Update:August 15, 2024: Difference between revisions
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Created with most of the general changes, but this is unfinished (Had to stop for something, I'll finish up later if no one else does) |
Added everything finally, and hey I found another use for the roster cards :) |
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The '''08-15-2024 Update''' is an update for ''Deadlock'', released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero [[Shiv]]. | |||
[[ | |||
'''''Previous Update''': [[08-06-2024 Update]] | '''Next Update''': [[08-16-2024 Update]]'' | |||
== New Hero == | |||
{{HeroRosterCard|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}} | |||
== General Changes == | |||
=== Gameplay Changes === | |||
* Games can now be watched by an unlimited number of spectators. | |||
* Spectator games now have a 1 minute delay. | |||
* Improved smoothing of spectator camera position and angles. | |||
* Pause cooldown per player increased from 10 minutes to 15 minutes. | |||
* You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack. | |||
=== Localization === | === Localization === | ||
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* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority. | * You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority. | ||
=== Builds === | === Builds === | ||
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=== Miscellaneous Fixes === | === Miscellaneous Fixes === | ||
* Fixed some abuse cases with undoing AP cooldown reductions. | * Fixed some abuse cases with undoing AP cooldown reductions. | ||
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state. | * Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state. | ||
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* Fixed ESC not working to close settings popup sometimes. | * Fixed ESC not working to close settings popup sometimes. | ||
== Map Changes == | |||
=== Objective Changes === | |||
* Base Guardian Health increased by 20%. | |||
* Walkers now require you to be within 30m to deal damage to them. | |||
* Walker Health increased by 15%. | |||
* Patron damage increased by 30% while vulnerable. | |||
* Weakened Patron Health increased by 15%. | |||
* Weakened Patron now has a {{Pic link|Torment Pulse|size=20px}} style effect, hitting up to 2 enemies in the pit for 75 damage per second. | |||
=== Interactable Changes === | |||
* Teleporter activation no longer gets canceled on incoming damage. | |||
* Teleporter channel time increased: 4s → <u>5s.</u> | |||
* Added Bounce Pads in various areas of the map that launch you in a defined direction. | |||
* Added one-way defender exits beside each outer lane entrance. | |||
* Added Speed Boost Volumes in the defender passages on the outsides of the base. | |||
=== Map Layout Changes === | |||
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel. | |||
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces. | |||
** Removed zap triggers. | |||
** Added truck on the back side of those buildings to allow climbing up. | |||
** Removed rooftop props for those buildings. | |||
** Added billboards to the edge closest to the lane. | |||
* Low roof buildings between inner lane [[Walker]] arenas are now valid play spaces. | |||
** Removed zap triggers | |||
** Expanded rooftop size | |||
** Added fire escape stairs to allow access from the upper level from the Mid. | |||
* [[Walker]] Arena: Amber Yellow/Sapphire Purple: | |||
** Added catwalks from high ground defender area to building across the street. | |||
** Added passage through building and stairs up to a peek spot towards the [[Guardian]]. | |||
** Replaced upper floor juke spot with a connection through building across from new peek spot. | |||
* Walker Arena: Amber Orange/Sapphire Blue: | |||
** Added catwalk from the low roof building to the building across the street. | |||
** Replaced juke spot in the courtyard with a passage connecting to the new catwalk. | |||
** Widened hallway above Underground [[The Curiosity Shop|Shop]]. | |||
** Removed railing and added stairs in the passage towards the [[Guardian]]. | |||
** Courtyard floor opening to the Underground Shop moved closer to above the shop. | |||
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot. | |||
* Walker Arena: Amber Blue/Sapphire Orange: | |||
** Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian. | |||
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor. | |||
** Added a juke spot inside the Police Station/Garment Building. | |||
** Added a juke spot down the stairs from the Guardian to the left. | |||
* Walker Arena: Amber Purple/Sapphire Yellow: | |||
** Added an interior corridor through the building between base and the Walker. | |||
** Added a balcony that borders the arena on the back side of the Walker. | |||
== Weapon Changes == | |||
=== [[File:Weapon Icon.png|frameless|30x30px]] <u>Weapon Items</u> === | |||
==== New Items: ==== | |||
'''{{Pic link|High-Velocity Mag|size=20px}}''' | |||
==== {{Pic link|Headshot Booster|size=20px}} ==== | |||
* No longer grants +40 Bonus Health. | |||
* Now grants a +40 Bullet Shield. | |||
==== {{Pic link|Monster Rounds|size=20px}} ==== | |||
* Health reduced: +65 > <u>+50</u>. | |||
* Now grants +30% Bullet Resistance against NPCs. | |||
==== {{Pic link|Restorative Shot|size=20px}} ==== | |||
* Weapon Damage increased: 6% > <u>8%</u>. | |||
==== {{Pic link|Active Reload|size=20px}} ==== | |||
* Lifesteal reduced: 40% > <u>30%</u>. | |||
* Fire Rate reduced: 24% > <u>20%</u>. | |||
==== {{Pic link|Kinetic Dash|size=20px}} ==== | |||
* HP Regen increased: 1 > <u>1.5</u>. | |||
==== {{Pic link|Long Range|size=20px}} ==== | |||
* Min Distance reduced: 18m > <u>15m</u>. | |||
==== {{Pic link|Mystic Shot|size=20px}} ==== | |||
* Cooldown increased: 5s > <u>6s</u>. | |||
==== {{Pic link|Slowing Bullets|size=20px}} ==== | |||
* Now grants +5 Spirit. | |||
==== {{Pic link|Soul Shredder Bullets|size=20px}} ==== | |||
* Now grants +6% Weapon Damage. | |||
* Debuff Duration increased: 5s > <u>6s</u>. | |||
==== {{Pic link|Berserker|size=20px}} ==== | |||
* Fixed gaining stacks much faster than intended when taking damage from [[Trooper|Troopers]]. | |||
==== {{Pic link|Warp Stone|size=20px}} ==== | |||
* Active Bullet Resist reduced: 60% > <u>40%</u>. | |||
* No longer grants +2 Sprint. | |||
* No longer grants +8 Spirit. | |||
==== {{Pic link|Point Blank|size=20px}} ==== | |||
* No longer grants +300 Bullet Shield. | |||
* Now grants <u>+15% Bullet Resist</u>. | |||
==== {{Pic link|Escalating Resilience|size=20px}} ==== | |||
* Max Bullet Resist increased: 30% > <u>36%</u>. | |||
==== {{Pic link|Heroic Aura|size=20px}} ==== | |||
* Lifesteal increased: 18% > <u>20%</u>. | |||
==== {{Pic link|Alchemical Fire|size=20px}} ==== | |||
* Bullet Shield increased: 175 > <u>225</u>. | |||
==== {{Pic link|Sharpshooter|size=20px}} ==== | |||
* Min. Distance reduced: 18m > <u>15m</u>. | |||
==== {{Pic link|Titanic Magazine|size=20px}} ==== | |||
* Weapon Damage increased: 16% > <u>18%</u>. | |||
* Bullet Resist increased: 8% > <u>10%</u>. | |||
==== {{Pic link|Intensifying Magazine|size=20px}} ==== | |||
* Time to reach Max Damage reduced: 3.5s > <u>3s</u>. | |||
==== {{Pic link|Ricochet|size=20px}} ==== | |||
* Fire Rate increased: 8% > <u>12%</u>. | |||
* Health increased: +125 > <u>+150</u>. | |||
==== {{Pic link|Siphon Bullets|size=20px}} ==== | |||
* You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back. | |||
==== {{Pic link|Silencer|size=20px}} ==== | |||
* Reduced Active Duration: 6s > <u>4s</u>. | |||
=== [[File:Vitality Icon.png|frameless|31x31px]] <u>Vitality Items</u> === | |||
==== {{Pic link|Melee Lifesteal|size=20px}} ==== | |||
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>. | |||
* Health increased: 70 > <u>75</u>. | |||
==== {{Pic link|Extra Regen|size=20px}} ==== | |||
* Heath Regen increased: 2.7 > <u>2.8</u>. | |||
==== {{Pic link|Healing Rite|size=20px}} ==== | |||
* Cooldown reduced: 75s > <u>65s</u>. | |||
* Cast Range increased: 20m > <u>30m</u>. | |||
==== {{Pic link|Healing Booster|size=20px}} ==== | |||
* Spirit Resist reduced: 7% > <u>6%</u>. | |||
* Bullet Resist reduced: 7% > <u>6%</u>. | |||
==== {{Pic link|Divine Barrier|size=20px}} ==== | |||
* Duration increased: 4s > <u>5s</u>. | |||
* Cooldown reduced: 30s > <u>28s</u>. | |||
==== {{Pic link|Restorative Locket|size=20px}} ==== | |||
* Max Stacks reduced: 20 > <u>15</u>. | |||
* Heal per stack increased: 30 > <u>40</u>. | |||
==== {{Pic link|Health Nova|size=20px}} ==== | |||
* Health increased: 75 > <u>100</u>. | |||
==== {{Pic link|Combat Barrier|size=20px}} ==== | |||
* Weapon Damage while Shielded increased: 24% > <u>28%</u>. | |||
==== {{Pic link|Enchanter's Barrier|size=20px}} ==== | |||
* Spirit Power while Shielded increased: +17 > <u>+20</u>. | |||
==== {{Pic link|Bullet Lifesteal|size=20px}} ==== | |||
* Lifesteal increased: 26% > <u>28%</u>. | |||
==== {{Pic link|Superior Stamina|size=20px}} ==== | |||
* Air Jump/Dash Distance reduced: 50% > <u>40%</u>. | |||
* Fire Rate reduced: 10% > <u>7%</u>. | |||
==== {{Pic link|Debuff Remover|size=20px}} ==== | |||
* Debuff resistance reduced: 40% > <u>35%</u>. | |||
==== {{Pic link|Lifestrike|size=20px}} ==== | |||
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>. | |||
* Heal Percentage from Melee Damage increased: 45% > <u>55%</u>. | |||
==== {{Pic link|Majestic Leap|size=20px}} ==== | |||
* Health increased: 100 > <u>125</u>. | |||
* Spirit Power increased: 8 > <u>10</u>. | |||
==== {{Pic link|Metal Skin|size=20px}} ==== | |||
* Cooldown reduced: 30s > <u>25s</u>. | |||
==== {{Pic link|Fortitude|size=20px}} ==== | |||
* Out of Combat regen timer reduced: 13s > <u>12s</u>. | |||
==== {{Pic link|Rescue Beam|size=20px}} ==== | |||
* Cooldown reduced: 30s > <u>25s</u>. | |||
==== {{Pic link|Soul Rebirth|size=20px}} ==== | |||
* Rebirth Health increased: 40% > <u>50%</u>. | |||
* Cooldown reduced: 240s > <u>200s</u>. | |||
==== {{Pic link|Inhibitor|size=20px}} ==== | |||
* Weapon Damage increased: 20% > <u>25%</u>. | |||
==== {{Pic link|Colossus|size=20px}} ==== | |||
* Slow increased: 20% > <u>25%</u>. | |||
* Slow now affects stamina distances. | |||
==== {{Pic link|Phantom Strike|size=20px}} ==== | |||
* Cast Range reduced: 35m > <u>30m</u>. | |||
=== [[File:Spirit icon.png|frameless|30x30px]] <u>Spirit Items</u> === | |||
==== New Items: ==== | |||
'''{{Pic link|Magic Carpet|size=20px}}''' | |||
==== {{Pic link|Infuser|size=20px}} ==== | |||
* No longer grants +7% Spirit Resist. | |||
* Now gives <u>+50 Health</u>. | |||
==== {{Pic link|Spirit Strike|size=20px}} ==== | |||
* Spirit Damage increased: 40 > <u>50</u>. | |||
* Spirit Resist Debuff increased: -10% > <u>-12%</u>. | |||
==== {{Pic link|Mystic Reach|size=20px}} ==== | |||
* Now grants +5% Spirit Resist. | |||
==== {{Pic link|Ammo Scavenger|size=20px}} ==== | |||
* Spirit Power Duration increased: 24s > <u>35s</u>. | |||
==== {{Pic link|Cold Front|size=20px}} ==== | |||
* Damage reduced: 100 > <u>75</u>. | |||
* Damage Spirit Power Scaling increased: {{Ss|1.25}} > {{Ss|1.5}}. | |||
==== {{Pic link|Decay|size=20px}} ==== | |||
* Healing Reduction reduced: -70% > <u>-50%</u>. | |||
* Bleed increased: 2.8% > <u>3.1%</u>. | |||
* Cooldown increased: 25s > <u>30s</u>. | |||
==== {{Pic link|Slowing Hex|size=20px}} ==== | |||
* Debuff no longer cancels active mobility spells, only preventing them from being cast. | |||
* Damage reduced: 100 > <u>70</u>. | |||
* Cast Range reduced: 35m > <u>25m</u>. | |||
* Now also reduces stamina distance by 30%. | |||
* Projectile Speed increased: 1200 > <u>1350</u>. | |||
==== {{Pic link|Withering Whip|size=20px}} ==== | |||
* Now applies -40% Fire Rate instead of [[Status Effects#Disarmed|Disarm]]. | |||
* Duration increased: 3s > <u>4.5s</u>. | |||
* Cast Range increased: 18m > <u>24m</u>. | |||
==== {{Pic link|Quicksilver Reload|size=20px}} ==== | |||
* Infused Ability Bonus Damage increased: 30 > <u>50</u>. | |||
==== {{Pic link|Improved Cooldown|size=20px}} ==== | |||
* Cooldown Reduction increased: 14% > <u>15%</u>. | |||
==== {{Pic link|Ethereal Shift|size=20px}} ==== | |||
* No longer provides +10% Fire Rate. | |||
* Cooldown increased: 25s > <u>30s</u>. | |||
==== {{Pic link|Improved Burst|size=20px}} ==== | |||
* Weapon Damage reduced: 12% > <u>8%</u>. | |||
==== {{Pic link|Surge of Power|size=20px}} ==== | |||
* Movement Speed Duration increased: 5s > <u>6s</u>. | |||
* Imbued Spirit increased: 26 > <u>28</u>. | |||
* Now grants +75 Health. | |||
==== {{Pic link|Improved Reach|size=20px}} ==== | |||
* Now grants +10% Spirit Resist. | |||
==== {{Pic link|Superior Duration|size=20px}} ==== | |||
* Now provides +15% Weapon Damage. | |||
==== {{Pic link|Mystic Slow|size=20px}} ==== | |||
* Fire Rate Reduction increased: -30% > <u>-40%</u>. | |||
==== {{Pic link|Silence Glyph|size=20px}} ==== | |||
* No longer reduces Spirit Resist. | |||
* Now deals +150 damage on impact. | |||
==== {{Pic link|Superior Cooldown|size=20px}} ==== | |||
* Non-imbued ability Cooldown Reduction increased: 22% > <u>24%</u>. | |||
==== {{Pic link|Escalating Exposure|size=20px}} ==== | |||
* Max Interval reduced: 1s > <u>0.7s</u>. | |||
==== {{Pic link|Diviner's Kevlar|size=20px}} ==== | |||
* Cooldown increased: 30s > <u>60s</u>. | |||
==== {{Pic link|Refresher|size=20px}} ==== | |||
* Spirit Resist increased: 14% > <u>16%</u>. | |||
==== {{Pic link|Curse|size=20px}} ==== | |||
* Cooldown increased: 40s > <u>50s</u>. | |||
== Hero Changes == | |||
=== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] === | |||
==== {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge ==== | |||
* Fixed Shoulder Charge not always placing enemies in front of you. | |||
==== {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact ==== | |||
* Damage reduced: 175 > <u>150</u>. | |||
* Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down. | |||
=== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] === | |||
==== General ==== | |||
* Gun Range reduced: 50m > <u>30m</u> + <u>2.5m/boon</u> (Max of 58m). | |||
* Movement Speed while Shooting increased: 55% > <u>70%</u>. | |||
* Base Health Regen increased: 2.5 > <u>3</u>. | |||
* Base Bullet Resist increased: 0% > <u>10%</u>. | |||
* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max) | |||
==== {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut ==== | |||
* Radius increased: 10m > <u>14m</u>. | |||
* T1 Increased: -10s Cooldown > <u>-11s Cooldown</u>. | |||
* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction. | |||
==== {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb ==== | |||
* Radius increased: 10m > <u>12m</u>. | |||
* Can now be self-cast by using alt cast. | |||
==== {{AbilityIcon|Ability=Hook|Size=20}} Hook ==== | |||
* Range reduced: 40m > <u>35m</u>. | |||
* T2 Increased: +25m > <u>+30m</u>. | |||
* Fixed hooking through veils sometimes not working. | |||
==== {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam ==== | |||
* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}. | |||
* Turn Rate improved by 10%. | |||
* Nearby Radius increased: 4.5m > <u>5m</u>. | |||
* Nearby damage now deals 25% less than the full amount. | |||
* T2 Reduced from +140 > <u>+100</u>. | |||
=== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] === | |||
==== {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} Kinetic Pulse ==== | |||
* Width increased: 4.5m > <u>5m</u>. | |||
* T3 Damage increased: +115 > <u>+125</u>. | |||
* Fixed Kinetic Pulse sometimes getting caught on stairs. | |||
==== {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} Rejuvenating Aurora ==== | |||
* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3). | |||
==== {{AbilityIcon|Ability=Singularity|Size=20}} Singularity ==== | |||
* Now has a 0.1s Cast Point. | |||
=== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] === | |||
==== {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot ==== | |||
* Collision Radius reduced by 10%. | |||
==== {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl ==== | |||
* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor. | |||
=== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] === | |||
==== {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger ==== | |||
* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep. | |||
==== {{AbilityIcon|Ability=Fixation|Size=20}} Fixation ==== | |||
* T2 Duration reduced: +6s > <u>+5s</u>. | |||
* T3 Damage per Stack reduced: 0.25 > <u>0.2</u>. | |||
==== Bullet Dance ==== | |||
* T1 Weapon Damage increased: 6 > <u>7</u>. | |||
=== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] === | |||
==== {{AbilityIcon|Ability=Watcher's Covenant|Size=20}} Watcher's Covenant ==== | |||
* T1 Fire Rate reduced: +15% > <u>+10%</u>. | |||
==== {{AbilityIcon|Ability=Stone Form|Size=20}} Stone Form ==== | |||
* T2 Stun reduced: 0.75s > <u>0.5s</u>. | |||
* Fixed melee still going through when casting Stone Form after initiating a melee attack. | |||
==== {{AbilityIcon|Ability=Air Drop|Size=20}} Air Drop (New!) ==== | |||
* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time. | |||
=== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] === | |||
==== {{AbilityIcon|Ability=Arctic Beam|Size=20}} Arctic Beam ==== | |||
* No longer applies a [[Status Effects#Disarmed|Disarm]]. | |||
* Now slows Fire Rate (same values as Slow) | |||
* Max Slow reduced: 90% > <u>60%</u>. | |||
* Time to reach Max Slow increased: 1.2s > <u>2s</u>. | |||
==== {{AbilityIcon|Ability=Frozen Shelter|Size=20}} Frozen Shelter ==== | |||
* Can now be cast while using Arctic Beam. | |||
=== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] === | |||
==== General ==== | |||
* Health per Boon increased: 37 > <u>42</u>. | |||
* Base Spirit Resist increased: 8% > <u>15%</u>. | |||
==== {{AbilityIcon|Ability=Flog|Size=20}} Flog ==== | |||
* Cooldown reduced: 30s > <u>25s</u>. | |||
* T3 now reduced Fire Rate by 35%. | |||
=== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] === | |||
==== General ==== | |||
* Speed while shooting increased: 55% > <u>70%</u>. | |||
==== {{AbilityIcon|Ability=Mini Turret|Size=20}} Mini Turret ==== | |||
* Turrets now prioritize any heroes McGinnis is shooting at. | |||
==== {{AbilityIcon|Ability=Medicinal Specter|Size=20}} Medicinal Specter ==== | |||
* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}. | |||
==== {{AbilityIcon|Ability=Heavy Barrage|Size=20}} Heavy Barrage ==== | |||
* T1 Changed: Rockets now apply 35% Slow. | |||
=== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] === | |||
==== {{AbilityIcon|Ability=Scorn|Size=20}} Scorn ==== | |||
* T3 now affects all damage types. | |||
=== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] === | |||
==== General ==== | |||
* Base Ammo reduced: 45 > <u>40</u>. | |||
==== {{AbilityIcon|Ability=Time Wall|Size=20}} Time Wall ==== | |||
* T3 Silence Duration reduced: 3.5s > <u>3s</u>. | |||
==== {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} Kinetic Carbine ==== | |||
* Projectile Size reduced by 10%. | |||
* Cooldown increased: 24s > <u>28s</u>. | |||
* Speed Duration reduced: 4s > <u>3.5s</u>. | |||
* T1 Max Stop Duration reduced: 0.75s > <u>0.5s</u>. | |||
* T2 Cooldown Reduction increased: -8s > <u>-10s</u>. | |||
* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam. | |||
==== {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} Paradoxical Swap ==== | |||
* Projectile Size reduced by 10%. | |||
=== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] === | |||
==== General ==== | |||
* Base Bullet Resist increased: -15% > <u>0%</u>. | |||
* Base Spirit Resist reduced: 0% > <u>-15%</u>. | |||
==== {{AbilityIcon|Ability=Barrage|Size=20}} Barrage ==== | |||
* Damage Amp per stack reduced: 10% > <u>8%</u>. | |||
* T3 Changed to +5% Amp per Stack. | |||
* Now respects line of sight. | |||
* Amp effects now show on Pocket. | |||
==== {{AbilityIcon|Ability=Flying Cloak|Size=20}} Flying Cloak ==== | |||
* Fixed the camera moving too slowly after teleporting. | |||
=== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] === | |||
==== {{AbilityIcon|Ability=Lightning Ball|Size=20}} Lightning Ball ==== | |||
* Duration increased: 4s > <u>5s</u>. | |||
==== {{AbilityIcon|Ability=Static Charge|Size=20}} Static Charge ==== | |||
* Stun Delay reduced: 4s > <u>3.5s</u>. | |||
* Fixed multiple instances of Static Charge not working correctly. | |||
=== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] === | |||
==== {{AbilityIcon|Ability=Stake|Size=20}} Stake ==== | |||
* Base Duration reduced: 2.5s > <u>2.25s</u>. | |||
* T1 Duration reduced: 1s > <u>0.75s</u>. | |||
=== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] === | |||
==== {{AbilityIcon|Ability=Splatter|Size=20}} Splatter ==== | |||
* Fixed Splatter direct hits counting as the second hit. | |||
==== {{AbilityIcon|Ability=The Cube|Size=20}} The Cube ==== | |||
* Cast Range increased: 25m > <u>30m</u>. | |||
* T2 Cooldown reduced: -25s > <u>-22s</u>. | |||
==== {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch ==== | |||
* Charge Delay increased: 0.5s > <u>1.5s</u>. | |||
* Now deals light melee damage and is affected by melee items. | |||
==== {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball ==== | |||
* Duration reduced: 12s > <u>10s</u>. | |||
* T1 Duration reduced: +6s > +5s. | |||
* Cooldown increased: 80s > <u>90s</u>. | |||
* Now deals 50% damage to bosses. | |||
* Spirit Resist reduced: 80% > <u>70%</u>. | |||
* Bullet Resist reduced: 70% > <u>60%</u>. | |||
* Can now only stun and damage a target once every 1.5s, up from 1s. | |||
* Acceleration lowered a bit. | |||
* Stunning or immobilizing Viscous now stops the ball from moving. | |||
=== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] === | |||
==== {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask ==== | |||
* Cooldown reduced: 16s > <u>13s</u>. | |||
* T2 Changed: -10s Cooldown > <u>Drains 1 Stamina</u>. | |||
* T3 now also reduces cooldown by <u>-7s</u>. | |||
==== {{AbilityIcon|Ability=Binding Word|Size=20}} Binding Word ==== | |||
* Immobilize Duration reduced: 2s > <u>1.75s</u>. | |||
* No longer drains 1 stamina. | |||
* Now has quick cast behaviour (Same as [[Seven#Abilities|Static Charge]]). | |||
=== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] === | |||
==== {{AbilityIcon|Ability=Card Trick|Size=20}} Card Trick ==== | |||
* Now has 0.5s Cooldown per cast. | |||
==== {{AbilityIcon|Ability=Full Auto|Size=20}} Full Auto ==== | |||
* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith). | |||
==== {{AbilityIcon|Ability=Telekinesis|Size=20}} Telekinesis ==== | |||
* T2 Duration reduced: +0.75s > <u>+0.5s</u>. | |||
* Fixed being able to melee and parry while stunned by Telekinesis. | |||
{{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] | |||
==== General ==== | |||
* Base Melee Damage increased by 10%. | |||
==== {{AbilityIcon|Ability=Flying Strike|Size=20}} Flying Strike ==== | |||
* T3 now procs after the ability ends, rather than when connecting with the target. | |||
'''''Previous Update''': [[08-06-2024 Update]] | '''Next Update''': [[08-16-2024 Update]]'' | |||
[[Category:Game Updates]] | [[Category:Game Updates]] |
Revision as of 13:07, 7 September 2024
The 08-15-2024 Update is an update for Deadlock, released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero Shiv.
Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update
New Hero
General Changes
Gameplay Changes
- Games can now be watched by an unlimited number of spectators.
- Spectator games now have a 1 minute delay.
- Improved smoothing of spectator camera position and angles.
- Pause cooldown per player increased from 10 minutes to 15 minutes.
- You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.
Localization
- Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress.
- Language can be selected from the settings menu.
Matchmaking
- Matchmaking windows are now open 1 hour earlier in all regions.
- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
Builds
- You can now author a suggested ordering of ability upgrades.
- You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build.
- Fixed a bug that allowed published build data to overwrite local changes to a published build.
- Fixed a bug that prevented the last used hero build from loading when it was not a favored build.
- Hovering items in the shop will now highlight their components, or which item they are components of.
Shop Changes
- Reworked the Hero Stats UI in the Shop.
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues.
- Added descriptive gun information to each hero.
- Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items.
- Using an active item or ability now removes the undo option for the item/ability.
Settings
- Added Outgoing Damage as a UI display mode that you can toggle through.
- Added a setting to let you customize the ability cancel hotkey (Default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab.
- Added an option to control zoom sensitivity.
- Added customization options for your crosshair.
- Added a video setting to reduce some flashing effects.
Visual Changes
- Improved visual clarity of File:MM.png [[|]] Grey Talon's Ability {{{1}}} not found Immobilizing Trap armed state.
- Replaced the Soul Urn drop parachute with new effects.
- Improved File:MM.png [[|]] Abrams' Ability {{{1}}} not found Siphon Life and Ability {{{1}}} not found Seismic Impact effects to not obstruct player view as much.
- Various visual adjustments on highlight and strobe effects being too loud in some cases.
- Updated bullet whizby sounds for nearly all characters.
- Updated File:MM.png [[|]] Haze's Ability {{{1}}} not found Sleep Dagger cast, projectile loop and whizby.
- Updated File:MM.png [[|]] Haze's Ability {{{1}}} not found Smoke Bomb sound.
- Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
- Fixed some spectator/replay sound and music bugs.
- Various sound related performance improvements.
- More impactful damage indication sound for attackers.
- Remastered File:MM.png [[|]] Abrams, File:MM.png [[|]] Pocket and File:MM.png [[|]] Dynamo weapon fire sounds.
- Improved lighting performance around the shop.
- Improved File:MM.png [[|]] Wraith's tracers to feel more connected with their bullet.
- Improved visibility of AOE around File:MM.png [[|]] Bebop while casting Ability {{{1}}} not found Hyper Beam.
- Improved effects around File:MM.png [[|]] Lady Geist's Ability {{{1}}} not found Soul Exchange to help with clarity.
- Updated File:MM.png [[|]] Infernus' tracer, muzzle and impact fx revisions for better performance.
- Added a sound for movement being restricted by Slowing Hex and Vindicta's Ability {{{1}}} not found Stake.
- Revised sounds for File:MM.png [[|]] Pocket's Ability {{{1}}} not found Flying Cloak duration and warp.
- Added Refresher cast sound.
- Unpause hotkey is now displayed when the game is paused.
- Added new Silence status effect sound.
Miscellaneous Fixes
- Fixed some abuse cases with undoing AP cooldown reductions.
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their flash state.
- Fixed some cases where comeback souls would be higher than intended in the early game.
- Fixed being unable to ping while dead.
- Fixed File:MM.png [[|]] Bebop's Ability {{{1}}} not found Sticky Bomb sometimes misfiring.
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn.
- Fixed targeting previews that draw a model (like File:MM.png [[|]] McGinnis' turrets) to update every frame, instead of being fixed at 60hz.
- Fixed stuns resetting their duration if you were on the ground and became airborne.
- Fixed some cases where File:MM.png [[|]] Lash's Ability {{{1}}} not found Ground Strike would cause your hero to be stuck.
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target.
- Fixed ESC not working to close settings popup sometimes.
Map Changes
Objective Changes
- Base Guardian Health increased by 20%.
- Walkers now require you to be within 30m to deal damage to them.
- Walker Health increased by 15%.
- Patron damage increased by 30% while vulnerable.
- Weakened Patron Health increased by 15%.
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second.
Interactable Changes
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased: 4s → 5s.
- Added Bounce Pads in various areas of the map that launch you in a defined direction.
- Added one-way defender exits beside each outer lane entrance.
- Added Speed Boost Volumes in the defender passages on the outsides of the base.
Map Layout Changes
- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
- Removed zap triggers.
- Added truck on the back side of those buildings to allow climbing up.
- Removed rooftop props for those buildings.
- Added billboards to the edge closest to the lane.
- Low roof buildings between inner lane Walker arenas are now valid play spaces.
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid.
- Walker Arena: Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street.
- Added passage through building and stairs up to a peek spot towards the Guardian.
- Replaced upper floor juke spot with a connection through building across from new peek spot.
- Walker Arena: Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street.
- Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
- Widened hallway above Underground Shop.
- Removed railing and added stairs in the passage towards the Guardian.
- Courtyard floor opening to the Underground Shop moved closer to above the shop.
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
- Walker Arena: Amber Blue/Sapphire Orange:
- Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
- Added a juke spot inside the Police Station/Garment Building.
- Added a juke spot down the stairs from the Guardian to the left.
- Walker Arena: Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between base and the Walker.
- Added a balcony that borders the arena on the back side of the Walker.
Weapon Changes
Weapon Items
New Items:
Headshot Booster
- No longer grants +40 Bonus Health.
- Now grants a +40 Bullet Shield.
Monster Rounds
- Health reduced: +65 > +50.
- Now grants +30% Bullet Resistance against NPCs.
Restorative Shot
- Weapon Damage increased: 6% > 8%.
Active Reload
- Lifesteal reduced: 40% > 30%.
- Fire Rate reduced: 24% > 20%.
Kinetic Dash
- HP Regen increased: 1 > 1.5.
Long Range
- Min Distance reduced: 18m > 15m.
Mystic Shot
- Cooldown increased: 5s > 6s.
Slowing Bullets
- Now grants +5 Spirit.
Soul Shredder Bullets
- Now grants +6% Weapon Damage.
- Debuff Duration increased: 5s > 6s.
Berserker
- Fixed gaining stacks much faster than intended when taking damage from Troopers.
Warp Stone
- Active Bullet Resist reduced: 60% > 40%.
- No longer grants +2 Sprint.
- No longer grants +8 Spirit.
Point Blank
- No longer grants +300 Bullet Shield.
- Now grants +15% Bullet Resist.
Escalating Resilience
- Max Bullet Resist increased: 30% > 36%.
Heroic Aura
- Lifesteal increased: 18% > 20%.
Alchemical Fire
- Bullet Shield increased: 175 > 225.
Sharpshooter
- Min. Distance reduced: 18m > 15m.
Titanic Magazine
- Weapon Damage increased: 16% > 18%.
- Bullet Resist increased: 8% > 10%.
Intensifying Magazine
- Time to reach Max Damage reduced: 3.5s > 3s.
Ricochet
- Fire Rate increased: 8% > 12%.
- Health increased: +125 > +150.
Siphon Bullets
- You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Silencer
- Reduced Active Duration: 6s > 4s.
Vitality Items
Melee Lifesteal
- Heal effectiveness vs non-heroes increased: 25% > 35%.
- Health increased: 70 > 75.
Extra Regen
- Heath Regen increased: 2.7 > 2.8.
Healing Rite
- Cooldown reduced: 75s > 65s.
- Cast Range increased: 20m > 30m.
Healing Booster
- Spirit Resist reduced: 7% > 6%.
- Bullet Resist reduced: 7% > 6%.
Divine Barrier
- Duration increased: 4s > 5s.
- Cooldown reduced: 30s > 28s.
Restorative Locket
- Max Stacks reduced: 20 > 15.
- Heal per stack increased: 30 > 40.
Health Nova
- Health increased: 75 > 100.
Combat Barrier
- Weapon Damage while Shielded increased: 24% > 28%.
Enchanter's Barrier
- Spirit Power while Shielded increased: +17 > +20.
Bullet Lifesteal
- Lifesteal increased: 26% > 28%.
Superior Stamina
- Air Jump/Dash Distance reduced: 50% > 40%.
- Fire Rate reduced: 10% > 7%.
Debuff Remover
- Debuff resistance reduced: 40% > 35%.
Lifestrike
- Heal effectiveness vs non-heroes increased: 25% > 35%.
- Heal Percentage from Melee Damage increased: 45% > 55%.
Majestic Leap
- Health increased: 100 > 125.
- Spirit Power increased: 8 > 10.
Metal Skin
- Cooldown reduced: 30s > 25s.
Fortitude
- Out of Combat regen timer reduced: 13s > 12s.
Rescue Beam
- Cooldown reduced: 30s > 25s.
Soul Rebirth
- Rebirth Health increased: 40% > 50%.
- Cooldown reduced: 240s > 200s.
Inhibitor
- Weapon Damage increased: 20% > 25%.
Colossus
- Slow increased: 20% > 25%.
- Slow now affects stamina distances.
Phantom Strike
- Cast Range reduced: 35m > 30m.
Spirit Items
New Items:
Infuser
- No longer grants +7% Spirit Resist.
- Now gives +50 Health.
Spirit Strike
- Spirit Damage increased: 40 > 50.
- Spirit Resist Debuff increased: -10% > -12%.
Mystic Reach
- Now grants +5% Spirit Resist.
Ammo Scavenger
- Spirit Power Duration increased: 24s > 35s.
Cold Front
Decay
- Healing Reduction reduced: -70% > -50%.
- Bleed increased: 2.8% > 3.1%.
- Cooldown increased: 25s > 30s.
Slowing Hex
- Debuff no longer cancels active mobility spells, only preventing them from being cast.
- Damage reduced: 100 > 70.
- Cast Range reduced: 35m > 25m.
- Now also reduces stamina distance by 30%.
- Projectile Speed increased: 1200 > 1350.
Withering Whip
- Now applies -40% Fire Rate instead of Disarm.
- Duration increased: 3s > 4.5s.
- Cast Range increased: 18m > 24m.
Quicksilver Reload
- Infused Ability Bonus Damage increased: 30 > 50.
Improved Cooldown
- Cooldown Reduction increased: 14% > 15%.
Ethereal Shift
- No longer provides +10% Fire Rate.
- Cooldown increased: 25s > 30s.
Improved Burst
- Weapon Damage reduced: 12% > 8%.
Surge of Power
- Movement Speed Duration increased: 5s > 6s.
- Imbued Spirit increased: 26 > 28.
- Now grants +75 Health.
Improved Reach
- Now grants +10% Spirit Resist.
Superior Duration
- Now provides +15% Weapon Damage.
Mystic Slow
- Fire Rate Reduction increased: -30% > -40%.
Silence Glyph
- No longer reduces Spirit Resist.
- Now deals +150 damage on impact.
Superior Cooldown
- Non-imbued ability Cooldown Reduction increased: 22% > 24%.
Escalating Exposure
- Max Interval reduced: 1s > 0.7s.
Diviner's Kevlar
- Cooldown increased: 30s > 60s.
Refresher
- Spirit Resist increased: 14% > 16%.
Curse
- Cooldown increased: 40s > 50s.
Hero Changes
File:MM.png [[|]] Abrams
Ability {{{1}}} not found Shoulder Charge
- Fixed Shoulder Charge not always placing enemies in front of you.
Ability {{{1}}} not found Seismic Impact
- Damage reduced: 175 > 150.
- Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
File:MM.png [[|]] Bebop
General
- Gun Range reduced: 50m > 30m + 2.5m/boon (Max of 58m).
- Movement Speed while Shooting increased: 55% > 70%.
- Base Health Regen increased: 2.5 > 3.
- Base Bullet Resist increased: 0% > 10%.
- Bullet Resist per Boon reduced: 2.5% > 1.6%. (Same amount overall at max)
Ability {{{1}}} not found Exploding Uppercut
- Radius increased: 10m > 14m.
- T1 Increased: -10s Cooldown > -11s Cooldown.
- Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
Ability {{{1}}} not found Sticky Bomb
- Radius increased: 10m > 12m.
- Can now be self-cast by using alt cast.
Ability {{{1}}} not found Hook
- Range reduced: 40m > 35m.
- T2 Increased: +25m > +30m.
- Fixed hooking through veils sometimes not working.
Ability {{{1}}} not found Hyper Beam
- Spirit Scaling increased: x2.4 > x3.0.
- Turn Rate improved by 10%.
- Nearby Radius increased: 4.5m > 5m.
- Nearby damage now deals 25% less than the full amount.
- T2 Reduced from +140 > +100.
File:MM.png [[|]] Dynamo
Ability {{{1}}} not found Kinetic Pulse
- Width increased: 4.5m > 5m.
- T3 Damage increased: +115 > +125.
- Fixed Kinetic Pulse sometimes getting caught on stairs.
Ability {{{1}}} not found Rejuvenating Aurora
- Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
Ability {{{1}}} not found Singularity
- Now has a 0.1s Cast Point.
File:MM.png [[|]] Grey Talon
Ability {{{1}}} not found Charged Shot
- Collision Radius reduced by 10%.
Ability {{{1}}} not found Guided Owl
- Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
File:MM.png [[|]] Haze
Ability {{{1}}} not found Sleep Dagger
- Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
Ability {{{1}}} not found Fixation
- T2 Duration reduced: +6s > +5s.
- T3 Damage per Stack reduced: 0.25 > 0.2.
Bullet Dance
- T1 Weapon Damage increased: 6 > 7.
File:MM.png [[|]] Ivy
Ability {{{1}}} not found Watcher's Covenant
- T1 Fire Rate reduced: +15% > +10%.
Ability {{{1}}} not found Stone Form
- T2 Stun reduced: 0.75s > 0.5s.
- Fixed melee still going through when casting Stone Form after initiating a melee attack.
Ability {{{1}}} not found Air Drop (New!)
- Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
File:MM.png [[|]] Kelvin
Ability {{{1}}} not found Arctic Beam
- No longer applies a Disarm.
- Now slows Fire Rate (same values as Slow)
- Max Slow reduced: 90% > 60%.
- Time to reach Max Slow increased: 1.2s > 2s.
Ability {{{1}}} not found Frozen Shelter
- Can now be cast while using Arctic Beam.
File:MM.png [[|]] Lash
General
- Health per Boon increased: 37 > 42.
- Base Spirit Resist increased: 8% > 15%.
Ability {{{1}}} not found Flog
- Cooldown reduced: 30s > 25s.
- T3 now reduced Fire Rate by 35%.
File:MM.png [[|]] McGinnis
General
- Speed while shooting increased: 55% > 70%.
Ability {{{1}}} not found Mini Turret
- Turrets now prioritize any heroes McGinnis is shooting at.
Ability {{{1}}} not found Medicinal Specter
Ability {{{1}}} not found Heavy Barrage
- T1 Changed: Rockets now apply 35% Slow.
File:MM.png [[|]] Mo & Krill
Ability {{{1}}} not found Scorn
- T3 now affects all damage types.
File:MM.png [[|]] Paradox
General
- Base Ammo reduced: 45 > 40.
Ability {{{1}}} not found Time Wall
- T3 Silence Duration reduced: 3.5s > 3s.
Ability {{{1}}} not found Kinetic Carbine
- Projectile Size reduced by 10%.
- Cooldown increased: 24s > 28s.
- Speed Duration reduced: 4s > 3.5s.
- T1 Max Stop Duration reduced: 0.75s > 0.5s.
- T2 Cooldown Reduction increased: -8s > -10s.
- No longer affects channels, cast times or abilities like Lash's Death Slam.
Ability {{{1}}} not found Paradoxical Swap
- Projectile Size reduced by 10%.
File:MM.png [[|]] Pocket
General
- Base Bullet Resist increased: -15% > 0%.
- Base Spirit Resist reduced: 0% > -15%.
Ability {{{1}}} not found Barrage
- Damage Amp per stack reduced: 10% > 8%.
- T3 Changed to +5% Amp per Stack.
- Now respects line of sight.
- Amp effects now show on Pocket.
Ability {{{1}}} not found Flying Cloak
- Fixed the camera moving too slowly after teleporting.
File:MM.png [[|]] Seven
Ability {{{1}}} not found Lightning Ball
- Duration increased: 4s > 5s.
Ability {{{1}}} not found Static Charge
- Stun Delay reduced: 4s > 3.5s.
- Fixed multiple instances of Static Charge not working correctly.
File:MM.png [[|]] Vindicta
Ability {{{1}}} not found Stake
- Base Duration reduced: 2.5s > 2.25s.
- T1 Duration reduced: 1s > 0.75s.
File:MM.png [[|]] Viscous
Ability {{{1}}} not found Splatter
- Fixed Splatter direct hits counting as the second hit.
Ability {{{1}}} not found The Cube
- Cast Range increased: 25m > 30m.
- T2 Cooldown reduced: -25s > -22s.
Ability {{{1}}} not found Puddle Punch
- Charge Delay increased: 0.5s > 1.5s.
- Now deals light melee damage and is affected by melee items.
Ability {{{1}}} not found Goo Ball
- Duration reduced: 12s > 10s.
- T1 Duration reduced: +6s > +5s.
- Cooldown increased: 80s > 90s.
- Now deals 50% damage to bosses.
- Spirit Resist reduced: 80% > 70%.
- Bullet Resist reduced: 70% > 60%.
- Can now only stun and damage a target once every 1.5s, up from 1s.
- Acceleration lowered a bit.
- Stunning or immobilizing Viscous now stops the ball from moving.
File:MM.png [[|]] Warden
Ability {{{1}}} not found Alchemical Flask
- Cooldown reduced: 16s > 13s.
- T2 Changed: -10s Cooldown > Drains 1 Stamina.
- T3 now also reduces cooldown by -7s.
Ability {{{1}}} not found Binding Word
- Immobilize Duration reduced: 2s > 1.75s.
- No longer drains 1 stamina.
- Now has quick cast behaviour (Same as Static Charge).
File:MM.png [[|]] Wraith
Ability {{{1}}} not found Card Trick
- Now has 0.5s Cooldown per cast.
Ability {{{1}}} not found Full Auto
- T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
Ability {{{1}}} not found Telekinesis
- T2 Duration reduced: +0.75s > +0.5s.
- Fixed being able to melee and parry while stunned by Telekinesis.
File:MM.png [[|]] Yamato
General
- Base Melee Damage increased by 10%.
Ability {{{1}}} not found Flying Strike
- T3 now procs after the ability ends, rather than when connecting with the target.
Previous Update: 08-06-2024 Update | Next Update: 08-16-2024 Update