteal reduced from 22% to 16%. | |||
** Health reduced from 75 to 70. | |||
** Now upgrades to {{ItemIcon|Leech}} and {{ItemIcon|Infuser}}. | |||
* {{ItemIcon|Spirit Resilience}} | |||
** Improved Spirit Armor renamed to {{ItemIcon|Spirit Resilience}}. | |||
** Cost reduced from 4250 to 3200. | |||
** Spirit Resist reduced from +45% to +30%. | |||
** Now grants an additional +30% Spirit Resist while below 30% Health. | |||
** No longer grants +8 Spirit Power or upgrades from {{ItemIcon|Spirit Armor}}. | |||
* {{ItemIcon|Sprint Boots}} | |||
** Cost increased from 500 to 800. | |||
** Sprint Speed increased from +1.5 to +2. | |||
** Now provides +2 Out of Combat Regen. | |||
** Now also upgrades to {{ItemIcon|Trophy Collector}}. | |||
** No longer grants +4% Weapon Damage or +1 Health Regen. | |||
* {{ItemIcon|Stamina Mastery}} | |||
** Superior Stamina renamed to {{ItemIcon|Stamina Mastery}}. | |||
** Cost reduced from 3500 to 3200. | |||
** Stamina reduced from +3 to +2. | |||
** Stamina Recovery reduced from 25% to 20%. | |||
** Air Jump/Dash Distance reduced from +30% to +25%. | |||
** No longer grants +75 Bonus Health or +12 Spirit Power. | |||
* {{ItemIcon|Unstoppable}} | |||
** Cost increased from 6000 to 6400. | |||
** Cooldown increased from 64s to 65s. | |||
** Bonus health reduced from 150 to 75. | |||
** Now provides +20% Debuff Resist. | |||
** Duration reduced from 6s to 5s. | |||
** Now upgrades from {{ItemIcon|Debuff Reducer}}. | |||
** No longer grants +15% Bullet Resist, +12 Spirit Power, or +20% Movement Slow Resist. | |||
* {{ItemIcon|Vampiric Burst}} | |||
** Changed from Weapon to Vitality. | |||
** Cost increased from 6000 to 6400. | |||
** Health reduced from 175 to 100. | |||
** Now provides +16% Bullet Lifesteal and +10% Bullet Resist. | |||
** Now upgrades from {{ItemIcon|Bullet Lifesteal}}. | |||
** No longer grants +2m/s Move Speed or +25% Weapon Damage. | |||
* {{ItemIcon|Veil Walker}} | |||
** Cost reduced from 6000 to 3200 (Changed from T4 to T3). | |||
** Cooldown reduced from 22s to 14s. | |||
** Now provides +175 Bonus Health and +10 Spirit Power. | |||
** No longer grants +15% Ammo, +15% Weapon Damage, or grants +300 Bullet Shield Health and +300 Spirit Shield Health on activation. | |||
* {{ItemIcon|Warp Stone}} | |||
** Changed from Weapon to Vitality. | |||
** Cost increased from 3000 to 3200. | |||
** Active Bullet Resist increased from +30% to +40%. | |||
** Buff duration increased from 5s to 6s. | |||
** No longer grants +20% Weapon Damage or +8 Spirit Power. | |||
==== Spirit Items ==== | |||
* {{ItemIcon|Arcane Surge}} | |||
** Cost reduced from 4250 to 1600 (Changed from T3 to T2). | |||
** Now grants +12% Stamina Recovery. | |||
** Ability Range and Duration increased from +18% to +20%. | |||
** Spirit Power reduced from +18 to +15. | |||
** Now upgrades from {{ItemIcon|Extra Stamina}} instead of {{ItemIcon|Kinetic Dash}}. | |||
** No longer grants +100 Bonus Health, +15% Movement Slow Resist, +20% Fire Rate and +5 Temporary Ammo on activation, or has a 10.5s cooldown. | |||
* {{ItemIcon|Boundless Spirit}} | |||
** Cost reduced from 9500 to 6400. | |||
** Spirit Power reduced from 65 to 40. | |||
** Bonus Health reduced from +300 to +100. | |||
** Now provides +4 Out of Combat Regen. | |||
** Now provides +100 Healing On Ability Cast and 2m/s Move Speed. | |||
** No longer provides +30% Weapon Damage, +2m/s Sprint Speed, or +15 Health Regen. | |||
* {{ItemIcon|Bullet Resist Shredder}} | |||
** Cost increased from 1250 to 1600. | |||
** Duration reduced from 8s to 6s. | |||
** Bonus Health reduced from 100 to 90. | |||
** Melee Resist increased from 15% to 20%. | |||
* {{ItemIcon|Cold Front}} | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown increased from 28s to 30s. | |||
** Damage increased from 75 to 125. | |||
** Damage Spirit Power scaling reduced from 1.5 to 0.5. | |||
** Movement Slow increased from 40% to 60%. | |||
** Duration increased from 3s to 4s. | |||
** End Radius reduced from 14m to 12m. | |||
** Now upgrades to {{ItemIcon|Arctic Blast}}. | |||
* {{ItemIcon|Compress Cooldown}} | |||
** Improved Cooldown renamed to {{ItemIcon|Compress Cooldown}}. | |||
** Cost increased from 1250 to 1600. | |||
** Cooldown Reduction increased from 14% to 18%. | |||
** No longer grants +1.5 Health Regen, +100 Spirit Shield Health, or +10% Ammo. | |||
* {{ItemIcon|Curse}} | |||
** Cost increased from 6000 to 6400. | |||
** Cooldown reduced from 53s to 50s. | |||
** No longer grants +8 Spirit Power. | |||
* {{ItemIcon|Decay}} | |||
** Cost increased from 1250 to 3200 (Changed from T2 to T3). | |||
** Cooldown reduced from 36s to 22s. | |||
** Spirit Power increased from 4 to 8. | |||
** Now provides +90 Bonus Health. | |||
** Bleed damage increased from 1.5% to 2.75%. | |||
** Healing reduction reduced from -55% to -35%. | |||
** Cast range increased from 15m to 20m. | |||
** No longer grants +1 Health Regen or +8% Ability Duration. | |||
* {{ItemIcon|Duration Extender}} | |||
** Cost increased from 1250 to 1600. | |||
** Ability Duration increased from 14% to 20%. | |||
** No longer grants +100 Bonus Health, +8% Weapon Damage, or +1.75 Health Regen. | |||
* {{ItemIcon|Echo Shard}} | |||
** Cost increased from 6000 to 6400. | |||
** Cooldown increased from 23s to 35s. | |||
** Bullet Resist reduced from 16% to 5%. | |||
** Now grants +5% Cooldown Reduction, +5% Fire Rate, and +5% Spirit Resist. | |||
** No longer grants +12 Spirit Power or +1m/s Move Speed. | |||
* {{ItemIcon|Escalating Exposure}} | |||
** Cost reduced from 7250 to 6400. | |||
** Spirit Resist On Damage reduced from -12% to -8%. | |||
** Max Stacks reduced from 20 to 14. | |||
** No longer grants +125 Bonus Health. | |||
* {{ItemIcon|Ethereal Shift}} | |||
** Cost increased from 6000 to 6400. | |||
** Cooldown reduced from 32s to 24s. | |||
** Spirit Resist reduced from +40% to +30%. | |||
** No longer grants +6 Spirit Power. | |||
* {{ItemIcon|Extra Charge}} | |||
** Cost increased from 500 to 800. | |||
** Now grants +5 Bonus Spirit Power for Charged Abilities. | |||
** No longer grants +6% Weapon Damage or +10% Cooldown Reduction for Charged Abilities. | |||
* {{ItemIcon|Extra Spirit}} | |||
** Cost increased from 500 to 800. | |||
** Now also upgrades to {{ItemIcon|Surge of Power}}. | |||
** No longer grants +1 Health Regen or +35 Bonus Health. | |||
* {{ItemIcon|Greater Expansion}} | |||
** Improved Reach renamed to {{ItemIcon|Greater Expansion}}. | |||
** Cost reduced from 3500 to 3200. | |||
** Now has +8% Spirit Resist and +35% Ability Range. | |||
** No longer grants +8 Spirit Power or +13% Bullet Resist. | |||
* {{ItemIcon|Improved Spirit}} | |||
** Cost reduced from 3500 to 1600 (Changed from T3 to T2). | |||
** Spirit Power reduced from 30 to 18. | |||
** Now grants +1.5 Out of Combat Regen. | |||
** No longer grants +3 Health Regen or +1m/s Sprint Speed. | |||
* {{ItemIcon|Knockdown}} | |||
** Cost increased from 3000 to 3200. | |||
** Now grants +100 Bonus Health. | |||
** No longer grants +6 Spirit Power, +200 Spirit Shield Health, or +1 Stamina. | |||
* {{ItemIcon|Magic Carpet}} | |||
** Cost increased from 6000 to 6400. | |||
** Ability Duration increased from 10% to 15%. | |||
** Spirit Power reduced from +15 to +10. | |||
** Bonus Health reduced from 150 to 100. | |||
** No longer grants +10% Ability Range, 400 Bullet Shield Health, 400 Spirit Shield Health, or 16s Shield Duration. | |||
* {{ItemIcon|Mystic Burst}} | |||
** Cost increased from 500 to 800. | |||
** Cooldown increased from 6.25s to 14s. | |||
** Bonus damage increased from +35 to +40. | |||
** Now has 14s Charge-Up Time. | |||
** No longer grants +40 Spirit Shield Health or +6% Weapon Damage. | |||
* {{ItemIcon|Mystic Expansion}} | |||
** Mystic Reach renamed to {{ItemIcon|Mystic Expansion}}. | |||
** Cost increased from 500 to 800. | |||
** Ability Range increased from 15% to 20%. | |||
** No longer grants +7% Bullet Resist. | |||
* {{ItemIcon|Mystic Reverb}} | |||
** Cost increased from 6000 to 6400. | |||
** Spirit Lifesteal increased from 14% to 15%. | |||
** No longer grants +14% Spirit Resist or +14% Ability Range. | |||
* {{ItemIcon|Mystic Slow}} | |||
** Cost reduced from 4250 to 1600 (Changed from T3 to T2). | |||
** Health reduced from 160 to 50. | |||
** Slow increased from 25% to 30%. | |||
** Duration reduced from 2.5s to 2s. | |||
** Now upgrades to {{ItemIcon|Lightning Scroll}}. | |||
** No longer grants +3 Health Regen, +6 Spirit Power, 40% Fire Rate Slow, or upgrades from {{ItemIcon|Suppressor}}. | |||
* {{ItemIcon|Mystic Vulnerability}} | |||
** Cost increased from 1250 to 1600. | |||
** Spirit Resist increased from 6 to 8. | |||
** Spirit Resist Reduction reduced from -12% to -8%. | |||
* {{ItemIcon|Quicksilver Reload}} | |||
** Cost increased from 1250 to 1600. | |||
** Bonus Fire Rate reduced from 15% to 10%. | |||
** Damage reduced from 65 to 60. | |||
** Now provides 100% Ammo Reloaded and 16s Charge-Up Time. | |||
* {{ItemIcon|Rapid Recharge}} | |||
** Cost reduced from 3500 to 3200. | |||
** Time between charges increased from -45% to -50%. | |||
** No longer grants +18% Weapon Damage. | |||
* {{ItemIcon|Rusted Barrel}} | |||
** Withering Whip renamed to {{ItemIcon|Rusted Barrel}}. | |||
** Cost reduced from 1250 to 800 (Changed from T2 to T1). | |||
** Cooldown increased from 15s to 30s. | |||
** Now grants +50 Bonus Health. | |||
** Fire Rate reduced from -45% to -30%. | |||
** Cast range reduced from 30m to 23m. | |||
** Now upgrades to {{ItemIcon|Disarming Hex}}. | |||
** No longer provides +100 Bullet Shield Health, +6 Spirit Power, or +1m/s Sprint Speed. | |||
* {{ItemIcon|Silence Wave}} | |||
** Silence Glyph renamed to {{ItemIcon|Silence Wave}}. | |||
** Cost increased from 3000 to 3200. | |||
** Now grants +75 Bonus Health. | |||
** Now grants -12% Spirit Resist Reduction and -18 Spirit Power Reduction. | |||
** Cast range increased from 25m to 40m. | |||
** Duration increased from 3s to 4s. | |||
** Now upgrades from {{ItemIcon|Spirit Sap}}. | |||
** No longer grants +150 Spirit Shield Health, +1m/s Sprint Speed, or applies 100 Spirit Damage. | |||
* {{ItemIcon|Slowing Hex}} | |||
** Cost reduced from 1750 to 1600. | |||
** Cooldown increased from 28s to 30s. | |||
** Now upgrades to {{ItemIcon|Vortex Web}}. | |||
** No longer grants +10% Spirit Lifesteal, +5 Spirit Power, +75 Bonus Health, applies 40 Spirit Damage or upgrades from {{ItemIcon|Enduring Spirit}}. | |||
* {{ItemIcon|Spirit Snatch}} | |||
** Cost reduced from 3500 to 3200. | |||
** Melee Damage reduced from 15% to 10%. | |||
** Bonus health reduced from 125 to 100. | |||
** Spirit Damage increased from 50 to 75. | |||
** Duration reduced from 16s to 14s. | |||
** No longer grants +8% Spirit Resist or +1m/s Sprint Speed. | |||
* {{ItemIcon|Spirit Strike}} | |||
** Cost increased from 500 to 800. | |||
** Cooldown reduced from 8.5s to 8s. | |||
** Spirit damage reduced from 50 to 40. | |||
** Debuff duration reduced from 11s to 6s. | |||
** No longer grants +12% Melee Damage or +80 Spirit Shield Health. | |||
* {{ItemIcon|Superior Cooldown}} | |||
** Cost reduced from 4250 to 3200. | |||
** Now grants +4 Out of Combat Health Regen. | |||
** Cooldown Reduction increased from 24% to 27%. | |||
** No longer grants +150 Spirit Shield Health, +4 Health Regen, +15% Ammo, or has an imbue. | |||
* {{ItemIcon|Superior Duration}} | |||
** Cost reduced from 4250 to 3200. | |||
** Now grants +8% Bullet Resist. | |||
** No longer grants +175 Bonus Health, +15% Weapon Damage, +4 Health Regen, or has an imbue. | |||
* {{ItemIcon|Suppressor}} | |||
** Cost increased from 1250 to 1600. | |||
** Spirit Power increased from +4 to +6. | |||
** Bonus Health increased from +50 to +75. | |||
** Duration increased from 2.5s to 4s. | |||
** No longer provides +2.5 Health Regen or upgrades to {{ItemIcon|Mystic Slow}}. | |||
* {{ItemIcon|Surge of Power}} | |||
** Cost increased from 3000 to 3200. | |||
** Cooldown reduced from 10.5s to 8s. | |||
** Imbued Ability Spirit Power reduced from +34 to +22. | |||
** Fire Rate increased from 15% to 20%. | |||
** Now upgrades from {{ItemIcon|Extra Spirit}}. | |||
** No longer grants +75 Bonus Health. | |||
* {{ItemIcon|Tankbuster}} | |||
** Improved Burst renamed to {{ItemIcon|Tankbuster}}. | |||
** Cost reduced from 3500 to 3200. | |||
** Now grants +75 Bonus Health. | |||
** Max HP damage reduced from 8% to 7%. | |||
** Now grants +40 Damage. | |||
** No longer grants +100 Spirit Shield Health or +8% Weapon Damage. | |||
* {{ItemIcon|Torment Pulse}} | |||
** Cost increased from 3000 to 3200. | |||
** Bonus Health reduced from 160 to 110. | |||
** Pulse Damage reduced from 40 to 27. | |||
** No longer grants +6 Spirit Power. | |||
==== Heroes ==== | |||
* Added new heroes (and abilities) to the game files: {{HeroIcon|Victor|l1=Frank}}, {{HeroIcon|Mina|l1=VampireBat}}, {{HeroIcon|Drifter}}, {{HeroIcon|Venator|l1=Priest}}, {{HeroIcon|Paige|l1=Bookworm}}, {{HeroIcon|Boho}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Swan}}, {{HeroIcon|Skyrunner}}, and {{HeroIcon|Billy|l1=Punkgoat}}. | |||
* {{HeroIcon|Abrams}} | |||
** {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from reduced from 75% to 60%. | |||
** {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 40% to 30%. | |||
** {{AbilityIcon|Infernal Resilience}} Damage Regenerated reduced from 12% to 10%. | |||
** {{AbilityIcon|Infernal Resilience}} T3 reduced from +5.5% to +5%. | |||
** {{AbilityIcon|Seismic Impact}} cooldown increased from 159s to 160s. | |||
** {{AbilityIcon|Seismic Impact}} damage reduced from 150 to 60. | |||
** {{AbilityIcon|Seismic Impact}} damage spirit scaling increased from 0.91 to 2.5. | |||
** {{AbilityIcon|Seismic Impact}} stun duration increased from 1s to 1.5s. | |||
** {{AbilityIcon|Seismic Impact}} T1 cooldown increased from -38s to -40s. | |||
* {{HeroIcon|Bebop}} | |||
** Hook renamed to {{AbilityIcon|Grapple Arm}}. | |||
** Hook no longer deals 10 spirit damage (2x spirit scaling). | |||
** {{AbilityIcon|Hyper Beam}} T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%. | |||
* {{HeroIcon|Calico}} | |||
** Gun damage reduced from 1.98 to 1.9. | |||
** {{AbilityIcon|Leaping Slash}} T1 heal reduced from +30 to +25. | |||
** {{AbilityIcon|Ava}} T3 health regen reduced from 30 to 25. | |||
* {{HeroIcon|Dynamo}} | |||
** {{AbilityIcon|Quantum Entanglement}} now has 1.4s duration. | |||
** {{AbilityIcon|Rejuvenating Aurora}} regen reduced from 30 to 25. | |||
** {{AbilityIcon|Rejuvenating Aurora}} Spirit Power scaling reduced from 0.45 to 0.4. | |||
** {{AbilityIcon|Rejuvenating Aurora}} no longer slows you down during the channel before T3. | |||
** {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 3.4% to 3%. | |||
* {{HeroIcon|Grey Talon}} | |||
** {{AbilityIcon|Rain of Arrows}} T3 reduced from 40% Lifesteal to 30%. | |||
* {{HeroIcon|Haze}} | |||
** {{AbilityIcon|Smoke Bomb}} T2 Bullet Lifesteal reduced from 15% to 10%. | |||
* {{HeroIcon|Infernus}} | |||
** Catalyst renamed to {{AbilityIcon|Napalm}}. | |||
** {{AbilityIcon|Napalm}} T2 reduced from 12% Lifesteal to 10%. | |||
** {{AbilityIcon|Concussive Combustion}} T3 reduced from 85% to 70%. | |||
* {{HeroIcon|Ivy}} | |||
** Bullet damage reduced from 4.68 to 4.4. | |||
** {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal reduced from 12% to 10%. | |||
** {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling reduced from 0.3 to 0.2. | |||
** {{AbilityIcon|Watcher's Covenant}} Replicated Healing reduced from 30% to 25%. | |||
** {{AbilityIcon|Stone Form}} Max Health Heal reduced from 8% to 6%. | |||
** {{AbilityIcon|Stone Form}} T3 Max Health Heal reduced from +16% to +13%. | |||
* {{HeroIcon|Kelvin}} | |||
** {{AbilityIcon|Frost Grenade}} T2 heal reduced from 100 to 80. | |||
** {{AbilityIcon|Frozen Shelter}} regen reduced from 110 to 90. | |||
** {{AbilityIcon|Frozen Shelter}} T3 reduced from +60 (1.4 Spirit Power) to +50 (1.1 Spirit Power). | |||
* {{HeroIcon|Lady Geist}} | |||
** Base bullet damage increased from 22.5 to 26. | |||
** Gun clip size reduced from 13 to 10. | |||
** {{AbilityIcon|Life Drain}} Damage to Heal reduced from 100% to 80%. | |||
* {{HeroIcon|Lash}} | |||
** {{AbilityIcon|Flog}} heal vs heroes reduced from 65% to 50%. | |||
** {{AbilityIcon|Flog}} heal vs creeps reduced from 20% to 16%. | |||
* {{HeroIcon|McGinnis}} | |||
** {{AbilityIcon|Mini Turret}} DPS reduced from 40 to 32. | |||
** {{AbilityIcon|Heavy Barrage}} now has 13s duration. | |||
* {{HeroIcon|Mirage}} | |||
** {{AbilityIcon|Fire Scarabs}} Max Health Steal reduced from 50 to 40. | |||
** {{AbilityIcon|Fire Scarabs}} Max Health Steal spirit scaling reduced from 1.4 to 1.1. | |||
** {{AbilityIcon|Fire Scarabs}} T3 max health steal reduced from +80 to +65. | |||
** {{AbilityIcon|Djinn's Mark}} T2 increased from +2.5s Multiplier Duration to +4s. | |||
* {{HeroIcon|Mo & Krill}} | |||
** {{AbilityIcon|Combo}} T3 lifesteal reduced from 100% to 80%. | |||
* {{HeroIcon|Pocket}} | |||
** {{AbilityIcon|Affliction}} DPS Spirit Power scaling reduced from 0.22 to 0.18. | |||
* {{HeroIcon|Shiv}} | |||
** {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 40% to 30%. | |||
** {{AbilityIcon|Bloodletting}} T3 reduced from +25% to +20%. | |||
* {{HeroIcon|Sinclair}} | |||
** Gun clip size reduced from 22 to 16. | |||
* {{HeroIcon|Viscous}} | |||
** {{AbilityIcon|The Cube}} regen reduced from 35 to 30. | |||
** {{AbilityIcon|The Cube}} regen spirit power scaling reduced from 0.18 to 0.15. | |||
** {{AbilityIcon|The Cube}} T2 regen reduced from +30 to +25. | |||
* {{HeroIcon|Warden}} | |||
** {{AbilityIcon|Willpower}} now gives 125 Barrier instead of 150 Spirit Shield Health. | |||
** {{AbilityIcon|Willpower}} T3 now gives +150 Barrier Health instead of +200 Spirit Shield Health. | |||
** {{AbilityIcon|Last Stand}} hero lifesteal reduced from 80% to 65%. | |||
** {{AbilityIcon|Last Stand}} non-hero lifesteal reduced from 20% to 15%. | |||
* {{HeroIcon|Wraith}} | |||
** {{AbilityIcon|Full Auto}} T3 Bullet and Spirit Lifesteal reduced from 20% to 15%. | |||
* {{HeroIcon|Yamato}} | |||
** {{AbilityIcon|Crimson Slash}} heal reduced from 70 to 55. | |||
** {{AbilityIcon|Crimson Slash}} T2 heal reduced from 10% to 8%. | |||
** {{AbilityIcon|Shadow Transformation}} max health heal reduced from 15% to 12%. | |||
== Notes == | |||
<references group="note"/> | |||
}} | }} | ||
Latest revision as of 20:10, 1 February 2026
| Updates | ||
|---|---|---|
| ← April 17, 2025 | May 8, 2025 | May 11, 2025 → |
Source: Shop Rework Update
General
Shop Redesign
- Full shop rework, including many new items.
- Item slots are now all universal, rather than tree specific.
- Total slot count reduced from 16 to 12.
- Item costs are now discounted when you own the component.
- New artwork for all item icons.
- Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
- Various item names have been changed.
- Items now glow when there is an upgrade you can buy.
Build Authoring
- The Build Browser has been reworked and is now its own fullscreen UI.
- Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
- Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
- Published builds that don't yet have tags will not show up in the public results in the build browser.
- Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
- Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
- Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
- You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
- You can remove items from a build by dragging them outside of the category UI.
Quickbuy Redesign
- Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
- Added buttons to queue your entire build and to clear your Quickbuy queue.
- The default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
- Added an option to always queue your selected build at the start of a match.
- Fixed several bugs that would cause Quickbuy purchases to fail.
Base and Map Updates
- New base design.
- Amber side early development pass at industrial exterior.
- Sapphire side early development pass at museum exterior.
- Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
- Added Patron Throne that moves down into the ground to form the final Patron area.
- Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
- Shrines moved back closer to the player spawn area and pushed into alcoves.
- Hallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
- Side passages from player spawn area to the Shrines changed to curved stairs.
- Increased areas in front of the Mid Lane base entrances.
- Added Juke Closets in between base entrances on the interior side.
- Mid Lane Laning Area:
- Lowered buildings on the corners of the area that have access to Mid Boss.
- Extended the rope from Mid Boss to the rooftop of these newly lowered buildings.
- Mid Lane Walker Arena:
- Redesigned Boutique.
- Expanded the rooftop all the way back to the wall.
- Raised building separating the Boutique and the base.
- Continuous interior from jungle area to the walker.
- Stairs dip down into the building.
- Added high building archway behind the Walker.
- Increased the window size in the covered hallway in between the Walker and the jungle areas.
- Outer Lane Walker Arena (Amber Park and Sapphire York):
- Removed the Skybridges just below the ziplines from the base side.
- Removed the Pedestrian bridge in between the Walker and the Guardian.
- Reduced width of the street coming from the Guardian.
- Added catwalk on the defender side to connect to the catwalk behind the Walker.
- Added an awning in front of the Cultural Center.
- Changed the Cultural Center interior path to go to the defender side catwalk.
- Removed the high ground side entrance to the interior hallway on the outside of the lane.
- Centered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.
- Bull/Bear Jungles:
- Added a rope to access the roof from the jungle side.
- Removed wall shrubs on the jungle side.
- Removed the zap triggers on that rooftop.
- Added breakables on the roof.
- Lowered the tower building in the jungle area across from the connection area.
- Lowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
- Connected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
- Lowered one side of the building beside the Fish Market/Nursery.
- Added Juke Closet off the lowered rooftop.
- Added breakables to all newly lowered rooftops.
- Moved and rotated delivery trucks separating neutral camps.
- Juke Closets:
- Increased size of doorways of Juke Closets.
- Breakable Crates:
- Wooden crates replaced with new design and shader.
- Art Pass:
- Skybridges
- Pedestrian Bridges (old Power Up bridges)
- Department Store
- Chapel
- Bell Tower
- Apartment Complex
- Speakeasy
- Gallery
- Interiors
- Broadway Storefronts
- Nightclub
- Theater
- Miscellaneous:
- Increased size of all doorways entering interior spaces.
- Removed the veils below the old Power-Up bridges.
- Removed the sign on the top of the Theater.
- Added collision to the chimney pipes.
- Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
- Removed the columns in the interiors of the Radio Station/Apartment.
- Added lights to the Radio Station/Apartment interiors.
- Removed veil at the front of Dept Store/New York Oracle.
Soul Orb Mechanics
- Players gain back ammo when claiming an Orb.
- Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
- Reworked visual effects to more clearly communicate when they are claimable or expiring.
- Reworked client feedback when shooting a soul orb prior to being awarded the souls.
- Soul orbs no longer automatically claim when colliding with the world.
Game Feel and Optimization
- Improved unit targeting logic.
- Networking: Add method to smooth player jitter that may result from non-ideal networking conditions.
- Fixed jittery motion for various in-world UI elements, such as targeting and ziplines.
- Improve fairness in hit registration between high and low ping players during ability use and when shooting troopers.
- Fixed rare bug that would cause melee hits to have an incorrect range on the server.
- Fixed various scenarios causing networking-related jitter when climbing ropes.
- Reduced jitter from mispredictions while ziplining near another player.
- Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.
Movement
- Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
- Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
- Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
- Fixed/improved control over air dashes just after a Wall Jump.
- Wall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
- Fixed a bug where using Melee on the ground triggered Wall Jump fatigue.
- Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
- Changes to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
- While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
- Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.
Camera
- Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
- Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
- Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.
Misc Gameplay
- Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
- Changing last flex slot from base guardians and shrine to just base guardians.
- Players now start with 400 souls.
- Adjusted the boon reward schedule and added some more levels.
- You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
- All hero stats rebalanced alongside the shop rework.[note 1]
- Adjusted objective health values (as part of damage value changes in the shop).
- Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
- Hero kill comeback values reduced by 15%.
- The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
- Zipline Boost speed reduced from 130% to 80%.
- Zipline Boost cooldown increased from 280s to 360s.
- Zipline now glows in the world when there is a zipline-boosted player on it.
- Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
- Zipline dismount momentum reduced slightly.
- Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
- Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
- Decreased the height of Walkers' Stomp ability from 9m to 6m.
- Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
- Distance to attack walkers increased from 32.5 to 35.
- Powerups Now spawn at 5 minutes instead of 10 minutes.
- Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
- Soul Breakables chance increased from 50% to 60%.
- Golden Statue breakables chance increased from 40% to 50%.
- Minimap now shows what kind of powerup is spawned.
- Teleporters now start available at the beginning of the game, rather than at 8 minutes.
- Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
- Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
- Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
- Neutral bounties increased by 6%.
- Healing area turrets' damage increased by 20%.
- Base trooper bounty reduced from 144 to 132
- Powerup Gun: Min Fire Rate reduced from 15% to 12%.
- Powerup Gun: Min Ammo reduced from 30% to 20%.
- Powerup Survival: Min Health reduced from 250 to 200.
- Powerup Survival: Min regen reduced from 0.75% to 0.5%.
- Powerup Casting: Min Spirit Power reduced from 20 to 15.
- Powerup Casting: Min CD Reduction reduced from 15% to 12%.
- Powerup Movement: Min Sprint reduced from 2m to 1.5m.
- Powerups now start scaling up from 5 min rather than from 10 min.
- Debuff Resistance now stacks diminishingly.
- Increased Dash Slow cap from -40% to -50%.
- Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).
General
- Updated all default builds.
- Net Worth display shows decimals until 10k (instead of only until 5k).
- Updated all targeting in game with new visuals to be consistent for positive targeting AOEs.
- Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.
- Ally health bars visible through walls in addition to X-ray.
- Nearby creep X-rays also visible through walls.
- Added outlines to hero shader.
- Minor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits.
- Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.
- Added a tooltip to explain the secondary build search language option in Settings.
- Aligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.
- Shrines are now navigation blockers, discouraging troopers from walking through and into them.
- Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
- Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
- Bots will change their mind less frequently when considering retreating due to low health.
- Bots now use ziplines when returning to base to heal.
- Bots are now much better at ziplining out of base.
- Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.
- Improvements to camera change on rope climb ejection.
Sound, Music, and VO Changes
- Added sounds for Patron transforming to weakened state.
- Added Patron shock attack sound when in weakened state.
- Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
- Improved Guardian activate sound to trigger less often between attacks.
- Updated zipline audio mix so allies and enemies using ziplines are more audible.
- Improved footstep audio sync across all heroes.
- Improved animation audio coverage across all heroes.
- Updated audio mix between footsteps and movement across all heroes.
- New footstep material sweetener sounds, increased overall volume.
- Added more match start conversations.
- Match start conversations are now cancelled by higher priority lines (like ping lines), regardless of which hero is talking.
- Fixed match start conversations to handle game pauses correctly.
- Voice lines that fire when an objective is denied will only be played for those close to the objective.
- Removed shop music in hero test.
- Updated weapon initial reflection acoustics model.
- Damage audio feedback scales with "falloff" - it will be more quiet when damage is least effective.
- Lowered and shortened headshot damage audio.
- Removed some mix settings that were lowering player weapon when receiving damage.
- Added support to play weapon fire from muzzle location.
- Technical groundwork to change sound effects based on surface materials for things like footsteps and bullets with some meaningful performance savings.
- Added unique surface impacts for bullets for various materials.
- Technical groundwork to unify weapon sound and continue reducing fatigue, includes some additional support to include per-weapon low ammo sounds and acoustics.
- Remastered several characters' weapon fire sounds using the new feature set ( Wraith, Dynamo, Calico, and Abrams).
- Improved bullet whizby audio detection.
- Ensured technical parity between automatic and animation-driven footstep systems.
- Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero.
- Match Start conversation timings have been adjusted to make them flow faster and more naturally.
- Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up.
- Green lane is once again referred to as Greenwich by heroes.
- Added a new Ping for "leaving the area" for most heroes.
- Adjusted Patron VO frequency when leveling up so they're a little less chatty.
- Fixed several issues with heroes referring to other heroes with outdated names or not saying their name at all.
- Updated Shopkeeper VO - minor update that adds a few new interactions.
- Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance Holliday no longer says "armor's not going to save you", when in fact, armor could save you).
- Increased volume for hero effort VO sounds (jumping, dashing, mantling).
- Teammates' pain VO will receive a volume boost when their health gets below a certain threshold.
- Changed Hero Death VO to be directional.
User Interface
- Items now show Spirit Scaling when alt is pressed.
- General visual pass to minimap in concert with map changes to improve its read and usability.
- Objective icons and lanes on minimap have been adjusted for visual and functional clarity.
- New lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.
- All keyboard/controller button glyphs have been unified into a common UI element.
- Keyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.
- When an action is not bound to any key button, there is a symbol in its place.
- When an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.
- Updated and improved search functionality in the shop.
- The cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.
- Objective healthbars now only show for the Patron, Shrines, and Midboss.
- When stunned or disarmed the reticle now changes state and displays a duration meter.
- Hiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.
- Added overhead indicators for disarm abilities.
- Don't show cooldowns on ability icons for the imbue popup.
- Reordered ping wheel messages with lanes so the order matches the left to right order of the lanes.
- Simplified and reworked the menu when you hit ESC while in-game.
- Deadlock loading screens can now animate and show other controls.
- Added charge-up icon and entry in labels in the same way we have cooldowns for items.
- Added "unstoppable" as a status effect to show in tooltips.
- The ultimate icons on the team's bar at the top of the HUD have been updated.
- Added UI indication when an item is upgradeable in the shop (when you already have a component for an item).
- Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.
- Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.
- Disabled low/mid health label under crosshair.
- Made it so scaling values below 0.5 shows 2 decimals instead of 1.
- Hovering items in the damage report now shows tooltip for that item.
- Sinner's Sacrifice bonuses now appear faster.
- Added a UI state when Stamina is disabled with a debuff.
- Top bar now uses the new vertical bar graphs.
- Charge-up items ( Mystic Burst, Tankbuster, QSR[sic], Ethereal Bullets[sic]) now show 'cooldown' timing clock on icon while they are charging up.
- When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown.
- Renamed "Move Speed Resist" to "Slow Resist".
- Items in your HUD are organized by cheapest to most expensive from left to right.
- Base Guardians now share a single Icon / HP pool on Minimap.
- Patron now shows an icon for each of its phases.
- Active items are no longer sorted separately from the rest of the items; all items are now sorted alphabetically.
- Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop.
Heroes
- Abrams
- Siphon Life: Added new animation logic support for Siphon Life and items.
- Shoulder Charge: Base duration increased from 1.2s to 1.4s.
- Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
- Shoulder Charge: T2 is now "-12s Cooldown".
- Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
- Shoulder Charge: New cycle and pre cast 'goose step'.
- Shoulder Charge: Added support for shoulder charging while in air.
- Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
- Seismic Impact: Radius increased from 9m to 10.5m.
- Seismic Impact: Effects revisions.
- Seismic Impact: Fixed crash down sound triggering twice.
- Seismic Impact: New slam animation.
- Seismic Impact: New sounds added for in-air looping sound and descend sound.
- Added new 'out of combat' run and sprint.
- New Crouch animations.
- Improved hipfire animations.
- Added custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
- Refined jump start to be cleaner.
- Added custom Zipline Boosted loop.
- Added Zipline swinging animation.
- Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
- Removed competing camera modifier on Seismic Impact.
- Fixed camera position on client's ground target not using previews, causing it to be jittery.
- Bebop
- Exploding Uppercut: Fixed missing uppercut hero impact sound.
- Hook: Reworked code to reduce mispredicts.
- Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
- Hook: Fixed the hook sometimes not breaking when the target is stuck.
- Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
- Hyper Beam: Effect revisions for projections on vertical surfaces.
- Hyper Beam: Fixed damaging enemies through thin walls.
- Calico
- Leaping Slash: Fixed animation getting stuck when stunned during the ability cast.
- Dynamo
- New updated model and animations.
- Kinetic Pulse: T1 Fire Rate slow now matches the Move Slow
- Quantum Entanglement: Added small lerp to VFX for the teleport and smoothed out camera transitions.
- Rejuvenating Aurora: Effect revisions to center focus on head.
- Singularity: Updated effects revisions.
- Singularity: Increased tick rate, equals out to roughly the same DPS overall, just smoother.
- Hero pose ambient VFX added.
- Reload effects revisions.
- Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
- Various tooltip fixes.
- Grey Talon
- Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
- Spirit Snare: Added physical elements to the AoE visuals.
- Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.
- Haze
- VO remastering pass.
- Sleep no longer wakes up from damage over time.
- Holliday
- Powder Keg: Fixed being able to spawn barrels on the other side of thin walls.
- Bounce Pad: Fixed a bug where bounce pads might force you back to the ground after use.
- Spirit Lasso: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).
- Ivy
- Watcher's Covenant: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
- Stone Form: Fixed cast sound being delayed and increased its volume.
- Stone Form: Fixed interaction with air vents and small geo.
- Air Drop: Adjusted visuals to have higher contrast.
- Air Drop: Ally cast range increased from 8m to 12m.
- Air Drop: Slow duration reduced from 4s to 3s.
- Air Drop: Radius reduced from 14m to 12m.
- Air Drop: Combat Barrier reduced from 200 to 150.
- Air Drop: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
- Air Drop: T1 duration reduced from 12s to 8s.
- Air Drop: T2 Combat Barrier reduced from +300 to +200.
- Air Drop: T3 Silence reduced from 4.5s to 3s.
- Kelvin
- Ice Path: Reduced how sticky the Ice Path is for allies.
- Arctic Beam: Fixed damaging enemies through thin walls.
- Lady Geist
- Life Drain: You're now only slowed when Life Drain is damaging a target.
- Lash
- Base Spirit Resist reduced from 15% to 10%.
- Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
- Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
- Flog: Updated ability icon.
- Death Slam: UI lock-on revisions to simplify readability.
- Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
- Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
- McGinnis
- New updated model and animations.
- Bullet Growth reduced from 0.311 to 0.29.
- Bullet Velocity increased from 590 to 650.
- No longer has +15% Base Bullet Resist.
- Now has +1% Spirit Resist per Boon.
- Mini Turret: Updated DPS tooltip to properly reflect the correct number.
- Mini Turret: Updated ambient, tracer, and muzzle flash effects.
- Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
- Mini Turrets: T3 duration reduced from +18s to +14s.
- Medicinal Specter: Effects revisions and improvements.
- Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
- Medicinal Specter: Now provides +15% Stamina Regen.
- Medicinal Specter: T3 reduced from 4% to 3.5%.
- Spectral Wall: Fixed missing sound as it travels before deploy.
- Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
- Spectral Wall: Duration reduced from 5s to 4.5s.
- Spectral Wall: Cooldown increased from 46s to 50s.
- Spectral Wall: T2 reduced from -22s to -20s.
- Spectral Wall: T3 reduced from 1s Stun to 0.75s.
- Heavy Barrage: Projectile and ambient effects revisions.
- Heavy Barrage: Now allows full movement while channeling the ability.
- Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
- Heavy Barrage: Now slows your dash usage by 35%.
- Heavy Barrage: Damage per rocket reduced from 30 to 23.
- Heavy Barrage: Minimum distance increased from 7m to 9m.
- Heavy Barrage: Cooldown increased from 140s to 150s.
- Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
- Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
- Heavy Barrage: T3 now also increases spirit scaling by 0.1.
- Mirage
- Tornado: Improved camera animations during ability.
- VO remastering pass as well as new VO content.
- Animation for holding and throwing items has been added.
- Mo & Krill
- Scorn: Heal reduced from 1.3x to 1.2x.
- Burrow: T2 reduced from +100 Damage to +80.
- Sand Blast: Projectile no longer slides against geometry.
- Sand Blast: No longer deals damage.
- Combo: Bonus health on kill/assist reduced from +70 to +50.
- VO remastering pass.
- Paradox
- VO remastering pass.
- Pocket
- Base bullet damage increased from 3.9 to 4.1.
- Affliction: No longer removed by Debuff Remover (as this item no longer removes ultimate effects).
- Affliction: Duration reduced from 18s to 14s.
- Affliction: DPS increased from 10 to 30.
- Affliction: Initial damage reduced from 18% to 10%.
- Affliction: T2 now increases duration by +4s.
- Affliction: T2 Healing Reduction reduced from -50% to -40%.
- Affliction: T3 no longer has % Current HP damage.
- Affliction: T3 increased from +10 DPS to +20 DPS.
- Affliction: T3 range increased from +5m to +6m.
- VO remastering pass as well as new VO content.
- Seven
- Static Charge: Can no longer be self cast.
- VO remastering pass.
- Shiv
- Killing Blow: Threshold reduced from 22% to 20%.
- Killing Blow: T2 threshold reduced from +6% to +5%.
- VO remastering pass as well as updated ping lines.
- Sinclair
- Vexing Bolt: Redirect telegraphs correctly on vertical geometry.
- Rabbit Hex: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.
- Vindicta
- Minor rework on animation set.
- Assassinate: Fixed Vindicta Assassinate zoom in sound triggering twice.
- Viscous
- Gun: Improved firing effects.
- Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
- Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
- Goo Ball: Cooldown increased from 95s to 105s.
- Goo Ball: Fixed it knocking back heroes with Unstoppable state.
- Vyper
- Petrifying Bola: Debuff effect revisions to help identify targets better.
- Petrifying Bola: Adjusted the volume of direct hits and explosion sounds.
- Warden
- VO remastering pass.
- Wraith
- Gun: Falloff range reduced from 20m->58m to 18m->52m.
- Telekinesis: Revisions to debuff effect.
- VO remastering pass.
- Yamato
- VO remastering pass.
Item Sound and Visuals
- Arcane Surge
- New sounds added.
- Boundless Spirit
- New sounds added.
- Crippling Headshot
- Effects revision to show when the item procs.
- Curse
- New sounds added.
- Decay
- New sounds added.
- Ethereal Shift
- Fixed it not playing the correct cast sound.
- Guardian Ward
- New sounds added.
- Healing Nova
- New sounds added.
- Healing Rite
- New sounds added.
- Improved Burst
- Now uses charge-up mechanic (recharges its proc strength over its cooldown duration).
- Infuser
- New sounds added.
- Knockdown
- Updated overhead visual counter.
- Now stops all momentum on Stun so victims fall straight down.
- Kinetic Dash
- New sounds added.
- Lucky Shot
- New sounds added.
- Metal Skin
- Effects revision at start to make it more apparent.
- Added metal footstep sweetener sound when Metal Skin is active.
- Mystic Reverb
- New sounds added.
- Mystic Burst
- Now uses charge-up mechanic.
- Phantom Strike
- New sounds added.
- Quicksilver Reload
- Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
- Now uses charge-up mechanic.
- Refresher
- New sounds added.
- Rescue Beam
- New sounds added.
- Restorative Locket
- New sounds added
- Now plays a sound every time a stack is gained.
- Return Fire
- Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.
- Rusted Barrel
- New sounds added.
- Shadow Weave
- Added effect on activation.
- Fixed item not granting +20% weapon power.
- Slowing Hex
- New sounds added.
- Spiritual Overflow
- New sounds added.
- Unstoppable
- Effects revisions for better visibility and separation from other effects.
Localization
- Fixed jittery health numbers in some non-English languages.
- Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
- Applied language-specific width adjustments and padding to the team soul count panel to improve readability.
- Localized the loading screen.
- Added localized versions of the Great For New Players screenshot in the new player dialog window.
- Added localized versions of the the Hero Labs screenshot shown at the hero selection screen.
- Corrected HUD images containing text that were still showing up in English when playing in Korean.
- Adjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
- Enabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
- Enabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
- Fixed multiple instances of single character awkwardly wrapping to second line in Japanese.
- Added localization support for bot hero pings.
Bug Fixes
- Fixed the base healing sound sometimes getting stuck on.
- Fixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
- Fixed crosshairs not always showing the Disarmed state even though you're disarmed.
- Fixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
- Fixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
- Fixed hero stats on dashboard page getting updated from the stats in your previous game.
- Fixed not being able to ping while the game is paused.
- Fixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
- Fixed selling items in Sandbox asking if you want to sell for half price.
- Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
- Fixed bug causing nearby other players to appear jittery while on a zipline.
- Fixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
- Fixed corrections when granting ammo via modifier.
- Fixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
- Fixed Shotguns not having their damage properly reduced against Guardians.
- Fixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
- Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
- Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
- Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
- Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
- Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
- Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
- Fixed a bug causing Holliday's Crackshot ready sound to play while dead.
- Fixed a bug preventing ambient cricket sounds from playing.
- Fixed a bug preventing ambient tree sounds from looping correctly.
- Fixed a bug causing some looping sounds to occasionally start with a small delay.
- Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
- Fixed match start zipline conversations being too quiet.
- Fixed various Bullet Velocity tooltip issues.
- Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
- Fixed Stamina Recovery not showing deltas properly.
- Fixed crash when clicking "Take Control" and there's nothing to control.
- Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
- Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).[sic]
- Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
- Fix Vindicta flight[sic] and Wraith Full Auto spirit damage not working if the enemy has a barrier.
Undocumented changes
Items
- Item cost has increased in every tier: Tier 1: 500 to 800 , Tier 2: 1250 to 1600, Tier 3: 3000 to 3200, and Tier 4: 6000 to 6400.
- Items with components no longer have the added cost of their component.
- New Weapon Items:
- Tier 2: Backstabber, Split Shot, Weakening Headshot.
- Tier 3: Blood Tribute, Cultist Sacrifice, Express Shot, Weighted Shots.
- Tier 4: Armor Piercing Rounds, Capacitor, Crushing Fists, Spellslinger.
- New Vitality Items:
- Tier 1: Rebuttal.
- Tier 2: Guardian Ward, Spirit Shielding, Weapon Shielding.
- Tier 3: Counterspell, Fury Trance, Trophy Collector.
- Tier 4: Cheat Death, Healing Tempo, Juggernaut, Plated Armor, Spellbreaker, Witchmail.
- New Spirit Items:
- Tier 1: Mystic Regeneration.
- Tier 2: Spirit Sap.
- Tier 3: Disarming Hex.
- Tier 4: Arctic Blast, Focus Lens, Lightning Scroll, Mercurial Magnum, Scourge, Spirit Burn, Vortex Web.
- Removed Items:
Weapon Items
- Active Reload
- Cost increased from 1250 to 1600.
- Cooldown reduced from 18s to 14s.
- Fire Rate increased from 20% to 25%.
- Ammo reduced from 24% to 20%.
- No longer grants +10% Weapon Damage or +50 Bonus Health.
- Alchemical Fire
- Cost increased from 3000 to 3200.
- Cooldown increased from 28s to 30s.
- Now grants -8% Bullet Resist.
- No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, +14% Weapon Damage, or +40% Weapon Damage from the active AoE.
- Berserker
- Cost increased from 1250 to 3200 (Changed from T2 to T3).
- Bullet Resistance increased from 8% to 18%.
- Weapon Damage per Stack increased from 5% to 7%.
- No longer grants +4 Ammo or upgrades to Frenzy.
- Burst Fire
- Cost increased from 3000 to 3200.
- Cooldown reduced from 8.5s to 8s.
- Active Fire Rate increased from +30% to +45%.
- Move Speed reduced from 2m to 1.5m.
- Now upgrades from Rapid Rounds.
- No longer grants +12% Fire Rate, +20% Movement Slow Resist, or +70 Bonus Health.
- Close Quarters
- Cost increased from 500 to 800.
- Now grants +15% Melee Resist.
- Weapon Damage reduced from 22% to 20%.
- No longer grants +4% Bullet Resist.
- Crippling Headshot
- Cost increased from 6000 to 6400.
- Now has a 3s cooldown.
- Now grants +150 Bonus Health.
- Bullet and Spirit Resist reductions reduced from -24% to -18%.
- Debuff duration increased from 4s to 10s.
- Now grants -30% Healing Reduction.
- Now upgrades from Weakening Headshot.
- No longer grants +20% Weapon Damage, +10% Bullet Lifesteal, or +10% Spirit Lifesteal.
- Escalating Resilience
- Cost increased from 3000 to 3200.
- Weapon Damage increased from 14% to 15%.
- Now grants +100 Bonus Health and +30% Max Ammo.
- Max Bullet Resist reduced from 40% to 30%.
- Now upgrades from Extended Magazine.
- No longer grants +12% Fire Rate.
- Extended Magazine
- Basic Magazine renamed to Extended Magazine.
- Cost increased from 500 to 800.
- Ammo reduced from 26% to 25%.
- Weapon Damage reduced from 12% to 6%.
- Now also upgrades to Escalating Resilience.
- Fleetfoot
- Cost increased from 1250 to 1600.
- Cooldown reduced from 20s to 12s.
- Health increased from 90 to 125.
- Slide distance increased from 25% to 35%.
- Active move speed increased from 3 to 3.5.
- No longer grants +30% Temporary Ammo.
- Frenzy
- Cost reduced from 7250 to 6400.
- Move Speed increased from 3m to 4m.
- Passive Fire Rate increased from 35% to 40%.
- Passive Bullet Resist reduced from 50% to 40%.
- Now grants +10% Fire Rate and +1m/s Move Speed.
- No longer grants +12 Ammo, +150 Bonus Health or upgrades from Berserker.
- Glass Cannon
- Cost reduced from 7250 to 6400.
- Weapon Damage increased from +70% to +80%.
- Health loss reduced from -12% to -10%.
- Now grants +7% Fire Rate per Kill.
- Max stacks increased from 7 to 8.
- No longer grants +10% Fire Rate, +1m/s Move Speed, +10% Weapon Damage per Kill, or upgrades from Slowing Bullets.
- Headhunter
- Cost reduced from 3500 to 3200.
- Now grants +75 Bonus Health.
- Weapon Damage reduced from 15% to 8%.
- Head Shot Bonus Damage increased from +130 to +150.
- Heal per Headshot reduced from 7% to 6%.
- No longer grants +150 Bullet Shield Health and +5% Fire Rate.
- Headshot Booster
- Cost increased from 500 to 800.
- Cooldown reduced from 8.5s to 6s.
- Now has +65 Bonus Health.
- Bonus headshot damage increased from 40 to 50.
- No longer grants +4% Fire Rate and +40 Bullet Shield Health.
- Heroic Aura
- Cost increased from 3000 to 3200.
- Now provides +2m/s Sprint Speed.
- Now provides +15% Bullet Resist.
- Radius increased from 20m to 30m.
- Cooldown increased from 20s to 25s.
- Active movement speed bonus increased from 2 to 2.5.
- Active fire rate increased from 25% to 30%.
- Active duration increased from 6s to 7s.
- No longer grants +16% Bullet Lifesteal, +150 Bonus Health, +1m/s Move Speed, or +40% Minions Fire Rate.
- High-Velocity Rounds
- High-Velocity Mag renamed to High-Velocity Rounds.
- Cost increased from 500 to 800.
- Bullet Velocity increased from +20% to +35%.
- Now grants +5% Fire Rate.
- Now upgrades to Express Shot and Armor Piercing Rounds.
- No longer grants +11% Weapon Damage, +65 Bullet Shield Health, or upgrades to Pristine Emblem.
- Hollow Point
- Hollow Point Ward renamed to Hollow Point.
- Cost increased from 500 to 3200 (Changed from T1 to T3).
- Now grants +4.5 Out of Combat Regen and +150 Bonus Health.
- Weapon Damage increased from 18% to 35%
- Now grants -10% Bullet Resist and 8s Debuff Duration.
- No longer grants +4 Spirit Power and +70 Spirit Shield Health.
- Hunter's Aura
- Cost increased from 3000 to 3200.
- Bonus health reduced from 150 to 125.
- Bullet Resistance Reduction reduced from -8% to -7%.
- Fire Rate Slow increased from -10% to -12%.
- Intensifying Magazine
- Cost reduced from 3000 to 1600 (Changed from T3 to T2).
- Ammo reduced from 25% to 20%.
- Max Weapon Damage reduced from 60% to 40%.
- Time to reach Max Damage increased from 2.7s to 3s.
- Kinetic Dash
- Cost increased from 1250 to 1600.
- Now grants +1 Stamina and +12% Stamina Recovery.
- Fire Rate increased from 20% to 30%.
- Bonus ammo increased from 5 to 8.
- No longer grants +100 Bonus Health, +1.5 Health Regen or has a cooldown.
- Long Range
- Cost increased from 1250 to 1600.
- Now grants +1m/s Sprint Speed.
- Long range Weapon Damage increased from 30% to 35%.
- No longer grants -20% Reload Time, +140 Bullet Shield Health, or +10% Weapon Damage.
- Lucky Shot
- Cost increased from 6000 to 6400.
- Max Ammo increased fom 30% to 40%.
- Damage multiplier increased from 110% to 125%.
- Proc Chance reduced from 34% to 20%.
- No longer grants 30% Movement Slow, 1.5s Slow Duration, or +150 Bullet Shield Health.
- Melee Charge
- Cost increased from 1250 to 1600.
- Cooldown reduced from 16s to 7s.
- Now grants +10% Bullet Resist and +10% Melee Damage.
- Heavy Melee Distance increased from 40% to 50%.
- Bonus Heavy Damage increased from 20% to 30%.
- Now upgrades to Crushing Fists.
- No longer grants +10% Weapon Damage or +65 Bonus Health.
- Monster Rounds
- Cost increased from 500 to 800.
- Weapon Damage vs NPCs reduced from 26% to 25%.
- Health Regen increased from +1 to +1.5.
- Now upgrades to Cultist Sacrifice.
- No longer grants +30 Bonus Health.
- Mystic Shot
- Cost increased from 1250 to 1600.
- Cooldown increased from 5.75s to 8s.
- Spirit Power increased from 4 to 7.
- Base Spirit Damage reduced from +65 to +60.
- Damage spirit scaling reduced from 0.8 to 0.7.
- No longer grants +12% Weapon Damage.
- Opening Rounds
- Pristine Emblem renamed to Opening Rounds.
- Cost reduced from 3500 to 1600 (Changed from T3 to T2).
- Spirit Power reduced from 12 to 7.
- Weapon Damage bonus increased from 25% to 40%.
- No longer grants +25% Weapon Damage, +12% Spirit Resist, +35% Bullet Velocity, or upgrades from High-Velocity Mag.
- Point Blank
- Cost reduced from 3500 to 3200.
- Melee Resistance increased from +20% to +25%.
- Now grants +100 Bonus Health.
- Weapon Damage increased from 45% to 50%.
- No longer grants +15% Bullet Resist or +1 Stamina.
- Rapid Rounds
- Cost increased from 500 to 800.
- Now upgrades to Burst Fire and Swift Striker.
- No longer grants +1m/s Sprint Speed.
- Restorative Shot
- Cost increased from 500 to 800.
- Cooldown reduced from 9s to 7s.
- Now grants +6% Weapon Damage.
- No longer grants +100 Bullet Shield Health.
- Ricochet
- Cost increased from 6000 to 6400.
- Fire Rate increased from 10% to 25%.
- Ricochet Damage increased from 60% to 65%.
- Ricochet Range increased from 11m to 13m.
- No longer grants +35% Ammo or +150 Bonus Health.
- Shadow Weave
- Cost increased from 6000 to 6400.
- Now grants +10 Out of Combat Regen and +2m/s Sprint Speed.
- Ambush Spirit Power reduced from +55 to +35.
- No longer grants +15 Health Regen, +300 Spirit Shield Health, or +30% Ammo.
- Sharpshooter
- Cost reduced from 4250 to 3200.
- Weapon Fall-off Range increased from +15% to +18%.
- Weapon Zoom reduced from 35% to 25%.
- Now grants +1m/s Sprint Speed.
- No longer grants +20% Weapon Damage, -20% Reload Time, +200 Bullet Shield Health, or 10% Fire Rate Slow.
- Silencer
- Cost increased from 6000 to 6400.
- Spirit Resist reduced from 15% to 14%.
- Spirit Damage Reduction reduced from -40% to -25%.
- Silence Duration increased from 2s to 2.5s.
- No longer grants +20% Weapon Damage or +20% Debuff Resist.
- Slowing Bullets
- Cost increased from 1250 to 1600.
- Now grants +7% Fire Rate.
- No longer grants +6 Spirit Power, +16% Weapon Damage, or upgrades to Glass Cannon.
- Spirit Rend
- Spellslinger Headshots renamed to Spirit Rend.
- Cost reduced from 4250 to 3200.
- Bonus health reduced from 150 to 100.
- Now deals -7% Spirit Resist and -7% Spirit Resist on Headshot.
- Spirit Lifesteal reduced from 18% to 8%.
- Debuff duration increased from 6s to 8s.
- Max Stacks reduced from 10 to 4.
- Cooldown increased from 1.5s to 2s.
- No longer provides 12% Weapon Damage or deals +8% Spirit Amp and +6% Spirit Amp on Headshot.
- Spirit Shredder Bullets
- Soul Shredder Bullets renamed to Spirit Shredder Bullets.
- Cost increased from 1250 to 1600.
- Now grants -7% Spirit Resist.
- Spirit Lifesteal reduced from 18% to 8%.
- Debuff duration increased from 6s to 8s.
- No longer grants +7% Weapon Damage, or +8% Spirit Amp.
- Spiritual Overflow
- Cost increased from 6000 to 6400.
- Spirit Lifesteal increased from 10% to 15%.
- Fire Rate increased from +35% to +40%.
- Bonus Spirit Power reduced from +50 to +30.
- Spirit duration reduced from 18s to 15s.
- No longer grants +12% Cooldown Reduction or +225 Bullet Shield Health.
- Swift Striker
- Cost increased from 1250 to 1600.
- Now grants +1.0m/s Sprint Speed.
- Now upgrades from Rapid Rounds.
- No longer grants +10% Ammo and -5% Bullet Resist.
- Tesla Bullets
- Cost increased from 3000 to 3200.
- Internal cooldown reduced from 0.35s to 0.25s.
- Damage increased from 30 to 45.
- Proc chance reduced from 25% to 15%.
- Max Jumps increased from 2 to 4.
- Now upgrades to Capacitor.
- No longer grants +14% Fire Rate.
- Titanic Magazine
- Cost reduced from 3500 to 1600 (Changed from T3 to T2).
- Ammo reduced from 120% to 90%.
- Weapon Damage reduced from 18% to 15%.
- No longer grants +30% Melee Resist or +12% Spirit Resist.
- Toxic Bullets
- Cost increased from 3000 to 3200.
- Bleed damage reduced from 2.75% to 2.6%.
- Healing Reduction reduced from 50% to 30%.
- No longer grants +100 Bonus Health.
Vitality Items
- Battle Vest
- Combat Barrier renamed to Battle Vest.
- Cost increased from 1250 to 1600.
- Now grants +18% Bullet Resist and +3 Out of Combat Regen.
- Now grants +15% Weapon Damage and +8% Fire Rate while above 65% health.
- No longer grants +275 Bullet Shield Health, +22% Weapon Damage While Shielded or +7% Fire Rate While Shielded.
- Bullet Lifesteal
- Cost increased from 1250 to 1600.
- Lifesteal reduced from 24% to 16%.
- Health reduced from +75 to +70.
- Now upgrades to Leech, Fury Trance, and Vampiric Burst.
- Bullet Resilience
- Improved Bullet Armor renamed to Bullet Resilience.
- Cost reduced from 4250 to 3200.
- Bullet Resist reduced from 50% to 30%.
- Now grants an additional +30% Bullet Resist while below 30% Health.
- No longer grants +10% Weapon Damage or upgrades from Bullet Armor.
- Colossus
- Cost increased from 6000 to 6400.
- Weapon Damage reduced from 20% to 15%.
- Now upgrades from Extra Health.
- No longer grants +20% Melee Damage.
- Debuff Reducer
- Cost increased from 1250 to 1600.
- Debuff Resist reduced from 24% to 20%.
- No longer grants +8% Weapon Damage.
- Debuff Remover
- Cost reduced from 4250 to 3200.
- Debuff Resistance reduced from 40% to 30%.
- Bonus Move Speed reduced from 3 to 2.5.
- Buff duration reduced from 5s to 4s.
- Heal on active reduced from 300 to 250.
- No longer grants +20% Weapon Damage or removes debuffs from Ultimates (such as Pocket's Affliction).
- Divine Barrier
- Cost increased from 1250 to 6400 (Changed from T2 to T4).
- Cooldown reduced from 40s to 36s.
- Now grants 600 Barrier.
- Active Move Speed increased from 2 to 3.
- Now upgrades from Guardian Ward
- No longer grants +50 Bonus Health.
- No longer grants 230 Bullet Shield/Spirit Shield.
- Diviner's Kevlar
- Changed from Spirit to Vitality.
- Cost increased from 6000 to 6400.
- Ability Duration increased from 10% to 15%.
- Now grants 1000 Barrier.
- Spirit Power reduced from 40 to 25.
- Buff duration reduced from 15s to 13s.
- No longer grants +10% Cooldown Reduction.
- No longer grants 700 Bullet Shield/Spirit Shield.
- Enchanter's Emblem
- Enchanter's Barrier renamed to Enchanter's Emblem.
- Cost increased from 1250 to 1600.
- Now grants +18 Spirit Resit and +3 Out of Combat Regen.
- Condition for bonus stats changed from "While you have Spirit Shield" to "While above 65% Health".
- No longer grants +250 Spirit Shield Health.
- Enduring Speed
- Cost reduced from 1750 to 1600.
- Move Speed increased from +1.1m/s to +1.75m/s.
- Movement Slow Resist increased from 30% to 50%.
- No longer grants +1.5m/s Sprint Speed or +1.5 Health Regen.
- Extra Health
- Cost increased from 500 to 800.
- Health increased from +160 to +175.
- Now also upgrades to Colossus.
- No longer grants +7% Weapon Damage.
- Extra Regen
- Cost increased from 500 to 800.
- Regen increased from 3 to 3.5.
- Now upgrades to Healing Booster instead of Return Fire.
- No longer provides +10% Ammo.
- Extra Stamina
- Cost increased from 500 to 800.
- Stamina Recovery reduced from 16% to 12%.
- Now also upgrades to Kinetic Dash and Arcane Surge.
- No longer grants +35 Bonus Health.
- Fortitude
- Cost reduced from 3500 to 3200.
- Health reduced from 400 to 375.
- Weapon Damage reduced from 23% to 22%.
- Move Speed reduced from 2m to 1.5m.
- Healbane
- Cost increased from 1250 to 1600.
- Now grants +7 Spirit Power.
- Healing Reduction reduced from 40% to 35%.
- Duration increased from 7s to 8s.
- No longer grants +75 Bonus Health or upgrades to Leech.
- Healing Booster
- Cost increased from 1250 to 1600.
- Health Regen increased from +2 to +3.5.
- Now upgrades from Extra Regen and to Healing Tempo.
- No longer grants +6% Spirit Resist.
- Healing Nova
- Cost reduced from 1750 to 1600.
- Cooldown increased from 64s to 70s.
- Base heal increased from 260 to 300.
- Time to heal reduced from 2.75s to 2s.
- Radius increased from 15m to 18m.
- No longer grants +6 Spirit Power, +12% Weapon Damage, or +100 Bonus Health.
- Healing Rite
- Cost increased from 500 to 800.
- Total HP Regen reduced from 350 to 300.
- Now also upgrades to Rescue Beam.
- No longer grants +3 Spirit Power or +30 Bonus Health.
- Infuser
- Changed from Spirit to Vitality.
- Cost increased from 500 to 6400 (Changed from T1 to T4).
- Cooldown reduced from 32s to 30s.
- Now grants +100 Bonus Health, +10% Spirit Resist, and +16% Spirit Lifesteal.
- Conditional Spirit Lifesteal increased from 15% to 80%.
- Conditional Spirit increased from 13 to 35.
- Duration reduced from 8s to 6s.
- Now upgrades from Spirit Lifesteal.
- No longer grants +70 Spirit Shield Health or +10% Ammo.
- Inhibitor
- Cost increased from 6000 to 6400.
- Weapon Damage reduced from 25% to 15%.
- Bonus Health reduced from 175 to 125.
- Now grants -30% Healing Reduction.
- No longer grants 20% Movement Slow.
- Leech
- Cost reduced from 7250 to 6400.
- Spirit Lifesteal reduced from 32% to 30%.
- Bullet Lifesteal reduced from 32% to 30%.
- Bonus health reduced from 175 to 125.
- Weapon Damage reduced from +20% to +12%.
- Now grants +12 Spirit Power.
- Now upgrades from Bullet Lifesteal and Spirit Lifesteal.
- No longer grants -60% Healing Reduction, 350 Heal on Hero Kill, or upgrades from Healbane.
- Lifestrike
- Cost reduced from 3500 to 3200.
- Cooldown reduced from 5s to 4s.
- Melee damage reduced from 35% to 16%.
- Flat portion of the lifesteal increased from 110 to 160.
- No longer grants +10% Bullet Resist.
- Majestic Leap
- Cost increased from 3000 to 3200.
- Cooldown reduced from 40s to 32s.
- Now provides 350 Barrier and 8s Barrier Duration.
- No longer grants +10 Spirit Power, +125 Bonus Health, or +6% Spirit Resist.
- Melee Lifesteal
- Cost increased from 500 to 800.
- Cooldown increased from 7.5s to 8s.
- No longer grants +75 Bonus Health or +3% Bullet Resist.
- Metal Skin
- Cost increased from 3000 to 3200.
- Cooldown reduced from 28s to 24s.
- Now grants +15% Bullet Resist.
- No longer grants +8 Spirit Power, +8% Fire Rate, or +125 Bonus Health.
- Phantom Strike
- Cost increased from 6000 to 6400.
- Weapon Damage reduced from 30% to 15%.
- Now grants +8% Spirit Power.
- No longer grants +15% Spirit Resist.
- Reactive Barrier
- Cost increased from 1250 to 1600.
- Cooldown reduced from 32s to 22s.
- Now provides 325 Barrier.
- Duration increased from 9s to 12s.
- No longer provides +20% Ammo, +75 Bonus Health, +2 Health Regen, or 350 Bullet Shield Health and 200 Spirit Shield Health on activation.
- Refresher
- Cost increased from 6000 to 6400.
- Cooldown increased from 260s to 300s.
- Rescue Beam
- Cost increased from 3000 to 3200.
- Cooldown reduced from 36s to 30s.
- Ability Range increased from 6% to 8%.
- Now upgrades from Healing Rite.
- No longer grants +9 Spirit Power or +125 Bonus Health.
- Restorative Locket
- Cost increased from 1250 to 1600.
- Cooldown increased from 25s to 30s.
- Now provides +6% Spirit Resist.
- Heal per stack reduced from 30 to 20.
- Max Stacks increased from 15 to 20.
- Restored Stamina increased from 1 to 2.
- No longer provides +25% Melee Resist or +1m/s Sprint Speed.
- Return Fire
- Cost reduced from 1750 to 1600.
- Now provides +10% Bullet Resist.
- No longer provides +125 Bonus Health, +3 Health Regen, +10% Ammo, or upgrades from Extra Regen.
- Siphon Bullets
- Cost increased from 6000 to 6400.
- Bullet Resist reduced from +18% to +10%.
- Max HP Steal Per Bullet increased from 55 to 65.
- Spirit Resilience
- Improved Spirit Armor renamed to Spirit Resilience.
- Cost reduced from 4250 to 3200.
- Spirit Resist reduced from +45% to +30%.
- Now grants an additional +30% Spirit Resist while below 30% Health.
- No longer grants +8 Spirit Power or upgrades from Spirit Armor.
- Sprint Boots
- Cost increased from 500 to 800.
- Sprint Speed increased from +1.5 to +2.
- Now provides +2 Out of Combat Regen.
- Now also upgrades to Trophy Collector.
- No longer grants +4% Weapon Damage or +1 Health Regen.
- Stamina Mastery
- Superior Stamina renamed to Stamina Mastery.
- Cost reduced from 3500 to 3200.
- Stamina reduced from +3 to +2.
- Stamina Recovery reduced from 25% to 20%.
- Air Jump/Dash Distance reduced from +30% to +25%.
- No longer grants +75 Bonus Health or +12 Spirit Power.
- Unstoppable
- Cost increased from 6000 to 6400.
- Cooldown increased from 64s to 65s.
- Bonus health reduced from 150 to 75.
- Now provides +20% Debuff Resist.
- Duration reduced from 6s to 5s.
- Now upgrades from Debuff Reducer.
- No longer grants +15% Bullet Resist, +12 Spirit Power, or +20% Movement Slow Resist.
- Vampiric Burst
- Changed from Weapon to Vitality.
- Cost increased from 6000 to 6400.
- Health reduced from 175 to 100.
- Now provides +16% Bullet Lifesteal and +10% Bullet Resist.
- Now upgrades from Bullet Lifesteal.
- No longer grants +2m/s Move Speed or +25% Weapon Damage.
- Veil Walker
- Cost reduced from 6000 to 3200 (Changed from T4 to T3).
- Cooldown reduced from 22s to 14s.
- Now provides +175 Bonus Health and +10 Spirit Power.
- No longer grants +15% Ammo, +15% Weapon Damage, or grants +300 Bullet Shield Health and +300 Spirit Shield Health on activation.
- Warp Stone
- Changed from Weapon to Vitality.
- Cost increased from 3000 to 3200.
- Active Bullet Resist increased from +30% to +40%.
- Buff duration increased from 5s to 6s.
- No longer grants +20% Weapon Damage or +8 Spirit Power.
Spirit Items
- Arcane Surge
- Cost reduced from 4250 to 1600 (Changed from T3 to T2).
- Now grants +12% Stamina Recovery.
- Ability Range and Duration increased from +18% to +20%.
- Spirit Power reduced from +18 to +15.
- Now upgrades from Extra Stamina instead of Kinetic Dash.
- No longer grants +100 Bonus Health, +15% Movement Slow Resist, +20% Fire Rate and +5 Temporary Ammo on activation, or has a 10.5s cooldown.
- Boundless Spirit
- Cost reduced from 9500 to 6400.
- Spirit Power reduced from 65 to 40.
- Bonus Health reduced from +300 to +100.
- Now provides +4 Out of Combat Regen.
- Now provides +100 Healing On Ability Cast and 2m/s Move Speed.
- No longer provides +30% Weapon Damage, +2m/s Sprint Speed, or +15 Health Regen.
- Bullet Resist Shredder
- Cost increased from 1250 to 1600.
- Duration reduced from 8s to 6s.
- Bonus Health reduced from 100 to 90.
- Melee Resist increased from 15% to 20%.
- Cold Front
- Cost increased from 1250 to 1600.
- Cooldown increased from 28s to 30s.
- Damage increased from 75 to 125.
- Damage Spirit Power scaling reduced from 1.5 to 0.5.
- Movement Slow increased from 40% to 60%.
- Duration increased from 3s to 4s.
- End Radius reduced from 14m to 12m.
- Now upgrades to Arctic Blast.
- Compress Cooldown
- Improved Cooldown renamed to Compress Cooldown.
- Cost increased from 1250 to 1600.
- Cooldown Reduction increased from 14% to 18%.
- No longer grants +1.5 Health Regen, +100 Spirit Shield Health, or +10% Ammo.
- Curse
- Cost increased from 6000 to 6400.
- Cooldown reduced from 53s to 50s.
- No longer grants +8 Spirit Power.
- Decay
- Cost increased from 1250 to 3200 (Changed from T2 to T3).
- Cooldown reduced from 36s to 22s.
- Spirit Power increased from 4 to 8.
- Now provides +90 Bonus Health.
- Bleed damage increased from 1.5% to 2.75%.
- Healing reduction reduced from -55% to -35%.
- Cast range increased from 15m to 20m.
- No longer grants +1 Health Regen or +8% Ability Duration.
- Duration Extender
- Cost increased from 1250 to 1600.
- Ability Duration increased from 14% to 20%.
- No longer grants +100 Bonus Health, +8% Weapon Damage, or +1.75 Health Regen.
- Echo Shard
- Cost increased from 6000 to 6400.
- Cooldown increased from 23s to 35s.
- Bullet Resist reduced from 16% to 5%.
- Now grants +5% Cooldown Reduction, +5% Fire Rate, and +5% Spirit Resist.
- No longer grants +12 Spirit Power or +1m/s Move Speed.
- Escalating Exposure
- Cost reduced from 7250 to 6400.
- Spirit Resist On Damage reduced from -12% to -8%.
- Max Stacks reduced from 20 to 14.
- No longer grants +125 Bonus Health.
- Ethereal Shift
- Cost increased from 6000 to 6400.
- Cooldown reduced from 32s to 24s.
- Spirit Resist reduced from +40% to +30%.
- No longer grants +6 Spirit Power.
- Extra Charge
- Cost increased from 500 to 800.
- Now grants +5 Bonus Spirit Power for Charged Abilities.
- No longer grants +6% Weapon Damage or +10% Cooldown Reduction for Charged Abilities.
- Extra Spirit
- Cost increased from 500 to 800.
- Now also upgrades to Surge of Power.
- No longer grants +1 Health Regen or +35 Bonus Health.
- Greater Expansion
- Improved Reach renamed to Greater Expansion.
- Cost reduced from 3500 to 3200.
- Now has +8% Spirit Resist and +35% Ability Range.
- No longer grants +8 Spirit Power or +13% Bullet Resist.
- Improved Spirit
- Cost reduced from 3500 to 1600 (Changed from T3 to T2).
- Spirit Power reduced from 30 to 18.
- Now grants +1.5 Out of Combat Regen.
- No longer grants +3 Health Regen or +1m/s Sprint Speed.
- Knockdown
- Cost increased from 3000 to 3200.
- Now grants +100 Bonus Health.
- No longer grants +6 Spirit Power, +200 Spirit Shield Health, or +1 Stamina.
- Magic Carpet
- Cost increased from 6000 to 6400.
- Ability Duration increased from 10% to 15%.
- Spirit Power reduced from +15 to +10.
- Bonus Health reduced from 150 to 100.
- No longer grants +10% Ability Range, 400 Bullet Shield Health, 400 Spirit Shield Health, or 16s Shield Duration.
- Mystic Burst
- Cost increased from 500 to 800.
- Cooldown increased from 6.25s to 14s.
- Bonus damage increased from +35 to +40.
- Now has 14s Charge-Up Time.
- No longer grants +40 Spirit Shield Health or +6% Weapon Damage.
- Mystic Expansion
- Mystic Reach renamed to Mystic Expansion.
- Cost increased from 500 to 800.
- Ability Range increased from 15% to 20%.
- No longer grants +7% Bullet Resist.
- Mystic Reverb
- Cost increased from 6000 to 6400.
- Spirit Lifesteal increased from 14% to 15%.
- No longer grants +14% Spirit Resist or +14% Ability Range.
- Mystic Slow
- Cost reduced from 4250 to 1600 (Changed from T3 to T2).
- Health reduced from 160 to 50.
- Slow increased from 25% to 30%.
- Duration reduced from 2.5s to 2s.
- Now upgrades to Lightning Scroll.
- No longer grants +3 Health Regen, +6 Spirit Power, 40% Fire Rate Slow, or upgrades from Suppressor.
- Mystic Vulnerability
- Cost increased from 1250 to 1600.
- Spirit Resist increased from 6 to 8.
- Spirit Resist Reduction reduced from -12% to -8%.
- Quicksilver Reload
- Cost increased from 1250 to 1600.
- Bonus Fire Rate reduced from 15% to 10%.
- Damage reduced from 65 to 60.
- Now provides 100% Ammo Reloaded and 16s Charge-Up Time.
- Rapid Recharge
- Cost reduced from 3500 to 3200.
- Time between charges increased from -45% to -50%.
- No longer grants +18% Weapon Damage.
- Rusted Barrel
- Withering Whip renamed to Rusted Barrel.
- Cost reduced from 1250 to 800 (Changed from T2 to T1).
- Cooldown increased from 15s to 30s.
- Now grants +50 Bonus Health.
- Fire Rate reduced from -45% to -30%.
- Cast range reduced from 30m to 23m.
- Now upgrades to Disarming Hex.
- No longer provides +100 Bullet Shield Health, +6 Spirit Power, or +1m/s Sprint Speed.
- Silence Wave
- Silence Glyph renamed to Silence Wave.
- Cost increased from 3000 to 3200.
- Now grants +75 Bonus Health.
- Now grants -12% Spirit Resist Reduction and -18 Spirit Power Reduction.
- Cast range increased from 25m to 40m.
- Duration increased from 3s to 4s.
- Now upgrades from Spirit Sap.
- No longer grants +150 Spirit Shield Health, +1m/s Sprint Speed, or applies 100 Spirit Damage.
- Slowing Hex
- Cost reduced from 1750 to 1600.
- Cooldown increased from 28s to 30s.
- Now upgrades to Vortex Web.
- No longer grants +10% Spirit Lifesteal, +5 Spirit Power, +75 Bonus Health, applies 40 Spirit Damage or upgrades from Enduring Spirit.
- Spirit Snatch
- Cost reduced from 3500 to 3200.
- Melee Damage reduced from 15% to 10%.
- Bonus health reduced from 125 to 100.
- Spirit Damage increased from 50 to 75.
- Duration reduced from 16s to 14s.
- No longer grants +8% Spirit Resist or +1m/s Sprint Speed.
- Spirit Strike
- Cost increased from 500 to 800.
- Cooldown reduced from 8.5s to 8s.
- Spirit damage reduced from 50 to 40.
- Debuff duration reduced from 11s to 6s.
- No longer grants +12% Melee Damage or +80 Spirit Shield Health.
- Superior Cooldown
- Cost reduced from 4250 to 3200.
- Now grants +4 Out of Combat Health Regen.
- Cooldown Reduction increased from 24% to 27%.
- No longer grants +150 Spirit Shield Health, +4 Health Regen, +15% Ammo, or has an imbue.
- Superior Duration
- Cost reduced from 4250 to 3200.
- Now grants +8% Bullet Resist.
- No longer grants +175 Bonus Health, +15% Weapon Damage, +4 Health Regen, or has an imbue.
- Suppressor
- Cost increased from 1250 to 1600.
- Spirit Power increased from +4 to +6.
- Bonus Health increased from +50 to +75.
- Duration increased from 2.5s to 4s.
- No longer provides +2.5 Health Regen or upgrades to Mystic Slow.
- Surge of Power
- Cost increased from 3000 to 3200.
- Cooldown reduced from 10.5s to 8s.
- Imbued Ability Spirit Power reduced from +34 to +22.
- Fire Rate increased from 15% to 20%.
- Now upgrades from Extra Spirit.
- No longer grants +75 Bonus Health.
- Tankbuster
- Improved Burst renamed to Tankbuster.
- Cost reduced from 3500 to 3200.
- Now grants +75 Bonus Health.
- Max HP damage reduced from 8% to 7%.
- Now grants +40 Damage.
- No longer grants +100 Spirit Shield Health or +8% Weapon Damage.
- Torment Pulse
- Cost increased from 3000 to 3200.
- Bonus Health reduced from 160 to 110.
- Pulse Damage reduced from 40 to 27.
- No longer grants +6 Spirit Power.
Heroes
- Added new heroes (and abilities) to the game files: Frank, VampireBat, Drifter, Priest, Bookworm, Boho, The Doorman, Swan, Skyrunner, and Punkgoat.
- Abrams
- Siphon Life Heal vs Heroes reduced from reduced from 75% to 60%.
- Siphon Life Heal vs Non-Heroes reduced from 40% to 30%.
- Infernal Resilience Damage Regenerated reduced from 12% to 10%.
- Infernal Resilience T3 reduced from +5.5% to +5%.
- Seismic Impact cooldown increased from 159s to 160s.
- Seismic Impact damage reduced from 150 to 60.
- Seismic Impact damage spirit scaling increased from 0.91 to 2.5.
- Seismic Impact stun duration increased from 1s to 1.5s.
- Seismic Impact T1 cooldown increased from -38s to -40s.
- Bebop
- Hook renamed to Grapple Arm.
- Hook no longer deals 10 spirit damage (2x spirit scaling).
- Hyper Beam T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.
- Calico
- Gun damage reduced from 1.98 to 1.9.
- Leaping Slash T1 heal reduced from +30 to +25.
- Ava T3 health regen reduced from 30 to 25.
- Dynamo
- Quantum Entanglement now has 1.4s duration.
- Rejuvenating Aurora regen reduced from 30 to 25.
- Rejuvenating Aurora Spirit Power scaling reduced from 0.45 to 0.4.
- Rejuvenating Aurora no longer slows you down during the channel before T3.
- Rejuvenating Aurora T3 reduced from 3.4% to 3%.
- Grey Talon
- Rain of Arrows T3 reduced from 40% Lifesteal to 30%.
- Haze
- Smoke Bomb T2 Bullet Lifesteal reduced from 15% to 10%.
- Infernus
- Catalyst renamed to Napalm.
- Napalm T2 reduced from 12% Lifesteal to 10%.
- Concussive Combustion T3 reduced from 85% to 70%.
- Ivy
- Bullet damage reduced from 4.68 to 4.4.
- Watcher's Covenant Bullet Lifesteal reduced from 12% to 10%.
- Watcher's Covenant Bullet Lifesteal spirit scaling reduced from 0.3 to 0.2.
- Watcher's Covenant Replicated Healing reduced from 30% to 25%.
- Stone Form Max Health Heal reduced from 8% to 6%.
- Stone Form T3 Max Health Heal reduced from +16% to +13%.
- Kelvin
- Frost Grenade T2 heal reduced from 100 to 80.
- Frozen Shelter regen reduced from 110 to 90.
- Frozen Shelter T3 reduced from +60 (1.4 Spirit Power) to +50 (1.1 Spirit Power).
- Lady Geist
- Base bullet damage increased from 22.5 to 26.
- Gun clip size reduced from 13 to 10.
- Life Drain Damage to Heal reduced from 100% to 80%.
- McGinnis
- Mini Turret DPS reduced from 40 to 32.
- Heavy Barrage now has 13s duration.
- Mirage
- Fire Scarabs Max Health Steal reduced from 50 to 40.
- Fire Scarabs Max Health Steal spirit scaling reduced from 1.4 to 1.1.
- Fire Scarabs T3 max health steal reduced from +80 to +65.
- Djinn's Mark T2 increased from +2.5s Multiplier Duration to +4s.
- Mo & Krill
- Combo T3 lifesteal reduced from 100% to 80%.
- Pocket
- Affliction DPS Spirit Power scaling reduced from 0.22 to 0.18.
- Shiv
- Bloodletting Deferred Damage Cleared reduced from 40% to 30%.
- Bloodletting T3 reduced from +25% to +20%.
- Sinclair
- Gun clip size reduced from 22 to 16.
- Warden
- Willpower now gives 125 Barrier instead of 150 Spirit Shield Health.
- Willpower T3 now gives +150 Barrier Health instead of +200 Spirit Shield Health.
- Last Stand hero lifesteal reduced from 80% to 65%.
- Last Stand non-hero lifesteal reduced from 20% to 15%.
- Yamato
- Crimson Slash heal reduced from 70 to 55.
- Crimson Slash T2 heal reduced from 10% to 8%.
- Shadow Transformation max health heal reduced from 15% to 12%.
Notes
- ↑ Global +150 base HP, increased health on level scaling.