Status Effects: Difference between revisions
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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | |||
== | == Debuffs == | ||
= | {{StatusBox|isBuff=false|status=Bleed}} | ||
=== '''Sources of Bleed:''' | === Bleed === | ||
Is a negative status effect that deals damage equal to a percentage of a unit's health over time. | |||
'''''Sources of Bleed:''''' | |||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | ||
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} | * {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} | ||
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{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
= | === Disarm === | ||
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | |||
'''''Sources of Disarm:''''' | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | ||
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* {{ItemIcon|Curse}} | * {{ItemIcon|Curse}} | ||
{{StatusBox|status icon=silencer|status=Damage Output Reduction}} | {{StatusBox|status icon=silencer|status=Damage Output Reduction|isBuff=false}} | ||
=== | === Damage Output Reduction === | ||
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | |||
'''''Sources of Damage Reduction:''''' | |||
* {{ItemIcon|Inhibitor}} - Decreases <u>ALL</u> damage outputs (On-Hit from Bullets) | * {{ItemIcon|Inhibitor}} - Decreases <u>ALL</u> damage outputs (On-Hit from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases <u>SPIRIT</u> damage outputs (When Built-Up from Bullets) | * {{ItemIcon|Silencer}} - Decreases <u>SPIRIT</u> damage outputs (When Built-Up from Bullets) | ||
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{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}} | ||
= | === Healing Reduction === | ||
Is a negative status effect that reduces the target's healing from all sources. | |||
'''''Sources of Healing Reduction:''''' | |||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) | * {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Catalyst}} (Tier 3) | |||
*{{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | *{{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | ||
* {{ItemIcon|Healbane}} | * {{ItemIcon|Healbane}} | ||
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* {{ItemIcon|Toxic Bullets}} | * {{ItemIcon|Toxic Bullets}} | ||
* {{ItemIcon|Decay}} | * {{ItemIcon|Decay}} | ||
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}} | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}} | ||
= | === Immobilized === | ||
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | |||
'''''Sources of Immobilized:''''' | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | {{Main|Movement Slow}} | ||
= | === Movement Slow === | ||
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | |||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||
=== | === Silence === | ||
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. | |||
'''''Sources of Silence:''''' | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
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{{StatusBox|isBuff=false|status=Stun}} | {{StatusBox|isBuff=false|status=Stun}} | ||
= | === Stun === | ||
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. | |||
'''''Sources of Stun:''''' | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | ||
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | ||
* {{HeroIcon|Ivy|Ivy}}'s {{AbilityIcon|Stone Form}} | * {{HeroIcon|Ivy|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) | * {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | ||
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* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
== Hero Specific Effects == | |||
The following Status Effects are either exclusively relevant to or only applied by a specific Hero. | |||
= | |||
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | {{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | ||
= | === Affliction === | ||
Is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.{{StatusBox|isBuff=false|status=Burn}} | |||
{{StatusBox|isBuff=false|status=Burn}} | |||
{{StatusBox|isBuff=false|status | === Burn (or Afterburn) === | ||
Is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} | |||
= | === Fixation === | ||
{{StatusBox|isBuff=false|status= | Is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | ||
= | === Lethal Venom === | ||
{{StatusBox|isBuff=false|status= | Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}} | ||
= | === Malice === | ||
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | |||
{{StatusBox|isBuff=false|status= | === Petrified === | ||
Is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | |||
= | === Rabbit Hex === | ||
Is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}} | |||
== ' | === Sleep === | ||
Is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}} | |||
== | === Tether === | ||
Is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. | |||
== | == Status Cleansers == | ||
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects. | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} | === Abilities === | ||
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) | |||
=== | === Items === | ||
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}} | {{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}} |
Latest revision as of 16:19, 15 March 2025
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.
Debuffs[edit | edit source]
Bleed
Bleed[edit | edit source]
Is a negative status effect that deals damage equal to a percentage of a unit's health over time.
Sources of Bleed:
Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.
Disarm
Disarm[edit | edit source]
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Sources of Disarm:
Damage Output Reduction
Damage Output Reduction[edit | edit source]
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.
Sources of Damage Reduction:
Inhibitor - Decreases ALL damage outputs (On-Hit from Bullets)
Silencer - Decreases SPIRIT damage outputs (When Built-Up from Bullets)
Bebop's
Sticky Bomb (Tier 3) - Decreases ALL damage outputs (On attachment)
Healing Reduction
Healing Reduction[edit | edit source]
Is a negative status effect that reduces the target's healing from all sources.
Sources of Healing Reduction:
Pocket's
Affliction (Tier 2)
Infernus'
Catalyst (Tier 3)
Vyper's
Lethal Venom (Tier 2)
Healbane
Leech
Toxic Bullets
Decay
Immobilized
Immobilized[edit | edit source]
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Sources of Immobilized:
Movement Slow
- Main article: Movement Slow
Movement Slow[edit | edit source]
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.
Silence
Silence[edit | edit source]
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.
Sources of Silence:
Grey Talon's
Spirit Snare
Wraith's
Telekinesis
Silencer
Curse
Silence Glyph
Slowing Hex (only silences movement-based items and abilities)
Stun
Stun[edit | edit source]
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.
Sources of Stun:
Abrams'
Shoulder Charge
Abrams'
Seismic Impact
Dynamo's
Singularity
Grey Talon's
Guided Owl
Holliday's
Spirit Lasso
Infernus'
Concussive Combustion
Ivy's
Stone Form
Lash's
Death Slam (Tier 3)
McGinnis'
Spectral Wall (Tier 3)
Mo & Krill's
Combo
Seven's
Static Charge
Viscous'
Goo Ball
Wraith's
Telekinesis
Knockdown
Hero Specific Effects[edit | edit source]
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
Affliction
Affliction[edit | edit source]
Is a negative status effect applied by Pocket's
Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
Burn
Burn (or Afterburn)[edit | edit source]
Is a unique status effect inflicted by Infernus. It deals damage over time, and is applied by his abilities.
Fixation
Fixation[edit | edit source]
Is a negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.
Lethal Venom
Lethal Venom[edit | edit source]
Is a negative status affect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.
Malice
Malice[edit | edit source]
Is a negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.
Petrified
Petrified[edit | edit source]
Is a negative status effect applied by Vyper's
Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.
Rabbit Hex
Rabbit Hex[edit | edit source]
Is a negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.
Sleep
Sleep[edit | edit source]
Is a negative status effect applied by Haze's
Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.
Tether
Tether[edit | edit source]
Is a negative status effect applied by Vindicta's
Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
Status Cleansers[edit | edit source]
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.
Abilities[edit | edit source]
Items[edit | edit source]
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![]() ACTIVE |
Unstoppable |
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![]() ACTIVE |
Debuff Remover |
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