Blood Tribute: Difference between revisions

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m Update history: Template Renaming, replaced: == Update history == {{Main|Blood Tribute/Update history|l1=Update history}} → == Update history ==
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{{Infobox item
{{Infobox item
| item_name            = Blood Tribute
| item_name            = Blood Tribute
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} Out of Combat [[Health]] Regen
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]
| has_active1          = true
| active1_description  = {{#invoke:Lang|get_string|upgrade_blood_tribute_desc|item_name={{#var:item_key_or_en}}}}
| active1_description  = {{#invoke:Lang|get_string|upgrade_blood_tribute_desc|item_name={{#var:item_key_or_en}}}}
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDrainedPerSecond}}/s Health Drain
| active1_stat1        = {{ItemData|{{#var:item_key_or_en}}|HealthDrainedPerSecond}}/s Health Drain
| active1_stat2        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| active1_stat2        = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| active1_stat3        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StatusResistancePercent}} [[Debuff Resist]]
| active1_stat3        = +{{ItemData|{{#var:item_key_or_en}}|StatusResistancePercent}} [[Debuff Resist]]
| active1_stat4        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| active1_stat4        = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| active1_stat5        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing]] Reduction
| active1_stat5        = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing]] Reduction
| sound1              = Blood tribute activate 01.mp3
| sound1              = Blood tribute activate 01.mp3
| sound2              = Blood tribute activated lp 01.mp3
| sound2              = Blood tribute activated lp 01.mp3

Revision as of 01:05, 8 February 2026

Blood Tribute
Image for the Deadlock item Blood Tribute
Cost Souls3,200
Tier 3
+8% Spirit Resist
+4 Out of Combat Regen
Active
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Internal name: upgrade_blood_tribute
Sounds

Blood Tribute is a Tier 3 Weapon Item that provides Spirit Resist. Its active ability will continually drain the triggering hero's health and provide Debuff Resist as well as improving Fire Rate and Move Speed. During this drain, all healing received will be reduced.

Unlike most active items, Blood Tribute has no cooldown or duration limit and instead can be toggled on and off indefinitely. The health drain cannot kill its user.

It can be purchased for Souls3,200 from the Shop.

Interactions with Crowd-Control

Blood Tribute's active reduces the duration of stuns and similar effects inflicted by the following abilities:

This is a dynamic list "debuffresist". Edit contents · Edit notes.

The stun from a parry cannot be reduced.

The stun from Knockdown is not affected by Debuff Resist. This might be unintended.

This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.

Update history

View the full update history: Blood Tribute/Update history

Update Changes

April 30, 2026

  • Now has an innate 8% Debuff Resistance.
  • Active Debuff Resist reduced from 40% to 35%.

March 21, 2026

  • Spirit Resist reduced from 10% to 8%.
  • Improved Enhanced version.

March 6, 2026

  • No longer has healing reduction
  • Self damage increased from 40 to 50
Weapon
Vitality
Spirit