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<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
<tabber>
|-|Ranged Trooper=
{{Infobox unit
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}
|-|Melee Trooper=
{{Infobox unit
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}}
|-|Medic Trooper=
{{Infobox unit
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}
</tabber>
</div>
'''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.


== Overview ==
Below is a table comparing all currently playable [[Heroes]] by their stats.
Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.


Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.


Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain 30% damage and health for the rest of the match, and for the Blue lane once both Shrines have been destroyed.
{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}


=== Combat Stats ===
Notes:
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.


'''Resistances & Vulnerabilities'''
== Navigation ==
* Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]].
{{Tools Navbox}}
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
{{Stat Navbox}}
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
* They have innate damage resistance against specific targets:
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}%
** '''Vs. Walkers:''' {{NpcData|trooper_normal|T2BossDamageResistPct}}%
** '''Vs. Patron:''' {{NpcData|trooper_normal|T3BossDamageResistPct}}%
* At 35 minutes, all Troopers gain +50% HP.
<!--'''Damage Output'''
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS-->


'''Sight Range'''
[[:Category:Pages with tools]]
* Troopers have two different sight ranges:
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m
 
=== Math ===
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.
 
The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min).
 
Additionally, they are divided among nearby ally players at the rates listed in table below:
{| class="wikitable"
|+
!Players
!% share to each player
|-
|1
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|-
|2
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|-
|3
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|-
|4
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|-
|5
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|-
|6
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|}
 
== Ranged Trooper ==
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|Range|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close.
 
== Melee Trooper ==
'''Melee Troopers''' are tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.
 
== Medic Trooper ==
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
'''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed.
 
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:
 
''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes''
 
Medic Packs cannot be picked up by the Trooper's own team.
 
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.
 
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
 
== Update history ==
{{Update history}}
 
== Gallery ==
<gallery>
File:New troopers.png|The Archmother's and the Hidden King's troopers
File:Trooper.png|Old Trooper icon
File:Banner Trooper.png|Old Banner trooper
File:Melee Trooper.png|Old Melee trooper
File:Ranged Trooper.png|Old Ranged trooper
File:Troopers combat.png|Old troopers in combat
</gallery>
 
== Commands ==
To summon Entities, in this case troopers (requires sv_cheats 1):<syntaxhighlight lang="text">npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]</syntaxhighlight>To summon specific troopers, use the following as unit names:
 
trooper_melee, trooper_nano etc.
 
== Trivia ==
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
* Before the [[Old Gods, New Blood]] update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
{{Unit Navbox}}

Latest revision as of 19:23, 25 August 2026

Below is a table comparing all currently playable Heroes by their stats.

Use the inputs above the table to adjust Boons and Spirit Power and see how stats scale in real-time.

For heroes with Alt-Fire, click "Show Alt-Fire" or the + icon next to the hero to see Alt-Fire stats.

HeroDPSSustained DPSBullet DamageBullets per secFire Rate (%)AmmoReload Time (s)Reload Delay (s)Reload SingleBullets Per ShotBullets Per BurstTime Between Bursted Bullets (s)Light MeleeHeavy MeleeBullet Velocity (m/s)Falloff Start Range (m)Falloff End Range (m)Crit Bonus Scale (%)Bullet Radius (cm)Rounds Per Second At Max SpinSpin AccelerationSpin DecelerationMax HealthHealth RegenBullet Resist (%)Spirit Resist (%)Melee Resist (%)Crit Reduction (%)Debuff Resist (%)Bullet Lifesteal (%)Move Speed (m/s)Sprint Speed (m)Stamina Cooldown (s)StaminaDash Speed (m)Gravity Scale (%)Spirit Power
Abrams51.429 +1.4330.542 +0.8483.6 +0.11.5873090.35250.705true91050 +1.74116 +4.03609.6174007.62000800 +491.50000006.41.64.5313.900 +1.1
Apollo48.685 +2.1733.842 +1.5118.5 +0.8252.63160152.50false11063 +1.58116 +2.9112725.425.4025.4000770 +4510000007.21.64.5314.700 +1.1
Bebop59.287 +1.3741.637 +0.9624.98 +0.11511.9050662.350false11063 +1.58116 +2.9150819.9950.807.62000880 +522.50 +0.3000006.4545.5313.900 +1.1
Billy74.12 +1.4934.679 +0.6996.3 +0.12711.7650302.90false11050 +1.58116 +3.67513.113.9731.75-2010.16000820 +53200000071.64.5314.700 +1.1
Calico78.857 +1.8438.812 +0.9071.84 +0.0434.76190122.60false91063 +1.58116 +2.91317.519.9957.5107.62000730 +3720000006.81.64.5316.100 +1.1
Celeste31.034 +1.4121.686 +0.98818 +0.821.72410820false11050 +1.58116 +3.67502260-2545.72000690 +3310000006.21.65416.1-250 +1.1
The Doorman38.095 +1.9825.806 +1.3424 +1.251.5873082.40false110.0550 +1.58116 +3.67203.219.9957.51-3025.4000755 +4210000007.91.64.5316.100 +1.1
Drifter44.218 +1.1130.248 +0.7619.5 +0.492.26760122.4440false31051.5 +1.58120 +3.685082227-4515.24000755 +413.50000006.91.64.5314.700 +1.1
Dynamo48 +1.933.158 +1.3212.6 +0.53.80950202.350false11050 +1.58116 +3.6732019.9957.51015.24000880 +611.750 +0.625000006.71.64.5313.900 +1.1
Graves35.294 +0.52920.93 +0.3143.6 +0.0549.80390402.80false11050 +1.58116 +3.676357.6217.0207.62000730 +33100000872.24.5214.700 +1.1
Grey Talon39.184 x0.133 +1.4231.847 x0.108 +1.1523.51 x0.08 +0.851.66670172.350false11050 +1.58116 +3.67495.31854012.7000780 +381.50000006.3 x0.00841.64.5416.100 +1.6
Haze50.095 +1.3626.432 x0.247 +0.7195.26 +0.1439.5238025 x0.52.350false11050 +1.58116 +3.6776219.994607.62000730 +3320000008.21.64.5316.100 +0.5
Holliday41.693 +2.4226.354 +1.5319.7 +1.142.11640102.750false11050 +1.58116 +3.67115619.9957.51012.7000780 +4120000008.21.64.5216.100 +1.1
Infernus52.381 +0.83829.204 +0.4675.5 +0.0889.52380272.250false11050 +1.58116 +3.67660.41855010.16000830 +3920000006.71.64.5314.700 +1.1
Ivy60.542 +1.0930.157 +0.5424.45 +0.0813.6050332.4440false11050 +1.58116 +3.67571.519.9957.5107.62000755 +4520000007.21.64.5416.1-100 +1.2
Kelvin70.857 +1.5941.597 +0.93518.6 +0.4183.80950142.5850false11050 +1.58116 +3.6716019.9957.51-2515.24000880 +60100 +0.62500006.71.15.5002313.900 +1.3
Lady Geist43.809 +2.1227.247 +1.3220.7 +12.1164092.5850false11050 +1.58116 +3.678281748010.16000880 +5110000006.32.44.5313.900 +1.1
Lash49.329 +1.8133.5 +1.238.46 +0.315.83090292.350false130.08450 +1.58116 +3.67635185407.62000780 +50201000007.22.14.5314.700 +1.1
McGinnis72.381 +2.0445.424 +1.286.08 +0.1714.76190663.290false11050 +1.58116 +3.6765019.9957.51010.1611.9050.50.25780 +52200 +0.3500006.71.64.5214.700 +1.1
Mina29.008 +1.0918.569 +0.6997.31 +0.2753.96830121.70false11050 +1.58116 +3.6776219.9946012.7000660 +2720000-806.51.64.2216.100 +1.1
Mirage40.272 +0.81627.925 +0.56614.8 +0.32.72110162.60false11050 +1.58116 +3.6782819.9957.51012.7000730 +451.500000071.64.5314.700 +1.1
Mo & Krill59.682 +1.7934.182 +1.032.82 +0.08475.2910202.820false41050 +1.58116 +3.6732019.9957.5107.62000930 +651000200081.64.5313.900 +1.1
Paige70 +1.0451.579 +0.76635 +0.5220142.50false110.142 +1.2120 x0.3 +3.4343.4319.9957.51063.5000680 +3120000006.93.54.5313.900 +1.1
Paradox51.398 +1.9734.531 +1.326.8 +0.267.55860402.5850false150.073550 +1.58116 +3.6752519.9957.51010.16000730 +4610000006.71.64.5316.100 +1.1
Pocket57.068 +1.8738.344 +1.254.28 +0.141.90480112.820false71060 +1.58116 +3.05558.81645.7207.62000780 +3610-1500007.21.64.5314.700 +1.1
Rem61.539 +1.3138.662 +0.82216 +0.343.846201320false11058 +1.58116 +3.1616019.9957.51-2025.4000680 +28200-510007.244.5313.900 +1.1
Seven62.974 +1.442.766 +0.9510.8 +0.245.83090292.350false130.08450 +1.58116 +3.6763519.9957.5107.62000730 +41100055006.71.84.5314.700 +1.1
+ Shiv52.246 +1.834.647 +1.194.8 +0.1651.81410102.80false61050 +1.58116 +3.67609.619.7941.1507.62000830 +4620000006.51.66313.900 +1.1
Shiv (Alt‑fire)41.524 +1.934.649 +1.594.36 +0.20.793650102.80false1210.0550 +1.58116 +3.67609.619.9957.5107.62000
Silver42.001 +0.96429.229 +0.6715.1 +0.1171.1765070.30.5true71050 +1.58116 +3.67812.81742010.16000830 +282.50000006.71.54.5214.700 +1.1
Silver (Transformed)50 +1.5550 +1.5525 +0.7742001.50false11050 +1.58116 +3.6725419.9957.51017.78000830 +282.50000006.71.54.5214.700 +1.1
Sinclair48.327 +1.533.909 +1.0517.76 +0.552.72110162.50false120.10550 +1.58116 +3.6730025.460.96012.7000730 +3820000007.2 x0.01381.64.5314.700 +1.3
Venator63.492 +2.1437.942 +1.288 +0.277.93650332.80false11050 +1.7125 +4.251588184707.62000820 +4320 x0.1220 x0.12200006.414.5313.900 +1.1
Victor70.175 +1.5244.28 +0.95912 +0.265.05050242.40false11050 +1.58116 +3.67203.219.9957.51012.75.8480.61800 +341.5 x0.080000006.31.14.5313.900 +1.1
Vindicta53.377 x0.0952 +2.1432.079 x0.0572 +1.2912.33 x0.022 +0.4954.3290192.9140false11050 +1.58116 +3.6766019.996407.62000755 +2820000007.91.64.5214.700 +1.1
+ Viscous49.238 +1.7130.866 +1.0710.34 +0.364.76190202.50false11063 +1.58116 +2.9125419.9957.51020.32000780 +4520000007.21.64.5314.700 +1.3
Viscous (Alt‑fire)33.333 +1.2728.571 +1.0942 +1.60.793650202.50false11063 +1.58116 +2.9138.119.9957.51050.8000
Vyper94.002 +2.5448.147 +1.36.58 +0.17814.2860241.60false11050 +1.58116 +3.67411.514.9933.02-3012.7000780 +3520000006.9 x0.01381.64.5414.700 +1.1
Warden66.057 x0.173 +1.0739.962 x0.0634 +0.64517.34 +0.283.8095 x0.010 x0.25172.9140false11050 +1.58116 +3.672901847012.7000805 +6020000006.31.64.5314.700 +1.1
Wraith59.682 +1.4837.921 +0.9415.64 +0.1410.5820522.820false11050 +1.58116 +3.67571.5185207.62000730 +3520000007.21.6 x0.054.5314.700 +1.1
+ Yamato63.216 +1.8342.571 x0.172 +1.235.31 +0.1542.381012 x0.152.4440false51055 +1.58128 +3.6825419.9945.7207.62000730 +4510000008.21.64.5314.700 +1.1
Yamato (Alt‑fire)47.619 +0.66738.961 x0.116 +0.54550 +0.70.95238012 x0.152.4440false11055 +1.58128 +3.6876.219.9957.51033.02000

Notes:

  • Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
  • DPS accounts for Burst weapons (like Paradox and Lash), and if the weapon has a Spin Up mechanic (like McGinnis), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
  • Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
  • McGinnis and Victor DPS and Sustained DPS values are at max spin up.
  • Silver (Transformed) has no ammo count and no reload.
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