| Blood Tribute | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +8% Spirit Resist | |||
| +4 Out of Combat Regen | |||
| Active | |||
| Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed. | |||
| Internal name: upgrade_blood_tribute | |||
| Sounds | |||
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| Blood Tribute | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +22% Spirit Resist | |||
| +12 Out of Combat Regen | |||
| Active | |||
| Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed. | |||
| Internal name: upgrade_blood_tribute | |||
| Sounds | |||
Blood Tribute is a Tier 3 Weapon Item that provides Spirit Resist. Its active ability will continually drain the triggering hero's health and provide Debuff Resist as well as improving Fire Rate and Move Speed. During this drain, all healing received will be reduced.
Unlike most active items, Blood Tribute has no cooldown or duration limit and instead can be toggled on and off indefinitely. The health drain cannot kill its user.
It can be purchased for
3,200 from the Shop.
Interactions with Crowd-Control
Blood Tribute's active reduces the duration of stuns and similar effects inflicted by the following abilities:
- Abrams: Shoulder Charge, Seismic Impact
- Apollo: Disengaging Sigil, Riposte
- Bebop: Exploding Uppercut, Grapple Arm (cast microslow + T1 debuff), Hyper Beam (effect is negligible)
- Billy: Bashdown, Blasted
- Calico: Gloom Bombs (T2 debuff)
- Celeste: Light Eater, Dazzling Trick, Shining Wonder
- Drifter: Rend (T3 debuff), Stalker's Mark
- Dynamo: Kinetic Pulse
- Graves: Jar of Dead (T2 slow), Grasping Hands, Borrowed Decree
- Grey Talon: Rain of Arrows (T1 slow), Spirit Snare, Guided Owl
- Haze: Sleep Dagger, Fixation
- Holliday: Powder Keg, Crackshot, Spirit Lasso
- Infernus: Napalm, Afterburn, Concussive Combustion
- Ivy: Entangling Thorns, Stone Form, Air Drop (T2 slow, T3 silence)
- Kelvin: Frost Grenade
- Lady Geist: Life Drain, Malice, Soul Exchange (cast microslow + T2 silence)
- Lash: Ground Strike (T2 displacement + slow), Flog (T1 slow), Death Slam
- McGinnis: Spectral Wall, Heavy Barrage (T1 slow)
- Mina: Love Bites, Nox Nostra
- Mirage: Fire Scarabs, Dust Devil, Djinn's Mark
- Mo & Krill: Scorn (T3 debuff), Burrow, Sand Blast, Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Pulse Grenade, Time Wall, Kinetic Carbine
- Pocket: Barrage, Enchanter's Satchel (T3 slow), Affliction
- Rem: Pillow Toss, Naptime
- Seven: Lightning Ball (T2 slow; effect is negligible), Static Charge (stun duration only), Power Surge (T3 debuff)
- Shiv: Serrated Knives, Slice and Dice
- Silver: Boot Kick (on-cast immobilize + T3 debuff), Entangling Bola
- Silver (Transformed): Mauling Leap, Tail Whack
- Sinclair: Vexing Bolt (T1 debuff), Rabbit Hex
- The Doorman: Call Bell, Luggage Cart (T3 stun), Hotel Guest (post-checkout Time-Slow + T2 stun)
- Venator: Consecrating Grenade, Gutshot, Hex-Lined Snap Trap
- Victor: Pain Battery (T1 slow), Aura of Suffering (T1 slow, T3 debuff; effect is negligible), Shocking Reanimation
- Vindicta: Stake, Crow Familiar
- Viscous: Puddle Punch, Goo Ball
- Vyper: Screwjab Dagger, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word (immobilize only, escape time is not affected)
- Wraith: Card Trick, Telekinesis
- Yamato: Power Slash (T1 slow), Flying Slash, Crimson Slash
The stun from a parry cannot be reduced.
The stun from Knockdown is not affected by Debuff Resist. This might be unintended.
This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.
Update history
View the full update history: Blood Tribute/Update history
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