[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.|thumb|Level up notification for 4,500 souls gathered. Rewards an '''Ability Point''' and a '''Power Increase'''.]]
'''Levels''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Levels increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players.
[[File:Boon portrait.png|thumb|Infernus at boon level 1.]]
[[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.
The maximum Boon level is '''{{#invoke:SoulUnlock|get_max|PowerIncrease}}'''.
== Leveling Up ==
== Leveling Up ==
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''', [[File:Ability point unlock icon.png|24px]] '''Ability Points''', and [[File:Boon_icon.png|24px]] '''Boons (Power Increases)'''. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and grants [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''[[Ability]] Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''[[Ability Points]]'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.8k}}.
If the player gathers enough [[Unsecured Souls]] to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
After the maximum level, players still gain "levels" in the HUD for every {{Souls|{{DataProp|Convar|citadel_player_gold_per_level_postmax}}}} souls, but don't receive any additional boons.
=== Reward breakdown ===
=== Reward breakdown ===
All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.
All heroes level up at the same souls-gathered thresholds, in the following pattern:
* Every level-up grants a boon.
* Levels 0, 2, 4 and 7 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}).
The following table details the rewards given at each threshold. Every player starts the game with {{souls|{{DataProp|Convar|citadel_player_starting_gold|value}}}} at level 0.
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.
[[Ability Point|Ability points]] are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability.
== Boons from Patron ==
== Boon Rewards ==
<span id="Boon"></span>
<span id="Boon"></span>
[[File:Power_increase.png|100px|thumb|Haze's power increase profile. (Image for reference only, numbers may be outdated)]]
[[File:Power_increase.png|234x234px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
'''Boons (power increases)''' serve to increase the base attributes of the hero. [[Level|Level Up]] occasionally grant Boons from [[Patron]] [[File:Boon_icon.png|30px]]. The base attributes that are improved by Boons are: base bullet damage, base [[Melee Damage|melee damage]], and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]].
{{clear}}
Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
== Boon Scaling ==
Some [[Abilities]] and [[Items]] have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level.
Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).
== Boon Tables ==
''See also [[Hero Comparison Table]] for dynamic boon stats.''{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
! colspan="18" |Heavy Melee Damage based on PI
|-
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |PL Increase
! colspan="15" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6.0K}}
!{{souls|7.5K}}
!{{souls|9.0K}}
!{{souls|10.5K}}
!{{souls|11.5K}}
!{{souls|12.5K}}
!{{souls|14.0K}}
!{{souls|15.0K}}
!{{souls|16.0K}}
!{{souls|17.0K}}
!{{souls|18.0K}}
!{{souls|19.0K}}
|-
|All Heroes
|116.6
| +5.0
|121.5
|126.5
|131.5
|136.5
|141.5
|146.5
|151.5
|156.5
|161.5
|166.5
|171.5
|176.5
|181.5
|186.5
|191.5
|-
|{{HeroIcon|Yamato}}
|127.7
| +5.0
|132.6
|137.6
|142.6
|147.6
|152.6
|157.6
|162.6
|167.6
|172.6
|177.6
|182.6
|187.6
|192.6
|197.6
|202.6
|}
{{Navbox gameplay}}
{{Navbox gameplay}}
Latest revision as of 01:57, 23 July 2026
Boon counter HUD icon.Infernus at boon level 1.Level up notification, rewarding an Ultimate Unlock and a Power Increase.
Boons in Deadlock indicate the player's power level over the course of the match. Players gain boons by gathering Souls, which unlocks Ability Points and increases their Weapon Damage, Melee Damage, Health and Spirit Power. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.
Leveling up in Deadlock is based on a hero's total gathered souls and grants Boons, Ability Unlocks and Ability Points. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at 3.8k.
If the player gathers enough Unsecured Souls to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
After the maximum level, players still gain "levels" in the HUD for every 2000 souls, but don't receive any additional boons.
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability.
Haze's boon profile. (Image for reference only, numbers may be outdated)
Boon Rewards serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
The base attributes that are improved by Boons are: base bullet damage, base melee damage, spirit power, and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as Dynamo's bullet resist.
Some Abilities and Items have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level.