Warden

Revision as of 23:44, 14 January 2025 by Gammaton32 (talk | contribs) (release date)


Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

Warden
{{{BASEPAGENAME}}}
Weapon:
"Freedom's Cost"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 17.6+0.94
Ammo:

17

Bullets per sec:

4x0.012

Reload Time:

2.91s

Bullet Velocity:

290m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+45

Health Regen:

2

Move Speed:

6.3m/s

Stamina:

3


INFORMATION
Release Date:   April 16, 2024
Voice Lines:   Warden/Quotes
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities

 Alchemical Flask



  6.5m





  12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

 x0.786

  65

Damage

  20%

Move Speed Slow

  -30%

Weapon Damage

  3s  Slow Duration

  7s  Debuff Duration

  1
Hit enemies lose 1 Stamina
  2
+50 Damage
  5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow

 Willpower





  7s



  42s

Gain a spirit shield and bonus move speed.

 x0

  150

Spirit Shield Health

  15%

Move Speed bonus
  1
+20% Move Speed bonus
  2
-19s Cooldown
  5
+200 Spirit Shield Health and now scales with Spirit Power
 x3.93

 Binding Word


  20m






  37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

 x2.62

  120

Damage

  1.75s

Immobilize Duration

  2.8s  Escape Time

  19m  Escape Range

  1
+1s Immobilize Duration
  2
-19s Cooldown
  5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s

 Last Stand



  13m


  6s



  140s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.

 x1.4

  90

DPS

  80%

Hero Lifesteal

  0.5s  Pulse Interval

  20%  Non-Hero Lifesteal

  30%  Bullet Resist

  30%  Spirit Resist

  1
+3m Radius
  2
+70 DPS
-35.0s Cooldown
  5
+50.0% Bullet Resist
+50.0% Spirit Resist
+2.5s Duration

Weapon

Weapon Stats
 
Falloff Range
20m - 58m
  70 DPS
Freedom's Cost
Medium Range Projectile

Update history

Main article: Update history
Update Changes

December 31, 2024

  • Base bullet damage reduced from 19.8 to 19.5.
  •   Last Stand base DPS reduced from 100 to 90.
  •   Last Stand DPS spirit power scaling increased from 1.2 to 1.4.

December 21, 2024

  • Bullet damage growth reduced from 0.94 to 0.9.
  •   Last Stand now does 40% less damage to objectives (similar to various other abilities).

December 6, 2024

  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  •   Last Stand Resistance reduced from 60% to 30%.
  •   Last Stand now only goes on cooldown for 20s when interrupted rather than full.
  •   Last Stand T2 now also reduces cooldown by 35s.
  •   Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration".

Background

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Lore

Warden hides his true motives from the Patrons, despite their telepathic abilities.[1][2] As such, the Patrons probably don't know that Warden is working against their goals.

A concept sketch for Warden's upcoming redesign can be seen in one of Yamato's concept artwork released by Yoshi.[3] The Shopkeeper may ask Warden if he would be interested in selling his cape, despite Warden's current model not having one.[4] The Newscaster voice line for Warden's Winter skin challenge also makes a reference to his upcoming redesign, asking "What will he look like next?"[5]

Character interactions

  • Despite being driven by a single-minded goal of protecting humanity from supernatural forces, Warden is sympathetic to some supernatural beings like Ivy and Vindicta.[6][7]
  • Abrams is scared by Warden's cape (in his upcoming redesign).[8]
  • Holliday says that Warden looks like he's wearing a Halloween costume and calls him a "creepy homeschooled kid".[9]
  • Lash refers to Warden as "creepy" and "vomitus".[10][11]

Gallery

Trivia

  • Warden used to be called Murphy in Neon Prime. This name was reused for the new character of Captain Murphy in Holliday's visual novel.
  • Warden's current model uses a modified version of Lash's head model. This is referenced in a line where Warden asks "Do I look like Lash?"
  • Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.

See also

References

  1.  Amber Hand's in-game voice line - "Warden, you are inscrutable."
  2.  Amber Hand's in-game voice line - "Warden, how long do you think you can hide your heart from me?"
  3. 2024-08-11 - Yoshi, Deadlock Discord - "[That sketch is] one of a few experimental concepts for warden."[1]
  4. Newscaster's in-game voice line - "You ever wanna pawn that cape or gun of yours, you let me know."
  5. Newscaster's in-game voice line - "Once, Warden was dressed as a cop. Now he's dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!"
  6.  Warden's in-game voice line (killed Ivy) - "She was a noble creature."
  7.  Warden's in-game voice line (killed Vindicta) - "Your vengeance is justified, Vindicta, but your time has long since past."
  8.  Abrams's in-game voice line - "That cape kinda freaks me out."
  9. Warden conversations
  10.  Lash's in-game voice line - "Ignore creepy!"
  11.  Lash's in-game voice line - "Ignore vomitus!"
Heroes
 

Hero Labs

Abrams

 

Hero Labs

Bebop

 

Hero Labs

Calico

 

Hero Labs

Dynamo

 

Hero Labs

Grey Talon

 

Hero Labs

Haze

 

Hero Labs

Holliday

 

Hero Labs

Infernus

 

Hero Labs

Ivy

 

Hero Labs

Kelvin

 

Hero Labs

Lady Geist

 

Hero Labs

Lash

 

Hero Labs

McGinnis

 

Hero Labs

Mirage

 

Hero Labs

Mo & Krill

 

Hero Labs

Paradox

 

Hero Labs

Pocket

 

Hero Labs

Seven

 

Hero Labs

Shiv

 

Hero Labs

THE MAGNIFICENT SINCLAIR

 

Hero Labs

Vindicta

 

Hero Labs

Viscous

 

Hero Labs

Vyper

 

Hero Labs

Warden

 

Hero Labs

Wraith

 

Hero Labs

Yamato

Hero Labs
 

Hero Labs

Fathom

 

Hero Labs

Raven

 

Hero Labs

Trapper

 

Hero Labs

Wrecker