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{{Infobox hero
{{Infobox hero
| name            = Warden
| key = hero_warden
| art             = Warden full.png
| weapon_name = Freedom's Cost
| card           = Warden card.png
| art = Warden full.png
| summary        = Weakens his enemies and chases them down
| card = Warden card.png
| description    = Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
| release_date = April 16, 2024
| dps            = 79
| no_bullet_resist=true
| bullet_damage  = 19.8
| no_spirit_resist=true
| ammo            = 17
| no_sprint=true
| bullets_per_sec = 4 {{ss|0.012}}
| no_voice_actor = true
| light_melee    = 63
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_warden|RoundsPerSecond|3}}{{ss|0.012}}
| heavy_melee    = 116
 
| max_health      = 550
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|45}}
| health_regen    = 2
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.94}}
| bullet_resist  = 0
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| spirit_resist  = 0
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| move_speed      = 6
 
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 1.31
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 45
| increase3_stat  = Base Health
| range          = 22 → 58m
| weapon_name    = Freedom's Cost
}}
}}


'''Warden''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Warden''' is a [[Hero]] in ''[[Deadlock]]''. He is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
 
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the [[Patron]]s from ever entering our world.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Alchemical Flask=
|-|(1) Alchemical Flask=
{{Ability card
{{Ability card v2
| name            = Alchemical Flask
| hero_name=Warden
| key            = 1
| ability_num=1
| radius          = 7m
| duration        = 7s
| cooldown        = 13s
| description    = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
| effect1        = '''Damage:''' 55 {{ss|0.8}}
| effect2        = '''Move Speed Slow:''' 20%
| effect3        = '''Weapon Damage:''' -30%
| upgrade1        = '''+40''' Damage
| upgrade2        = '''+1''' Stamina Reduction
| upgrade3        = '''-7s''' Cooldown and applies '''35%''' Fire Rate Slow
}}
}}
|-|(2) Willpower=
|-|(2) Willpower=
{{Ability card
{{Ability card v2
| name            = Willpower
| hero_name=Warden
| key            = 1
| ability_num=2
| duration        = 7s
| cooldown        = 40s
| description    = Gain a '''spirit shield''' and '''bonus movement speed'''.
| effect1        = '''Spirit Shield Health:''' 150
| effect2        = '''Movement Speed bonus:''' 15%
| upgrade1        = '''+20% ''' Move speed bonus
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = '''+200''' Spirit Shield Health and now scales with Spirit Power
}}
}}
|-|(3) Binding Word=
|-|(3) Binding Word=
{{Ability card
{{Ability card v2
| name            = Binding Word
| hero_name=Warden
| key            = 1
| ability_num=3
| range          = 20m
}}
| cooldown        = 35s
| description    = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''.
| effect1        = '''Damage:''' 120 {{ss|2.6}}
| effect2        = '''Immobilize Duration:''' 1.75s
| effect3        = '''Escape Time:''' 2.5s
| effect4        = '''Escape Range''' 16m
| upgrade1        = '''+1s''' Immobilize Duration
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''.


}}
|-|(4) Last Stand=
|-|(4) Last Stand=
{{Ability card
{{Ability card v2
| name            = Last Stand
| hero_name=Warden
| key            = 1
| ability_num=4
| radius          = 12m
| cooldown        = 130s
| duration        = 6s
| description    = After charging for 2.2s, '''release pulses that damage enemies and heal you''' based on the damage done.
| effect1        = '''Damage Per Second:''' 100 {{ss|0.9}}
| effect2        = '''Pulse Interval:''' 0.5s
| effect3        = '''Hero Lifesteal:''' 100%
| effect4        = '''Non-Hero Lifesteal''' 50%
| upgrade1        = '''+3m''' Radius
| upgrade2        = '''+70''' Damage Per Second
| upgrade3        = '''-60s''' Cooldown
}}
}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_warden}}
== Update history ==
{{Main|Warden/Update history|l1=Update history}}
{{Update history}}


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Line 102: Line 63:
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.


When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}}
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
}}


== Update history ==
=== Lore ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
Warden hides his true motives from the [[Patron|Patrons]], despite their telepathic abilities.<ref>{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_01.mp3|transcription=Warden, you are inscrutable.}}</ref><ref>{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_03.mp3|transcription=Warden, how long do you think you can hide your heart from me?}}</ref> As such, the Patrons probably don't know that Warden is working against their goals.
|-style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|Update: September 12, 2024
| - Bullet growth Reduced: 1.31 → <u>1.2</u>.
- {{AbilityIcon|Ability=Alchemical Flask|Size=20}} '''Alchemical Flask''' Debuff duration reduced from 7s → <u>6s</u>.


- {{AbilityIcon|Ability=Alchemical Flask|Size=20}} '''Alchemical Flask''' Radius reduced from 7m → <u>6.5m</u>.
A concept sketch for Warden's upcoming redesign can be seen in one of [[Yamato|Yamato's]] concept artwork released by [[Yoshi]].<ref>2024-08-11 - [[Yoshi]], Deadlock Discord - ''"[That sketch is] one of a few experimental concepts for warden."''[https://discord.com/channels/1231286446472691825/1231286447131328544/1272231665275768862]</ref> The [[Shopkeep |Shopkeeper]] may ask Warden if he would be interested in selling his cape, despite Warden's current model not having one.<ref>{{VoiceLineCite|name=Newscaster|file=Shopkeeper_hotdog_t4_warden_04.mp3|transcription=You ever wanna pawn that cape or gun of yours, you let me know.}}</ref> The [[Newscaster]] voice line for Warden's [[Seasonal events|Winter]] skin challenge also makes a reference to his upcoming redesign, asking "What will he look like next?"<ref>{{VoiceLineCite|name=Newscaster|file=Newscaster seasonal warden unlock 01 alt 01.mp3|transcription=Once, Warden was dressed as a cop. Now he's dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!}}</ref>  


- You gain <u>50%</u> Bullet resistance during the 2s ult channel.
== Character interactions ==
|-
|[[Update: August 29, 2024]]
| - Base movement speed Reduced: 6.5m/s → <u>6m/s</u>.


- Fire rate scaling with spirit Reduced: 0.375/s → <u>0.3/s</u>.
* Despite being driven by a single-minded goal of protecting humanity from supernatural forces, Warden is sympathetic to some supernatural beings like [[Ivy]] and [[Vindicta]].<ref>{{VoiceLineCite|name=Warden|file=Warden kill tengu 01.mp3|context=(killed Ivy)|transcription=She was a noble creature.}}</ref><ref>{{VoiceLineCite|name=Warden|file=Warden kill hornet 02.mp3|context=(killed Vindicta)|transcription=Your vengeance is justified, Vindicta, but your time has long since past.}}</ref>
|-
* [[Abrams]] is scared by Warden's cape (in his upcoming redesign).<ref>{{VoiceLineCite|name=Abrams|file=Abrams kill warden 05.mp3|transcription=That cape kinda freaks me out.}}</ref>
|Update 07-11-2024
* [[Holliday]] says that Warden looks like he's wearing a Halloween costume and calls him a "creepy homeschooled kid".<ref>[[Warden/Quotes#Conversations|Warden conversations]] </ref>
| - Reload time no longer scales with Spirit Power.
* [[Lash]] refers to Warden as "creepy" and "vomitus".<ref>{{VoiceLineCite|name=Lash|file=Lash ping ignore warden 02.mp3|transcription=Ignore creepy!}}</ref><ref>{{VoiceLineCite|name=Lash|file=Lash ping ignore warden.mp3|transcription=Ignore vomitus!}}</ref>
- Now innately gains additive fire rate from spirit power (''Scale Rate is 0.015'')
|-
|Update 07-04-2024
| - {{AbilityIcon|Ability=Binding Word|Size=20}} '''Binding Word''' Now drains 1 Stamina from the target on cast.
|-
|Update 06-27-2024
| - {{AbilityIcon|Ability=Willpower|Size=20}} '''Willpower''' No longer loses movement speed when the shield is depleted.
- {{AbilityIcon|Ability=Willpower|Size=20}} '''Willpower''' Duration Reduced: 8s → <u>7s</u>.
|-
|Update 06-06-2024
| - Base Ammo Increased: 14 → <u>16</u>.
- {{AbilityIcon|Ability=Alchemical Flask|Size=20}} '''Alchemical Flask''' T3 Spirit slow Increased: 25% → <u>35%</u>.


- {{AbilityIcon|Ability=Willpower|Size=20}} '''Willpower''' T3 Spirit shield Increased: +150 → <u>+200</u>.
== Gallery ==
|-
<gallery>
|Update 05-30-2024
File:Warden card.png|Portrait
| - {{AbilityIcon|Ability=Willpower|Size=20}} '''Willpower''' T1 Move speed bonus Increased: +15% → <u>+20%</u>.
File:Warden MM.png|Minimap icon
- {{AbilityIcon|Ability=Last Stand|Size=20}} '''Last Stand''' Duration Increased: 5s → <u>6s</u>.
File:Warden Render.png|In-game render
|-
File:Warden winter.jpg|[[Seasonal events#Winter|Winter skin]]
|Update 05-23-2024
File:Warden Reference Sheet.png|Model sheet
| - {{AbilityIcon|Ability=Alchemical Flask|Size=20}} '''Alchemical Flask''' Travel speed Increased: 800 → <u>1000</u>.
File:Warden Weapon.png|Weapon - Freedom's Cost
|-
File:Warden concept.jpg|Concept art
|Update 05-16-2024
</gallery>
| - {{AbilityIcon|Ability=Last Stand|Size=20}} '''Last Stand''' No longer goes on cooldown when interrupted during its initial cast delay.
|-
|Update 05-10-2024
| - {{AbilityIcon|Ability=Alchemical Flask|Size=20}} '''Alchemical Flask''' Damage Increased: 48 → <u>55</u>.
|}


== Trivia ==
== Trivia ==
* Warden weapon is called "Freedom's Cost".
* Warden used to be called '''Murphy''' in Neon Prime. This name was reused for the new character of [[Minor characters|Captain Murphy]] in Holliday's [[Visual novels|visual novel]].
* Warden's current model uses a modified version of [[Lash|Lash's]] head model. This is referenced in a [[:File:Warden kill bebop 03.mp3|line]] where Warden asks "Do I look like Lash?"
* Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.
 
== See also ==
 
* [[Warden/Quotes]]


{{Heroes}}
== References ==
<references />
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 19:27, 26 January 2025

Warden
{{{BASEPAGENAME}}}
Weapon:
"Freedom's Cost"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 17.6+0.94
Ammo:

17

Bullets per sec:

4x0.012

Reload Time:

2.91s

Bullet Velocity:

290m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+45

Health Regen:

2

Move Speed:

6.3m/s

Stamina:

3


INFORMATION
Release Date:   April 16, 2024
Voice Lines:   Warden/Quotes
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.


Warden is a Hero in Deadlock. He is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities[edit | edit source]

Alchemical Flask



Radius 6.5m





Cooldown 12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

Spirit Power#Spirit Power Scalingx0.786

65

Damage

20%

Move Speed Slow

-30%

Weapon Damage

3s  Slow Duration

7s  Debuff Duration

Ability Point 1
Hit enemies lose 1 Stamina
Ability Point 2
+50 Damage
Ability Point 5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow

Willpower





Duration 7s



Cooldown 42s

Gain a spirit shield and bonus move speed.

Spirit Power#Spirit Power Scalingx0

150

Spirit Shield Health

15%

Move Speed bonus
Ability Point 1
+20% Move Speed bonus
Ability Point 2
-19s Cooldown
Ability Point 5
+200 Spirit Shield Health and now scales with Spirit Power
Spirit Power#Spirit Power Scalingx3.93

Binding Word


Cast Range 20m






Cooldown 37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Spirit Power#Spirit Power Scalingx2.62

120

Damage

1.75s

Immobilize Duration

2.8s  Escape Time

19m  Escape Range

Ability Point 1
+1s Immobilize Duration
Ability Point 2
-19s Cooldown
Ability Point 5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s

Last Stand



Radius 13m


Duration 6s



Cooldown 140s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.

Spirit Power#Spirit Power Scalingx1.4

90

DPS

80%

Hero Lifesteal

0.5s  Pulse Interval

20%  Non-Hero Lifesteal

30%  Bullet Resist

30%  Spirit Resist

Ability Point 1
+3m Radius
Ability Point 2
+70 DPS
-35.0s Cooldown
Ability Point 5
+50.0% Bullet Resist
+50.0% Spirit Resist
+2.5s Duration

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
70 DPS
Freedom's Cost
Medium Range Projectile

Update history[edit | edit source]

Main article: Update history
Update Changes

December 31, 2024

  • Base bullet damage reduced from 19.8 to 19.5.
  • Last Stand base DPS reduced from 100 to 90.
  • Last Stand DPS spirit power scaling increased from 1.2 to 1.4.

December 21, 2024

  • Bullet damage growth reduced from 0.94 to 0.9.
  • Last Stand now does 40% less damage to objectives (similar to various other abilities).

December 6, 2024

  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  • Last Stand Resistance reduced from 60% to 30%.
  • Last Stand now only goes on cooldown for 20s when interrupted rather than full.
  • Last Stand T2 now also reduces cooldown by 35s.
  • Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration".

Background[edit | edit source]

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Lore[edit | edit source]

Warden hides his true motives from the Patrons, despite their telepathic abilities.[1][2] As such, the Patrons probably don't know that Warden is working against their goals.

A concept sketch for Warden's upcoming redesign can be seen in one of Yamato's concept artwork released by Yoshi.[3] The Shopkeeper may ask Warden if he would be interested in selling his cape, despite Warden's current model not having one.[4] The Newscaster voice line for Warden's Winter skin challenge also makes a reference to his upcoming redesign, asking "What will he look like next?"[5]

Character interactions[edit | edit source]

  • Despite being driven by a single-minded goal of protecting humanity from supernatural forces, Warden is sympathetic to some supernatural beings like Ivy and Vindicta.[6][7]
  • Abrams is scared by Warden's cape (in his upcoming redesign).[8]
  • Holliday says that Warden looks like he's wearing a Halloween costume and calls him a "creepy homeschooled kid".[9]
  • Lash refers to Warden as "creepy" and "vomitus".[10][11]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Warden used to be called Murphy in Neon Prime. This name was reused for the new character of Captain Murphy in Holliday's visual novel.
  • Warden's current model uses a modified version of Lash's head model. This is referenced in a line where Warden asks "Do I look like Lash?"
  • Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.

See also[edit | edit source]

References[edit | edit source]

  1. Amber Hand's in-game voice line - "Warden, you are inscrutable."
  2. Amber Hand's in-game voice line - "Warden, how long do you think you can hide your heart from me?"
  3. 2024-08-11 - Yoshi, Deadlock Discord - "[That sketch is] one of a few experimental concepts for warden."[1]
  4. Newscaster's in-game voice line - "You ever wanna pawn that cape or gun of yours, you let me know."
  5. Newscaster's in-game voice line - "Once, Warden was dressed as a cop. Now he's dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!"
  6. Warden's in-game voice line (killed Ivy) - "She was a noble creature."
  7. Warden's in-game voice line (killed Vindicta) - "Your vengeance is justified, Vindicta, but your time has long since past."
  8. Abrams's in-game voice line - "That cape kinda freaks me out."
  9. Warden conversations
  10. Lash's in-game voice line - "Ignore creepy!"
  11. Lash's in-game voice line - "Ignore vomitus!"
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Abrams

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Bebop

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Calico

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Dynamo

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Grey Talon

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Haze

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Holliday

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

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Mirage

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Mo & Krill

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Paradox

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Pocket

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Seven

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Shiv

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THE MAGNIFICENT SINCLAIR

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Vindicta

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Viscous

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Vyper

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Warden

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Wraith

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Yamato

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Fathom

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Raven

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Trapper

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