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{{HeroTabs}} | |||
This page documents the full update history for {{HeroIcon|Abrams}}. | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Siphon Life}} T3 reduced from +3m Radius to +2m. | |||
* {{AbilityIcon|Shoulder Charge}} T3 reduced from -20s Cooldown to -18s. | |||
* {{AbilityIcon|Seismic Impact}} cooldown increased from 185s to 215s. (Global ult change) | |||
* {{AbilityIcon|Seismic Impact}} T1 reduced from -35s Cooldown to -30s. (Global ult change) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* {{AbilityIcon|Infernal Resilience}} T1 changed from "+1.5 Health Regen" to "+200 Max Health". | |||
*{{AbilityIcon|Infernal Resilience}} T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes). | |||
*{{AbilityIcon|Seismic Impact}} T2 increased from +0.7s Stun Duration to +0.8s. | |||
*{{AbilityIcon|Seismic Impact}} T3 Unstoppable duration increased from 5s to 6s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35%. | |||
* Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|21|2026}} | |||
| changes = | |||
* Melee damage per boon increased by 10%. | |||
* {{AbilityIcon|Siphon Life}} range increased from 7.5m to 8m. | |||
* {{AbilityIcon|Siphon Life}} T3 range reduced from +3.5m to +3m. | |||
* {{AbilityIcon|Infernal Resilience}} T3 increased from +7% Damage Regenerated to +8%. | |||
* {{AbilityIcon|Seismic Impact}} impact height increased from 4m to 6m. | |||
* {{AbilityIcon|Seismic Impact}} T2 increased from +0.6s Stun Duration to +0.7s. | |||
* {{AbilityIcon|Seismic Impact}} T3 Unstoppable duration increased from 4s to 5s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon. | |||
* {{AbilityIcon|Siphon Life}} DPS reduced from 29 to 22. | |||
* {{AbilityIcon|Siphon Life}} range reduced from 10m to 7.5m. | |||
* {{AbilityIcon|Siphon Life}} is now circular rather than just in front of him. | |||
* {{AbilityIcon|Siphon Life}} range no longer increases with Spirit Power. | |||
* {{AbilityIcon|Siphon Life}} visual range FX fixed to show larger than default radius values. | |||
* {{AbilityIcon|Siphon Life}} Lifesteal against heroes increased from 66% to 80%. | |||
* {{AbilityIcon|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40%. | |||
* {{AbilityIcon|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6. | |||
* {{AbilityIcon|Siphon Life}} T1 increased from -19s to -20s. | |||
* {{AbilityIcon|Siphon Life}} T3 now also increases radius by +3.5m. | |||
* {{AbilityIcon|Siphon Life}} T3 DPS reduced from 20 to 18. | |||
* {{AbilityIcon|Shoulder Charge}} damage reduced from 37 to 30. | |||
* {{AbilityIcon|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s. | |||
* {{AbilityIcon|Shoulder Charge}} spirit scaling reduced from 1.9 to 1.4. | |||
* {{AbilityIcon|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s". | |||
* {{AbilityIcon|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s. | |||
* {{AbilityIcon|Shoulder Charge}} T3 cooldown increased from -18s to -20s. | |||
* {{AbilityIcon|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s. | |||
* {{AbilityIcon|Infernal Resilience}} T2 increased from +150 Health to +200. | |||
* {{AbilityIcon|Infernal Resilience}} T3 now also grants +20% Debuff Resistance. | |||
* {{AbilityIcon|Seismic Impact}} is a little faster to target the location when rising. | |||
* {{AbilityIcon|Seismic Impact}} damage increase from 75 to 100. | |||
* {{AbilityIcon|Seismic Impact}} now allows you to use items during it. | |||
* {{AbilityIcon|Seismic Impact}} radius reduced from 10.5m to 9m. | |||
* {{AbilityIcon|Seismic Impact}} T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration". | |||
* {{AbilityIcon|Seismic Impact}} T3 now also increases radius by 6m. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|30|2026}} | |||
| changes = | |||
* Gun Falloff range reduced from 20m-46m to 17m-40m. | |||
* Bullet damage growth reduced from +0.154 to +0.13. | |||
* {{AbilityIcon|Siphon Life}} T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12). | |||
* Fixed {{AbilityIcon|Shoulder Charge}} T1 triggering from non-heroes. | |||
* {{AbilityIcon|Seismic Impact}} damage increased from 55 to 75. | |||
* {{AbilityIcon|Seismic Impact}} stun duration increased from 1.5s to 1.6s. | |||
* Improved collision consistency with {{AbilityIcon|Seismic Impact}}. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2025}} | |||
| changes = | |||
* {{AbilityIcon|Shoulder Charge}} cooldown reduced from 37s to 33s. | |||
* {{AbilityIcon|Shoulder Charge}} T3 reduced from -22s Cooldown to -18s. | |||
* {{AbilityIcon|Seismic Impact}} T3 duration increased from 3s to 4s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|2|2025}} | |||
| changes = | |||
* {{AbilityIcon|Siphon Life}} damage and spirit scaling reduced by 10% | |||
* {{AbilityIcon|Siphon Life}} heal ratio increased by 10% | |||
* {{AbilityIcon|Shoulder Charge}} T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|4|2025}} | |||
| changes = | |||
* {{AbilityIcon|Infernal Resilience}} damage regenerated increased from 12% to 13%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|4|2025}} | |||
| changes = | |||
* {{AbilityIcon|Shoulder Charge}} T3 increased from -18s to -22s. | |||
* {{AbilityIcon|Infernal Resilience}} T3 increased from +6% to +7%. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = May | | update = {{Update link|May|27|2025}} | ||
| changes = | | changes = | ||
* | * Health growth per boon reduced from 81 to 78. | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%. | |||
* {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6%. | |||
* Various network related fixed for {{AbilityIcon|Shoulder Charge}}. | |||
* {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s. | |||
* {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun. | |||
* {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown. | |||
* {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 8 | | update = {{Update link|May|19|2025}} | ||
| changes = | | changes = | ||
* Move Speed reduced from 6.8 to 6.5. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|8|2025}} | |||
| changes = | |||
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | * Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | ||
* Remastered weapon fire sounds using the new feature set. | * Remastered several characters' weapon fire sounds using the new feature set ({{HeroIcon|Wraith}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Calico}}, and {{HeroIcon|Abrams}}). | ||
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | |||
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | |||
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | |||
* {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown". | |||
* {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s". | |||
* {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'. | |||
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | |||
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | |||
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | * {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | ||
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | * {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | ||
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | * {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | ||
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* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | * {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | ||
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | * {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | ||
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | * {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | ||
* {{AbilityIcon|Seismic Impact}}: Effects revisions. | * {{AbilityIcon|Seismic Impact}}: Effects revisions. | ||
| Line 36: | Line 150: | ||
* New Crouch animations. | * New Crouch animations. | ||
* Improved hipfire animations. | * Improved hipfire animations. | ||
* Added custom jump catapult animation - an alternate jump animation when using fans and | * Added custom jump catapult animation - an alternate jump animation when using fans and {{ItemIcon|Majestic Leap}} etc. | ||
* Refined jump start to be cleaner. | * Refined jump start to be cleaner. | ||
* Added custom Zipline Boosted loop. | * Added custom Zipline Boosted loop. | ||
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* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | * Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | ||
* Fixed camera position on client's ground target not using previews, causing it to be jittery. | * Fixed camera position on client's ground target not using previews, causing it to be jittery. | ||
* {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from reduced from 75% to 60%. | |||
* {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 40% to 30%. | |||
* {{Undocumented}} {{AbilityIcon|Infernal Resilience}} Damage Regenerated reduced from 12% to 10%. | |||
* {{Undocumented}} {{AbilityIcon|Infernal Resilience}} T3 reduced from +5.5% to +5%. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} cooldown increased from 159s to 160s. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage reduced from 150 to 60. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage spirit scaling increased from 0.91 to 2.5. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} stun duration increased from 1s to 1.5s. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} T1 cooldown increased from -38s to -40s. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Updated playable model with latest art, animation, and vfx content. | * Updated playable model with latest art, animation, and vfx content. | ||
* New | * New Siphon run locomotion. | ||
* New stand and crouch idles. | * New stand and crouch idles. | ||
* New book model. | * New book model. | ||
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* Re-authored crouch locomotion to match faster speeds. | * Re-authored crouch locomotion to match faster speeds. | ||
* Authored new stand and crouch turn set. | * Authored new stand and crouch turn set. | ||
* Improved camera animations during Seismic Impact. | * Improved camera animations during {{AbilityIcon|Seismic Impact}}. | ||
* Updated vo - remastering pass, no new content. | * Updated vo - remastering pass, no new content. | ||
* Added ambient effects to book. | * Added ambient effects to book. | ||
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | * {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | ||
* Improved zipline animations. | * Improved Abrams zipline animations. | ||
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | * Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = January 27 | | update = {{Update link|January|27|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% | * {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = December 6 | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* Bullet Damage decreased from 4.68 to 4.5 | * Bullet Damage decreased from 4.68 to 4.5. | ||
* | * Spirit Siphon spirit scaling increased from 0.5 to 0.65. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* | * Fixed {{HeroIcon|Abrams}} camera. | ||
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5% | * {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%. | ||
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75% | * {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%. | ||
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40% | * {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%. | ||
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05) | * Base regen increased from 1 to 1.5. | ||
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5 | * {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05). | ||
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit | * {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5. | ||
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 7 | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* Reverted Melee attack speed reduction | * Reverted Melee attack speed reduction. | ||
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction | * {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction. | ||
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge | * {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge. | ||
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36 | * {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36. | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14% | * {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%. | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s | * {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s. | ||
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7% | * {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%. | ||
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction | * Fixed an issue where Seismic impact would travel more downwards instead of the facing direction. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 24 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Melee attack rate reduced by 15% (time between attacks). | * Melee attack rate reduced by 15% (time between attacks). | ||
* Gun falloff damage starts at 20m instead of 22m. | * Gun falloff damage starts at 20m instead of 22m. | ||
| Line 110: | Line 234: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility. | |||
* Base health reduced from 600 to 570. | * Base health reduced from 600 to 570. | ||
* Health per boon increased from 32 to 34 (1048 vs 1046 total). | * Health per boon increased from 32 to 34 (1048 vs 1046 total). | ||
* Fixed | * Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended. | ||
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | * {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon | * {{HeroIcon|Abrams}} now has a new custom heavy melee animation. | ||
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | * {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | ||
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | * {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | ||
| Line 127: | Line 252: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. | * Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. | ||
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | * Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | ||
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. | * Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. | ||
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle. | * Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle. | ||
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | * Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | ||
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | * {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. | * Added custom effects for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. | ||
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | * {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | ||
* Now does pull ups on the zipline once again (this is a buff). | * Now does pull ups on the zipline once again (this is a buff). | ||
| Line 148: | Line 273: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. | * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. | ||
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | ||
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | * Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO. | * Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge|l1=Charge}}{{sic}} and {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} pings not playing the correct VO. | ||
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}{{sic}}. | * Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}}. | ||
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | * Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | ||
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | * Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Added additional voice lines for {{HeroIcon|Abrams}}. | * Added additional voice lines for {{HeroIcon|Abrams}}. | ||
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | * {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | ||
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* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | * {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | ||
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | * {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | ||
* {{AbilityIcon|Seismic Impact}} T3 is now Gains | * {{AbilityIcon|Seismic Impact}} T3 is now Gains Unstoppable while in air and 3s after landing. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | * {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | ||
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | * {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4 | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | * {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | * Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | * Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | ||
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | * {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 13 | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* Base health regen reduced from 2 to 1. | * Base health regen reduced from 2 to 1. | ||
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | * {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Base HP growth reduced from 36 to 32. | * Base HP growth reduced from 36 to 32. | ||
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | * {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | ||
| Line 223: | Line 347: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* Added new sprint animations for {{HeroIcon|Abrams}}. | * Added new sprint animations for {{HeroIcon|Abrams}}. | ||
| Line 230: | Line 354: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult. | * Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult. | ||
| Line 238: | Line 362: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10 | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* Reduced chances that Leap gets stuck on geometry during the downward phase. | * Reduced chances that Leap gets stuck on geometry during the downward phase. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3 | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* Base Health increased from 550 to 600. | * Base Health increased from 550 to 600. | ||
* {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35. | * {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} DPS increased from 24 to 35. | ||
}} | }} | ||
}} | }} | ||
[[Category:Abrams|U]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||
Latest revision as of 18:42, 2 August 2026
This page documents the full update history for Abrams.
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