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= '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. =
=== '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. ===


== '''<u>''Debuffs''</u>''': ==
== '''<u>''Debuffs''</u>''': ==
<h3> {{StatusBox|isBuff=false|status=Bleed}} </h3>
<h3> {{StatusBox|isBuff=false|status=Bleed}}<u>''Bleed''</u> is a negative status effect that deals damage equal to a percentage of a unit's health over time. </h3>


= '''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. =
==== '''Sources of Bleed:''' ====
 
=== '''Sources of Bleed:''' ===
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}}
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}}
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}}
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}}
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<u>Note:</u> {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.
<u>Note:</u> {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.


{{StatusBox|isBuff=false|status=Disarm}}
{{StatusBox|isBuff=false|status=Disarm}}


= '''Disarm''' is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. =
=== <u>'''''Disarm'''''</u> is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. ===


=== '''Sources of Disarm:''' ===
==== '''Sources of Disarm:''' ====
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}
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* {{ItemIcon|Curse}}
* {{ItemIcon|Curse}}


{{StatusBox|status icon=silencer|status=Damage Output Reduction}}


== '''Damage Reduction''' is a negative status effect that reduces the damage output of the afflicted target. Some sources will reduce all damage types outputted, or may only reduce a specific type. ==


=== '''Sources of Damage Reduction:''' ===
{{StatusBox|status icon=silencer|status=Damage Output Reduction|isBuff=false}}
 
=== <u>'''''Damage Reduction'''''</u> is a negative status effect that reduces the damage output of the afflicted target. Some sources will reduce all damage types outputted, or may only reduce a specific type. ===


==== '''Sources of Damage Reduction:''' ====
* {{ItemIcon|Inhibitor}} - Decreases <u>ALL</u> damage outputs (On-Hit from Bullets)
* {{ItemIcon|Inhibitor}} - Decreases <u>ALL</u> damage outputs (On-Hit from Bullets)
* {{ItemIcon|Silencer}} - Decreases <u>SPIRIT</u> damage outputs (When Built-Up from Bullets)
* {{ItemIcon|Silencer}} - Decreases <u>SPIRIT</u> damage outputs (When Built-Up from Bullets)
* {{HeroIcon|Bebop}}[[Bebop|'s]]  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases <u>ALL</u> damage outputs (On attachment)
* {{HeroIcon|Bebop}}[[Bebop|'s]]  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases <u>ALL</u> damage outputs (On attachment)


{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}


= '''Healing Reduction''' is a negative status effect that reduces the target's healing from all sources. =
=== '''<u>''Healing Reduction''</u>''' is a negative status effect that reduces the target's healing from all sources. ===


=== '''Sources of Healing Reduction:''' ===
==== '''Sources of Healing Reduction:''' ====
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2)
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2)
*{{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2)
*{{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2)
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* {{ItemIcon|Toxic Bullets}}
* {{ItemIcon|Toxic Bullets}}
* {{ItemIcon|Decay}}
* {{ItemIcon|Decay}}
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}


= '''Immobilized''' is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. =
=== '''''<u>Immobilized</u>''''' is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. ===


=== '''Sources of Immobilized:''' ===
==== '''Sources of Immobilized:''' ====
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}
{{StatusBox|isBuff=false|status=Movement Slow}}
{{StatusBox|isBuff=false|status=Movement Slow}}
{{Main|Movement Slow}}
{{Main|Movement Slow}}


= '''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. =
=== '''<u>''Movement Slow''</u>''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. ===
 


{{StatusBox|isBuff=false|status=Silence}}
{{StatusBox|isBuff=false|status=Silence}}


== '''Silence''' is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. ==
=== '''''<u>Silence</u>''''' is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. ===
 
=== '''Sources of Silence:''' ===


==== '''<u>Sources of Silence:</u>''' ====
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}
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* {{ItemIcon|Silence Glyph}}
* {{ItemIcon|Silence Glyph}}
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)


{{StatusBox|isBuff=false|status=Stun}}
{{StatusBox|isBuff=false|status=Stun}}


= '''Stun''' is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. =
=== '''''<u>Stun</u>''''' is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. ===
 
=== '''Sources of Stun:''' ===


==== '''<u>Sources of Stun:</u>''' ====
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}
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{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}


= '''Affliction''' is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. =
=== '''''<u>Affliction</u>''''' is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. ===
 


{{StatusBox|isBuff=false|status=Burn}}
{{StatusBox|isBuff=false|status=Burn}}


= '''Burn''' or '''Afterburn''' is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities. =
=== '''''<u>Burn</u>''''' or '''<u>''Afterburn''</u>''' is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities. ===
 


{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}


= '''Fixation''' is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name. =
=== '''''<u>Fixation</u>''''' is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name. ===
 


{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}


= '''Lethal Venom''' is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. =
=== '''<u>''Lethal Venom''</u>''' is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. ===
 


{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}


= '''Malice''' is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. =
=== ''<u>Malice</u>'' is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. ===
 


{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}


= '''Petrified''' is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. =
=== '''<u>''Petrified''</u>''' is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. ===
 
 
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}


= '''Rabbit Hex''' is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. =
=== '''''<u>Rabbit Hex</u>''''' is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. ===
 
 
{{StatusBox|isBuff=false|status=Sleep}}
{{StatusBox|isBuff=false|status=Sleep}}


= '''Sleep''' is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. =
=== '''''<u>Sleep</u>''''' is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. ===
 


{{StatusBox|isBuff=false|status=Tether}}
{{StatusBox|isBuff=false|status=Tether}}


= '''Tether''' is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. =
=== '''''<u>Tether</u>''''' is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. ===
 


== '''<u>''Status Cleansers''</u>:''' ==
== '''<u>''Status Cleansers''</u>:''' ==


== Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects. ==
=== Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects. ===


=== <u>Abilities</u>: ===
=== <u>Abilities</u>: ===

Revision as of 22:10, 14 March 2025

Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.

Debuffs:

Bleed

Bleed is a negative status effect that deals damage equal to a percentage of a unit's health over time.

Sources of Bleed:

Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.


Disarm

Disarm is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.

Sources of Disarm:



Damage Output Reduction

Damage Reduction is a negative status effect that reduces the damage output of the afflicted target. Some sources will reduce all damage types outputted, or may only reduce a specific type.

Sources of Damage Reduction:

  • Inhibitor - Decreases ALL damage outputs (On-Hit from Bullets)
  • Silencer - Decreases SPIRIT damage outputs (When Built-Up from Bullets)
  • Bebop's Sticky Bomb (Tier 3) - Decreases ALL damage outputs (On attachment)


Healing Reduction

Healing Reduction is a negative status effect that reduces the target's healing from all sources.

Sources of Healing Reduction:


Immobilized

Immobilized is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.

Sources of Immobilized:


Movement Slow

Main article: Movement Slow

Movement Slow is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.

Silence

Silence is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.

Sources of Silence:


Stun

Stun is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.

Sources of Stun:


Hero Specific Effects:

The following Status Effects are either exclusively relevant to or only applied by a specific Hero.

Affliction

Affliction is a negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.

Burn

Burn or Afterburn is a unique status effect inflicted by Infernus. It deals damage over time, and is applied by his abilities.

Fixation

Fixation is a negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.

Lethal Venom

Lethal Venom is a negative status affect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.

Malice

Malice is a negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.

Petrified

Petrified is a negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.

Rabbit Hex

Rabbit Hex is a negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.

Sleep

Sleep is a negative status effect applied by Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.

Tether

Tether is a negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.

Status Cleansers:

Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.

Abilities:

Items:

Souls6300
ACTIVE
Unstoppable
Souls3000
ACTIVE

Debuff Remover