| Weighted Shots | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +30% Weapon Damage | |||
| +22% Debuff Resist | |||
| -14% Stamina Recovery | |||
| -0.5m Move Speed | |||
| Passive | |||
| Your bullets build up a Movement Slow on enemies. | |||
-22% Dash Distance 3.5s Slow Duration | |||
| Upgrades From: Slowing Bullets | |||
| Internal name: upgrade_weighted_shots | |||
Weighted Shots: Difference between revisionsGive feedback
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This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly. | This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly. | ||
== Buildup Per Shot == | |||
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | |||
{{Buildup|Weighted Shots}} | |||
== Update history == | == Update history == | ||
Latest revision as of 19:45, 28 April 2026
| Weighted Shots | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| Enhanced | |||
| +65% Weapon Damage | |||
| +32% Debuff Resist | |||
| -14% Stamina Recovery | |||
| -0.5m Move Speed | |||
| Passive | |||
| Your bullets build up a Movement Slow on enemies. | |||
-32% Dash Distance 3.5s Slow Duration | |||
| Upgrades From: Slowing Bullets | |||
| Internal name: upgrade_weighted_shots | |||
Weighted Shots is a Tier 3
Weapon Item that can be purchased from the Shop for
3,200. Its component, Slowing Bullets, makes up
1,600 of the cost.
Interactions with Crowd-Control
[edit | edit source]Weighted Shots reduces the duration of stuns and similar effects inflicted by the following abilities:
- Abrams: Shoulder Charge, Seismic Impact
- Apollo: Disengaging Sigil, Riposte
- Bebop: Exploding Uppercut, Grapple Arm (cast microslow + T1 debuff), Hyper Beam (effect is negligible)
- Billy: Bashdown, Blasted
- Calico: Gloom Bombs (T2 debuff)
- Celeste: Light Eater, Dazzling Trick, Shining Wonder
- Drifter: Rend (T3 debuff), Stalker's Mark
- Dynamo: Kinetic Pulse
- Graves: Jar of Dead (T2 slow), Grasping Hands, Borrowed Decree
- Grey Talon: Rain of Arrows (T1 slow), Spirit Snare, Guided Owl
- Haze: Sleep Dagger, Fixation
- Holliday: Powder Keg, Crackshot, Spirit Lasso
- Infernus: Napalm, Afterburn, Concussive Combustion
- Ivy: Entangling Thorns, Stone Form, Air Drop (T2 slow, T3 silence)
- Kelvin: Frost Grenade
- Lady Geist: Life Drain, Malice, Soul Exchange (cast microslow + T2 silence)
- Lash: Ground Strike (T2 displacement + slow), Flog (T1 slow), Death Slam
- McGinnis: Spectral Wall, Heavy Barrage (T1 slow)
- Mina: Love Bites, Nox Nostra
- Mirage: Fire Scarabs, Dust Devil, Djinn's Mark
- Mo & Krill: Scorn (T3 debuff), Burrow, Sand Blast, Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Pulse Grenade, Time Wall, Kinetic Carbine
- Pocket: Barrage, Enchanter's Satchel (T3 slow), Affliction
- Rem: Pillow Toss, Naptime
- Seven: Lightning Ball (T2 slow; effect is negligible), Static Charge (stun duration only), Power Surge (T3 debuff)
- Shiv: Serrated Knives, Slice and Dice
- Silver: Boot Kick (on-cast immobilize + T3 debuff), Entangling Bola
- Silver (Transformed): Mauling Leap, Tail Whack
- Sinclair: Vexing Bolt (T1 debuff), Rabbit Hex
- The Doorman: Call Bell, Luggage Cart (T3 stun), Hotel Guest (post-checkout Time-Slow + T2 stun)
- Venator: Consecrating Grenade, Gutshot, Hex-Lined Snap Trap
- Victor: Pain Battery (T1 slow), Aura of Suffering (T1 slow, T3 debuff; effect is negligible), Shocking Reanimation
- Vindicta: Stake, Crow Familiar
- Viscous: Puddle Punch, Goo Ball
- Vyper: Screwjab Dagger, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word (immobilize only, escape time is not affected)
- Wraith: Card Trick, Telekinesis
- Yamato: Power Slash (T1 slow), Flying Slash, Crimson Slash
The stun from a parry cannot be reduced.
The stun from Knockdown is not affected by Debuff Resist. This might be unintended.
This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.
Buildup Per Shot
[edit | edit source]The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
| Hero | % per bullet | Bullets/Shot | Shots to Proc (all bullets hit) |
|---|---|---|---|
| Abrams | 6.1 | 9 | 2 |
| Apollo | 39.3 | — | 3 |
| Bebop | 11.1 | — | 10 |
| Billy | 11.2 | — | 9 |
| Calico | 2.8 | 9 | 5 |
| Celeste | 52.4 | — | 2 |
| The Doorman | 52.4 | — | 2 |
| Drifter | 14.6 | 3 | 3 |
| Dynamo | 29.7 | — | 4 |
| Graves | 13.2 | — | 8 |
| Grey Talon | 53.6 | — | 2 |
| Haze | 13.6 | — | 8 |
| Holliday | 45.8 | — | 3 |
| Infernus | 13.6 | — | 8 |
| Ivy | 9.8 | — | 11 |
| Kelvin | 29.7 | — | 4 |
| Lady Geist | 45.8 | — | 3 |
| Lash | 20.9 | — | 5 |
| McGinnis | 11.1 | — | 10 |
| Mina | 28.8 | — | 4 |
| Mirage | 38.4 | — | 3 |
| Mo & Krill | 5.7 | 4 | 5 |
| Paige | 40.8 | — | 3 |
| Paradox | 16.7 | — | 6 |
| 7.0 | 7 | 3 | |
| Rem | 29.5 | — | 4 |
| Seven | 20.9 | — | 5 |
| Shiv | 8.5 | 6 | 2 |
| Silver | 9.4 | 7 | 2 |
| 67.7 | — | 2 | |
| Sinclair | 38.4 | — | 3 |
| Venator | 16.0 | — | 7 |
| Victor | 20.9 | — | 5 |
| Vindicta | 26.8 | — | 4 |
| Viscous | 24.8 | — | 5 |
| Vyper | 9.3 | — | 11 |
| Warden | 29.7 | — | 4 |
| Wraith | 12.3 | — | 9 |
| Yamato | 8.5 | 5 | 3 |
Update history
[edit | edit source]View the full update history: Weighted Shots/Update history
| Update | Changes |
|---|---|
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