Crowd Control: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
description
LVL (talk | contribs)
Updated text.
Line 3: Line 3:
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.


They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]].
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]].


==Types of Crowd Controls==
==Types of Crowd Control==


===Movement Slow===
===Movement Slow===
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]
Reduces the target's movement speed by a percentage.


For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.  
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.  
Line 17: Line 17:
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].


Examples of stun include {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}, and {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
Examples include {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}, and {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.


===Sleep===
===Sleep===
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and slowing them to 2m/s. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s.  
 
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly.


The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}.
The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}.


===Immobilize===
===Immobilize===
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}. Lastly, it removes all upwards acceleration, making them fall to the ground.
Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground.
 
Examples include {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}, {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}}, and {{ItemIcon|Arctic Blast}}.


===Silence===
===Silence===
Line 31: Line 35:


A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}.
A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}.
Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}, and more.


===Item Silence===
===Item Silence===
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Examples include the {{ItemIcon|Curse}} [[Items|Item]] and {{ItemIcon|Slowing Hex}} for some items.
Examples include {{ItemIcon|Curse}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items).


===Disarm===
===Disarm===
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.


Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}.
Examples include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}.


===Interrupt===
===Interrupt===
Line 93: Line 99:
Become immune to all forms of crowd control.
Become immune to all forms of crowd control.


For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.
For example the {{ItemIcon|Unstoppable}} [[Items|Item]], {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.


{{Navbox gameplay}}
{{Navbox gameplay}}

Revision as of 20:19, 19 November 2025

See also Status Effects for a comprehensive list of all sources of Crowd Control and other Status Effects.

Crowd Control (CC) refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.

They can be applied both by Hero abilities and Items from the Shop.

Types of Crowd Control

Movement Slow

Reduces the target's movement speed by a percentage.

For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.

Movement Slow cannot reduce a target's speed below 2 meters / second.

Stun

Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be Interrupted.

Examples include Infernus' Concussive Combustion, Ivy's Stone Form, and Dynamo's Singularity.

Sleep

Similar to Stun, it prevents the target from shooting and using abilities. However, unlike Stun, it does not prevent movement; instead, it slows the target to 2m/s.

Sleep does not Interrupt channels. Receiving any damage wakes the target instantly.

The only source of Sleep is Haze's Sleep Dagger.

Immobilize

Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground.

Examples include Warden's Binding Word, Paige's Captivating Read, and Arctic Blast.

Silence

Prevents the target from activating abilities, though they can still use Item actives.

A common cause of confusion is that Silence Silence does not Interrupt, meaning abilities that have started will always continue through Silence, such as Seven's Storm Cloud.

Examples include Silence Wave, Silencer, Focus Lens, Wraith's Telekinesis, and more.

Item Silence

Prevents the target from using Item actives, though they can still use abilities.

Examples include Curse (disables all items) and Slowing Hex (disables movement items).

Disarm

Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarm Disarmed, such as Haze's Bullet Dance.

Examples include Mo & Krill's Sand Blast and Disarming Hex.

Interrupt

Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.

Examples of Interrupt (other than Stun) include the Curse and Knockdown Items and Grey Talon's Spirit Snare.

Displace

Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.

Examples include Lash's Ground Strike, Bebop's Exploding Uppercut and Grapple Arm, Vindicta's Stake, the Rescue Beam and Knockdown Items, and more.

Time Stop

The target acts as if time is frozen, pausing their movement, animations, casts, channels.

The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the Singularity.

The only source of Time Stop is Paradox's Kinetic Carbine.

Hex

The target is transformed into a rabbit.

The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed.

The only source of Hex is Sinclair's Rabbit Hex.

Crowd Control Reductions and Immunities

Effects that reduce the intensity of crowd control, either partially or completely.

Slow Resistance

Reduce the effectiveness of slows.

𝑀𝑜𝑑𝑖𝑓𝑖𝑒𝑑𝑆𝑝𝑒𝑒𝑑=𝐵𝑎𝑠𝑒𝑆𝑝𝑒𝑒𝑑(1𝑆𝑙𝑜𝑤(1𝑆𝑙𝑜𝑤𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒))

For example, Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.

Invincibility

Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by Items such as Curse or Abilities such as Mo & Krill's Combo.

Examples include Ethereal Shift and Calico's Return to Shadows and the transformation phase of Yamato's Shadow Transformation.

While Yamato cannot move during the transformation phase, both Ethereal Shift and Return to Shadows allow limited movement.

Purge

Instantly remove all debuffs.

Some debuffs delay the crucial negative effect, such as Bebop's Sticky Bomb. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.

Examples include Viscous' The Cube (Tier 3), Yamato's Shadow Transformation, and Debuff Remover.

Unstoppable

Become immune to all forms of crowd control.

For example the Unstoppable Item, Abrams' Seismic Impact (Tier 3), and Yamato's Shadow Transformation.