Crowd ControlGive feedback
See also Status Effects for a comprehensive list of all sources of Crowd Control and other Status Effects.
Crowd Control (CC) refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. Applying a CC effect to an enemy is reduced in duration when affected by other CC effects within the last 9 seconds. This duration reduction starts at 15% and scales to 35%.
They can be applied both by Hero abilities and Items from the Shop.
Types of Crowd Control
Movement Slow
Reduces the target's movement speed by a percentage.
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.
Movement Slow cannot reduce a target's speed below 2 meters / second.
Stun
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be Interrupted.
Examples include Infernus' Concussive Combustion, Ivy's Stone Form, and Dynamo's Singularity.
Sleep
Similar to Stun, it prevents the target from shooting and using abilities. However, unlike Stun, it does not prevent movement; instead, it slows the target to 2m/s.
Sleep does not Interrupt channels. Receiving any damage wakes the target instantly.
Sources of Sleep include abilities such as Haze's Sleep Dagger and Rem's Naptime.
Immobilize
Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground.
Examples include Warden's Binding Word, Paige's Captivating Read, and Arctic Blast.
Silence
Prevents the target from activating abilities, though they can still use Item actives.
A common cause of confusion is that Silence does not Interrupt, meaning abilities that have started will always continue through Silence, such as Seven's Storm Cloud.
Examples include Silence Wave, Silencer, Focus Lens, Wraith's Telekinesis, and more.
Item Silence
Prevents the target from using Item actives, though they can still use abilities.
Examples include Cursed Relic (disables all items) and Slowing Hex (disables movement items).
Disarm
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance.
Examples include Mo & Krill's Sand Blast and Disarming Hex.
Interrupt
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.
Examples of Interrupt (other than Stun) include the Cursed Relic and Knockdown Items and Grey Talon's Spirit Snare.
Displace
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Examples include Lash's Ground Strike, Bebop's Exploding Uppercut and Grapple Arm, Vindicta's Stake, the Rescue Beam and Knockdown Items, and more.
Time Stop
The target acts as if time is frozen, pausing their movement, animations, casts, channels.
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the Singularity.
The only source of Time Stop is Paradox's Kinetic Carbine.
Hex
The target is transformed into a rabbit.
The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed.
The only source of Hex is Sinclair's Rabbit Hex.
Crowd Control Reductions and Immunities
Effects that reduce the intensity of crowd control, either partially or completely.
Slow Resistance
Reduce the effectiveness of slows.
For example, Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.
Invincibility
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by Items such as Cursed Relic or Abilities such as Mo & Krill's Combo.
Examples include Ethereal Shift and Calico's Return to Shadows and the transformation phase of Yamato's Shadow Transformation.
While Yamato cannot move during the transformation phase, both Ethereal Shift and Return to Shadows allow limited movement.
Purge
Instantly remove all debuffs.
Some debuffs delay the crucial negative effect, such as Mirage's Djinn's Mark. Therefore, if the mark is applied, then the target purges their debuffs, the mark never detonates.
Examples include Viscous' The Cube (Tier 3), Yamato's Shadow Transformation, and Dispel Magic.
Unstoppable
Become immune to all forms of crowd control.
For example the Unstoppable Item, Abrams' Seismic Impact (Tier 3), and Yamato's Shadow Transformation.
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