Capacitor: Difference between revisions

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{{stub}}{{Construction}}{{Infobox item
{{Infobox item
| item_name = Capacitor
| item_name = Capacitor
| has_components = true
| has_components = true
| has_passive1 = true
| has_passive1 = true
| has_passive2 = false
| has_active1 = true
| has_active1 = true
| has_iscomponentof = false
| has_iscomponentof2 = false
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
Line 21: Line 18:
}}
}}


'''Capacitor''' is a Tier 4 Weapon [[Items|Item]].
'''Capacitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Items|Item]].


It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players.
It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Tesla Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Tesla Bullets}}}} of the cost.
== Notes ==
* Capacitor does not remove the [[Status Effects#Unstoppable|Unstoppable]] status.


== Hero ability buffs removed by Capacitor ==
== Hero ability buffs removed by Capacitor ==


* {{HeroIcon|Abrams}} siphon life
* {{HeroIcon|Abrams}} - {{AbilityIcon|Siphon Life}}
* {{HeroIcon|Bebop}} uppercut (removes 25% damage buff, and 2x range on gun), self bomb
* {{HeroIcon|Bebop}} - {{AbilityIcon|Exploding Uppercut}} bonus damage and gun range, {{AbilityIcon|Sticky Bomb}} on self
* {{HeroIcon|Calico}} turns off cat
* {{HeroIcon|Calico}} - {{AbilityIcon|Ava}}
* {{HeroIcon|Dynamo}} quantum entanglement (added fire rate removed but not extra ammo), all buffs removed on his healing (if not fully upgraded it removes healing, and ability to dash)
* {{HeroIcon|Dynamo}} {{AbilityIcon|Quantum Entanglement}} fire rate, {{AbilityIcon|Rejuvenating Aurora}} (removes healing and ability to dash if not upgraded to T3)
* {{HeroIcon|Grey Talon}} knocks out of sky
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} (knocks out of sky)
* {{HeroIcon|Haze}} if shes out of detection range it goes through her, if she inside detection range (shadowy figure) it removes her invisibility. Her 5 sec of invincibility doesnt negate the bolt
* {{HeroIcon|Haze}} - {{AbilityIcon|Smoke Bomb}} (does not affect her outside detection range)
* {{HeroIcon|Holliday}} removes air control during Jump pad and stomp damage
* {{HeroIcon|Holliday}} - {{AbilityIcon|Bounce Pad}} stomp damage and air control
* {{HeroIcon|Infernus}} stops dash
* {{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}}
* {{HeroIcon|ivy}} stops her tether
* {{HeroIcon|Ivy}} - {{AbilityIcon|Watcher's Covenant}}
* {{HeroIcon|Kelvin}} stops ice path
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}
* {{HeroIcon|Lash}} removes fire rate and damage buff from his grapple
* {{HeroIcon|Lash}} - {{AbilityIcon|Grapple}} fire rate and damage
* {{HeroIcon|Mo & Krill}} removes bullet and spirit resists during burrow, if hit while spinning his spin doesnt do damage anymore
* {{HeroIcon|Mo & Krill}} - {{AbilityIcon|Burrow}} bullet and spirit resist, disables damage if hit while spinning
* {{HeroIcon|Paradox}} completely stops carbine
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Pocket}} barrage stacks get removed
* {{HeroIcon|Pocket}} - {{AbilityIcon|Barrage}} stacks
* {{HeroIcon|Seven}} stops power surge
* {{HeroIcon|Seven}} - {{AbilityIcon|Power Surge}}
* {{HeroIcon|Sinclair}} removes firerate buff from assistant but he can still teleport
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} fire rate
* {{HeroIcon|Vindicta}} no longer does spirit damage in flight
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} spirit damage
* {{HeroIcon|Viscous}} removes cube and he still gets slowed from it
* {{HeroIcon|Viscous}} - {{AbilityIcon|The Cube}}
* {{HeroIcon|Warden}} removes barrier and move speed buff of willpower
* {{HeroIcon|Warden}} - {{AbilityIcon|Willpower}}
* {{HeroIcon|Wraith}} stops her to and stops full auto
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}}
* {{HeroIcon|Yamato}} if hit by bolt after grapple is completed it removes the damage buff
* {{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}} damage


== Item buffs removed by Capacitor ==
== Item buffs removed by Capacitor ==


* Removes all barriers from any item or ability
* {{ItemIcon|Active Reload}}
* {{ItemIcon|Active Reload}}
* {{ItemIcon|Fleetfoot}} move speed removed
* {{ItemIcon|Fleetfoot}} move speed
* {{ItemIcon|Kinetic Dash}} firerate removed
* {{ItemIcon|Kinetic Dash}} fire rate
* {{ItemIcon|Berserker}} stacks removed
* {{ItemIcon|Berserker}} stacks
* stops {{ItemIcon|Blood Tribute}} but it can be immediately toggled back on
* {{ItemIcon|Blood Tribute}} (can be toggled back on)
* {{ItemIcon|Escalating Resilience}} stacks removed
* {{ItemIcon|Escalating Resilience}} stacks
* removes {{ItemIcon|Heroic Aura}} fire rate
* {{ItemIcon|Heroic Aura}} fire rate
* {{ItemIcon|Shadow Weave}} acts similar to haze smoke bomb while invisible, if hit after shadow weave invisibility it removes the added fire rate and spirit power
* {{ItemIcon|Shadow Weave}} fire rate and spirit power
* removes {{ItemIcon|Spellslinger}} stacks
* {{ItemIcon|Spellslinger}} stacks
* remove {{ItemIcon|Spiritual Overflow}}
* {{ItemIcon|Spiritual Overflow}}
* removes added melee damage from {{ItemIcon|Rebuttal}}
* {{ItemIcon|Rebuttal}} bonus melee damage
* removes all barriers from any item or ability
* {{ItemIcon|Healing Nova}}
* {{ItemIcon|Healing Nova}}
* stops {{ItemIcon|Return Fire}} but the user of capacitor does take damage
* {{ItemIcon|Return Fire}} (does not stop the player from taking damage from Return Fire)
* {{ItemIcon|Counterspell}} only stops its damage but not its effect
* {{ItemIcon|Counterspell}} (damage only)
* {{ItemIcon|Debuff Remover}} cancels its slowing effect
* {{ItemIcon|Debuff Remover}} slowing effect
* {{ItemIcon|Fury Trance}}
* {{ItemIcon|Fury Trance}}
* {{ItemIcon|Majestic Leap}} barrier but they can still drop down
* {{ItemIcon|Majestic Leap}} barrier
* {{ItemIcon|Metal Skin}}
* {{ItemIcon|Metal Skin}}
* {{ItemIcon|Rescue Beam}} you have to hit the person being rescue beamed (not the user) but it removes all healing and they cant be pulled
* {{ItemIcon|Rescue Beam}} (disables healing of the target and they cannot be pulled)
* {{ItemIcon|Veil Walker}} same thing as all other invisibilities
* {{ItemIcon|Veil Walker}}
* removes bullet resist of {{ItemIcon|Warp Stone}}
* {{ItemIcon|Warp Stone}} bullet resist
* {{ItemIcon|Cheat Death}}
* {{ItemIcon|Cheat Death}}
* {{ItemIcon|Colossus}}
* {{ItemIcon|Colossus}}
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* {{ItemIcon|Healing Tempo}}
* {{ItemIcon|Healing Tempo}}
* {{ItemIcon|Infuser}}
* {{ItemIcon|Infuser}}
* removes {{ItemIcon|Siphon Bullets}} but one shot from it will add all stacks back
* {{ItemIcon|Siphon Bullets}} (stacks can be gained back from shooting)
* goes through {{ItemIcon|Unstoppable}}
* {{ItemIcon|Vampiric Burst}}
* {{ItemIcon|Vampiric Burst}}
* {{ItemIcon|Arcane Surge}} spirit power only removed if they use an ability after Arcane Surge and then are hit by Capacitor
* {{ItemIcon|Arcane Surge}} spirit power (if the player uses an ability)
* {{ItemIcon|Quicksilver Reload}}
* {{ItemIcon|Quicksilver Reload}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Surge of Power}}
* {{ItemIcon|Surge of Power}}
* {{ItemIcon|Magic Carpet}} (have to hit while actively on carpet, not during summoning)
* {{ItemIcon|Magic Carpet}} (disables while flying on carpet)
* {{ItemIcon|Scourge}}
* {{ItemIcon|Scourge}}



Revision as of 15:11, 23 May 2025

Capacitor
Image for the Deadlock item Capacitor
Cost Souls6,400
Tier 4
Passive 0.2s
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Active 40s
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Upgrades From:
Tesla Bullets
Internal name: upgrade_capacitor

Capacitor is a Tier 4 Weapon Item.

It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players.

It can be purchased from the Shop for Souls6,400. Its Component, Tesla Bullets, makes up Souls3,200 of the cost.

Notes

Hero ability buffs removed by Capacitor

Item buffs removed by Capacitor

Other buffs removed by Capacitor

Update history

Main article: Update history

View the full update history: Capacitor/Update history

Update Changes

May 22, 2026

  • Proc cooldown reduced from 0.25s to 0.2s.

January 30, 2026

  • Debuff duration reduced from 4s to 3s.
  • Cooldown reduced from 50s to 40s.

November 21, 2025

  • Shock damage reduced from 50 to 43.
  • Shock damage spirit power growth increased from 0.14 to 0.19.
  • No longer dispels buffs (moved to Curse)
  • Cooldown reduced from 60s to 50s.
  • Slow duration reduced from 5s to 4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities.
Weapon
Vitality
Spirit