Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator.
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
5
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Notes
Uppercut's base damage is equal to light melee damage (starts at 63).
Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
Launched enemies cannot receive the area damage.
Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
Sticky Bomb
6m
8m
3.5s
0
18s
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
3.5s
Fuse Time
On Hit:
x1.5
85
Damage
On Attach:
0s
Debuff Duration
On Hero Hit:
x0.0015
1%
Sticky Bomb Damage
On Hero Kill:
x0.01
2.5%
Sticky Bomb Damage
1
-8s Cooldown
2
85 Damage
5
On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Notes
Damage gain per stack is permanent for the rest of the game.
The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal 244.81 damage (110 [Base] + 75 [Upgrade] + 33*1.2 [Spirit scaling]) * 1.09 [Stack Multiplier]
Can target allies.
Bombs instantly explode if the target dies.
Also gains stacks for enemy heroes that die while a bomb is attached to them.
To get an "On Hero Kill" stack, the enemy has to die within 12s of the bomb exploding.
The attachment range is doubled for allies.
Grapple Arm
30m
0
23s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
30m
Cast Range
x0.7
44.1
Damage
1
+20% weapon damage against victims for 6s
2
30m Cast Range
5
-11.5s Cooldown
Hyper Beam
11s
0
120s
Channel a powerful torrent of energy that deals spirit damage and applies slow.
x2.51
160
Damage Per Second
On Hit:
-25%
Move Speed
70mBeam Length
2.9mBeam Width
1
-20s Cooldown
2
108 Damage Per Second
5
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Notes
Deals 50% damage to objectives.
Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
Hyper Beam has a short "cast time" before the laser is fully deployed and active.
Bebop levitates in the air during deployment time and also while the beam is active.
Cancelling Hyper Beam during the deployment time does not consume the cooldown.
Weapon
Humble Pie
Beam Weapon
Medium Range
59Damage Per Second
Falloff Range
20m ➞ 51m
Fires a continuous beam with no bullet travel
Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Lore
Bebop's motivation and wish in the ritual is to cure Ms. Shelly of her illness.[2][3] Ms. Shelly doesn't know that Bebop is attempting to summon the Patrons.[4]
Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[5] Bebop seems to have a soul.[6]
Bebop's main source of income for Ms. Shelly's medicine is by fighting in the Bear Pit.[7][8][9] Once Ms. Shelly is cured of her illness, he intends to retire.[10]
Bebop was created with access to his own free will.[11] While Bebop doesn't particularly value human life,[12][13] he knows Ms. Shelly wouldn't approve of him killing people.[14][15] Bebop also refers to Ms. Shelly as his "mother".[16]
Bebop can speak French, but can't speak Japanese.[17][18]
Bebop and Lash have a rivalry fueled by hate for each other.[22][23][24] Lash used to use an uppercut instead of Ground Strike, but refused to use it ever again after seeing Bebop use an uppercut.[25][26] Bebop has beaten Lash in the Bear Pit once,[27] and Lash has beaten Bebop at least once afterwards.[28][29] Neither Bebop nor Lash elaborate on why they hate the other so much.[30][31]
Seven believes Bebop's love for Ms. Shelly makes him weak. Seven threatens that, if he considered Bebop a threat, he would go after Ms. Shelly to get to Bebop.[44]
Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the full 5s duration.
Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively).
Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of OathkeeperChapter 5D.
Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.[45] The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
"Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.
↑Bebop's in-game voice line (select): "I'll do whatever it takes to save Ms. Shelly."
↑Amber Hand's in-game voice line (Bebop start): "Shelly Fisher is running out of time, Bebop. Don't fail her. Complete the ritual."
↑Bebop's in-game voice line (pre-game ping): "Ms. Shelly probably wouldn't approve of what I'm about to do. Unfortunately for them, she's at home, resting."
↑Bebop And Kelvin Conversation 2 - "I was summoned into existence by an act of craftsmanship, willpower and sacrifice. There is a clear path that someone could replicate."
↑Bebop And Dynamo Conversation 1 - "I thought I'd found a kindred spirit." - "Listen, we're both just a couple of floating souls in iron bodies. I think there's plenty of common ground."
↑Pocket's in-game voice line (Killed Bebop): "Well, if I don't retake my company at least I have a future in the Bear Pit."
↑Bebop's in-game voice line (Select): "People get me all wrong. I'm not interested in violence for violence's sake! I'm interested in violence for money's sake."
↑Bebop And McGinnis Conversation 3 - "So, what sort of bindings did your creator put on you?" - "Oh, Ms. Shelly doesn't believe in that sort of thing."
↑Bebop And Lady Geist Conversation 3 - "You're not one of those machines that value human life, are you?" - "Not particularly. Beyond a few... notable exceptions."
↑Bebop's in-game voice line (Select): "Ms. Shelly's a good person, and probably wouldn't condone me participating in bloodsport for money. I, however, am not shackled by human morality, and find it a rather entertaining use of my time."
↑Bebop And McGinnis Conversation 3 - "So, what's stopping you from mowing down humanity with that death laser?" - "It would disappoint Ms. Shelly!"
↑ 21.021.1Bebop And Viscous Conversation 1 - "Do you think she'd like being in a Cube?" - "Y'know what? She might! After the ritual, come over and say hi! I'll make biscuits."
↑Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
↑Bebop's in-game voice line (Select): "The only way this day gets any better is if I get to punch Lash in the face."
↑Lash's in-game voice line (Select): "Fun little fact: The Lash used to do an uppercut. And then I saw Bebop do an uppercut and I knew right then and there that I would never do one again."
↑Lash's in-game voice line (Upgrade Ground Strike): "This used to be an uppercut... Then I grew as a person, y'know, meanwhile Bebop is still throwing uppercuts because he sucks.
↑Lash And Wraith Conversation 2 - "You're the guy that lost to Bebop." - "One time." - "One time is all it takes to be a loser."
↑Bebop's in-game voice line (Killed Lash): "Like I told ya, Lash: beatin' me was a fluke!"
↑Lash's in-game voice line (Killed Bebop): "Once again, Lash rights a great wrong!"
↑Bebop And Drifter Conversation 1 - "In that case, you should come over to the scrapyard after the ritual! I'm sure Ms. Shelley could help out with dinner."
↑Bebop And Victor Conversation 1 - "After the ritual, I could introduce you to--" - "I don't want to impose." - "No imposition, I insist! People like us need to stick together."
↑Bebop's in-game voice line (Killed McGinnis): "So much for asking her to speak to Ms. Shelly."
↑Bebop And Pocket Conversation 2 - "Pocket. I don't mean to pry, but... if after the ritual, you need a place to stay..." - "That's... very kind of you Bebop, but I'm fine."