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{{Infobox hero
{{Infobox hero
| name            = Viscous
| key = hero_viscous
| art             = Viscous full.png
| weapon_name = Deep Sea Interpreter
| card           = Viscous card.png
| art = Viscous full.png
| summary        = Rolls around deflecting bullets
| card = Viscous card.png
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| no_bullet_resist = true
| dps            = 70
| voice_actor = Yuri Lowenthal
| bullet_damage  = 14
| release_date = August 1, 2024
| ammo            = 20
| no_spirit_resist = true
| bullets_per_sec = 5
| no_sprint = true
| light_melee    = 63
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|38}}
| heavy_melee    = 116
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.86}}
| max_health      = 550
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 2
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 7
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 1.10
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 38
| increase3_stat  = Base Health
| range          = 22 → 58m
| weapon_name    = Deep Sea Interpreter
}}
}}


'''Viscous''' is a playable hero in ''[[Deadlock]]'', added on August 1, 2024.<ref>https://forums.playdeadlock.com/threads/08-01-2024-update.13369/</ref>
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
 
Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
 
Viscous' gun has an alt-fire mode.
 
Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]].


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Splatter=
|-|(1) Splatter=
{{Ability card
{{Ability card v2
| name            = Splatter
| hero_name=Viscous
| cooldown        = 20s
| ability_num=1
| duration        = 10s
| radius          = 5m
| description    = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
| effect1        = '''Damage:''' 110 {{ss|1.4}}
| effect2        = '''Movement Slow:''' 35%
| upgrade1        = '''-6s''' Cooldown
| upgrade2        = '''+70''' Damage and '''+1m''' Radius
| upgrade3        = Bounces 2 times
}}
}}
|-|(2) The Cube=
|-|(2) The Cube=
{{Ability card
{{Ability card v2
| name            = The Cube
| hero_name=Viscous
| cooldown        = 45s
| ability_num=2
| duration        = 4s
| range          = 30m
| description    = Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
| effect1        = '''Health Regen:''' 40
| upgrade1        = Increases Movement Speed and Stamina Recovery
| upgrade2        = '''-22s''' Cooldown
| upgrade3        = '''+60''' Health Regen
}}
}}
|-|(3) Puddle Punch=
|-|(3) Puddle Punch=
{{Ability card
{{Ability card v2
| name            = Puddle Punch
| hero_name=Viscous
| cooldown        = 28s
| ability_num=3
| range          = 40m
| ability_width  = 4m
| description    = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
| effect1        = '''Charges:''' 1
| effect2        = '''Charge Cooldown:''' 1.5s
| effect3        = '''Movement Slow:''' 40%
| effect4        = '''Slow Duration:''' 4s
| upgrade1        = '''+1''' Charges
| upgrade2        = '''+35''' Damage and '''+20%''' Movement Slow
| upgrade3        = '''-12s''' Cooldown
}}
}}
|-|(4) Goo Ball=
|-|(4) Goo Ball=
{{Ability card
{{Ability card v2
| name            = Goo Ball
| hero_name=Viscous
| cooldown        = 90s
| ability_num=4
| duration        = 10s
| description    = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
| effect1        = '''Damage:''' 140 {{ss|1.0}}
| effect2        = '''Stun Duration:''' 1s
| effect3        = '''Spirit Resist:''' +70%
| effect4        = '''Bullet Resist:''' +60%
| upgrade1        = '''+5s''' Duration
| upgrade2        = '''+120''' Damage
| upgrade3        = Can cast abilities and use items while rolling.
}}
}}
</tabber>
</tabber>


== Background ==
== Weapon ==
{{Quotation||
{{WeaponCard|key=hero_viscous}}
'''A FATE'S TALE:'''
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
 
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
 
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.}}


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{Main|Viscous/Update history|l1=Update history}}
|-style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Now correctly knocks people in {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' Up in the air.
- Improved various issues with the camera.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Now telegraphs an effect before it forms.
== Background ==
{{Quotation|'''A FATE'S TALE'''|


- Base bullet damage Reduced: 14 → <u>13</u>.
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.


- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Damage Reduced: 110 → <u>100</u>.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
}}


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Turn rate improved a bit.
== Character interactions ==


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Frequency cooldown Improved: 1.5s → <u>1.25s</u>.
* [[Seven]] is impressed by Viscous' mission to stop the Adversary.<ref name=":0">[[Viscous/Quotes#Conversations|Viscous conversations]]</ref>
* [[Holliday]] mistakes Viscous' home, [[The Deep]], for the American Deep South. She asks if he's from [[wikipedia:Mobile,_Alabama|Mobile, Alabama]].<ref name=":0" />
* [[McGinnis]] may say she wants to get Viscous' goo after killing him.<ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill viscous 04.mp3|transcription=Dibs on Viscous' goo!}}</ref>
* [[Calico]] is interested in Viscous' suit.<ref>{{VoiceLineCite|name=Calico|file=Calico kill viscous 02.mp3|context=(killed Viscous)|transcription=I wonder how that suit works.}}</ref>


- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Piercing [[Unstoppable]];
== Gallery ==
|-
<gallery>
|[[09-01-2024 Update|Update: September 1, 2024]]
File:Viscous card.png|Portrait
| - Primary fire base clip Reduced: 24 → <u>20</u>.
File:Viscous MM.png|Minimap icon
- Alt fire ammo usage Decreased: 6 → <u>5</u>.
File:Viscous Render.png|In-game render
File:Viscous winter.png|[[Seasonal events#Winter|Winter skin]]
File:Viscous Reference Sheet.png|Model sheet
File:Viscous card old.png|Old portrait
File:Viscous mm old.png|Old minimap icon
File:Viscous Weapon.png|Weapon - Deep Sea Interpreter
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous
File:Viscous v2.png|Viscous v2
</gallery>


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Cooldown Increased: 24s → <u>28s</u>.
== Trivia ==
 
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: +50 Damage & +20% Movement Slow → <u>+35 Damage & +20% Movement Slow</u>.
** A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled '''Viscous v2'''.
 
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Knockback Reduced.
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]].
|-
|[[Update: August 29, 2024]]
| - Primary fire redesigned to be more usable, with improved damage and scaling.
- Now has a limited range area of effect Alt fire.


- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Spirit scaling Increased: {{Ss|1.4}} → <u>{{Ss|1.5}}</u>.
== See also ==
 
* [[Viscous/Quotes]]
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' T3 Bounce damage Increased: 66%/33% → <u>70%</u>/<u>50%</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Damage Increased: 100% of Light Melee → <u>110% of Light Melee</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Punch delay Increased: 0.25s → <u>0.35s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Spirit scaling Increased: {{Ss|1.05}} → <u>{{Ss|1.3}}</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Acceleration Increased.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Base turn radius after bouncing Increased.
 
- Fixed a bug where {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Would have the direction and trail particle stuck on.
|-
|Update: August 15, 2024
| - Fixed {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Direct hits counting as the second hit.
- {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' Cast range Increased: 25m → <u>30m</u>.
 
- {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' T2 cooldown Reduced: -25s → <u>-22s</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Now deals light melee damage and is effected by melee items.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Charge delay Increased: 0.5s → <u>1.5s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Duration Reduced: 12s → <u>10s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' T1 Duration Reduced: +6s → <u>+5s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Cooldown Increased: 80s → <u>90s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Now deals 50% damage to Bosses.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Spirit resist Reduced: 80% → <u>70%</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Bullet resist Reduced: 70% → <u>60%</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Stun & damage Cooldown: 1s → <u>1.5s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Acceleration slightly Reduced.
 
- Being stunned or immobilized while in {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Now prevents Viscous from moving, stunning and dealing damage.
|-
|Update 08-06-2024
| - {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Base damage Reduced: 120 → <u>110</u>.
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Cooldown Increased: 18s → <u>20s</u>.
 
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Now deals less damage if it hits the same target multiple times.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Range Reduced: 70m → <u>60m</u>.
 
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Having twice the range of the tooltip.
 
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Being able to target behind puddle.
 
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Using '''[[Guardian]]s''' as a surface to punch from.
 
- Fixed hit detection on {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' and {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball'''.
|-
|Update 08-01-2024
| - Introduced
|}
 
== Trivia ==
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''.


==References==
== References ==
{{Reflist}}
<references />
{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 19:26, 26 January 2025

Viscous
{{{BASEPAGENAME}}}
Weapon:
"Deep Sea Interpreter"


BASE STATS

Weapon Stats
DPS: 50
Bullet Damage: 9.9+0.86
Ammo:

20

Bullets per sec:

5

Reload Time:

2.5s

Bullet Velocity:

254m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+38

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3


INFORMATION
Voice Actor:   Yuri Lowenthal
Release Date:   August 1, 2024
Voice Lines:   Viscous/Quotes
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.


Viscous is a Hero in Deadlock. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Viscous' gun has an alt-fire mode.

Viscous was added to the roster on August 1, 2024.

Abilities[edit | edit source]

Splatter



Radius 5m





Cooldown 21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Spirit Power#Spirit Power Scalingx1.9

90

Damage
Ability Point 1
-5.75s Cooldown
Ability Point 2
+50 Damage and +1m Radius
Ability Point 5
Bounces 2 times

The Cube


Cast Range 26m



Duration 4s



Cooldown 42s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

Spirit Power#Spirit Power Scalingx0.18

35

Health Regen

4s

Duration
Ability Point 1
Increases Move Speed and Stamina Recovery
Ability Point 2
+30 Health Regen
Ability Point 5
Removes all Debuffs and -21.0s Cooldown

Puddle Punch


Cast Range 40m

Radius 4.5m



Number of Charges 1

Charge Cooldown 1.5s

Cooldown 30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

15%

Movement Slow

4s  Slow Duration

Ability Point 1
+1 Charges
Ability Point 2
+35 Damage and +15% Movement Slow
Ability Point 5
-11.5s Cooldown and now deals Heavy Melee Damage

Goo Ball





Duration 10s



Cooldown 95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Spirit Power#Spirit Power Scalingx1.1

140

Damage

0.7s

Stun Duration

1.4m

Ball Radius

60%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+5s Duration
Ability Point 2
+90 Damage
Ability Point 5
Can cast abilities and use items while rolling

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
50 DPS
Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Update history[edit | edit source]

Main article: Update history
Update Changes

January 27, 2025

December 6, 2024

November 21, 2024

  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)

Background[edit | edit source]

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Character interactions[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Viscous' current model is a modified version of Kelvin's old model from Neon Prime.
    • A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled Viscous v2.
  • In Neon Prime, Viscous was a pufferfish in a suit, instead of a sea anemone.
  • Viscous' head was changed from black to green in the 2024-09-26 Update, because his old icon was easily confused with Dynamo.

See also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Viscous conversations
  2. McGinnis' in-game voice line - "Dibs on Viscous' goo!"
  3. Calico's in-game voice line (killed Viscous) - "I wonder how that suit works."
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