Update:May 8, 2025: Difference between revisions

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m icons.
started organizing unlisted item changes by type (will finish later)
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* Added new items to the shop: {{ItemIcon|Arctic Blast}}, {{ItemIcon|Armor Piercing Rounds}}, {{ItemIcon|Backstabber}}, {{ItemIcon|Blood Tribute}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Cheat Death}}, {{ItemIcon|Counterspell}}, {{ItemIcon|Crushing Fists}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Disarming Hex}}, {{ItemIcon|Express Shot}}, {{ItemIcon|Focus Lens}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Healing Tempo}}, {{ItemIcon|Juggernaut}}, {{ItemIcon|Mercurial Magnum}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Plated Armor}}, {{ItemIcon|Rebuttal}}, {{ItemIcon|Scourge}}, {{ItemIcon|Spellbreaker}}, {{ItemIcon|Spellslinger}}, {{ItemIcon|Spirit Burn}}, {{ItemIcon|Spirit Sap}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Trophy Collector}}, {{ItemIcon|Vortex Web}}, {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Weighted Shots}}, {{ItemIcon|Witchmail}}.
* Added new items to the shop: {{ItemIcon|Arctic Blast}}, {{ItemIcon|Armor Piercing Rounds}}, {{ItemIcon|Backstabber}}, {{ItemIcon|Blood Tribute}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Cheat Death}}, {{ItemIcon|Counterspell}}, {{ItemIcon|Crushing Fists}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Disarming Hex}}, {{ItemIcon|Express Shot}}, {{ItemIcon|Focus Lens}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Healing Tempo}}, {{ItemIcon|Juggernaut}}, {{ItemIcon|Mercurial Magnum}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Plated Armor}}, {{ItemIcon|Rebuttal}}, {{ItemIcon|Scourge}}, {{ItemIcon|Spellbreaker}}, {{ItemIcon|Spellslinger}}, {{ItemIcon|Spirit Burn}}, {{ItemIcon|Spirit Sap}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Trophy Collector}}, {{ItemIcon|Vortex Web}}, {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Weighted Shots}}, {{ItemIcon|Witchmail}}.
* Removed items from the shop: {{ItemIcon|Ammo Scavenger}}, {{ItemIcon|Bullet Armor}}, {{ItemIcon|Enduring Spirit}}, {{ItemIcon|Spirit Armor}}.  
* Removed items from the shop: {{ItemIcon|Ammo Scavenger}}, {{ItemIcon|Bullet Armor}}, {{ItemIcon|Enduring Spirit}}, {{ItemIcon|Spirit Armor}}.  
==== Weapon Items ====


* {{ItemIcon|Active Reload}}
* {{ItemIcon|Active Reload}}
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** No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, and +14% Weapon Damage.
** No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, and +14% Weapon Damage.
** No longer grants +40% Weapon Damage
** No longer grants +40% Weapon Damage
* {{ItemIcon|Arcane Surge}}
** Changed from T3 to T2.
** Cost reduced from 4250 to 1600.
** No longer has 10.5s cooldown.
** No longer grants +100 Bonus Health and +15% Movement Slow Resist.
** Now grants +12% Stamina Recovery.
** Ability Range and Duration increased from +18% to +20%.
** Spirit Power reduced from +18 to +15.
** No longer grants +20% Fire Rate and +5 Temporary Ammo.
** Now upgrades from {{ItemIcon|Extra Stamina}} instead of {{ItemIcon|Kinetic Dash}}.
* {{ItemIcon|Battle Vest}}
** Combat Barrier renamed to {{AbilityIcon|Battle Vest}}.
** Cost increased from 1250 to 1600.
** No longer grants +275 Bullet Shield Health.
** Now grants +18% Bullet Resist and +3 Out of Combat Regen.
** No longer grants +22% Weapon Damage While Shielded and +7% Fire Rate While Shielded.
** Now grants +15% Weapon Damage and +8% Fire Rate.


* {{ItemIcon|Berserker}}
* {{ItemIcon|Berserker}}
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** Weapon Damage per Stack increased from 5% to 7%.
** Weapon Damage per Stack increased from 5% to 7%.
** No longer upgrades to {{ItemIcon|Frenzy}}.
** No longer upgrades to {{ItemIcon|Frenzy}}.
* {{ItemIcon|Boundless Spirit}}
** Cost reduced from 9500 to 6400.
** Spirit Power reduced from 65 to 40.
** No longer provides +15 Health Regen.
** Bonus Health reduced from +300 to +100.
** Now provides +4 Out of Combat Regen.
** Now provides +100 Healing On Ability Cast and 2m/s Move Speed.
** No longer provides +30% Weapon Damage.
** No longer provides +2m/s Sprint Speed.
* {{ItemIcon|Bullet Lifesteal}}
** Cost increased from 1250 to 1600.
** Lifesteal reduced from 24% to 16%.
** Health reduced from +75 to +70.
** Now upgrades to {{ItemIcon|Leech}}, {{ItemIcon|Fury Trance}}, and {{ItemIcon|Vampiric Burst}}.
* {{ItemIcon|Bullet Resilience}}
** Improved Bullet Armor renamed to {{ItemIcon|Bullet Resilience}}.
** Cost reduced from 4250 to 3200.
** Bullet Resist reduced from 50% to 30%.
** No longer grants +10% Weapon Damage.
** Now grants +30% Bullet Resist.
** No longer upgrades from {{ItemIcon|Bullet Armor}}.
* {{ItemIcon|Bullet Resist Shredder}}
** Cost increased from 1250 to 1600.
** Duration reduced from 8s to 6s.
** Bonus Health reduced from 100 to 90.
** Melee Resist increased from 15% to 20%.


* {{ItemIcon|Burst Fire}}
* {{ItemIcon|Burst Fire}}
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** Now grants +15% Melee Resist.
** Now grants +15% Melee Resist.
** Weapon Damage reduced from 22% to 20%.
** Weapon Damage reduced from 22% to 20%.
* {{ItemIcon|Cold Front}}
** Cost increased from 1250 to 1600.
** Cooldown increased from 28s to 30s.
** Damage increased from 75 to 125.
** Damage Spirit Power scaling reduced from 1.5 to 0.5.
** Movement Slow increased from 40% to 60%.
** Duration increased from 3s to 4s.
** End Radius reduced from 14m to 12m.
** Now upgrades to {{ItemIcon|Arctic Blast}}.
* {{ItemIcon|Colossus}}
** Cost increased from 6000 to 6400.
** No longer grants +20% Melee Damage.
** Weapon Damage reduced from 20% to 15%.
** Now upgrades from {{ItemIcon|Extra Health}}.
* {{ItemIcon|Compress Cooldown}}
** Improved Cooldown renamed to {{ItemIcon|Compress Cooldown}}.
** Cost increased from 1250 to 1600.
** No longer grants +1.5 Health Regen, +100 Spirit Shield Health, and +10% Ammo.
** Cooldown Reduction increased from 14% to 18%.


* {{ItemIcon|Crippling Headshot}}
* {{ItemIcon|Crippling Headshot}}
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** Now grants -30% Healing Reduction.
** Now grants -30% Healing Reduction.
** Now upgrades from {{ItemIcon|Weakening Headshot}}.
** Now upgrades from {{ItemIcon|Weakening Headshot}}.
* {{ItemIcon|Curse}}
** Cost increased from 6000 to 6400.
** Cooldown reduced from 53s to 50s.
** No longer grants +8 Spirit Power.
* {{ItemIcon|Debuff Reducer}}
** Cost increased from 1250 to 1600.
** Debuff Resist reduced from 24% to 20%.
** No longer grants +8% Weapon Damage.
* {{ItemIcon|Debuff Remover}}
** Cost reduced from 4250 to 3200.
** Debuff Resistance reduced from 40% to 30%.
** No longer grants +20% Weapon Damage.
** Bonus Move Speed reduced from 3 to 2.5.
** Buff duration reduced from 5s to 4s.
** Heal on active reduced from 300 to 250.
** No longer removes debuffs from ultimates.
* {{ItemIcon|Decay}}
** Changed from T2 to T3.
** Cost increased from 1250 to 3200.
** Cooldown reduced from 36s to 22s.
** Spirit Power increased from 4 to 8.
** No longer provides +1 Health Regen.
** No longer provides +8% Ability Duration.
** Now provides +90 Bonus Health.
** Bleed damage increased from 1.5% to 2.75%.
** Healing reduction reduced from -55% to -35%.
** Cast range increased from 15m to 20m.
* {{ItemIcon|Divine Barrier}}
** Changed from T2 to T4.
** Cost increased from 1250 to 6400.
** Cooldown reduced from 40s to 36s.
** No longer grants +50 Bonus Health.
** No longer grants 230 Bullet Shield/Spirit Shield.
** Now grants 600 Barrier.
** Active Move Speed increased from 2 to 3.
* {{ItemIcon|Diviner's Kevlar}}
** Changed from Spirit to Vitality item.
** Cost increased from 6000 to 6400.
** Ability Duration increased from 10% to 15%.
** No longer grants +10% Cooldown Reduction.
** No longer grants 700 Bullet Shield/Spirit Shield.
** Now grants 1000 Barrier.
** Spirit Power reduced from 40 to 25.
** Buff duration reduced from 15s to 13s.
* {{ItemIcon|Duration Extender}}
** Cost increased from 1250 to 1600.
** Ability Duration increased from 14% to 20%.
** No longer grants +100 Bonus Health, +8% Weapon Damage, and +1.75 Health Regen.
* {{ItemIcon|Echo Shard}}
** Cost increased from 6000 to 6400.
** Cooldown increased from 23s to 35s.
** Bullet Resist reduced from 16% to 5%.
** No longer grants +12 Spirit Power and +1m/s Move Speed.
** Now grants +5% Cooldown Reduction, +5% Fire Rate, and +5% Spirit Resist.
* {{ItemIcon|Enchanter's Emblem}}
** Enchanter's Barrier renamed to {{ItemIcon|Enchanter's Emblem}}.
** Cost increased from 1250 to 1600.
** No longer grants +250 Spirit Shield Health.
** Now grants +18 Spirit Resit and +3 Out of Combat Regen.
* {{ItemIcon|Enduring Speed}}
** Cost reduced from 1750 to 1600.
** Move Speed increased from +1.1m/s to +1.75m/s.
** Movement Slow Resist increased from 30% to 50%.
** No longer grants +1.5m/s Sprint Speed and +1.5 Health Regen.
* {{ItemIcon|Escalating Exposure}}
** Cost reduced from 7250 to 6400.
** No longer grants +125 Bonus Health.
** Spirit Resist On Damage reduced from -12% to -8%.
** Max Stacks reduced from 20 to 14.


* {{ItemIcon|Escalating Resilience}}
* {{ItemIcon|Escalating Resilience}}
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** Max Bullet Resist reduced from 40% to 30%.
** Max Bullet Resist reduced from 40% to 30%.
** Now upgrades from {{ItemIcon|Extended Magazine}}.
** Now upgrades from {{ItemIcon|Extended Magazine}}.
* {{ItemIcon|Ethereal Shift}}
** Cost increased from 6000 to 6400.
** Cooldown reduced from 32s to 24s.
** No longer grants +6 Spirit Power.
** Spirit Resist reduced from +40% to +30%.


* {{ItemIcon|Extended Magazine}}
* {{ItemIcon|Extended Magazine}}
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** Weapon Damage reduced from 12% to 6%.
** Weapon Damage reduced from 12% to 6%.
** Now also upgrades to {{ItemIcon|Escalating Resilience}}.
** Now also upgrades to {{ItemIcon|Escalating Resilience}}.
* {{ItemIcon|Extra Charge}}
** Cost increased from 500 to 800.
** Now grants +5 Bonus Spirit Power for Charged Abilities.
** No longer grants +6% Weapon Damage and +10% Cooldown Reduction for Charged Abilities.
* {{ItemIcon|Extra Health}}
** Cost increased from 500 to 800.
** Health increased from +160 to +175.
** No longer provides +7% Weapon Damage.
** Now also upgrades to {{ItemIcon|Colossus}}.
* {{ItemIcon|Extra Regen}}
** Cost increased from 500 to 800.
** Regen increased from 3 to 3.5.
** No longer provides +10% Ammo.
** Now upgrades to {{ItemIcon|Healing Booster}} instead of {{ItemIcon|Return Fire}}.
* {{ItemIcon|Extra Spirit}}
** Cost increased from 500 to 800.
** No longer grants +1 Health Regen and +35 Bonus Health.
** Now also upgrades to {{ItemIcon|Surge of Power}}.
* {{ItemIcon|Extra Stamina}}
** Cost increased from 500 to 800.
** No longer grants +35 Bonus Health.
** Stamina Recovery reduced from 16% to 12%.
** Now also upgrades to {{ItemIcon|Kinetic Dash}} and {{ItemIcon|Arcane Surge}}.


* {{ItemIcon|Fleetfoot}}
* {{ItemIcon|Fleetfoot}}
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** Active move speed increased from 3 to 3.5.
** Active move speed increased from 3 to 3.5.
** No longer grants +30% Temporary Ammo.
** No longer grants +30% Temporary Ammo.
* {{ItemIcon|Fortitude}}
** Cost reduced from 3500 to 3200.
** Health reduced from 400 to 375.
** Weapon Damage reduced from 23% to 22%.
** Move Speed reduced from 2m to 1.5m.


* {{ItemIcon|Frenzy}}
* {{ItemIcon|Frenzy}}
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** Max stacks increased from 7 to 8.
** Max stacks increased from 7 to 8.
** No longer upgrades from {{ItemIcon|Slowing Bullets}}.
** No longer upgrades from {{ItemIcon|Slowing Bullets}}.
* {{ItemIcon|Greater Expansion}}
** Improved Reach renamed to {{ItemIcon|Greater Expansion}}.
** Cost reduced from 3500 to 3200.
** No longer grants +8 Spirit Power and +13% Bullet Resist.
** Now has +8% Spirit Resist.
** Now has +35% Ability Range.


* {{ItemIcon|Headhunter}}
* {{ItemIcon|Headhunter}}
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** Now has +65 Bonus Health.
** Now has +65 Bonus Health.
** Bonus headshot damage increased from 40 to 50.
** Bonus headshot damage increased from 40 to 50.
* {{ItemIcon|Healbane}}
** Cost increased from 1250 to 1600.
** No longer grants +75 Bonus Health.
** Now grants +7 Spirit Power.
** Healing Reduction reduced from 40% to 35%.
** Duration increased from 7s to 8s.
** No longer upgrades to {{ItemIcon|Leech}}.
* {{ItemIcon|Healing Booster}}
** Cost increased from 1250 to 1600.
** Health Regen increased from +2 to +3.5.
** No longer grants +6% Spirit Resist.
** Now upgrades from {{ItemIcon|Extra Regen}}.
** Now upgrades to {{ItemIcon|Healing Tempo}}.
* {{ItemIcon|Healing Nova}}
** Cost reduced from 1750 to 1600.
** Cooldown increased from 64s to 70s.
** No longer grants +6 Spirit Power, +12% Weapon Damage, and +100 Bonus Health.
** Base heal increased from 260 to 300.
** Time to heal reduced from 2.75s to 2s.
** Radius increased from 15m to 18m.
* {{ItemIcon|Healing Rite}}
** Cost increased from 500 to 800.
** No longer grants +3 Spirit Power and +30 Bonus Health.
** Total HP Regen reduced from 350 to 300.
** Now also upgrades to {{ItemIcon|Rescue Beam}}.


* {{ItemIcon|Heroic Aura}}
* {{ItemIcon|Heroic Aura}}
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** Bullet Resistance Reduction reduced from -8% to -7%.
** Bullet Resistance Reduction reduced from -8% to -7%.
** Fire Rate Slow increased from -10% to -12%.
** Fire Rate Slow increased from -10% to -12%.
* {{ItemIcon|Improved Spirit}}
** Changed from T3 to T2.
** Cost reduced from 3500 to 1600.
** Spirit Power reduced from 30 to 18.
** No longer grants +3 Health Regen, +1m/s Sprint Speed.
** Now grants +1.5 Out of Combat Regen.
* {{ItemIcon|Infuser}}
** Changed from Spirit to Vitality item.
** Changed from T1 to T4.
** Cost increased from 500 to 6400.
** Cooldown reduced from 32s to 30s.
** No longer grants +70 Spirit Shield Health and +10% Ammo.
** Now grants +100 Bonus Health, +10% Spirit Resist, and +16% Spirit Lifesteal.
** Spirit Lifesteal increased from 15% to 80%.
** Bonus Spirit reduced from 13 to 35.
** Duration reduced from 8s to 6s.
** Now upgrades from {{ItemIcon|Spirit Lifesteal}}.


* {{ItemIcon|Inhibitor}}
* {{ItemIcon|Inhibitor}}
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** Bonus ammo increased from 5 to 8.
** Bonus ammo increased from 5 to 8.


* {{ItemIcon|Knockdown}}
* {{ItemIcon|Long Range}}
** Cost increased from 3000 to 3200.
** Cost increased from 1250 to 1600.
** No longer grants +6 Spirit Power, +200 Spirit Shield Health, and +1 Stamina.
** No longer grants -20% Reload Time, +140 Bullet Shield Health, and +10% Weapon Damage.
** Now grants +100 Bonus Health.
** Now grants +1m/s Sprint Speed.
** Long range Weapon Damage increased from 30% to 35%.
 
* {{ItemIcon|Lucky Shot}}
** Cost increased from 6000 to 6400.
** Max Ammo increased fom 30% to 40%.
** No longer grants +150 Bullet Shield Health.
** Damage multiplier increased from 110% to 125%.
** Proc Chance reduced from 34% to 20%.
** No longer grants 30% Movement Slow and 1.5s Slow Duration.
 
* {{ItemIcon|Melee Charge}}
** Cost increased from 1250 to 1600.
** Cooldown reduced from 16s to 7s.
** No longer grants +10% Weapon Damage and +65 Bonus Health.
** Now grants +10% Bullet Resist and +10% Melee Damage.
** Heavy Melee Distance increased from 40% to 50%.
** Bonus Heavy Damage increased from 20% to 30%.
** Now upgrades to {{ItemIcon|Crushing Fists}}.
 
* {{ItemIcon|Monster Rounds}}
** Cost increased from 500 to 800.
** Weapon Damage vs NPCs reduced from 26% to 25%.
** Health Regen increased from +1 to +1.5.
** No longer grants +30 Bonus Health.
** Now upgrades to {{ItemIcon|Cultist Sacrifice}}.
 
* {{ItemIcon|Mystic Shot}}
** Cost increased from 1250 to 1600.
** Cooldown increased from 5.75s to 8s.
** Spirit Power increased from 4 to 7.
** No longer grants +12% Weapon Damage.
** Base Spirit Damage reduced from +65 to +60.
** Damage spirit scaling reduced from 0.8 to 0.7.
 
==== Vitality Items ====
 
* {{ItemIcon|Battle Vest}}
** Combat Barrier renamed to {{AbilityIcon|Battle Vest}}.
** Cost increased from 1250 to 1600.
** No longer grants +275 Bullet Shield Health.
** Now grants +18% Bullet Resist and +3 Out of Combat Regen.
** No longer grants +22% Weapon Damage While Shielded and +7% Fire Rate While Shielded.
** Now grants +15% Weapon Damage and +8% Fire Rate.
 
* {{ItemIcon|Bullet Lifesteal}}
** Cost increased from 1250 to 1600.
** Lifesteal reduced from 24% to 16%.
** Health reduced from +75 to +70.
** Now upgrades to {{ItemIcon|Leech}}, {{ItemIcon|Fury Trance}}, and {{ItemIcon|Vampiric Burst}}.
 
* {{ItemIcon|Bullet Resilience}}
** Improved Bullet Armor renamed to {{ItemIcon|Bullet Resilience}}.
** Cost reduced from 4250 to 3200.
** Bullet Resist reduced from 50% to 30%.
** No longer grants +10% Weapon Damage.
** Now grants +30% Bullet Resist.
** No longer upgrades from {{ItemIcon|Bullet Armor}}.
 
* {{ItemIcon|Colossus}}
** Cost increased from 6000 to 6400.
** No longer grants +20% Melee Damage.
** Weapon Damage reduced from 20% to 15%.
** Now upgrades from {{ItemIcon|Extra Health}}.
 
* {{ItemIcon|Debuff Reducer}}
** Cost increased from 1250 to 1600.
** Debuff Resist reduced from 24% to 20%.
** No longer grants +8% Weapon Damage.
 
* {{ItemIcon|Debuff Remover}}
** Cost reduced from 4250 to 3200.
** Debuff Resistance reduced from 40% to 30%.
** No longer grants +20% Weapon Damage.
** Bonus Move Speed reduced from 3 to 2.5.
** Buff duration reduced from 5s to 4s.
** Heal on active reduced from 300 to 250.
** No longer removes debuffs from ultimates.
 
* {{ItemIcon|Divine Barrier}}
** Changed from T2 to T4.
** Cost increased from 1250 to 6400.
** Cooldown reduced from 40s to 36s.
** No longer grants +50 Bonus Health.
** No longer grants 230 Bullet Shield/Spirit Shield.
** Now grants 600 Barrier.
** Active Move Speed increased from 2 to 3.
 
* {{ItemIcon|Diviner's Kevlar}}
** Changed from Spirit to Vitality item.
** Cost increased from 6000 to 6400.
** Ability Duration increased from 10% to 15%.
** No longer grants +10% Cooldown Reduction.
** No longer grants 700 Bullet Shield/Spirit Shield.
** Now grants 1000 Barrier.
** Spirit Power reduced from 40 to 25.
** Buff duration reduced from 15s to 13s.
 
* {{ItemIcon|Enchanter's Emblem}}
** Enchanter's Barrier renamed to {{ItemIcon|Enchanter's Emblem}}.
** Cost increased from 1250 to 1600.
** No longer grants +250 Spirit Shield Health.
** Now grants +18 Spirit Resit and +3 Out of Combat Regen.
 
* {{ItemIcon|Enduring Speed}}
** Cost reduced from 1750 to 1600.
** Move Speed increased from +1.1m/s to +1.75m/s.
** Movement Slow Resist increased from 30% to 50%.
** No longer grants +1.5m/s Sprint Speed and +1.5 Health Regen.
 
* {{ItemIcon|Extra Health}}
** Cost increased from 500 to 800.
** Health increased from +160 to +175.
** No longer provides +7% Weapon Damage.
** Now also upgrades to {{ItemIcon|Colossus}}.
 
* {{ItemIcon|Extra Regen}}
** Cost increased from 500 to 800.
** Regen increased from 3 to 3.5.
** No longer provides +10% Ammo.
** Now upgrades to {{ItemIcon|Healing Booster}} instead of {{ItemIcon|Return Fire}}.
 
* {{ItemIcon|Extra Stamina}}
** Cost increased from 500 to 800.
** No longer grants +35 Bonus Health.
** Stamina Recovery reduced from 16% to 12%.
** Now also upgrades to {{ItemIcon|Kinetic Dash}} and {{ItemIcon|Arcane Surge}}.
 
* {{ItemIcon|Fortitude}}
** Cost reduced from 3500 to 3200.
** Health reduced from 400 to 375.
** Weapon Damage reduced from 23% to 22%.
** Move Speed reduced from 2m to 1.5m.
 
* {{ItemIcon|Healbane}}
** Cost increased from 1250 to 1600.
** No longer grants +75 Bonus Health.
** Now grants +7 Spirit Power.
** Healing Reduction reduced from 40% to 35%.
** Duration increased from 7s to 8s.
** No longer upgrades to {{ItemIcon|Leech}}.
 
* {{ItemIcon|Healing Booster}}
** Cost increased from 1250 to 1600.
** Health Regen increased from +2 to +3.5.
** No longer grants +6% Spirit Resist.
** Now upgrades from {{ItemIcon|Extra Regen}}.
** Now upgrades to {{ItemIcon|Healing Tempo}}.
 
* {{ItemIcon|Healing Nova}}
** Cost reduced from 1750 to 1600.
** Cooldown increased from 64s to 70s.
** No longer grants +6 Spirit Power, +12% Weapon Damage, and +100 Bonus Health.
** Base heal increased from 260 to 300.
** Time to heal reduced from 2.75s to 2s.
** Radius increased from 15m to 18m.
 
* {{ItemIcon|Healing Rite}}
** Cost increased from 500 to 800.
** No longer grants +3 Spirit Power and +30 Bonus Health.
** Total HP Regen reduced from 350 to 300.
** Now also upgrades to {{ItemIcon|Rescue Beam}}.
 
* {{ItemIcon|Infuser}}
** Changed from Spirit to Vitality item.
** Changed from T1 to T4.
** Cost increased from 500 to 6400.
** Cooldown reduced from 32s to 30s.
** No longer grants +70 Spirit Shield Health and +10% Ammo.
** Now grants +100 Bonus Health, +10% Spirit Resist, and +16% Spirit Lifesteal.
** Spirit Lifesteal increased from 15% to 80%.
** Bonus Spirit reduced from 13 to 35.
** Duration reduced from 8s to 6s.
** Now upgrades from {{ItemIcon|Spirit Lifesteal}}.


* {{ItemIcon|Leech}}
* {{ItemIcon|Leech}}
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** Flat portion of the lifesteal increased from 110 to 160.
** Flat portion of the lifesteal increased from 110 to 160.
** No longer grants +10% Bullet Resist.
** No longer grants +10% Bullet Resist.
* {{ItemIcon|Long Range}}
** Cost increased from 1250 to 1600.
** No longer grants -20% Reload Time, +140 Bullet Shield Health, and +10% Weapon Damage.
** Now grants +1m/s Sprint Speed.
** Long range Weapon Damage increased from 30% to 35%.
* {{ItemIcon|Lucky Shot}}
** Cost increased from 6000 to 6400.
** Max Ammo increased fom 30% to 40%.
** No longer grants +150 Bullet Shield Health.
** Damage multiplier increased from 110% to 125%.
** Proc Chance reduced from 34% to 20%.
** No longer grants 30% Movement Slow and 1.5s Slow Duration.
* {{ItemIcon|Magic Carpet}}
** Cost increased from 6000 to 6400.
** Ability Duration increased from 10% to 15%.
** Spirit Power reduced from +15 to +10.
** Bonus Health reduced from 150 to 100.
** No longer grants +10% Ability Range.
** No longer grants 400 Bullet Shield Health, 400 Spirit Shield Health, and 16s Shield Duration.


* {{ItemIcon|Majestic Leap}}
* {{ItemIcon|Majestic Leap}}
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** No longer grants +10 Spirit Power, +125 Bonus Health, and +6% Spirit Resist.
** No longer grants +10 Spirit Power, +125 Bonus Health, and +6% Spirit Resist.
** Now provides 350 Barrier and 8s Barrier Duration.
** Now provides 350 Barrier and 8s Barrier Duration.
* {{ItemIcon|Melee Charge}}
** Cost increased from 1250 to 1600.
** Cooldown reduced from 16s to 7s.
** No longer grants +10% Weapon Damage and +65 Bonus Health.
** Now grants +10% Bullet Resist and +10% Melee Damage.
** Heavy Melee Distance increased from 40% to 50%.
** Bonus Heavy Damage increased from 20% to 30%.
** Now upgrades to {{ItemIcon|Crushing Fists}}.


* {{ItemIcon|Melee Lifesteal}}
* {{ItemIcon|Melee Lifesteal}}
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** Now grants +15% Bullet Resist.
** Now grants +15% Bullet Resist.


* {{ItemIcon|Monster Rounds}}
==== Spirit Items ====
 
* {{ItemIcon|Arcane Surge}}
** Changed from T3 to T2.
** Cost reduced from 4250 to 1600.
** No longer has 10.5s cooldown.
** No longer grants +100 Bonus Health and +15% Movement Slow Resist.
** Now grants +12% Stamina Recovery.
** Ability Range and Duration increased from +18% to +20%.
** Spirit Power reduced from +18 to +15.
** No longer grants +20% Fire Rate and +5 Temporary Ammo.
** Now upgrades from {{ItemIcon|Extra Stamina}} instead of {{ItemIcon|Kinetic Dash}}.
 
* {{ItemIcon|Boundless Spirit}}
** Cost reduced from 9500 to 6400.
** Spirit Power reduced from 65 to 40.
** No longer provides +15 Health Regen.
** Bonus Health reduced from +300 to +100.
** Now provides +4 Out of Combat Regen.
** Now provides +100 Healing On Ability Cast and 2m/s Move Speed.
** No longer provides +30% Weapon Damage.
** No longer provides +2m/s Sprint Speed.
 
* {{ItemIcon|Bullet Resist Shredder}}
** Cost increased from 1250 to 1600.
** Duration reduced from 8s to 6s.
** Bonus Health reduced from 100 to 90.
** Melee Resist increased from 15% to 20%.
 
* {{ItemIcon|Cold Front}}
** Cost increased from 1250 to 1600.
** Cooldown increased from 28s to 30s.
** Damage increased from 75 to 125.
** Damage Spirit Power scaling reduced from 1.5 to 0.5.
** Movement Slow increased from 40% to 60%.
** Duration increased from 3s to 4s.
** End Radius reduced from 14m to 12m.
** Now upgrades to {{ItemIcon|Arctic Blast}}.
 
* {{ItemIcon|Compress Cooldown}}
** Improved Cooldown renamed to {{ItemIcon|Compress Cooldown}}.
** Cost increased from 1250 to 1600.
** No longer grants +1.5 Health Regen, +100 Spirit Shield Health, and +10% Ammo.
** Cooldown Reduction increased from 14% to 18%.
 
* {{ItemIcon|Curse}}
** Cost increased from 6000 to 6400.
** Cooldown reduced from 53s to 50s.
** No longer grants +8 Spirit Power.
 
* {{ItemIcon|Decay}}
** Changed from T2 to T3.
** Cost increased from 1250 to 3200.
** Cooldown reduced from 36s to 22s.
** Spirit Power increased from 4 to 8.
** No longer provides +1 Health Regen.
** No longer provides +8% Ability Duration.
** Now provides +90 Bonus Health.
** Bleed damage increased from 1.5% to 2.75%.
** Healing reduction reduced from -55% to -35%.
** Cast range increased from 15m to 20m.
 
* {{ItemIcon|Duration Extender}}
** Cost increased from 1250 to 1600.
** Ability Duration increased from 14% to 20%.
** No longer grants +100 Bonus Health, +8% Weapon Damage, and +1.75 Health Regen.
 
* {{ItemIcon|Echo Shard}}
** Cost increased from 6000 to 6400.
** Cooldown increased from 23s to 35s.
** Bullet Resist reduced from 16% to 5%.
** No longer grants +12 Spirit Power and +1m/s Move Speed.
** Now grants +5% Cooldown Reduction, +5% Fire Rate, and +5% Spirit Resist.
 
* {{ItemIcon|Escalating Exposure}}
** Cost reduced from 7250 to 6400.
** No longer grants +125 Bonus Health.
** Spirit Resist On Damage reduced from -12% to -8%.
** Max Stacks reduced from 20 to 14.
 
* {{ItemIcon|Ethereal Shift}}
** Cost increased from 6000 to 6400.
** Cooldown reduced from 32s to 24s.
** No longer grants +6 Spirit Power.
** Spirit Resist reduced from +40% to +30%.
 
* {{ItemIcon|Extra Charge}}
** Cost increased from 500 to 800.
** Now grants +5 Bonus Spirit Power for Charged Abilities.
** No longer grants +6% Weapon Damage and +10% Cooldown Reduction for Charged Abilities.
 
* {{ItemIcon|Extra Spirit}}
** Cost increased from 500 to 800.
** Cost increased from 500 to 800.
** Weapon Damage vs NPCs reduced from 26% to 25%.
** No longer grants +1 Health Regen and +35 Bonus Health.
** Health Regen increased from +1 to +1.5.
** Now also upgrades to {{ItemIcon|Surge of Power}}.
** No longer grants +30 Bonus Health.
 
** Now upgrades to {{ItemIcon|Cultist Sacrifice}}.
* {{ItemIcon|Greater Expansion}}
** Improved Reach renamed to {{ItemIcon|Greater Expansion}}.
** Cost reduced from 3500 to 3200.
** No longer grants +8 Spirit Power and +13% Bullet Resist.
** Now has +8% Spirit Resist.
** Now has +35% Ability Range.
 
* {{ItemIcon|Improved Spirit}}
** Changed from T3 to T2.
** Cost reduced from 3500 to 1600.
** Spirit Power reduced from 30 to 18.
** No longer grants +3 Health Regen, +1m/s Sprint Speed.
** Now grants +1.5 Out of Combat Regen.
 
* {{ItemIcon|Knockdown}}
** Cost increased from 3000 to 3200.
** No longer grants +6 Spirit Power, +200 Spirit Shield Health, and +1 Stamina.
** Now grants +100 Bonus Health.
 
* {{ItemIcon|Magic Carpet}}
** Cost increased from 6000 to 6400.
** Ability Duration increased from 10% to 15%.
** Spirit Power reduced from +15 to +10.
** Bonus Health reduced from 150 to 100.
** No longer grants +10% Ability Range.
** No longer grants 400 Bullet Shield Health, 400 Spirit Shield Health, and 16s Shield Duration.


* {{ItemIcon|Mystic Burst}}
* {{ItemIcon|Mystic Burst}}
Line 1,137: Line 1,151:
** Spirit Lifesteal increased from 14% to 15%.
** Spirit Lifesteal increased from 14% to 15%.
** No longer grants +14% Spirit Resist and +14% Ability Range.
** No longer grants +14% Spirit Resist and +14% Ability Range.
* {{ItemIcon|Mystic Shot}}
** Cost increased from 1250 to 1600.
** Cooldown increased from 5.75s to 8s.
** Spirit Power increased from 4 to 7.
** No longer grants +12% Weapon Damage.
** Base Spirit Damage reduced from +65 to +60.
** Damage spirit scaling reduced from 0.8 to 0.7.


* {{ItemIcon|Mystic Slow}}
* {{ItemIcon|Mystic Slow}}

Revision as of 22:58, 22 July 2025

Updates
April 17, 2025 May 8, 2025 May 11, 2025

Source: Shop Rework Update

General

Shop Redesign

  • Full shop rework, including many new items.
  • Item slots are now all universal, rather than tree specific.
  • Total slot count reduced from 16 to 12.
  • Item costs are now discounted when you own the component.
  • New artwork for all item icons.
  • Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
  • Various item names have been changed.
  • Items now glow when there is an upgrade you can buy.

Build Authoring

  • The Build Browser has been reworked and is now its own fullscreen UI.
  • Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
  • Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
  • Published builds that don't yet have tags will not show up in the public results in the build browser.
  • Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
  • Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
  • Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
  • You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
  • You can remove items from a build by dragging them outside of the category UI.

Quickbuy Redesign

  • Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
  • Added buttons to queue your entire build and to clear your Quickbuy queue.
  • The default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
  • Added an option to always queue your selected build at the start of a match.
  • Fixed several bugs that would cause Quickbuy purchases to fail.

Base and Map Updates

  • New base design.
  • Amber side early development pass at industrial exterior.
  • Sapphire side early development pass at museum exterior.
  • Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
  • Added Patron Throne that moves down into the ground to form the final Patron area.
  • Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
  • Shrines moved back closer to the player spawn area and pushed into alcoves.
  • Hallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
  • Side passages from player spawn area to the Shrines changed to curved stairs.
  • Increased areas in front of the Mid Lane base entrances.
  • Added Juke Closets in between base entrances on the interior side.
  • Mid Lane Laning Area:
    • Lowered buildings on the corners of the area that have access to Mid Boss.
    • Extended the rope from Mid Boss to the rooftop of these newly lowered buildings.
  • Mid Lane Walker Arena:
    • Redesigned Boutique.
    • Expanded the rooftop all the way back to the wall.
    • Raised building separating the Boutique and the base.
    • Continuous interior from jungle area to the walker.
    • Stairs dip down into the building.
    • Added high building archway behind the Walker.
    • Increased the window size in the covered hallway in between the Walker and the jungle areas.
  • Outer Lane Walker Arena (Amber Park and Sapphire York):
    • Removed the Skybridges just below the ziplines from the base side.
    • Removed the Pedestrian bridge in between the Walker and the Guardian.
    • Reduced width of the street coming from the Guardian.
    • Added catwalk on the defender side to connect to the catwalk behind the Walker.
    • Added an awning in front of the Cultural Center.
    • Changed the Cultural Center interior path to go to the defender side catwalk.
    • Removed the high ground side entrance to the interior hallway on the outside of the lane.
    • Centered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.
  • Bull/Bear Jungles:
    • Added a rope to access the roof from the jungle side.
    • Removed wall shrubs on the jungle side.
    • Removed the zap triggers on that rooftop.
    • Added breakables on the roof.
    • Lowered the tower building in the jungle area across from the connection area.
    • Lowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
    • Connected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
    • Lowered one side of the building beside the Fish Market/Nursery.
    • Added Juke Closet off the lowered rooftop.
    • Added breakables to all newly lowered rooftops.
    • Moved and rotated delivery trucks separating neutral camps.
  • Juke Closets:
    • Increased size of doorways of Juke Closets.
  • Breakable Crates:
    • Wooden crates replaced with new design and shader.
  • Art Pass:
    • Skybridges
    • Pedestrian Bridges (old Power Up bridges)
    • Department Store
    • Chapel
    • Bell Tower
    • Apartment Complex
    • Speakeasy
    • Gallery
    • Interiors
    • Broadway Storefronts
    • Nightclub
    • Theater
  • Miscellaneous:
    • Increased size of all doorways entering interior spaces.
    • Removed the veils below the old Power-Up bridges.
    • Removed the sign on the top of the Theater.
    • Added collision to the chimney pipes.
    • Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
    • Removed the columns in the interiors of the Radio Station/Apartment.
    • Added lights to the Radio Station/Apartment interiors.
    • Removed veil at the front of Dept Store/New York Oracle.

Soul Orb Mechanics

  • Players gain back ammo when claiming an Orb.
  • Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
  • Reworked visual effects to more clearly communicate when they are claimable or expiring.
  • Reworked client feedback when shooting a soul orb prior to being awarded the souls.
  • Soul orbs no longer automatically claim when colliding with the world.

Game Feel and Optimization

  • Improved unit targeting logic.
  • Networking: Add method to smooth player jitter that may result from non-ideal networking conditions.
  • Fixed jittery motion for various in-world UI elements, such as targeting and ziplines.
  • Improve fairness in hit registration between high and low ping players during ability use and when shooting troopers.
  • Fixed rare bug that would cause melee hits to have an incorrect range on the server.
  • Fixed various scenarios causing networking-related jitter when climbing ropes.
  • Reduced jitter from mispredictions while ziplining near another player.
  • Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.

Movement

  • Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
  • Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
  • Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
  • Fixed/improved control over air dashes just after a Wall Jump.
  • Wall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
  • Fixed a bug where using Melee on the ground triggered Wall Jump fatigue.
  • Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
  • Changes to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
  • While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
  • Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.

Camera

  • Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
  • Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
  • Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.

Misc Gameplay

  • Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
  • Changing last flex slot from base guardians and shrine to just base guardians.
  • Players now start with 400 souls.
  • Adjusted the boon reward schedule and added some more levels.
  • You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
  • All hero stats rebalanced alongside the shop rework.[note 1]
  • Adjusted objective health values (as part of damage value changes in the shop).
  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • Hero kill comeback values reduced by 15%.
  • The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
  • Zipline Boost speed reduced from 130% to 80%.
  • Zipline Boost cooldown increased from 280s to 360s.
  • Zipline now glows in the world when there is a zipline-boosted player on it.
  • Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
  • Zipline dismount momentum reduced slightly.
  • Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
  • Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
  • Decreased the height of Walkers' Stomp ability from 9m to 6m.
  • Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
  • Distance to attack walkers increased from 32.5 to 35.
  • Powerups Now spawn at 5 minutes instead of 10 minutes.
  • Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
  • Soul Breakables chance increased from 50% to 60%.
  • Golden Statue breakables chance increased from 40% to 50%.
  • Minimap now shows what kind of powerup is spawned.
  • Teleporters now start available at the beginning of the game, rather than at 8 minutes.
  • Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
  • Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
  • Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
  • Neutral bounties increased by 6%.
  • Healing area turrets' damage increased by 20%.
  • Base trooper bounty reduced from 144 to 132
  • Powerup Gun: Min Fire Rate reduced from 15% to 12%.
  • Powerup Gun: Min Ammo reduced from 30% to 20%.
  • Powerup Survival: Min Health reduced from 250 to 200.
  • Powerup Survival: Min regen reduced from 0.75% to 0.5%.
  • Powerup Casting: Min Spirit Power reduced from 20 to 15.
  • Powerup Casting: Min CD Reduction reduced from 15% to 12%.
  • Powerup Movement: Min Sprint reduced from 2m to 1.5m.
  • Powerups now start scaling up from 5 min rather than from 10 min.
  • Debuff Resistance now stacks diminishingly.
  • Increased Dash Slow cap from -40% to -50%.
  • Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).

General

  • Updated all default builds.
  • Net Worth display shows decimals until 10k (instead of only until 5k).
  • Updated all targeting in game with new visuals to be consistent for positive targeting AOEs.
  • Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.
  • Ally health bars visible through walls in addition to X-ray.
  • Nearby creep X-rays also visible through walls.
  • Added outlines to hero shader.
  • Minor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits.
  • Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.
  • Added a tooltip to explain the secondary build search language option in Settings.
  • Aligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.
  • Shrines are now navigation blockers, discouraging troopers from walking through and into them.
  • Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
  • Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
  • Bots will change their mind less frequently when considering retreating due to low health.
  • Bots now use ziplines when returning to base to heal.
  • Bots are now much better at ziplining out of base.
  • Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.
  • Improvements to camera change on rope climb ejection.

Sound, Music, and VO Changes

  • Added sounds for Patron transforming to weakened state.
  • Added Patron shock attack sound when in weakened state.
  • Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
  • Improved Guardian activate sound to trigger less often between attacks.
  • Updated zipline audio mix so allies and enemies using ziplines are more audible.
  • Improved footstep audio sync across all heroes.
  • Improved animation audio coverage across all heroes.
  • Updated audio mix between footsteps and movement across all heroes.
  • New footstep material sweetener sounds, increased overall volume.
  • Added more match start conversations.
  • Match start conversations are now cancelled by higher priority lines (like ping lines), regardless of which hero is talking.
  • Fixed match start conversations to handle game pauses correctly.
  • Voice lines that fire when an objective is denied will only be played for those close to the objective.
  • Removed shop music in hero test.
  • Updated weapon initial reflection acoustics model.
  • Damage audio feedback scales with "falloff" - it will be more quiet when damage is least effective.
  • Lowered and shortened headshot damage audio.
  • Removed some mix settings that were lowering player weapon when receiving damage.
  • Added support to play weapon fire from muzzle location.
  • Technical groundwork to change sound effects based on surface materials for things like footsteps and bullets with some meaningful performance savings.
  • Added unique surface impacts for bullets for various materials.
  • Technical groundwork to unify weapon sound and continue reducing fatigue, includes some additional support to include per-weapon low ammo sounds and acoustics.
  • Remastered several characters' weapon fire sounds using the new feature set ( Wraith, Dynamo, Calico, and Abrams).
  • Improved bullet whizby audio detection.
  • Ensured technical parity between automatic and animation-driven footstep systems.
  • Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero.
  • Match Start conversation timings have been adjusted to make them flow faster and more naturally.
  • Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up.
  • Green lane is once again referred to as Greenwich by heroes.
  • Added a new Ping for "leaving the area" for most heroes.
  • Adjusted Patron VO frequency when leveling up so they're a little less chatty.
  • Fixed several issues with heroes referring to other heroes with outdated names or not saying their name at all.
  • Updated Shopkeeper VO - minor update that adds a few new interactions.
  • Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance Holliday no longer says "armor's not going to save you", when in fact, armor could save you).
  • Increased volume for hero effort VO sounds (jumping, dashing, mantling).
  • Teammates' pain VO will receive a volume boost when their health gets below a certain threshold.
  • Changed Hero Death VO to be directional.

User Interface

  • Items now show Spirit Scaling when alt is pressed.
  • General visual pass to minimap in concert with map changes to improve its read and usability.
  • Objective icons and lanes on minimap have been adjusted for visual and functional clarity.
  • New lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.
  • All keyboard/controller button glyphs have been unified into a common UI element.
  • Keyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.
  • When an action is not bound to any key button, there is a symbol in its place.
  • When an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.
  • Updated and improved search functionality in the shop.
  • The cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.
  • Objective healthbars now only show for the Patron, Shrines, and Midboss.
  • When stunned or disarmed the reticle now changes state and displays a duration meter.
  • Hiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.
  • Added overhead indicators for disarm abilities.
  • Don't show cooldowns on ability icons for the imbue popup.
  • Reordered ping wheel messages with lanes so the order matches the left to right order of the lanes.
  • Simplified and reworked the menu when you hit ESC while in-game.
  • Deadlock loading screens can now animate and show other controls.
  • Added charge-up icon and entry in labels in the same way we have cooldowns for items.
  • Added "unstoppable" as a status effect to show in tooltips.
  • The ultimate icons on the team's bar at the top of the HUD have been updated.
  • Added UI indication when an item is upgradeable in the shop (when you already have a component for an item).
  • Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.
  • Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.
  • Disabled low/mid health label under crosshair.
  • Made it so scaling values below 0.5 shows 2 decimals instead of 1.
  • Hovering items in the damage report now shows tooltip for that item.
  • Sinner's Sacrifice bonuses now appear faster.
  • Added a UI state when Stamina is disabled with a debuff.
  • Top bar now uses the new vertical bar graphs.
  • Charge-up items ( Mystic Burst, Tankbuster, QSR[sic], Ethereal Bullets[sic]) now show 'cooldown' timing clock on icon while they are charging up.
  • When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown.
  • Renamed "Move Speed Resist" to "Slow Resist".
  • Items in your HUD are organized by cheapest to most expensive from left to right.
  • Base Guardians now share a single Icon / HP pool on Minimap.
  • Patron now shows an icon for each of its phases.
  • Active items are no longer sorted separately from the rest of the items; all items are now sorted alphabetically.
  • Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop.

Heroes

  • Abrams
    • Siphon Life: Added new animation logic support for Siphon Life and items.
    • Shoulder Charge: Base duration increased from 1.2s to 1.4s.
    • Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
    • Shoulder Charge: T2 is now "-12s Cooldown".
    • Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
    • Shoulder Charge: New cycle and pre cast 'goose step'.
    • Shoulder Charge: Added support for shoulder charging while in air.
    • Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
    • Seismic Impact: Radius increased from 9m to 10.5m.
    • Seismic Impact: Effects revisions.
    • Seismic Impact: Fixed crash down sound triggering twice.
    • Seismic Impact: New slam animation.
    • Seismic Impact: New sounds added for in-air looping sound and descend sound.
    • Added new 'out of combat' run and sprint.
    • New Crouch animations.
    • Improved hipfire animations.
    • Added custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
    • Refined jump start to be cleaner.
    • Added custom Zipline Boosted loop.
    • Added Zipline swinging animation.
    • Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
    • Removed competing camera modifier on Seismic Impact.
    • Fixed camera position on client's ground target not using previews, causing it to be jittery.
  • Bebop
    • Exploding Uppercut: Fixed missing uppercut hero impact sound.
    • Hook: Reworked code to reduce mispredicts.
    • Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
    • Hook: Fixed the hook sometimes not breaking when the target is stuck.
    • Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
    • Hyper Beam: Effect revisions for projections on vertical surfaces.
    • Hyper Beam: Fixed damaging enemies through thin walls.
  • Dynamo
    • New updated model and animations.
    • Kinetic Pulse: T1 Fire Rate slow now matches the Move Slow
    • Quantum Entanglement: Added small lerp to VFX for the teleport and smoothed out camera transitions.
    • Rejuvenating Aurora: Effect revisions to center focus on head.
    • Singularity: Updated effects revisions.
    • Singularity: Increased tick rate, equals out to roughly the same DPS overall, just smoother.
    • Hero pose ambient VFX added.
    • Reload effects revisions.
    • Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
    • Various tooltip fixes.
  • Grey Talon
    • Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
    • Spirit Snare: Added physical elements to the AoE visuals.
    • Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.
  • Haze
    • VO remastering pass.
    • Sleep no longer wakes up from damage over time.
  • Holliday
    • Powder Keg: Fixed being able to spawn barrels on the other side of thin walls.
    • Bounce Pad: Fixed a bug where bounce pads might force you back to the ground after use.
    • Spirit Lasso: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).
  • Ivy
    • Watcher's Covenant: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
    • Stone Form: Fixed cast sound being delayed and increased its volume.
    • Stone Form: Fixed interaction with air vents and small geo.
    • Air Drop: Adjusted visuals to have higher contrast.
    • Air Drop: Ally cast range increased from 8m to 12m.
    • Air Drop: Slow duration reduced from 4s to 3s.
    • Air Drop: Radius reduced from 14m to 12m.
    • Air Drop: Combat Barrier reduced from 200 to 150.
    • Air Drop: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
    • Air Drop: T1 duration reduced from 12s to 8s.
    • Air Drop: T2 Combat Barrier reduced from +300 to +200.
    • Air Drop: T3 Silence reduced from 4.5s to 3s.
  • Lash
    • Base Spirit Resist reduced from 15% to 10%.
    • Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
    • Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
    • Flog: Updated ability icon.
    • Death Slam: UI lock-on revisions to simplify readability.
    • Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
    • Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
  • McGinnis
    • New updated model and animations.
    • Bullet Growth reduced from 0.311 to 0.29.
    • Bullet Velocity increased from 590 to 650.
    • No longer has +15% Base Bullet Resist.
    • Now has +1% Spirit Resist per Boon.
    • Mini Turret: Updated DPS tooltip to properly reflect the correct number.
    • Mini Turret: Updated ambient, tracer, and muzzle flash effects.
    • Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
    • Mini Turrets: T3 duration reduced from +18s to +14s.
    • Medicinal Specter: Effects revisions and improvements.
    • Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
    • Medicinal Specter: Now provides +15% Stamina Regen.
    • Medicinal Specter: T3 reduced from 4% to 3.5%.
    • Spectral Wall: Fixed missing sound as it travels before deploy.
    • Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
    • Spectral Wall: Duration reduced from 5s to 4.5s.
    • Spectral Wall: Cooldown increased from 46s to 50s.
    • Spectral Wall: T2 reduced from -22s to -20s.
    • Spectral Wall: T3 reduced from 1s Stun to 0.75s.
    • Heavy Barrage: Projectile and ambient effects revisions.
    • Heavy Barrage: Now allows full movement while channeling the ability.
    • Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
    • Heavy Barrage: Now slows your dash usage by 35%.
    • Heavy Barrage: Damage per rocket reduced from 30 to 23.
    • Heavy Barrage: Minimum distance increased from 7m to 9m.
    • Heavy Barrage: Cooldown increased from 140s to 150s.
    • Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
    • Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
    • Heavy Barrage: T3 now also increases spirit scaling by 0.1.
  • Mirage
    • Tornado: Improved camera animations during ability.
    • VO remastering pass as well as new VO content.
    • Animation for holding and throwing items has been added.
  • Mo & Krill
    • Scorn: Heal reduced from 1.3x to 1.2x.
    • Burrow: T2 reduced from +100 Damage to +80.
    • Sand Blast: Projectile no longer slides against geometry.
    • Sand Blast: No longer deals damage.
    • Combo: Bonus health on kill/assist reduced from +70 to +50.
    • VO remastering pass.
  • Pocket
    • Base bullet damage increased from 3.9 to 4.1.
    • Affliction: No longer removed by Debuff Remover (as this item no longer removes ultimate effects).
    • Affliction: Duration reduced from 18s to 14s.
    • Affliction: DPS increased from 10 to 30.
    • Affliction: Initial damage reduced from 18% to 10%.
    • Affliction: T2 now increases duration by +4s.
    • Affliction: T2 Healing Reduction reduced from -50% to -40%.
    • Affliction: T3 no longer has % Current HP damage.
    • Affliction: T3 increased from +10 DPS to +20 DPS.
    • Affliction: T3 range increased from +5m to +6m.
    • VO remastering pass as well as new VO content.
  • Shiv
    • Killing Blow: Threshold reduced from 22% to 20%.
    • Killing Blow: T2 threshold reduced from +6% to +5%.
    • VO remastering pass as well as updated ping lines.
  • Sinclair
    • Vexing Bolt: Redirect telegraphs correctly on vertical geometry.
    • Rabbit Hex: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.
  • Viscous
    • Gun: Improved firing effects.
    • Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
    • Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
    • Goo Ball: Cooldown increased from 95s to 105s.
    • Goo Ball: Fixed it knocking back heroes with Unstoppable state.
  • Wraith
    • Gun: Falloff range reduced from 20m->58m to 18m->52m.
    • Telekinesis: Revisions to debuff effect.
    • VO remastering pass.

Item Sound and Visuals

  • Improved Burst
    • Now uses charge-up mechanic (recharges its proc strength over its cooldown duration).
  • Knockdown
    • Updated overhead visual counter.
    • Now stops all momentum on Stun so victims fall straight down.
  • Metal Skin
    • Effects revision at start to make it more apparent.
    • Added metal footstep sweetener sound when Metal Skin is active.
  • Quicksilver Reload
    • Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
    • Now uses charge-up mechanic.
  • Return Fire
    • Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.
  • Shadow Weave
    • Added effect on activation.
    • Fixed item not granting +20% weapon power.
  • Unstoppable
    • Effects revisions for better visibility and separation from other effects.

Localization

  • Fixed jittery health numbers in some non-English languages.
  • Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
  • Applied language-specific width adjustments and padding to the team soul count panel to improve readability.
  • Localized the loading screen.
  • Added localized versions of the Great For New Players screenshot in the new player dialog window.
  • Added localized versions of the the Hero Labs screenshot shown at the hero selection screen.
  • Corrected HUD images containing text that were still showing up in English when playing in Korean.
  • Adjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
  • Enabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
  • Enabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
  • Fixed multiple instances of single character awkwardly wrapping to second line in Japanese.
  • Added localization support for bot hero pings.

Bug Fixes

  • Fixed the base healing sound sometimes getting stuck on.
  • Fixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
  • Fixed crosshairs not always showing the Disarmed state even though you're disarmed.
  • Fixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
  • Fixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
  • Fixed hero stats on dashboard page getting updated from the stats in your previous game.
  • Fixed not being able to ping while the game is paused.
  • Fixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
  • Fixed selling items in Sandbox asking if you want to sell for half price.
  • Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
  • Fixed bug causing nearby other players to appear jittery while on a zipline.
  • Fixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
  • Fixed corrections when granting ammo via modifier.
  • Fixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
  • Fixed Shotguns not having their damage properly reduced against Guardians.
  • Fixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
  • Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
  • Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
  • Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
  • Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
  • Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
  • Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
  • Fixed a bug causing Holliday's Crackshot ready sound to play while dead.
  • Fixed a bug preventing ambient cricket sounds from playing.
  • Fixed a bug preventing ambient tree sounds from looping correctly.
  • Fixed a bug causing some looping sounds to occasionally start with a small delay.
  • Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
  • Fixed match start zipline conversations being too quiet.
  • Fixed various Bullet Velocity tooltip issues.
  • Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
  • Fixed Stamina Recovery not showing deltas properly.
  • Fixed crash when clicking "Take Control" and there's nothing to control.
  • Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
  • Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).[sic]
  • Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
  • Fix Vindicta flight[sic] and Wraith Full Auto spirit damage not working if the enemy has a barrier.

Undocumented changes

Items

Weapon Items

  • Active Reload
    • Cost increased from 1250 to 1600.
    • Cooldown reduced from 18s to 14s.
    • Fire Rate increased from 20% to 25%.
    • Ammo reduced from 24% to 20%.
    • No longer grants +10% Weapon Damage and +50 Bonus Health.
  • Alchemical Fire
    • Cost increased from 3000 to 3200.
    • Cooldown increased from 28s to 30s.
    • Now grants -8% Bullet Resist.
    • No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, and +14% Weapon Damage.
    • No longer grants +40% Weapon Damage
  • Berserker
    • Changed from T2 to T3.
    • Cost increased from 1250 to 3200.
    • No longer grants +4 Ammo.
    • Bullet Resistance increased from 8% to 18%.
    • Weapon Damage per Stack increased from 5% to 7%.
    • No longer upgrades to Frenzy.
  • Burst Fire
    • Cost increased from 3000 to 3200.
    • Cooldown reduced from 8.5s to 8s.
    • No longer grants +12% Fire Rate, +20% Movement Slow Resist, and +70 Bonus Health.
    • Active Fire Rate increased from +30% to +45%.
    • Move Speed reduced from 2m to 1.5m.
    • Now upgrades from Rapid Rounds.
  • Close Quarters
    • Cost increased from 500 to 800.
    • No longer grants +4% Bullet Resist.
    • Now grants +15% Melee Resist.
    • Weapon Damage reduced from 22% to 20%.
  • Crippling Headshot
    • Cost increased from 6000 to 6400.
    • Now has 3s cooldown.
    • No longer grants +20% Weapon Damage, +10% Bullet Lifesteal, and +10% Spirit Lifesteal.
    • Now grants +150 Bonus Health.
    • Bullet and Spirit Resist reductions reduced from -24% to -18%.
    • Debuff duration increased from 4s to 10s.
    • Now grants -30% Healing Reduction.
    • Now upgrades from Weakening Headshot.
  • Escalating Resilience
    • Cost increased from 3000 to 3200.
    • Weapon Damage increased from 14% to 15%.
    • No longer grants +12% Fire Rate.
    • Now grants +100 Bonus Health and +30% Max Ammo.
    • Max Bullet Resist reduced from 40% to 30%.
    • Now upgrades from Extended Magazine.
  • Fleetfoot
    • Cost increased from 1250 to 1600.
    • Cooldown reduced from 20s to 12s.
    • Health increased from 90 to 125.
    • Slide distance increased from 25% to 35%.
    • Active move speed increased from 3 to 3.5.
    • No longer grants +30% Temporary Ammo.
  • Frenzy
    • Cost reduced from 7250 to 6400.
    • No longer grants +12 Ammo and +150 Bonus Health.
    • Move Speed increased from 3m to 4m.
    • Passive Fire Rate increased from 35% to 40%.
    • Passive Bullet Resist reduced from 50% to 40%.
    • Now grants +10% Fire Rate and +1m/s Move Speed.
    • No longer upgrades from Berserker.
  • Glass Cannon
    • Cost reduced from 7250 to 6400.
    • Weapon Damage increased from +70% to +80%.
    • Health loss reduced from -12% to -10%.
    • No longer grants +10% Fire Rate and +1m/s Move Speed.
    • No longer grants +10% Weapon Damage per Kill.
    • Now grants +7% Fire Rate per Kill.
    • Max stacks increased from 7 to 8.
    • No longer upgrades from Slowing Bullets.
  • Headhunter
    • Cost reduced from 3500 to 3200.
    • No longer grants +150 Bullet Shield Health and +5% Fire Rate.
    • Now grants +75 Bonus Health.
    • Weapon Damage reduced from 15% to 8%.
    • Head Shot Bonus Damage increased from +130 to +150.
    • Heal per Headshot reduced from 7% to 6%.
  • Headshot Booster
    • Cost increased from 500 to 800.
    • Cooldown reduced from 8.5s to 6s.
    • No longer grants +4% Fire Rate and +40 Bullet Shield Health.
    • Now has +65 Bonus Health.
    • Bonus headshot damage increased from 40 to 50.
  • Heroic Aura
    • Cost increased from 3000 to 3200.
    • No longer grants +16% Bullet Lifesteal, +150 Bonus Health, and +1m/s Move Speed.
    • Now provides +2m/s Sprint Speed.
    • No longer grants +40% Minions Fire Rate.
    • Now provides +15% Bullet Resist.
    • Radius increased from 20m to 30m.
    • Cooldown increased from 20s to 25s.
    • Active movement speed bonus increased from 2 to 2.5.
    • Active fire rate increased from 25% to 30%.
    • Active duration increased from 6s to 7s.
  • Hollow Point
    • Hollow Point Ward renamed to Hollow Point.
    • Changed from T1 to T3.
    • Cost increased from 500 to 3200.
    • No longer grants +4 Spirit Power and +70 Spirit Shield Health.
    • Now grants +4.5 Out of Combat Regen and +150 Bonus Health.
    • Weapon Damage increased from 18% to 35%
    • Now grants -10% Bullet Resist and 8s Debuff Duration.
  • Hunter's Aura
    • Cost increased from 3000 to 3200.
    • Bonus health reduced from 150 to 125.
    • Bullet Resistance Reduction reduced from -8% to -7%.
    • Fire Rate Slow increased from -10% to -12%.
  • Inhibitor
    • Cost increased from 6000 to 6400.
    • Weapon Damage reduced from 25% to 15%.
    • Bonus Health reduced from 175 to 125.
    • No longer grants 20% Movement Slow.
    • Now grants -30% Healing Reduction.
  • Intensifying Magazine
    • Changed from T3 to T2.
    • Cost reduced from 3000 to 1600.
    • Ammo reduced from 25% to 20%.
    • Max Weapon Damage reduced from 60% to 40%.
    • Time to reach Max Damage increased from 2.7s to 3s.
  • Kinetic Dash
    • Cost increased from 1250 to 1600.
    • No longer has 10.5s cooldown.
    • No longer grants +100 Bonus Health and +1.5 Health Regen.
    • Now grants +1 Stamina and +12% Stamina Recovery.
    • Fire Rate increased from 20% to 30%.
    • Bonus ammo increased from 5 to 8.
  • Long Range
    • Cost increased from 1250 to 1600.
    • No longer grants -20% Reload Time, +140 Bullet Shield Health, and +10% Weapon Damage.
    • Now grants +1m/s Sprint Speed.
    • Long range Weapon Damage increased from 30% to 35%.
  • Lucky Shot
    • Cost increased from 6000 to 6400.
    • Max Ammo increased fom 30% to 40%.
    • No longer grants +150 Bullet Shield Health.
    • Damage multiplier increased from 110% to 125%.
    • Proc Chance reduced from 34% to 20%.
    • No longer grants 30% Movement Slow and 1.5s Slow Duration.
  • Melee Charge
    • Cost increased from 1250 to 1600.
    • Cooldown reduced from 16s to 7s.
    • No longer grants +10% Weapon Damage and +65 Bonus Health.
    • Now grants +10% Bullet Resist and +10% Melee Damage.
    • Heavy Melee Distance increased from 40% to 50%.
    • Bonus Heavy Damage increased from 20% to 30%.
    • Now upgrades to Crushing Fists.
  • Monster Rounds
    • Cost increased from 500 to 800.
    • Weapon Damage vs NPCs reduced from 26% to 25%.
    • Health Regen increased from +1 to +1.5.
    • No longer grants +30 Bonus Health.
    • Now upgrades to Cultist Sacrifice.
  • Mystic Shot
    • Cost increased from 1250 to 1600.
    • Cooldown increased from 5.75s to 8s.
    • Spirit Power increased from 4 to 7.
    • No longer grants +12% Weapon Damage.
    • Base Spirit Damage reduced from +65 to +60.
    • Damage spirit scaling reduced from 0.8 to 0.7.

Vitality Items

  • Battle Vest
    • Combat Barrier renamed to Battle Vest.
    • Cost increased from 1250 to 1600.
    • No longer grants +275 Bullet Shield Health.
    • Now grants +18% Bullet Resist and +3 Out of Combat Regen.
    • No longer grants +22% Weapon Damage While Shielded and +7% Fire Rate While Shielded.
    • Now grants +15% Weapon Damage and +8% Fire Rate.
  • Bullet Resilience
    • Improved Bullet Armor renamed to Bullet Resilience.
    • Cost reduced from 4250 to 3200.
    • Bullet Resist reduced from 50% to 30%.
    • No longer grants +10% Weapon Damage.
    • Now grants +30% Bullet Resist.
    • No longer upgrades from Bullet Armor.
  • Colossus
    • Cost increased from 6000 to 6400.
    • No longer grants +20% Melee Damage.
    • Weapon Damage reduced from 20% to 15%.
    • Now upgrades from Extra Health.
  • Debuff Reducer
    • Cost increased from 1250 to 1600.
    • Debuff Resist reduced from 24% to 20%.
    • No longer grants +8% Weapon Damage.
  • Debuff Remover
    • Cost reduced from 4250 to 3200.
    • Debuff Resistance reduced from 40% to 30%.
    • No longer grants +20% Weapon Damage.
    • Bonus Move Speed reduced from 3 to 2.5.
    • Buff duration reduced from 5s to 4s.
    • Heal on active reduced from 300 to 250.
    • No longer removes debuffs from ultimates.
  • Divine Barrier
    • Changed from T2 to T4.
    • Cost increased from 1250 to 6400.
    • Cooldown reduced from 40s to 36s.
    • No longer grants +50 Bonus Health.
    • No longer grants 230 Bullet Shield/Spirit Shield.
    • Now grants 600 Barrier.
    • Active Move Speed increased from 2 to 3.
  • Diviner's Kevlar
    • Changed from Spirit to Vitality item.
    • Cost increased from 6000 to 6400.
    • Ability Duration increased from 10% to 15%.
    • No longer grants +10% Cooldown Reduction.
    • No longer grants 700 Bullet Shield/Spirit Shield.
    • Now grants 1000 Barrier.
    • Spirit Power reduced from 40 to 25.
    • Buff duration reduced from 15s to 13s.
  • Enchanter's Emblem
    • Enchanter's Barrier renamed to Enchanter's Emblem.
    • Cost increased from 1250 to 1600.
    • No longer grants +250 Spirit Shield Health.
    • Now grants +18 Spirit Resit and +3 Out of Combat Regen.
  • Enduring Speed
    • Cost reduced from 1750 to 1600.
    • Move Speed increased from +1.1m/s to +1.75m/s.
    • Movement Slow Resist increased from 30% to 50%.
    • No longer grants +1.5m/s Sprint Speed and +1.5 Health Regen.
  • Extra Health
    • Cost increased from 500 to 800.
    • Health increased from +160 to +175.
    • No longer provides +7% Weapon Damage.
    • Now also upgrades to Colossus.
  • Fortitude
    • Cost reduced from 3500 to 3200.
    • Health reduced from 400 to 375.
    • Weapon Damage reduced from 23% to 22%.
    • Move Speed reduced from 2m to 1.5m.
  • Healbane
    • Cost increased from 1250 to 1600.
    • No longer grants +75 Bonus Health.
    • Now grants +7 Spirit Power.
    • Healing Reduction reduced from 40% to 35%.
    • Duration increased from 7s to 8s.
    • No longer upgrades to Leech.
  • Healing Nova
    • Cost reduced from 1750 to 1600.
    • Cooldown increased from 64s to 70s.
    • No longer grants +6 Spirit Power, +12% Weapon Damage, and +100 Bonus Health.
    • Base heal increased from 260 to 300.
    • Time to heal reduced from 2.75s to 2s.
    • Radius increased from 15m to 18m.
  • Healing Rite
    • Cost increased from 500 to 800.
    • No longer grants +3 Spirit Power and +30 Bonus Health.
    • Total HP Regen reduced from 350 to 300.
    • Now also upgrades to Rescue Beam.
  • Infuser
    • Changed from Spirit to Vitality item.
    • Changed from T1 to T4.
    • Cost increased from 500 to 6400.
    • Cooldown reduced from 32s to 30s.
    • No longer grants +70 Spirit Shield Health and +10% Ammo.
    • Now grants +100 Bonus Health, +10% Spirit Resist, and +16% Spirit Lifesteal.
    • Spirit Lifesteal increased from 15% to 80%.
    • Bonus Spirit reduced from 13 to 35.
    • Duration reduced from 8s to 6s.
    • Now upgrades from Spirit Lifesteal.
  • Leech
    • Cost reduced from 7250 to 6400.
    • Spirit Lifesteal reduced from 32% to 30%.
    • Bullet Lifesteal reduced from 32% to 30%.
    • Bonus health reduced from 175 to 125.
    • Weapon Damage reduced from +20% to +12%.
    • Now grants +12 Spirit Power.
    • No longer grants -60% Healing Reduction and 350 Heal on Hero Kill.
    • Now upgrades from Bullet Lifesteal and Spirit Lifesteal instead of Healbane.
  • Lifestrike
    • Cost reduced from 3500 to 3200.
    • Cooldown reduced from 5s to 4s.
    • Melee damage reduced from 35% to 16%.
    • Flat portion of the lifesteal increased from 110 to 160.
    • No longer grants +10% Bullet Resist.
  • Majestic Leap
    • Cost increased from 3000 to 3200.
    • Cooldown reduced from 40s to 32s.
    • No longer grants +10 Spirit Power, +125 Bonus Health, and +6% Spirit Resist.
    • Now provides 350 Barrier and 8s Barrier Duration.
  • Melee Lifesteal
    • Cost increased from 500 to 800.
    • Cooldown increased from 7.5s to 8s.
    • No longer grants +75 Bonus Health and +3% Bullet Resist.
  • Metal Skin
    • Cost increased from 3000 to 3200.
    • Cooldown reduced from 28s to 24s.
    • No longer grants +8 Spirit Power, +8% Fire Rate, and +125 Bonus Health.
    • Now grants +15% Bullet Resist.

Spirit Items

  • Arcane Surge
    • Changed from T3 to T2.
    • Cost reduced from 4250 to 1600.
    • No longer has 10.5s cooldown.
    • No longer grants +100 Bonus Health and +15% Movement Slow Resist.
    • Now grants +12% Stamina Recovery.
    • Ability Range and Duration increased from +18% to +20%.
    • Spirit Power reduced from +18 to +15.
    • No longer grants +20% Fire Rate and +5 Temporary Ammo.
    • Now upgrades from Extra Stamina instead of Kinetic Dash.
  • Boundless Spirit
    • Cost reduced from 9500 to 6400.
    • Spirit Power reduced from 65 to 40.
    • No longer provides +15 Health Regen.
    • Bonus Health reduced from +300 to +100.
    • Now provides +4 Out of Combat Regen.
    • Now provides +100 Healing On Ability Cast and 2m/s Move Speed.
    • No longer provides +30% Weapon Damage.
    • No longer provides +2m/s Sprint Speed.
  • Bullet Resist Shredder
    • Cost increased from 1250 to 1600.
    • Duration reduced from 8s to 6s.
    • Bonus Health reduced from 100 to 90.
    • Melee Resist increased from 15% to 20%.
  • Cold Front
    • Cost increased from 1250 to 1600.
    • Cooldown increased from 28s to 30s.
    • Damage increased from 75 to 125.
    • Damage Spirit Power scaling reduced from 1.5 to 0.5.
    • Movement Slow increased from 40% to 60%.
    • Duration increased from 3s to 4s.
    • End Radius reduced from 14m to 12m.
    • Now upgrades to Arctic Blast.
  • Compress Cooldown
    • Improved Cooldown renamed to Compress Cooldown.
    • Cost increased from 1250 to 1600.
    • No longer grants +1.5 Health Regen, +100 Spirit Shield Health, and +10% Ammo.
    • Cooldown Reduction increased from 14% to 18%.
  • Curse
    • Cost increased from 6000 to 6400.
    • Cooldown reduced from 53s to 50s.
    • No longer grants +8 Spirit Power.
  • Decay
    • Changed from T2 to T3.
    • Cost increased from 1250 to 3200.
    • Cooldown reduced from 36s to 22s.
    • Spirit Power increased from 4 to 8.
    • No longer provides +1 Health Regen.
    • No longer provides +8% Ability Duration.
    • Now provides +90 Bonus Health.
    • Bleed damage increased from 1.5% to 2.75%.
    • Healing reduction reduced from -55% to -35%.
    • Cast range increased from 15m to 20m.
  • Duration Extender
    • Cost increased from 1250 to 1600.
    • Ability Duration increased from 14% to 20%.
    • No longer grants +100 Bonus Health, +8% Weapon Damage, and +1.75 Health Regen.
  • Echo Shard
    • Cost increased from 6000 to 6400.
    • Cooldown increased from 23s to 35s.
    • Bullet Resist reduced from 16% to 5%.
    • No longer grants +12 Spirit Power and +1m/s Move Speed.
    • Now grants +5% Cooldown Reduction, +5% Fire Rate, and +5% Spirit Resist.
  • Escalating Exposure
    • Cost reduced from 7250 to 6400.
    • No longer grants +125 Bonus Health.
    • Spirit Resist On Damage reduced from -12% to -8%.
    • Max Stacks reduced from 20 to 14.
  • Ethereal Shift
    • Cost increased from 6000 to 6400.
    • Cooldown reduced from 32s to 24s.
    • No longer grants +6 Spirit Power.
    • Spirit Resist reduced from +40% to +30%.
  • Extra Charge
    • Cost increased from 500 to 800.
    • Now grants +5 Bonus Spirit Power for Charged Abilities.
    • No longer grants +6% Weapon Damage and +10% Cooldown Reduction for Charged Abilities.
  • Extra Spirit
    • Cost increased from 500 to 800.
    • No longer grants +1 Health Regen and +35 Bonus Health.
    • Now also upgrades to Surge of Power.
  • Greater Expansion
    • Improved Reach renamed to Greater Expansion.
    • Cost reduced from 3500 to 3200.
    • No longer grants +8 Spirit Power and +13% Bullet Resist.
    • Now has +8% Spirit Resist.
    • Now has +35% Ability Range.
  • Improved Spirit
    • Changed from T3 to T2.
    • Cost reduced from 3500 to 1600.
    • Spirit Power reduced from 30 to 18.
    • No longer grants +3 Health Regen, +1m/s Sprint Speed.
    • Now grants +1.5 Out of Combat Regen.
  • Knockdown
    • Cost increased from 3000 to 3200.
    • No longer grants +6 Spirit Power, +200 Spirit Shield Health, and +1 Stamina.
    • Now grants +100 Bonus Health.
  • Magic Carpet
    • Cost increased from 6000 to 6400.
    • Ability Duration increased from 10% to 15%.
    • Spirit Power reduced from +15 to +10.
    • Bonus Health reduced from 150 to 100.
    • No longer grants +10% Ability Range.
    • No longer grants 400 Bullet Shield Health, 400 Spirit Shield Health, and 16s Shield Duration.
  • Mystic Burst
    • Cost increased from 500 to 800.
    • Cooldown increased from 6.25s to 14s.
    • No longer grants +40 Spirit Shield Health and +6% Weapon Damage.
    • Bonus damage increased from +35 to +40.
    • Now has 14s Charge-Up Time.
  • Mystic Expansion
    • Mystic Reach renamed to Mystic Expansion.
    • Cost increased from 500 to 800.
    • Ability Range increased from 15% to 20%.
    • No longer grants +7% Bullet Resist.
  • Mystic Reverb
    • Cost increased from 6000 to 6400.
    • Spirit Lifesteal increased from 14% to 15%.
    • No longer grants +14% Spirit Resist and +14% Ability Range.
  • Mystic Slow
    • Changed from T3 to T2.
    • Cost reduced from 4250 to 1600.
    • Health reduced from 160 to 50.
    • No longer grants +3 Health Regen and +6 Spirit Power.
    • Slow increased from 25% to 30%.
    • No longer grants 40% Fire Rate Slow.
    • Duration reduced from 2.5s to 2s.
    • No longer upgrades from Suppressor.
    • Now upgrades to Lightning Scroll.
  • Mystic Vulnerability
    • Cost increased from 1250 to 1600.
    • Spirit Resist increased from 6 to 8.
    • Spirit Resist Reduction reduced from -12% to -8%.
  • Opening Rounds
    • Pristine Emblem renamed to Opening Rounds.
    • Changed from T3 to T2.
    • Cost reduced from 3500 to 1600.
    • Spirit Power reduced from 12 to 7.
    • No longer grants +25% Weapon Damage, +12% Spirit Resist, and +35% Bullet Velocity.
    • Weapon Damage bonus increased from 25% to 40%.
    • No longer requires High-Velocity Mag.
  • Phantom Strike
    • Cost increased from 6000 to 6400.
    • Weapon Damage reduced from 30% to 15%.
    • Now grants +8% Spirit Power.
    • No longer grants +15% Spirit Resist.
  • Point Blank
    • Cost reduced from 3500 to 3200.
    • Melee Resistance increased from +20% to +25%.
    • No longer grants +15% Bullet Resist and +1 Stamina.
    • Now grants +100 Bonus Health.
    • Weapon Damage increased from 45% to 50%.
  • Quicksilver Reload
    • Cost increased from 1250 to 1600.
    • Bonus Fire Rate reduced from 15% to 10%.
    • Damage reduced from 65 to 60.
    • Now provides 100% Ammo Reloaded and 16s Charge-Up Time.
  • Rapid Recharge
    • Cost reduced from 3500 to 3200.
    • Time between charges increased from -45% to -50%.
    • No longer grants +18% Weapon Damage.
  • Reactive Barrier
    • Cost increased from 1250 to 1600.
    • Cooldown reduced from 32s to 22s.
    • No longer provides +20% Ammo, +75 Bonus Health, and +2 Health Regen.
    • No longer grants 350 Bullet Shield Health and 200 Spirit Shield Health.
    • Now provides 325 Barrier.
    • Duration increased from 9s to 12s.
  • Refresher
    • Cost increased from 6000 to 6400.
    • Cooldown increased from 260s to 300s.
  • Rescue Beam
    • Cost increased from 3000 to 3200.
    • Cooldown reduced from 36s to 30s.
    • Ability Range increased from 6% to 8%.
    • No longer grants +9 Spirit Power and +125 Bonus Health.
    • Now upgrades from Healing Rite.
  • Restorative Locket
    • Cost increased from 1250 to 1600.
    • Cooldown increased from 25s to 30s.
    • Now provides +6% Spirit Resist.
    • No longer provides +25% Melee Resist and +1m/s Sprint Speed.
    • Heal per stack reduced from 30 to 20.
    • Max Stacks increased from 15 to 20.
    • Restored Stamina increased from 1 to 2.
  • Restorative Shot
    • Cost increased from 500 to 800.
    • Cooldown reduced from 9s to 7s.
    • Now grants +6% Weapon Damage.
    • No longer grants +100 Bullet Shield Health.
  • Return Fire
    • Cost reduced from 1750 to 1600.
    • No longer provides +125 Bonus Health, +3 Health Regen, and +10% Ammo.
    • Now provides +10% Bullet Resist.
    • No longer upgrades from Extra Regen.
  • Ricochet
    • Cost increased from 6000 to 6400.
    • Fire Rate increased from 10% to 25%.
    • No longer grants +35% Ammo and +150 Bonus Health.
    • Ricochet Damage increased from 60% to 65%.
    • Ricochet Range increased from 11m to 13m.
  • Rusted Barrel
    • Withering Whip renamed to Rusted Barrel.
    • Changed from T2 to T1.
    • Cost reduced from 1250 to 800.
    • Cooldown increased from 15s to 30s.
    • No longer provides +100 Bullet Shield Health, +6 Spirit Power, and +1m/s Sprint Speed.
    • Now grants +50 Bonus Health.
    • Fire Rate reduced from -45% to -30%.
    • Cast range reduced from 30m to 23m.
    • Now upgrades to Disarming Hex.
  • Shadow Weave
    • Cost increased from 6000 to 6400.
    • No longer grants +15 Health Regen, +300 Spirit Shield Health, and +30% Ammo.
    • Now grants +10 Out of Combat Regen and +2m/s Sprint Speed.
    • Ambush Spirit Power reduced from +55 to +35.
  • Sharpshooter
    • Cost reduced from 4250 to 3200.
    • Weapon Fall-off Range increased from +15% to +18%.
    • Weapon Zoom reduced from 35% to 25%.
    • No longer grants +20% Weapon Damage, -20% Reload Time, +200 Bullet Shield Health, and 10% Fire Rate Slow.
    • Now grants +1m/s Sprint Speed.
  • Silence Wave
    • Silence Glyph renamed to Silence Wave.
    • Cost increased from 3000 to 3200.
    • No longer grants +150 Spirit Shield Health and +1m/s Sprint Speed.
    • Now grants +75 Bonus Health.
    • No longer grants 100 Damage.
    • Now grants -12% Spirit Resist Reduction and -18 Spirit Power Reduction.
    • Cast range increased from 25m to 40m.
    • Duration increased from 3s to 4s.
    • Now upgrades from Spirit Sap.
  • Silencer
    • Cost increased from 6000 to 6400.
    • No longer grants +20% Weapon Damage and +20% Debuff Resist.
    • Spirit Resist reduced from 15% to 14%.
    • Spirit Damage Reduction reduced from -40% to -25%.
    • Silence Duration increased from 2s to 2.5s.
  • Siphon Bullets
    • Cost increased from 6000 to 6400.
    • Bullet Resist reduced from +18% to +10%.
    • Max HP Steal Per Bullet increased from 55 to 65.
  • Slowing Bullets
    • Cost increased from 1250 to 1600.
    • No longer grants +6 Spirit Power and +16% Weapon Damage.
    • Now grants +7% Fire Rate.
    • No longer upgrades to Glass Cannon.
  • Slowing Hex
    • Cost reduced from 1750 to 1600.
    • Cooldown increased from 28s to 30s.
    • No longer grants +10% Spirit Lifesteal, +5 Spirit Power, and +75 Bonus Health.
    • No longer grants 40 Damage.
    • No longer upgrades from Enduring Spirit.
    • Now upgrades to Vortex Web.
  • Spirit Lifesteal
    • Cost increased from 1250 to 1600.
    • Lifesteal reduced from 22% to 16%.
    • Health reduced from 75 to 70.
    • Now upgrades to Leech and Infuser.
  • Spirit Rend
    • Spellslinger Headshots renamed to Spirit Rend.
    • Cost reduced from 4250 to 3200.
    • No longer provides 12% Weapon Damage.
    • Bonus health reduced from 150 to 100.
    • No longer deals 8% Spirit Amp and +6% Spirit Amp per Headshot.
    • Now deals -7% Spirit Resist and -7% Spirit Resist on Headshot.
    • Spirit Lifesteal reduced from 18% to 8%.
    • Debuff duration increased from 6s to 8s.
    • Max Stacks reduced from 10 to 4.
    • Cooldown increased from 1.5s to 2s.
  • Spirit Resilience
    • Improved Spirit Armor renamed to Spirit Resilience.
    • Cost reduced from 4250 to 3200.
    • Spirit Resist reduced from +45% to +30%.
    • No longer grants +8 Spirit Power.
    • Now grants passive +30% Spirit Resist when below 30% health.
    • No longer upgrades from Spirit Armor.
  • Spirit Shredder Bullets
    • Soul Shredder Bullets renamed to Spirit Shredder Bullets.
    • Cost increased from 1250 to 1600.
    • No longer grants +7% Weapon Damage.
    • No longer grants 8% Spirit Amp.
    • Now grants -7% Spirit Resist.
    • Spirit Lifesteal reduced from 18% to 8%.
    • Debuff duration increased from 6s to 8s.
  • Spirit Snatch
    • Cost reduced from 3500 to 3200.
    • Melee Damage reduced from 15% to 10%.
    • Bonus health reduced from 125 to 100.
    • No longer grants +8% Spirit Resist and +1m/s Sprint Speed.
    • Spirit Damage increased from 50 to 75.
    • Duration reduced from 16s to 14s.
  • Spirit Strike
    • Cost increased from 500 to 800.
    • Cooldown reduced from 8.5s to 8s.
    • No longer grants +12% Melee Damage and +80 Spirit Shield Health.
    • Spirit damage reduced from 50 to 40.
    • Debuff duration reduced from 11s to 6s.
  • Spiritual Overflow
    • Cost increased from 6000 to 6400.
    • Spirit Lifesteal increased from 10% to 15%.
    • No longer grants +12% Cooldown Reduction and +225 Bullet Shield Health.
    • Fire Rate increased from +35% to +40%.
    • Bonus Spirit Power reduced from +50 to +30.
    • Spirit duration reduced from 18s to 15s.
  • Sprint Boots
    • Cost increased from 500 to 800.
    • Sprint Speed increased from +1.5 to +2.
    • No longer grants +4% Weapon Damage and +1 Health Regen.
    • Now provides +2 Out of Combat Regen.
    • Now also upgrades to Trophy Collector.
  • Stamina Mastery
    • Superior Stamina renamed to Stamina Mastery.
    • Cost reduced from 3500 to 3200.
    • Stamina reduced from +3 to +2.
    • Stamina Recovery reduced from 25% to 20%.
    • Air Jump/Dash Distance reduced from +30% to +25%.
    • No longer grants +75 Bonus Health and +12 Spirit Power.
  • Superior Cooldown
    • Cost reduced from 4250 to 3200.
    • Now grants +4 Out of Combat Health Regen.
    • No longer grants +150 Spirit Shield Health, +4 Health Regen, and +15% Ammo.
    • Cooldown Reduction increased from 24% to 27%.
    • No longer has an imbue.
  • Superior Duration
    • Cost reduced from 4250 to 3200.
    • Now grants +8% Bullet Resist.
    • No longer grants +175 Bonus Health, +15% Weapon Damage, and +4 Health Regen.
    • No longer has an imbue.
  • Suppressor
    • Cost increased from 1250 to 1600.
    • Spirit Power increased from +4 to +6.
    • Bonus Health increased from +50 to +75.
    • No longer provides +2.5 Health Regen.
    • Duration increased from 2.5s to 4s.
    • No longer upgrades to Mystic Slow.
  • Surge of Power
    • Cost increased from 3000 to 3200.
    • Cooldown reduced from 10.5s to 8s.
    • No longer grants +75 Bonus Health.
    • Imbued Ability Spirit Power reduced from +34 to +22.
    • Fire Rate increased from 15% to 20%.
    • Now upgrades from Extra Spirit.
  • Swift Striker
    • Cost increased from 1250 to 1600.
    • No longer grants +10% Ammo and -5% Bullet Resist.
    • Now grants +1.0m/s Sprint Speed.
    • Now upgrades from Rapid Rounds.
  • Tankbuster
    • Improved Burst renamed to Tankbuster.
    • Cost reduced from 3500 to 3200.
    • No longer grants +100 Spirit Shield Health and +8% Weapon Damage.
    • Now grants +75 Bonus Health.
    • Max HP damage reduced from 8% to 7%.
    • Now grants +40 Damage.
  • Tesla Bullets
    • Cost increased from 3000 to 3200.
    • Internal cooldown reduced from 0.35s to 0.25s.
    • No longer grants +14% Fire Rate.
    • Damage increased from 30 to 45.
    • Proc chance reduced from 25% to 15%.
    • Max Jumps increased from 2 to 4.
    • Now upgrades to Capacitor.
  • Titanic Magazine
    • Changed from T3 to T2.
    • Cost reduced from 3500 to 1600.
    • No longer grants +30% Melee Resist and +12% Spirit Resist.
    • Ammo reduced from 120% to 90%.
    • Weapon Damage reduced from 18% to 15%.
  • Torment Pulse
    • Cost increased from 3000 to 3200.
    • Bonus Health reduced from 160 to 110.
    • No longer grants +6 Spirit Power.
    • Pulse Damage reduced from 40 to 27.
  • Toxic Bullets
    • Cost increased from 3000 to 3200.
    • No longer grants +100 Bonus Health.
    • Bleed damage reduced from 2.75% to 2.6%.
    • Healing Reduction reduced from 50% to 30%.
  • Unstoppable
    • Cost increased from 6000 to 6400.
    • Cooldown increased from 64s to 65s.
    • Bonus health reduced from 150 to 75.
    • No longer grants +15% Bullet Resist, +12 Spirit Power, and +20% Movement Slow Resist.
    • Now provides +20% Debuff Resist.
    • Duration reduced from 6s to 5s.
    • Now upgrades from Debuff Reducer.
  • Vampiric Burst
    • Changed from Weapon to Vitality item.
    • Cost increased from 6000 to 6400.
    • Health reduced from 175 to 100.
    • No longer grants +2m/s Move Speed and +25% Weapon Damage.
    • Now provides +16% Bullet Lifesteal and +10% Bullet Resist.
    • Now upgrades from Bullet Lifesteal.
  • Veil Walker
    • Changed from T4 to T3.
    • Cost reduced from 6000 to 3200.
    • Cooldown reduced from 22s to 14s.
    • No longer grants +300 Bullet Shield Health and +300 Spirit Shield Health.
    • No longer grants +15% Ammo and +15% Weapon Damage.
    • Now provides +175 Bonus Health and +10 Spirit Power.
  • Warp Stone
    • Changed from Weapon to Vitality item.
    • Cost increased from 3000 to 3200.
    • No longer grants +20% Weapon Damage and +8 Spirit Power.
    • Active Bullet Resist increased from +30% to +40%.
    • Buff duration increased from 5s to 6s.

Heroes

  • Bebop
    • Hook renamed to Grapple Arm.
    • Hook no longer deals 10 spirit damage (2x spirit scaling).
    • Hyper Beam T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.
  • Calico
    • Gun damage reduced from 1.98 to 1.9.
    • Leaping Slash T1 heal reduced from +30 to +25.
    • Ava T3 health regen reduced from 30 to 25.
  • Lady Geist
    • Base bullet damage increased from 22.5 to 26.
    • Gun clip size reduced from 13 to 10.
    • Life Drain Damage to Heal reduced from 100% to 80%.
  • Lash
    • Flog heal vs heroes reduced from 65% to 50%.
    • Flog heal vs creeps reduced from 20% to 16%.
  • Sinclair
    • Gun clip size reduced from 22 to 16.
  • Warden
    • Willpower now gives 125 Barrier instead of 150 Spirit Shield Health.
    • Willpower T3 now gives +150 Barrier Health instead of +200 Spirit Shield Health.
    • Last Stand hero lifesteal reduced from 80% to 65%.
    • Last Stand non-hero lifesteal reduced from 20% to 15%.

Notes

  1. Global +150 base HP, increased health on level scaling.