Drifter is a Hero in Deadlock. Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as Stalker's Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams.
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
x0.015
2%/sec
Bleed Damage
5s
Duration
0%
Healing Reduction
0Charges
0%Bullet Resist
-1sCharge Delay
After ambushing:
0%
Fire Rate
1
-8% Bullet Resist
2
-10s Cooldown and +3s Duration
5
+1.5% Bleed and -40% Healing Reduction
Debuff duration reduced by Debuff ResistEffect can be dispelledInteracts partially with Slowing Hex. Click to reveal more info.
Stalker's Mark has no range limit, allowing Drifter to hit enemies across the entire map.
Damage is based on target's current health, not their max health.
Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. (This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother.)
The projectile can hit Denizens (if they are not dormant), Troopers, and player-created Units.
It can hit Structures if they are not dormant, but will deal no damage to them.
Stalker's Mark can be applied to the Rejuvenator, allowing Drifter to teleport to it.
Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.
If the duration expires during the cast time, Drifter will not teleport to the target.
Only the second cast - teleporting to the marked target - gets disabled.
Notes
Stalker's Mark has no range limit, allowing Drifter to hit enemies across the entire map.
Damage is based on target's current health, not their max health.
Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. (This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother.)
The projectile can hit Denizens (if they are not dormant), Troopers, and player-created Units.
It can hit Structures if they are not dormant, but will deal no damage to them.
Stalker's Mark can be applied to the Rejuvenator, allowing Drifter to teleport to it.
Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.
If the duration expires during the cast time, Drifter will not teleport to the target.
Only the second cast - teleporting to the marked target - gets disabled.
Bloodscent
Bloodscent
80m
0
Isolated heroes leave a trail as they move, and emit their heartbeat from afar.
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.
15%
Amplified Damage
20m
Isolation Range
0mMove Speed
On Isolated Hero Death:
3%
Permanent Weapon Damage
On Isolated Hero Death:
x0
0%
Missing Health as Healing
1
+3m/s Move Speed when around an isolated enemy hero
2
On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
5
11% Amplified Damage
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
Getting an assist on an isolated enemy hero grants the same bonuses as a kill.
The range for the movement speed near isolated heroes is 80 meters and lingers for about 7 seconds if there is no isolated target in range. 80 meters is roughly the distance between the two opposing blue guardians.
Eternal Night
Eternal Night
100m
6.5s
0
145s
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.
The brief reveal of affected enemies lasts 3 seconds and can be increased by Ability Duration items. Eternal Night's base duration being increased at Tier 3 does not increase the reveal duration.
An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.
Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...
Drifter's typography for Spanish and Spanish-Latin America
Drifter's Turkish typography
Drifter's Ukrainian typography
Drifter weapon - Crimson Grasp
Previous Drifter portrait
Unfinished Drifter model art
Gloat icon for the Drifter.
Critical health icon for the Drifter.
Trivia
Drifter was one of the heroes in a private build who was accidentally leaked on stream in May 2025.[3]
Drifter leaves claw marks when sliding on a wall.
Drifter's forward air dash and wall jump animation resembles the pounce animation of the Hunter, a recurring enemy in Valve's Left 4 Dead series. He also previously had other animations similar to the Hunter's attack and run.
"Prowling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Drifter in the Hideout.
Players under the effect of Drifter's "Eternal Night" ability are able to hear an eerily whistled rendition of Hush, Little Baby, a lullaby typically sung by mothers to their children.[4]