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'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. | '''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s. | ||
Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly. | Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly. | ||
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=== Bullet Resist === | === Bullet Resist === | ||
{{Item stat table|Bullet Resist}} | {{Item stat table|Bullet Resist}} | ||
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBulletResist}} | * {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBulletResist}}. | ||
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by {{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} | * {{ItemIcon|Escalating Resilience}} increases Bullet Resist by {{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} per [[stack]] per shot when hitting enemy heroes, maxing at {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}} Bullet Resist. | ||
=== Bullet Resist Reduction === | === Bullet Resist Reduction === | ||
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{{Item stat table|Spirit Resist Reduction}} | {{Item stat table|Spirit Resist Reduction}} | ||
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} | * {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}} spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total). | ||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||
Revision as of 15:44, 9 December 2025
Damage Resistance refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. Units have a unique "Damage Resistance" stat that is applied to all sources of damage, including Troopers.
Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly.
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
Starting Damage Resistance
Most Heroes have no starting damage resistance. However, there are a few exceptions:
Bullet Damage Resistance
Dynamo has no starting bullet damage resistance, but gains +0.625 per Boon (21.87% at max level).
Bebop has no starting bullet damage resistance, but gains +0.3 per Boon (10.5% at max level).
Spirit Damage Resistance
Lash has 10% spirit damage resistance.
Pocket has -15% spirit damage resistance (they take 15% more spirit damage).
Kelvin and
McGinnis have no starting spirit damage resistance, but gain +0.625 per Boon (21.87% at max level).
Headshot Critical Damage Reduction
Seven has 55% critical damage reduction.
Mo & Krill have 20% critical damage reduction (Mo's head only).
Boon Resistances
Resistances gained from Boons (e.g.,
Dynamo's Bullet Resist or
Kelvin's Spirit Resist) stack additively. This is an exception to the standard multiplicative stacking rules for other resist sources.
Melee Resist
Melee Resist is a special case of Bullet Resist that stacks diminishingly alongside it to reduce all incoming melee damage. This includes all 'melee' abilities such as Viscous' Puddle Punch ability.
Math
Despite being presented in-game as +x% Bullet, Melee, or Spirit Resist, multiple sources of resist stack multiplicatively, not additively.
The formula for resist is:
where:
For example, multiple sources of Bullet Resist:
Resistance Reduction
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
For example, using Bullet Resists and Reductions:
- 70% Spirit Resist from Viscous' Goo Ball
- 20% Spirit Resist from Spirit Armor
- -12% Spirit Resist from Spirit Strike
- -12% Spirit Resist from Mystic Vulnerability
- -24% Spirit Resist from Crippling Headshot
The final Resistance can go negative, and this multiplies the damage taken of that type. For example:
- 30% resist= 70% of the damage from the weapon or ability.
- 0% resist = 100% of the damage from the weapon or ability.
- -30% resist = 130% of the damage from the weapon or ability.
Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Effective Health

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Damage Resistance
Bullet Resist
| Name | Category | Stat change | |
|---|---|---|---|
| Fleetfoot | 1,600 | +6% Bullet Resist | |
| Melee Charge | 1,600 | +6% Bullet Resist | |
| Berserker | 3,200 | +8% Bullet Resist | |
| Escalating Resilience | 3,200 | +2% Bullet Resist | |
| Heroic Aura | 3,200 | +17% Bullet Resist | |
| Crushing Fists | 6,400 | +12% Bullet Resist | |
| Battle Vest | 1,600 | +18% Bullet Resist | |
| Return Fire | 1,600 | +10% Bullet Resist | |
| Weapon Shielding | 1,600 | +18% Bullet Resist | |
| Bullet Resilience | 3,200 | +30% Bullet Resist | |
| Metal Skin | 3,200 | +12% Bullet Resist | |
| Warp Stone | 3,200 | +30% Bullet Resist | |
| Cheat Death | 6,400 | +15% Bullet Resist | |
| Indomitable | 6,400 | +10% Bullet Resist | |
| Siphon Bullets | 6,400 | +10% Bullet Resist | |
| Vampiric Burst | 6,400 | +10% Bullet Resist | |
| Bullet Resist Shredder | 1,600 | +9% Bullet Resist | |
| Suppressor | 1,600 | +8% Bullet Resist | |
| Superior Duration | 3,200 | +8% Bullet Resist | |
| Echo Shard | 6,400 | +5% Bullet Resist |
- Monster Rounds increases Bullet Resist vs. NPCs by +25%.
- Escalating Resilience increases Bullet Resist by 2% per stack per shot when hitting enemy heroes, maxing at 30% Bullet Resist.
Bullet Resist Reduction
| Name | Category | Stat change | |
|---|---|---|---|
| Stalker | 1,600 | -6% Bullet Resist Reduction | |
| Weakening Headshot | 1,600 | -13% Bullet Resist Reduction | |
| Alchemical Fire | 3,200 | -7% Bullet Resist Reduction | |
| Hollow Point | 3,200 | -9% Bullet Resist Reduction | |
| Hunter's Aura | 3,200 | -10% Bullet Resist Reduction | |
| Crippling Headshot | 6,400 | -16% Bullet Resist Reduction | |
| Crushing Fists | 6,400 | -5% Bullet Resist Reduction | |
| Rusted Barrel | 800 | -8% Bullet Resist Reduction | |
| Bullet Resist Shredder | 1,600 | -10% Bullet Resist Reduction | |
| Disarming Hex | 3,200 | -13% Bullet Resist Reduction |
Melee Resist
| Name | Category | Stat change | |
|---|---|---|---|
| Close Quarters | 800 | +20% Melee Resist | |
| Point Blank | 3,200 | +30% Melee Resist | |
| Runed Gauntlets | Legendary | +50% Melee Resist | |
| Rebuttal | 800 | +18% Melee Resist | |
| Juggernaut | 6,400 | +25% Melee Resist | |
| Torment Pulse | 3,200 | +18% Melee Resist |
Spirit Resist
| Name | Category | Stat change | |
|---|---|---|---|
| Blood Tribute | 3,200 | +8% Spirit Resist | |
| Silencer | 6,400 | +12% Spirit Resist | |
| Enchanter's Emblem | 1,600 | +18% Spirit Resist | |
| Restorative Locket | 1,600 | +8% Spirit Resist | |
| Spirit Shielding | 1,600 | +18% Spirit Resist | |
| Dispel Magic | 3,200 | +10% Spirit Resist | |
| Fury Trance | 3,200 | +40% Spirit Resist | |
| Spirit Resilience | 3,200 | +30% Spirit Resist | |
| Healing Tempo | 6,400 | +10% Spirit Resist | |
| Indomitable | 6,400 | +10% Spirit Resist | |
| Infuser | 6,400 | +10% Spirit Resist | |
| Spellbreaker | 6,400 | +18% Spirit Resist | |
| Witchmail | 6,400 | +22% Spirit Resist | |
| Cold Front | 1,600 | +6% Spirit Resist | |
| Mystic Vulnerability | 1,600 | +8% Spirit Resist | |
| Greater Expansion | 3,200 | +10% Spirit Resist | |
| Arctic Blast | 6,400 | +10% Spirit Resist | |
| Echo Shard | 6,400 | +5% Spirit Resist | |
| Escalating Exposure | 6,400 | +17% Spirit Resist | |
| Ethereal Shift | 6,400 | +30% Spirit Resist | |
| Scourge | 6,400 | +40% Spirit Resist |
Spirit Resist Reduction
| Name | Category | Stat change | |
|---|---|---|---|
| Spirit Shredder Bullets | 1,600 | -8% Spirit Resist Reduction | |
| Spirit Rend | 3,200 | -8% Spirit Resist Reduction | |
| -7% Spirit Resist Reduction | |||
| Crippling Headshot | 6,400 | -16% Spirit Resist Reduction | |
| Spirit Strike | 800 | -6% Spirit Resist Reduction | |
| Mystic Vulnerability | 1,600 | -8% Spirit Resist Reduction | |
| Spirit Sap | 1,600 | -9% Spirit Resist Reduction | |
| Spirit Snatch | 3,200 | -12% Spirit Resist Reduction | |
| Escalating Exposure | 6,400 | -8% Spirit Resist Reduction | |
| Focus Lens | 6,400 | -9% Spirit Resist Reduction |
- Spirit Rend reduces -7% spirit resist on bullet hit from its component Spirit Shredder Bullets, as well as an additional -8% spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).