Viscous: Difference between revisions

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{{WeaponCard|key=hero_viscous}}
{{WeaponCard|key=hero_viscous}}
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
== Update history ==
{{Main|Viscous/Update history|l1=Update history}}
{{Update history}}


== Background ==
== Background ==
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One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
}}
}}
== Update history ==
{{Main|Viscous/Update history|l1=Update history}}
{{Update history}}
== Trivia ==
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
** A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled '''Viscous v2'''.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]].
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]].


== Gallery ==
== Gallery ==
Line 82: Line 75:
File:Viscous v2.png|Viscous v2
File:Viscous v2.png|Viscous v2
</gallery>
</gallery>
== Trivia ==
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
** A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled '''Viscous v2'''.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]].
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]].
== See also ==
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]].


== References ==
== References ==

Revision as of 01:23, 12 December 2024

Viscous
Evasive
Disruptor
Gooey
Weapon Stats
Damage Per Second: 49.2
Bullet Damage: Hero Not Found+0.86+0.36
Ammo: 20
Bullets per sec: 4.76
Reload Time: 2.5s
Bullet Velocity: 254m/s
Light Melee: Hero Not Found+2.67+1.58
Heavy Melee: Hero Not Found+4.91+2.91
Vitality Stats
Health: Hero Not Found+38+45
Health Regen: 2
Move Speed: 7.2m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.3

Viscous is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Viscous's gun has an alt-fire mode.

Abilities

Splatter



Radius 5m





Number of Charges 0


Cooldown 26s



Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

x0.7


55

Damage


2

Bounces
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

You and your allies slide faster on goo puddles.


-35%

Move Speed



10s

Puddle Duration
Ability Point1
+36 Damage and +2m Radius
Ability Point2
-14s Cooldown
Ability Point5
Bounces 1 times and improves Spirit Scaling

The Cube


Cast Range 26m





Duration 3s



Number of Charges 0


Cooldown 42s



Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.

x0.3


40

Health Regen



3s

Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.


0m

Move Speed


0%

Stamina Recovery



8s

Buff Duration
Ability Point1
Increases Move Speed and Stamina Recovery
Ability Point2
+25 Health Regen and +1s Duration
Ability Point5
Removes all non-ult Debuffs and -20s Cooldown

Puddle Punch


Cast Range 40m



Radius 4m





Number of Charges 1
Charge Cooldown 1.7s



Cooldown 21s



Materialize a fist in the world that punches everyone in the area, applying knockup.

Punching an enemy deals melee damage and applies slow.

You and your allies have increased Air Control.

x0.6


57.8

Damage

x0


0

Damage


-30%

Move Speed


Displacement
0.6s
Duration

3s  Slow Duration 

0%  Lifesteal

Ability Point1
+1 Charge and +20 Damage
Ability Point2
+1.5m Radius and +60% Lifesteal
Ability Point5
-14s Cooldown and now deals Heavy Melee Damage

Goo Ball





Duration 11s



Number of Charges 0


Cooldown 150s



Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

x1


110

Damage



0.5s

Stun Duration



1.4m

Ball Radius

35%  Spirit Resist

35%  Bullet Resist

Ability Point1
-25s Cooldown
Ability Point2
+70 Damage and +20% Resists
Ability Point5
+7s Duration and +0.3s Stun Duration

Weapon

Deep Sea Interpreter
Medium Range
Projectile
49 Damage Per Second
Falloff Range
20m ➞ 58m
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Update history

Main article: Update history

View the full update history: Viscous/Update history

Update Changes

July 28, 2026

  • Splatter damage reduced from 70 to 55.
  • Splatter spirit ratio reduced from 0.8 to 0.7.
  • Splatter base bounce count increased from 1 to 2.
  • Splatter T3 bounce count reduced from +2 to +1.
  • The Cube T3 reduced from -25s Cooldown to -20s.
  • Puddle Punch slow duration reduced from 4s to 3s.
  • Puddle Punch slow increased from -20% to -30%.
  • Puddle Punch cooldown reduced from 24s to 21s.
  • Goo Ball T2 increased from +10% Resists to +20%.

July 9, 2026

  • Splatter T3 spirit scaling reduced from +1.0 to +0.9.

June 30, 2026

  • Splatter T3 spirit scaling reduced from +1.1 to +1.0.
  • Puddle Punch T3 increased from -12s Cooldown to -14s.
  • Goo Ball T3 increased from +6s Duration to +7s.
  • Goo Ball cooldown increased from 130s to 150s. (Global ult change)
  • Goo Ball T1 reduced from -30s Cooldown to -25s. (Global ult change)

Background

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Trivia

  • Viscous' current model is a modified version of Kelvin's old model from Neon Prime.
    • A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled Viscous v2.
  • In Neon Prime, Viscous was a pufferfish in a suit, instead of a sea anemone.
  • Viscous is voiced by Yuri Lowenthal.
  • Viscous' head was changed from black to green in the 2024-09-26 Update, because his old icon was easily confused with Dynamo.

See also

  • Viscous' head was changed from black to green in the 2024-09-26 Update, because his old icon was easily confused with Dynamo.

References

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