Health Regen: Difference between revisions
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== Notes == | == Notes == | ||
As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive, with a few instead being multiplicative. | As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive (health regen), with a few instead being multiplicative (Max health regen). Both types of regen do not increase by leveling up. | ||
== Starting Base Regeneration == | == Starting Base Regeneration == | ||
[[File:Regen2.png|thumb|Health Regeneration on the player's HUD]] | [[File:Regen2.png|thumb|Health Regeneration on the player's HUD]]Values referenced from [[Hero Comparison]].{{#invoke:HeroDataArrays|heroRegenTable}} | ||
== Sources == | == Sources == | ||
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{{Item stat table|Max Health Regen}} | {{Item stat table|Max Health Regen}} | ||
=== Map spawns === | === Map spawns for Max Health Regen === | ||
* Power up runes can provide a temporary Survival buff that provides +<b>1</b>% Max Health Regen for 160 seconds. | * Power up runes can provide a temporary Survival buff that provides +<b>1</b>% Max Health Regen for 160 seconds. | ||
{{Stat navbox}} | {{Stat navbox}} |
Latest revision as of 16:56, 6 February 2025
Health Regen is a stat that heroes start with and can obtain more through items. Per second, heroes will regenerate their amount of health regeneration as health. It must not be confused with healing, which refers to the ability of helping both the player and other players regain health.
Notes[edit | edit source]
As players take damage, their health will slowly recover over time. While dead, players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive (health regen), with a few instead being multiplicative (Max health regen). Both types of regen do not increase by leveling up.
Starting Base Regeneration[edit | edit source]
![](/images/thumb/1/17/Regen2.png/300px-Regen2.png)
Values referenced from Hero Comparison.
Hero | HP/s |
---|---|
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
1.5 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
2.5 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
Sources[edit | edit source]
Health Regen[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Weapon | +1 Health Regen |
![]() | 1,250 | Weapon | +1.5 Health Regen |
![]() | 6,000 | Weapon | +15 Health Regen |
![]() | 500 | Vitality | +3 Health Regen |
![]() | 500 | Vitality | +1 Health Regen |
![]() | 1,250 | Vitality | +2 Health Regen |
![]() | 1,250 | Vitality | +2 Health Regen |
![]() | 1,750 | Vitality | +1.5 Health Regen |
![]() | 1,750 | Vitality | +3 Health Regen |
![]() | 500 | Spirit | +1 Health Regen |
![]() | 1,250 | Spirit | +1.5 Health Regen |
![]() | 1,250 | Spirit | +1.75 Health Regen |
![]() | 1,250 | Spirit | +1.5 Health Regen |
![]() | 1,250 | Spirit | +2.5 Health Regen |
![]() | 3,500 | Spirit | +3 Health Regen |
![]() | 4,250 | Spirit | +3 Health Regen |
![]() | 4,250 | Spirit | +4 Health Regen |
![]() | 4,250 | Spirit | +4 Health Regen |
![]() | 9,500 | Spirit | +15 Health Regen |
Max Health Regen[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,500 | Vitality | +4% Max Health Regen |
Map spawns for Max Health Regen[edit | edit source]
- Power up runes can provide a temporary Survival buff that provides +1% Max Health Regen for 160 seconds.
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