Mirage

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Mirage is a Hero in Deadlock. He is agile and uses powerful wind-based abilities for disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

Mirage
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Weapon:
"Promises Kept"


BASE STATS

Weapon Stats
DPS: 46
Bullet Damage: 16.2+0.70
Ammo:

16

Bullets per sec:

2.86

Reload Time:

2.6s

Bullet Velocity:

828m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+41

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3


INFORMATION
Release Date:   September 26, 2024
Voice Lines:   Mirage/Quotes
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Mirage was added to the roster on September 26, 2024.

Abilities edit

 Fire Scarabs



  1m



  4

  0.05s


Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.

 x1.4

  50

Max HP Steal Per Bullet

  -10%

Bullet Resist

  8s  Launch Window

  14s  Debuff Duration

  40s  Cooldown

  4s  Health Steal Duration

  1
-15s Cooldown
  2
--8% Bullet Resist
  5
+80 Max HP Steal Per Bullet

 Tornado


  20m

  3.5m





  32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

 x0.7

  70

Damage

  1s

Lift Duration

  25%

Bullet Evasion Chance

  3.5s  Bullet Evasion Duration

  3.5m  Radius

  1
+0.4s Lift Duration
  2
-14s Cooldown
  5
+20% Bullet Evasion Chance

 Djinn's Mark








  2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

 x0.55

  12

Base Damage

  8

Max Stacks

  2.5s

Max Frequency

  4.5s  Multiplier Duration

  3s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
  1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher
  2
+4.0s Multiplier Duration and +10 Base Damage
  5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier
Notes
  • Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a zipline.

 Traveler








  145s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

  2.5s

Channel Duration

  2m/s

Move Speed

  30%

Fire Rate

  4s  Move Speed Duration

  1
+2m Move Speed
  2
Grants Traveller Buffs to Ally
  5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.

Weapon edit

Weapon Stats
 
Falloff Range
20m - 58m
  46 DPS
Promises Kept
Medium Range Heavy Hitter

Update history edit

Main article: Update history
Update Changes

January 19, 2025

December 31, 2024

December 21, 2024

Background edit

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Lore edit

Mirage is deeply loyal to Nashala. He enjoys his conversations with her, but also finds her "impulsive, short-sighted" decisions "frustrating".[1]

Mirage likes to play bowling and calls it "the sport of kings". He learned it in England.[2]

Character interactions edit

  • Mirage asks Dynamo for a tour of Columbia University.[1]

Gallery edit

Trivia edit

  • Mirage is the third hero to be introduced through an update, following Shiv and Viscous.
  • Mirage is one of two heroes to share a name with a Counter-Strike map, the other being Infernus' old name, Inferno.
  • Mirage's model was updated in the 2024-12-06 Update.
  • Mirage carries Nashala in the bottle in his hand. In his previous model, it used to be attached to his chest.
  • Mirage's first official model wasn't shipped in the game files until he was officially released. However, the model was leaked a couple weeks earlier by an updated portrait art.
  • Mirage has never had a hotdog before.[3]

See also edit

References edit

  1. 1.0 1.1 Mirage conversations
  2. Mirage and Holliday conversation
  3.  Mirage's in-game voice line - "Fate has other plans for me today. Today... I try a hotdog."
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