Bebop/Update history

Revision as of 19:21, 31 January 2026 by LVL (talk | contribs) (Reverted edits by LVL (talk) to last revision by Gammaton32)
Update Changes

January 30, 2026

Street Brawl:

December 30, 2025

  • Stamina regeneration cooldown improved from 6s to 5.5s
  • Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
  • Sticky Bomb base damage increased from 70 to 80
  • Sticky Bomb T2 increased from +60 to +70

December 29, 2025

  • Stamina increased from 2 to 3
  • Stamina regeneration cooldown increased from 4.55s to 6s
  • Bebop Health per boon increased from +46 to +52
  • Sticky Bomb base damage reduced from 100 to 75
  • Sticky Bomb T2 damage reduced from 63 to 60
  • Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
  • Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
  • Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling

November 21, 2025

  • Health growth reduced from 54 to 46.
  • Exploding Uppercut cooldown increased from 19s to 22s.
  • Exploding Uppercut spirit scaling increased from 0.49 to 0.6.
  • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Hyperbeam DPS reduced from 190 to 160.
  • Hyperbeam T2 increased from +90 to +120.

September 4, 2025

  • Weapon Range growth per boon increased from 1.2 to 1.5.
  • Bullet damage growth per boon increased from 0.13 to 0.14.
  • Exploding Uppercut cooldown reduced from 21s to 19s.
  • Exploding Uppercut T1 increased from -10.5s to -11s.
  • Hyperbeam cooldown reduced from 120s to 105s.

July 29, 2025

May 27, 2025

  • Hyperbeam[sic] cooldown reduced from 130s to 110s.
  • Fixed some issues with lag compensation and Hook.

May 8, 2025

  • Exploding Uppercut: Fixed missing uppercut hero impact sound.
  • Hook: Reworked code to reduce mispredicts.
  • Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
  • Hook: Fixed the hook sometimes not breaking when the target is stuck.
  • Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
  • Hyper Beam: Effect revisions for projections on vertical surfaces.
  • Hyper Beam: Fixed damaging enemies through thin walls.
  • (Undocumented) Hook renamed to Grapple Arm.
  • (Undocumented) Hook no longer deals 10 spirit damage (2x spirit scaling).
  • (Undocumented) Hyper Beam T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.

April 17, 2025

  • Base stamina reduced from 3 to 2.
  • Base regen reduced from 3 to 1.5.
  • No longer gains +1% Spirit Resist Per Boon.

February 25, 2025

  • Disjoints now break hook tracking.
  • Uppercut[sic] now only locks out player movement until the top of the launch 'arc'.
  • Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • Weapon changes to scale beam visual impact based on dps of weapon.
  • Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • Hyper Beam now has updated ground effects.
  • Sticky bomb[sic] and Uppercut[sic] effects revisions to help clarify damage areas.
  • Uppercut[sic] T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • Fixed casting errors that would sometimes happen with Sticky Bomb.

January 27, 2025

  • Uppercut[sic] air control lockout period reduced from 0.5s to 0.3s.

January 19, 2025

December 6, 2024

  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
  • Uppercut[sic] now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Hook now shows a hero icon when you connect with a target.
  • Hook delay reduced when pulling allies.
  • Hook T1 now also improves melee damage.

November 21, 2024

  • Updated Bebop VO: remaster pass and added some content.
  • Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%.
  • Exploding Uppercut T2 bonus now applies to melee damage too.
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube).

November 7, 2024

  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
  • Sticky Bomb now has 2x cast range when used on allies.
  • Hook damage reduced from 40 to 10.
  • Hook damage now has spirit scaling of 2x.
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.

November 1, 2024

  • Sticky Bomb now gains 1% stack on attach (still gains 5% on target death).

October 27, 2024

  • Sticky Bomb stacks no longer decrease on death.
  • Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
  • Sticky Bomb damage per stack increased from 3% to 5%.
  • Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2.
  • Sticky Bomb T1 improved from -7.5s to -8s.
  • Sticky Bomb Sticky Bomb cooldown reduced from 19s to 18s.

October 24, 2024

  • Bullet damage growth increased from 0.29 to 0.33.
  • No longer gains 1% Bullet Resist per boon.
  • Now gains 1% Spirit Resist per boon.
  • Sticky Bomb now loses 20% of your stacks on death (rounds up).
  • Hook now returns troopers 75% faster than normal.

October 11, 2024

  • Sticky Bomb no longer has a cap (was 15 stacks).
  • Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
  • Sticky Bomb still loses 2 stacks on death.
  • Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range.
  • Hook collision against troopers reduced to 12 (default is 33).
  • Hook no longer kills troopers (so you can bomb/uppercut/melee them).
  • Hyper Beam duration increased from 10s to 11s.

October 10, 2024

  • Added new custom charge and light melee and parry animations for Bebop.
  • Sticky Bomb growth increased from 2.5% to 4% per stack.
  • Sticky Bomb now loses 2 stacks on death.
  • Sticky Bomb now has 15 max stacks.
  • Hook range increased from 25m to 30m.
  • Hook now also hits enemy troopers, killing them instantly.
  • Fixed some cases where Hook would grab players from around corners.
  • Hyper Beam movement slow reduced from 30% to 25%.
  • Hyper Beam duration no longer scales with Spirit Power.
  • Hyper Beam duration increased from 8s to 10s.
  • Uppercut[sic] now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).

September 26, 2024

  • Hook range reduced from 30m to 25m.
  • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.

September 14, 2024

September 12, 2024

  • Uppercut[sic] no longer roots your hero during cast time.
  • Can now keep firing if he jumps and his laser is already warmed up.
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
  • Hook range reduced from 35m to 30m.
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

August 29, 2024

  • Fixed Bebop being able to sprint while his gun is spun up.
  • Gun range increased from 30m to 32m.
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyper Beam can now be canceled by using Parry.

August 15, 2024

  • Fixed Bebop's Sticky Bomb sometimes misfiring.
  • Improved visibility of AOE around Bebop while casting Hyper Beam.
  • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
  • Speed while shooting increased from 55% to 70%.
  • Base regen increased from 2.5 to 3.
  • Base Bullet Resist increased from 0% to 10%.
  • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
  • Hook range reduced from 40m to 35m.
  • Hook T2 increased from +25m to +30m.
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
  • Exploding Uppercut radius increased from 10m to 14m.
  • Exploding Uppercut T1 increased from -10s Cooldown to -11s.
  • Fixed hooking through veils sometimes not working.
  • Sticky Bomb radius increased from 10m to 12m.
  • Sticky Bomb can now be cast on self using alt cast hotkey.
  • Hyper Beam T2 reduced from +140 to +100.
  • Hyper Beam spirit scaling increased from 2.4 to 3.0.
  • Hyper Beam turn rate improved by 10%.
  • Hyper Beam nearby radius increased from 4.5m to 5m.
  • Hyper Beam nearby damage now does 25% less than the full amount.

August 1, 2024

  • Bullet Resistance growth per boon increased from 2% to 2.5%.
  • Sticky Bomb now prioritizes enemies over allies.
  • Hyper Beam duration now scales with Spirit (0.08).
  • Hyper Beam spirit scaling increased from 2.2 to 2.4.

July 23, 2024

  • Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.

July 18, 2024

  • Base HP regen increased from 1 to 2.5.
  • No longer has 24% base bullet resistance.
  • Now gains +2% Bullet Resistance per boon (happens 11 times).
  • Hook speed reduced from 3000 to 2850.
  • Uppercut[sic] horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
  • Fixed enemies being able to use heavy melee to cancel Uppercut[sic]'s momentum.
  • Hyperbeam[sic] is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
  • Hyperbeam[sic] Spirit Power damage scaling increased from 1.96 to 2.2.
  • Hyperbeam[sic] T2 increased from +120 to +140.

July 11, 2024

  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam[sic] T3, Siphon[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).

July 4, 2024

  • Base HP regen reduced from 2 to 1.
  • Hyper Beam cast range increased from 60m to 70m.

June 27, 2024

June 20, 2024

  • Fixed the unit target UI not showing up for instant-cast abilities ( MoKrill[sic] ult, Lady Geist ult, Bebop bomb).
  • Hook hitbox reduced from 36 inches to 33.
  • Hyper Beam cooldown increased from 100s to 110s.

June 13, 2024

  • Sticky Bomb base damage reduced from 130 to 120.
  • Hook grab radius reduced from 40 inches to 36.
  • Hyper Beam movement and dash slow increased from 30% to 40%.
  • Hyper Beam DPS increased from 210 to 220.
  • Hyper Beam tracking speed increased by 10%.

June 6, 2024

May 30, 2024

  • Hyperbeam[sic] width increased from 2.7m to 2.9m.
  • Base bullet armor increased from 20% to 24%.

May 23, 2024

  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb).
  • Sticky Bomb T3 changed from Silence to Disarm.
  • Improved Hook hitbox detection to not grab targets that are behind cover.
  • Hyperbeam[sic] width increased from 2.5m to 2.7m.

May 16, 2024

  • Sticky Bomb T3 now applies the silence on cast instead of detonation.
  • Sticky Bomb T3 silence duration reduced from 5s to 3.5s.
  • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

May 10, 2024

  • No longer has an innate +15% Spirit Resist.
  • Now has innate +20% Bullet Resist.
  • Hook cooldown reduced from 27s to 22s.
  • Hook T3 reduced from -15s to -12s Cooldown.
  • Hook Speed increased from 2700 to 3000.
  • Hook Return Speed increased from 1800 to 2200.
  • Hyper Beam DPS increased from 180 to 210.

May 3, 2024

  • Weapon no longer has horizontal/vertical recoil.