| description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
x0.7
55
Damage
2
Bounces
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.
You and your allies slide faster on goo puddles.
-35%
Move Speed
10s
Puddle Duration
1
+36 Damage and +2m Radius
2
-14s Cooldown
5
Bounces 1 times and improves Spirit Scaling
The Cube
26m
3s
0
42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
x0.3
40
Health Regen
3s
Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.
0m
Move Speed
0%
Stamina Recovery
8s
Buff Duration
1
Increases Move Speed and Stamina Recovery
2
+25 Health Regen and +1s Duration
5
Removes all non-ult Debuffs and -20s Cooldown
Puddle Punch
40m
4m
1
1.7s
21s
Materialize a fist in the world that punches everyone in the area, applying knockup.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
x1
110
Damage
0.5s
Stun Duration
1.4m
Ball Radius
35%Spirit Resist
35%Bullet Resist
1
-25s Cooldown
2
+70 Damage and +20% Resists
5
+7s Duration and +0.3s Stun Duration
Weapon
Deep Sea Interpreter
Medium Range
Projectile
49Damage Per Second
Falloff Range
20m ➞ 58m
Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
Background
“
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
Goo Ball cooldown increased from 130s to 150s. (Global ult change)
Goo Ball T1 reduced from -30s Cooldown to -25s. (Global ult change)
Trivia
Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".