| Dispel Magic | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +10% Spirit Resist | |||
| Active | |||
| Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept. | |||
| Internal name: upgrade_reduce_debuff_duration | |||
| Sounds | |||
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'''Dispel Magic''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[item]] that provides [[Spirit Resist]] and has an ''active ability'' that purges all '''non-ultimate''' negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed. | '''Dispel Magic''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[item]] that provides [[Spirit Resist]] and has an ''active ability'' that purges all '''non-ultimate''' negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed. | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Hero abilities removed by Dispel Magic == | == Hero abilities removed by Dispel Magic == | ||
Revision as of 21:41, 20 February 2026
| Dispel Magic | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| Enhanced | |||
| +30% Spirit Resist | |||
| Active | |||
| Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept. | |||
| Internal name: upgrade_reduce_debuff_duration | |||
| Sounds | |||
Dispel Magic is a Tier 3 Vitality item that provides Spirit Resist and has an active ability that purges all non-ultimate negative effects currently applied to you, granting bonus Movement Speed if any were removed.
Dispel Magic is a Tier 3
Vitality Item that can be purchased from the Shop for
3,200.
Hero abilities removed by Dispel Magic
The following debuffs can be removed at any moment:
- Bebop - Sticky Bomb and Grapple Arm (Tier 1)
- Dynamo - Kinetic Pulse (Tier 1)
- Grey Talon - Spirit Snare (Tier 3 penalty only)
- Haze - Sleep Dagger (Tier 3 penalty only) and Fixation
- Infernus - Napalm and Afterburn
- Ivy - Air Drop (Tier 1)
- Kelvin - Frost Grenade
- Lady Geist - Life Drain and Malice
- Lash - Flog (Tier 1)
- McGinnis - Spectral Wall (Movement Slow)
- Mirage - Fire Scarabs and Djinn's Mark
- Mo & Krill - Scorn (Tier 3) and Sand Blast
- Paradox - Pulse Grenade, Time Wall, and Kinetic Carbine
- Pocket - Enchanter's Satchel (Tier 3)
- Seven - Static Charge and Power Surge (Tier 1)
- Shiv - Serrated Knives
- Sinclair - Vexing Bolt (Tier 1)
- Vindicta - Stake and Crow Familiar
- Viscous - Puddle Punch (Movement Slow)
- Vyper - Screwjab Dagger and Lethal Venom
- Warden - Alchemical Flask and Binding Word
- Yamato - Power Slash (Tier 2) and Crimson Slash
Additionally, displacement (knockup) debuffs can be removed if the item is activated at the moment of impact:
- Bebop's Exploding Uppercut
- Dynamo's Kinetic Pulse
- Holliday's Powder Keg
- Lash's Ground Strike (Tier 2)
Items that are removed by Dispel Magic
Weapon Items
- Backstabber
- Slowing Bullets
- Spirit Shredder Bullets
- Weakening Headshot
- Hollow Point
- Point Blank
- Spirit Rend
- Toxic Bullets
- Capacitor
- Crippling Headshot
- Crushing Fists
- Silencer
Vitality Items
- Healbane
- Lifestrike
- Inhibitor
- Siphon Bullets (does not remove increased health stacks on attacker)
- Phantom Strike
Spirit Items
- Rusted Barrel
- Spirit Strike
- Bullet Resist Shredder
- Cold Front
- Mystic Slow
- Mystic Vulnerability
- Slowing Hex
- Spirit Sap
- Suppressor
- Decay
- Disarming Hex
- Knockdown (ONLY removes the debuff pre-stun, cannot remove the stun)
- Silence Wave
- Spirit Snatch
- Arctic Blast
- Escalating Exposure
- Focus Lens
- Lightning Scroll
- Mystic Reverb
- Spirit Burn
- Vortex Web
Interactions with Crowd-Control
While Dispel Magic cannot be activated while stunned, slept, or similar, it passively reduces the duration of such effects inflicted by the following abilities:
- Abrams: Shoulder Charge, Seismic Impact
- Apollo: Disengaging Sigil, Riposte
- Bebop: Exploding Uppercut, Grapple Arm (cast microslow + T1 debuff), Hyper Beam (effect is negligible)
- Billy: Bashdown, Blasted
- Celeste: Light Eater, Dazzling Trick, Shining Wonder
- Drifter: Rend (T3 debuff), Stalker's Mark
- Dynamo: Kinetic Pulse
- Graves: Jar of Dead (T2 slow), Grasping Hands, Borrowed Decree
- Grey Talon: Rain of Arrows (T1 slow), Spirit Snare, Guided Owl
- Haze: Sleep Dagger, Fixation
- Holliday: Powder Keg, Crackshot, Spirit Lasso
- Infernus: Napalm, Afterburn, Concussive Combustion
- Ivy: Entangling Thorns, Stone Form, Air Drop (T2 slow, T3 silence)
- Kelvin: Frost Grenade
- Lady Geist: Life Drain, Malice, Soul Exchange (cast microslow + T2 silence)
- Lash: Ground Strike (T2 displacement + slow), Flog (T1 slow), Death Slam
- McGinnis: Spectral Wall, Heavy Barrage (T1 slow)
- Mina: Love Bites, Nox Nostra
- Mirage: Fire Scarabs, Dust Devil, Djinn's Mark
- Mo & Krill: Scorn (T3 debuff), Burrow, Sand Blast, Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Pulse Grenade, Time Wall, Kinetic Carbine
- Pocket: Barrage, Enchanter's Satchel (T3 slow), Affliction
- Rem: Pillow Toss, Naptime
- Seven: Lightning Ball (T2 slow; effect is negligible), Static Charge (stun duration only), Power Surge (T3 debuff)
- Shiv: Serrated Knives, Slice and Dice
- Silver: Boot Kick (on-cast immobilize + T3 debuff), Entangling Bola
- Silver (Transformed): Mauling Leap, Tail Whack
- Sinclair: Vexing Bolt (T1 debuff), Rabbit Hex
- The Doorman: Call Bell, Luggage Cart (T3 stun), Hotel Guest (post-checkout Time-Slow + T2 stun)
- Venator: Consecrating Grenade, Gutshot, Hex-Lined Snap Trap
- Victor: Pain Battery (T1 slow), Aura of Suffering (T1 slow, T3 debuff; effect is negligible), Shocking Reanimation
- Vindicta: Stake, Crow Familiar
- Viscous: Puddle Punch, Goo Ball
- Vyper: Screwjab Dagger, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word (immobilize only, escape time is not affected)
- Wraith: Card Trick, Telekinesis
- Yamato: Power Slash (T1 slow), Flying Slash, Crimson Slash
The stun induced from a parry cannot be reduced.
This passive effect helps reduce the impact of crowd-control abilities by shortening the debuffs' durations, allowing a quicker recovery.
Update history
View the full update history: Dispel Magic/Update history
| Update | Changes |
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Trivia
- This item was previously named Debuff Remover.