| description = Create a large ball of scrap that can be thrown, '''damaging and stunning''' anything it hits. The ball takes time to create and you move slower while carrying it.
| effect1 = '''Damage:''' 80 {{ss|1}}
| effect2 = '''Stun Duration:''' 1s
| effect3 = '''Move Speed:''' 6m/s
| upgrade1 = '''-8s''' Cooldown
| upgrade2 = '''+80''' Damage
| upgrade3 = '''+4m/s''' Move Speed
}}
}}
|-|(2) Consume=
|-|(2) Consume=
{{Ability card
{{Ability card v2
| name = Consume
| hero_name=Wrecker
| key = 1
| ability_num=2
| radius = 10m
| cooldown = 12s
| description = '''Stuns''' an enemy trooper or NPC, '''damaging''' them while held. A successful kill provides a '''fire rate''' bonus, and restores a '''Bio Blast''' charge. This bonus stacks independently.
| effect1 = '''DPS''' 80 {{ss|1}}
| effect2 = '''Fire Rate per bonus:''' 25
| effect3 = '''Bonus Duration:''' 40s.
| effect4 = '''Max Duration:''' 3s.
| upgrade1 = '''150''' Health Restored per kill.
| upgrade2 = '''+80''' DPS
| upgrade3 = '''+80s''' Bonus Duration
}}
}}
|-|(3) Bio Blast=
|-|(3) Bio Blast=
{{Ability card
{{Ability card v2
| name = Bio Blast
| hero_name=Wrecker
| key = 1
| ability_num=3
| range = 15m
}}
| cooldown = 60s
| description = Shoots out a blast of consumed remains, '''damaging''' and '''slowing''' enemies. Multiple hits increase the slow.
| effect1 = '''Damage:''' 75 {{ss|0.8}}
| effect2 = '''Enemy Slow per hit:''' 10%
| effect3 = '''Enemy Slow Duration:''' 5s
| upgrade1 = '''+2''' Charges
| upgrade2 = '''+55''' Damage
| upgrade3 = '''+20%''' Enemy Slow per hit
}}
|-|(4) Astral Walk=
|-|(4) Astral Walk=
{{Ability card
{{Ability card v2
| name = Astral Walk
| hero_name=Wrecker
| key = 1
| ability_num=4
| cooldown = 130s
| duration = 8s
| description = Launch a '''flying shadow copy of yourself that you control, teleporting''' your original body to wherever it lands. The teleport explosion '''slows enemies and deals damage''' based on how long you were flying.
| effect1 = '''Damage per second flown:''' 16 {{ss|0.5}}
| effect2 = '''Explosion Radius:''' 8m
| effect3 = '''Cast Delay:''' 1.5s
| effect4 = '''Enemy Movement Slow:''' 60%
| effect5 = '''Enemy Slow Duration:''' 1s.
| upgrade1 = '''+8s''' Channel Duration
| upgrade2 = '''-50s''' Cooldown
| upgrade3 = '''+16''' Damage per second flown
}}
}}
</tabber>
</tabber>
Revision as of 13:04, 3 October 2024
“The hell are you staring at, buddy?”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.
Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.
x1.3
150
Damage
x0.744
80
Explosion Damage
Stun
1s
Stun Duration
1.2sChannel Duration
1
-7.5s Cooldown
2
50 Damage
5
0.5s Stun Duration
Consume
15m
0
12.5s
Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.
x0.975
60
Damage Per Second
0
Fire Rate per bonus
50%
Consume Heal Percentage
4sMax Duration
20mMax Tether Range
1
25% Consume Heal Percentage
2
40 Damage Per Second
5
+2 additional targets
Bio Blast
15m
2
3s
64s
Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.
x0.731
75
Damage
10%
Enemy Slow per hit
5sEnemy Slow Duration
1
2 Charges
2
55 Damage
5
20% Enemy Slow per hit
Overload
3s
0
130s
Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.
x0.93
75
Base Damage
x2.6
100
Damage Per Second
3s
Channel Duration
12mOverload Radius
50%Move Speed
1
2m Overload Radius
2
-35s Cooldown
5
50 Damage Per Second 100 Base Damage
Background
“
When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA-employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.
Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics, have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.
Wrecker is one such soldier.
Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMCs don’t have the stomach for.
— A FATE'S TALE
Update history
Trivia
Players can access Wrecker in Hero Sandbox by activating console via F7 and typing "selecthero hero_wrecker".
Their temporary model appears to incorporate the mesh for the Clockwerk's Helm, a promotional cosmetic for Team Fortress 2. The Clockwerk's Helm is in turn based on "Clockwerk" from Valve's popular MOBA "Dota 2".