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Debuff Resist is a stat which reduces the length of time negative effects affect a hero.
This stat is gained in the form of a percentage. As an example, "30% Debuff Resist" will reduce the duration of a 10 second debuff by 3 seconds.
Debuff Resist can be gained by purchasing specific items at the Shop.
Mina has -8% innate Debuff Resist.
Sources of Debuff Resist
This is a dynamic list "Debuff Resist". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Blood Tribute | 3,200 | +35% Debuff Resist | |
| Weighted Shots | 3,200 | +22% Debuff Resist | |
| Frenzy | 6,400 | +40% Debuff Resist | |
| Debuff Reducer | 1,600 | +25% Debuff Resist | |
| Spellbreaker | 6,400 | +25% Debuff Resist | |
| Unstoppable | 6,400 | +25% Debuff Resist | |
| Nullification Burst | Legendary | +40% Debuff Resist | |
| Scourge | 6,400 | +20% Debuff Resist |
Interactions with Crowd-Control
Debuff Resist reduces the duration of stuns and similar effects inflicted by the following abilities:
- Abrams: Shoulder Charge, Seismic Impact
- Apollo: Disengaging Sigil, Riposte
- Bebop: Exploding Uppercut, Grapple Arm (cast microslow + T1 debuff), Hyper Beam (effect is negligible)
- Billy: Bashdown, Blasted
- Calico: Gloom Bombs (T2 debuff)
- Celeste: Light Eater, Dazzling Trick, Shining Wonder
- Drifter: Rend (T3 debuff), Stalker's Mark
- Dynamo: Kinetic Pulse
- Graves: Jar of Dead (T2 slow), Grasping Hands, Borrowed Decree
- Grey Talon: Rain of Arrows (T1 slow), Spirit Snare, Guided Owl
- Haze: Sleep Dagger, Fixation
- Holliday: Powder Keg, Crackshot, Spirit Lasso
- Infernus: Napalm, Afterburn, Concussive Combustion
- Ivy: Entangling Thorns, Stone Form, Air Drop (T2 slow, T3 silence)
- Kelvin: Frost Grenade
- Lady Geist: Life Drain, Malice, Soul Exchange (cast microslow + T2 silence)
- Lash: Ground Strike (T2 displacement + slow), Flog (T1 slow), Death Slam
- McGinnis: Spectral Wall, Heavy Barrage (T1 slow)
- Mina: Love Bites, Nox Nostra
- Mirage: Fire Scarabs, Dust Devil, Djinn's Mark
- Mo & Krill: Scorn (T3 debuff), Burrow, Sand Blast, Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Pulse Grenade, Time Wall, Kinetic Carbine
- Pocket: Barrage, Enchanter's Satchel (T3 slow), Affliction
- Rem: Pillow Toss, Naptime
- Seven: Lightning Ball (T2 slow; effect is negligible), Static Charge (stun duration only), Power Surge (T3 debuff)
- Shiv: Serrated Knives, Slice and Dice
- Silver: Boot Kick (on-cast immobilize + T3 debuff), Entangling Bola
- Silver (Transformed): Mauling Leap, Tail Whack
- Sinclair: Vexing Bolt (T1 debuff), Rabbit Hex
- The Doorman: Call Bell, Luggage Cart (T3 stun), Hotel Guest (post-checkout Time-Slow + T2 stun)
- Venator: Consecrating Grenade, Gutshot, Hex-Lined Snap Trap
- Victor: Pain Battery (T1 slow), Aura of Suffering (T1 slow, T3 debuff; effect is negligible), Shocking Reanimation
- Vindicta: Stake, Crow Familiar
- Viscous: Puddle Punch, Goo Ball
- Vyper: Screwjab Dagger, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word (immobilize only, escape time is not affected)
- Wraith: Card Trick, Telekinesis
- Yamato: Power Slash (T1 slow), Flying Slash, Crimson Slash
The stun from a parry cannot be reduced.
The stun from Knockdown is not affected by Debuff Resist. This might be unintended.
This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.