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{{Infobox hero
{{HeroTabs}}<!--
| name            = Dynamo
-->{{Infobox hero
| art            = Dynamo full.png
| key = hero_dynamo
| card            = Dynamo card.png
| voice_actor = John Patrick Lowrie<ref name=":03" />
| summary        = Locks down the enemy team
| release_date = April 24, 2024
| description    = Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
| codenames = Prof_dynamo; Prof; Sumo; Jeong
| dps            = 52
| pronouns = He/Him
| bullet_damage  = 13
}}{{Quotation|2=One black hole can make all the difference.|4=Dynamo_upgrade_power4_04.mp3
| ammo            = 18
| bullets_per_sec = 4
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 650
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.90
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 44
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = The Vonnegun
}}
}}


Professor '''Dynamo''' is a man of wit, using his brawns and abilities to provide support to his teammates by healing them, teleporting them with him which grants his allies (and himself) a boost to their firing rate, knocking oponents infront of him into the air or, when the time comes, unleashing a Singularity which damages and pulls in enemies.
Professor '''Dynamo''' is a [[Hero]] in ''[[Deadlock]]''. He is a man of wit, using his brain and his brawn to provide support to his teammates by '''[[Dynamo#Rejuvenating Aurora|healing them]]''', '''[[Dynamo#Quantum Entanglement|teleporting them]]''', '''[[Dynamo#Kinetic Pulse|knocking his opponents into the air]]''', and when the time is right, unleashing a '''[[Dynamo#Singularity|Singularity]]''' which can drastically shift the tides of battle.


Once just a mere professor for Columbia College, this would change when, letting his excitement get the best of him, he approached a rift in time which reduced his physical body to a small dying star. Although his body may be gone, his spirit and curiosity live on, with the situation only further fueling his desire for knowledge.
Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
 
== Weapon ==
 
{{WeaponCard|key=hero_dynamo}}


== Abilities ==
== Abilities ==
<tabber>
 
|-|(1) Kinetic Pulse=
{{AbilitySection
{{Ability card
| hero_name   = Dynamo
| name            = Kinetic Pulse
| ability_num = 1
| ability_width   = 5m
| notes =
| cooldown        = 26s
* Kinetic Pulse has a {{DataProp|Kinetic Pulse|AbilityCastDelay}}s animation between pressing a button and stomp coming out.
| description    = Release an energy pulse that knocks enemies up into the air.
| interactions =
| effect1        = '''Damage:''' 100 {{ss|1.4}}
{{AbilityInteraction | interaction = Dispel Magic | text =
| effect2        = '''Stomp Range:''' 15m {{ss|0.3}}
Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.
| upgrade1        = Hit enemies are '''fire rate and movement slowed''' by '''35%''' for '''4s'''.
* After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
| upgrade2        = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s'''
* No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
| upgrade3        = '''+125''' Damage
}}
}}
|-|(2) Quantum Entanglement=
{{AbilityInteraction | interaction = debuff resist | text =
{{Ability card
Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.
| name            = Quantum Entanglement
| range          = 9m
| cooldown        = 12.5s
| description    = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| effect1        = '''Void Time:''' 1.4s
| effect2        = '''Ally Distance:''' 9m
| effect3        = '''Fire Rate Bonus:''' 25%
| upgrade1        = '''+4m''' Cast Range
| upgrade2        = '''+25%''' Fire Rate Bonus
| upgrade3        = On reappearing, '''+120'''% base ammo
}}
}}
|-|(3) Rejuvenating Aurora=
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
{{Ability card
* Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
| name            = Rejuvenating Aurora
* T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
| range          = 8m
* T2 Bullet Resist: activating Unstoppable does '''not''' drop the debuff, being Unstoppable does '''not''' protect against it.
| cooldown        = 48s
}}
| description    = While channeling, restore health over time to you and any allies nearby.
{{AbilityInteraction | interaction = ability range | state = partial | text =
| effect1        = '''Health Restored:''' 32/s {{ss|0.5}}
* Pulse range gets increased by Ability Range upgrades.
| effect2        = '''Channel Duration:''' 5s
* Pulse Width does '''not''' get increased by Ability Range upgrades.
| effect3        = '''Friendly Heal Radius:''' 8m
}}
| upgrade1        = +4m/s for 8s
{{AbilityInteraction | interaction = ability duration | text =
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.
| upgrade2        = -14s Cooldown
| upgrade3        = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second
}}
}}
|-|(4) Singularity=
{{Ability card
| name            = Singularity
| radius          = 8m
| cooldown        = 191s
| description    = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| effect1        = '''Channel Duration:''' 2.75s
| effect2        = '''DPS:''' 60 {{ss|0.2}}
| effect3        = '''Singularity Radius:''' 8m
| upgrade1        = '''+2m''' Singularity Radius
| upgrade2        = '''+0.75s''' Channel Duration
| upgrade3        = Singularity takes '''3.8%''' of the enemies' max health taken each second.
}}
}}
</tabber>


== Background ==
{{AbilitySection
{{Quotation||
| hero_name  = Dynamo
'''A FATE'S TALE:'''
| ability_num = 2
| notes      =
* Resets air dashes, air jumps, and down dashes upon use.
* Alternate cast notes:
** Teleported allies restore a bar of stamina, but do not reset their dashes.
** T3 upgrade restores half a charge of all charged abilities for allies.
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
| tips =
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion.
| interactions =
{{AbilityInteraction | interaction = ability range | state = partial | text =
* Cast Range gets increased by Ability Range upgrades.
* The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance does '''not''' get increased by Ability Range upgrades.
}}
}}


As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
{{AbilitySection
| hero_name  = Dynamo
| ability_num = 3
| notes      =
* Dynamo cannot slide while channeling without the T3 upgrade unlocked.
* Rejuvenating Aurora has a {{DataProp|Rejuvenating Aurora|AuraLingerDuration}}s linger on allies.
| tips        =
* Since melee attacks do not interrupt the channel, you can use this ability to heal through the self-damage taken while farming [[Sinner's Sacrifice|Sinner's Sacrifices]].
}}


But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all; he has future minds to inspire.}}
{{AbilitySection
| hero_name  = Dynamo
| ability_num = 4
| notes =
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.
| interactions =
{{AbilityInteraction | interaction = Indomitable | state = disabled | text =
Despite triggering {{ItemIcon|Reactive Barrier}}, Singularity does not trigger {{ItemIcon|Indomitable}} in any way.
}}
}}


== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Dynamo receives the following modifications to his abilities:


==== {{AbilityIcon|Rejuvenating Aurora|no-link=true}} ====
* T3 max health healing {{#invoke:StreetBrawlAbilities|change|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent}}, from {{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent}}% to {{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent|streetbrawl}}%.


== Update history ==
=== Item Draft ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{HeroStreetBrawlItems|Dynamo}}
|-style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora''' No longer gets canceled when stamina is used.
- {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora''' T3 Reduced: 4% → <u>3.8%</u>.


- {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' T1 Slow Reduced: 40% → <u>35%</u>.
== Backstory ==


- {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' Cooldown Increased: 11s → <u>12s</u>.
{{Fates_Tale|dynamo}}
|-
|[[Update: August 29, 2024]]
| - Improved clarity of Dynamo {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Sound for team and opponents.
- {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora''' Can now be canceled by parrying.


- Fixed {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' Not traveling properly when cast near corners.
== Update history ==
{{Update history}}


- Gun damage Reduced: 15 → <u>13</u>.
== 3D model ==
{{3D_Model|Dynamo}}
===Weapon===
{{3D Model|Dynamo Weapon|size=240px}}


- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Cast time Increased: 0.1s → <u>0.2s</u>.
== Gallery ==
<gallery>
File:Dynamo card.png|Dynamo portrait
File:Dynamo Gloat.png|Gloat portrait for Dynamo
File:Dynamo Critical.png|Critical health portrait for Dynamo
File:Dynamo MM.png|Dynamo icon
File:Dynamo Render.png|Dynamo in-game render
File:Dynamo select background.png|Dynamo select background
File:Dynamo Reference Sheet.png|Dynamo reference sheet
File:Dynamo Weapon.png|Dynamo weapon - ''The Vonnegun''
File:QuantumSunCrest.png|A crest of the sun used to show Quantum Entanglement's destination
</gallery>


- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Range Reduced: 9m → <u>8m</u>.
=== Typography ===
|-
<gallery>
|Update: August 15, 2024
File:Dynamo name.svg|Dynamo's name typography
| - Remastered Abrams, Pocket, and Dynamo weapon fire sounds.
File:Dynamo italian.svg|Dynamo's Italian typography
- {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora''' Can now be cancelled by using stamina instead of needing to manually exit first (''pre-T3'').
File:Dynamo russian.svg|Dynamo's Russian and Ukrainian typography
File:Dynamo schinese.svg|Dynamo's Simplified Chinese typography
File:Dynamo spanish.svg|Dynamo's typography for Brazilian, Spanish, and Spanish-Latin America
File:Dynamo turkish.svg|Dynamo's Turkish typography
</gallery>


- Fixed {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' Sometimes getting caught on stairs.
=== Concept art ===
<gallery>
File:Dynamo concept art.png|Dynamo concept art
File:Lil Dynamo.png|"Lil' Dynamo" concept art
</gallery>


- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Now has a <u>0.1s</u> cast delay.
=== Visual novel ===
<gallery>
File:Dynamo VN.png|Dynamo visual novel art
File:Dynamo tuxedo VN.png|Dynamo visual novel art - Tuxedo
</gallery>


- {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' Width Increased: 4.5m → <u>5m</u>.
=== Removed/Unused content ===
 
<gallery>
- {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' T3 damage Increased: +115 → <u>+125</u>.
File:Dynamo card old.png|Previous Dynamo portrait
|-
File:Dynamo Render old.png|Dynamo's model before the [[Update:May 8, 2025|2025-05-08 Update]]
|Update: August 01, 2024
File:Dynamo winter.png|Dynamo 2024 [[Seasonal events#Winter|Winter skin]]
| - {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' Width Increased: 4m → <u>4.5m</u>.
</gallery>
- {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' Recharge time Reduced: 6s → <u>5s</u>.
 
- {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora''' Regen spirit scaling Increased: {{Ss|0.4}} → <u>{{Ss|0.5}}</u>.
|-
|Update: July 18, 2024
| - Gun damage growth Increased: 0.8 → <u>0.9</u>.
- {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} '''Kinetic Pulse''' Spirit scaling Increased: {{Ss|1.2}} → <u>{{Ss|1.4}}</u>.
 
- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Duration Reduced: 3s → <u>2.75s</u>.
|-
|Update: July 11, 2024
| - {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' Ally radius Increased: 8m → <u>9m</u>.
|-
|Update: June 27, 2024
| - Updated Dynamo's animation while using {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora'''.
- {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' Is now prevented from being cast while Dynamo is rooted or movement silenced (''such as by Slowing Hex'').
 
- {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating Aurora''' T3 Reduced: +5% → <u>+4%</u>.
|-
|Update: June 20, 2024
| - Updated reload animations for Warden, Dynamo, and Ivy.
- {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} '''Rejuvenating''' Aurora move speed Increased: 3.8&nbsp;m/s → <u>4.2&nbsp;m/s</u>.
 
- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' T1 Radius Reduced: +3m → <u>+2m</u>.
 
- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Now falls 70% slower when [[Majestic Leap]] is used (''similar to the hero falling slower normally when casting the ability from an elevation'').
|-
|Update: June 13, 2024
| - Improved the camera when using Dynamo's {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement'''.
- Improved visibility of the edge of Dynamo's {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity'''.
 
- Fixed Dynamo's {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Moving the Mid Boss.


- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Radius Reduced: 10m → <u>9m</u>.
=== [[Neon Prime]] ===
|-
<gallery>
|Update: June 06, 2024
File:Hero neon prime Sumo.png|Sumo model
| - Fixed Dynamo's {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' Going through ceilings sometimes.
File:Sumo Black Hole.png|Sumo using Black Hole
- Base HP growth Reduced: 48 → <u>44</u>.
 
- {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' Fire rate bonus Reduced: +30% → <u>+25%</u>.
 
- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' Base radius Increased: 8m → <u>10m</u>.
|-
|Update: May 30, 2024
| - {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' Fire rate bonus Reduced: 35% → <u>30%</u>.
- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' T1 Range Increased: +2m → <u>+3m</u>.
|-
|Update: May 23, 2024
| - Base gun damage Reduced: 18 → <u>15</u>.
- Gun damage growth Reduced: +1.1 → <u>+0.8</u>.
|-
|Update: May 10, 2024
| - Updated Dynamo VO for {{AbilityIcon|Ability=Quantum Entanglement|Size=20}} '''Quantum Entanglement''' And a few other missing lines.
|-
|Update: May 03, 2024
| - {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' DPS Increased: 48 → <u>60</u>.
- {{AbilityIcon|Ability=Singularity|Size=20}} '''Singularity''' T3 Max HP DPS Increased: 3.2% → <u>3.8%</u>.
|}
 
==Gallery==
<gallery mode="packed-hover" widths="200" heights="200">
File:Dynamo Render.png|Render of Dynamo in action
File:Dynamo concept art.png|Concept art of Dynamo
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* Dynamo is voiced by John Patrick Lowrie, who is known for voicework in other popular ''Valve'' titles (e.g. Pudge in ''Dota 2,'' Sniper in ''Team Fortress 2)''.
* Dynamo is also referred to as '''prof''' (Professor) in the game files.
* Dynamo was named '''Sumo''' in ''[[Neon Prime]]'', and later renamed to '''Jeong'''. He was renamed to Dynamo still during ''Neon Prime''.
* Dynamo is voiced by [[wikipedia:John Patrick Lowrie|John Patrick Lowrie]],<ref name=":03">2024-11-29 - [https://x.com/johnpatricklowr/status/1862535570838495730 John Patrick Lowrie] on [https://x.com/ X] - ''"Glad to be the voice of Dynamo in the new Valve game Deadlock!"''</ref> who is known for voicework in other popular Valve titles (e.g. Sniper in ''Team Fortress 2,'' Pudge in ''Dota 2.)''
** In ''[[The Binding of Oathkeeper]]'', Dynamo was voiced by [[wikipedia:Fred_Tatasciore|Fred Tatasciore]], as John wasn't available for recording. These voice lines have since been re-recorded with John.<ref>2025-02-25 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"Fred just was stepping in to record temp stuff when JPL was unable to record so it was always going to be replaced"''</ref>
** Some of Dynamo's voice lines were based on conversations between John and ''Deadlock'' writer [[Steve Jaros]] about quantum physics.<ref>{{YouTubeCite|video=OPl_x9yaIWc|title=TF2 Sniper Actor Answers Your Questions}}</ref>
* The name of Dynamo's weapon, '''the Vonnegun''''','' is an homage to American author [[wikipedia:Kurt_Vonnegut|Kurt Vonnegut]]. Ironically, Vonnegut was famously a pacifist and claimed that a virtuous scientist was one who refused to develop weapons.<ref>[https://www.mentalfloss.com/history/military/kurt-vonnegut-and-day-scientists-went-strike Kurt Vonnegut and the Day Scientists Went on Strike] on Mental Floss</ref>
** This may also be a reference to Vonnegut's short story ''[[wikipedia:Report_on_the_Barnhouse_Effect|Report on the Barnhouse Effect]],'' about a professor who develops the power of telekinesis and calls it "dynamopsychism".
* When casting Quantum Entanglement, a crest of the sun with a planetary body orbiting around it appears as a destination marker. The crest is styled after Renaissance depictions of the sun, as it sports a hatched style and a serene face.
* In a concept artwork and in ''[[The Binding of Oathkeeper]]'', Dynamo had a different design in which his head had a different shape and was attached to his body, and he wore gloves.
* One of Dynamo's early concept designs was a paranormal pizza delivery guy called '''Lil' Dynamo'''.<ref>2024-08-10 - [[Yoshi]], Deadlock Discord - ''"Reminds me of a pizza delivery concept we didn't go with" (...) "That was a version of dynamo yeah, he had a diff ability then"''</ref>
* "Pontificating in the Hideout" is displayed as one's status in the in-game Friends List when playing as Dynamo in the [[Hideout]].
 
== References ==
<references />


{{Heroes}}
== Navigation ==
[[Category:Heroes]]
{{Hero Navbox}}

Latest revision as of 18:04, 31 August 2026

Dynamo
Teamplay
Initiator
Clutch
Weapon Stats
Damage Per Second: 48
Bullet Damage: 12.6+0.5
Ammo: 20
Bullets per sec: 3.81
Reload Time: 2.35s
Bullet Velocity: 320m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 880+61
Health Regen: 1.75
Bullet Resist: 0%+0.625
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:John Patrick Lowrie[1]
Release Date:April 24, 2024
Internal names:Prof_dynamo; Prof; Sumo; Jeong
One black hole can make all the difference.

Professor Dynamo is a Hero in Deadlock. He is a man of wit, using his brain and his brawn to provide support to his teammates by healing them, teleporting them, knocking his opponents into the air, and when the time is right, unleashing a Singularity which can drastically shift the tides of battle.

Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.

Weapon

[edit | edit source]
The Vonnegun
Medium Range
Heavy Hitter
Projectile
48 Damage Per Second
Falloff Range
20m ➞ 58m

Abilities

[edit | edit source]

Kinetic Pulse

Kinetic Pulse






Number of Charges 1
Charge Cooldown 5s



Cooldown 26s



Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

x1.55


115

Damage


Displacement
1s
Duration

16m  Pulse Range 

5.5m  Pulse Width

On Hit:

0%

Bullet Resist
On Hit:

-0%

Move Speed
On Hit:

0s

Slow Duration
Ability Point1
+1 Charge
Ability Point2
On Hit: -15% Bullet Resist and -30%</spawn> Move Speed for 4s
Ability Point5
+135 Damage and +20m Cast Range
Interacts with Debuff Resist.
Click to reveal more info.
Interacts with Dispel.
Click to reveal more info.
Interacts partially with Unstoppable.
Click to reveal more info.
Interacts with Ability Duration.
Click to reveal more info.
Interacts partially with Ability Range.
Click to reveal more info.
  • Kinetic Pulse has a 0.42s animation between pressing a button and stomp coming out.

Dispel

Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.

  • After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
  • No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
Debuff Resist

Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.

Unstoppable
  • Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
  • T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
  • T2 Bullet Resist: activating Unstoppable does not drop the debuff, being Unstoppable does not protect against it.
Ability Range
  • Pulse range gets increased by Ability Range upgrades.
  • Pulse Width does not get increased by Ability Range upgrades.
Ability Duration

While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.

Notes
  • Kinetic Pulse has a 0.42s animation between pressing a button and stomp coming out.
Interactions
Dispel

Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.

  • After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
  • No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
Debuff Resist

Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.

Unstoppable
  • Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
  • T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
  • T2 Bullet Resist: activating Unstoppable does not drop the debuff, being Unstoppable does not protect against it.
Ability Range
  • Pulse range gets increased by Ability Range upgrades.
  • Pulse Width does not get increased by Ability Range upgrades.
Ability Duration

While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.

Quantum Entanglement

Quantum Entanglement


Cast Range 10m





Duration 1.4s



Number of Charges 0


Cooldown 20s



Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

Alternate cast: Bring nearby allies with you.



10m

Cast Range



1.4s

Duration

1  Stamina Restored

13m  Ally Distance

Ability Point1
6m Cast Range
Ability Point2
-6s Cooldown
Ability Point5
Reduces non-ult debuffs by 50%
Replenishes 1 Charge
Disabled by Slowing HexInteracts partially with Ability Range.
Click to reveal more info.
  • Resets air dashes, air jumps, and down dashes upon use.
  • Alternate cast notes:
    • Teleported allies restore a bar of stamina, but do not reset their dashes.
    • T3 upgrade restores half a charge of all charged abilities for allies.
    • If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
    • If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.

  • Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, Infernus' Concussive Combustion is especially easy to nullify by using Quantum Entanglement just before the explosion.

Ability Range
  • Cast Range gets increased by Ability Range upgrades.
  • The 13m allied teleport distance does not get increased by Ability Range upgrades.

Notes
  • Resets air dashes, air jumps, and down dashes upon use.
  • Alternate cast notes:
    • Teleported allies restore a bar of stamina, but do not reset their dashes.
    • T3 upgrade restores half a charge of all charged abilities for allies.
    • If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
    • If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
Tips
  • Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, Infernus' Concussive Combustion is especially easy to nullify by using Quantum Entanglement just before the explosion.
Interactions
Ability Range
  • Cast Range gets increased by Ability Range upgrades.
  • The 13m allied teleport distance does not get increased by Ability Range upgrades.

Rejuvenating Aurora

Rejuvenating Aurora

Channel Time 5s







Number of Charges 0


Cooldown 48s



While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

x0.4


30/s

Health Restored



5s

Channel Duration

8m  Friendly Heal Radius 

Ability Point1
Aura provides +4m Move Speed during channel
Ability Point2
-20 Cooldown and +1s Duration
Ability Point5
Full move and ability use and additionally heals +2.5% of Max Health per second
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
  • Dynamo cannot slide while channeling without the T3 upgrade unlocked.
  • Rejuvenating Aurora has a 1s linger on allies.

  • Since melee attacks do not interrupt the channel, you can use this ability to heal through the self-damage taken while farming Sinner's Sacrifices.

Notes
  • Dynamo cannot slide while channeling without the T3 upgrade unlocked.
  • Rejuvenating Aurora has a 1s linger on allies.
Tips
  • Since melee attacks do not interrupt the channel, you can use this ability to heal through the self-damage taken while farming Sinner's Sacrifices.

Singularity

Singularity

Channel Time 2.75s







Number of Charges 0


Cooldown 250s



Create a singularity in your hands, dealing < spirit damage over time, applying stun, and pulling in nearby enemies.

x0.28


75

Damage Per Second


0%

Max Health as Damage

7m  Singularity Radius 

2.75s  Channel Duration 

Ability Point1
2m Singularity Radius
Ability Point2
0.75s Channel Duration
Ability Point5
6% Max Health as Damage
Triggers Reactive BarrierDoes not interact with Indomitable.
Click to reveal more info.
CC effect suppressed by Unstoppable
  • Deals damage in 0.25s intervals. On T3, each damage tick is 1.5% of Max HP.
  • The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as Paradox's Paradoxical Swap.

Notes
  • Deals damage in 0.25s intervals. On T3, each damage tick is 1.5% of Max HP.
  • The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as Paradox's Paradoxical Swap.
Interactions
Indomitable

Despite triggering Reactive Barrier, Singularity does not trigger Indomitable in any way.

Street Brawl

[edit | edit source]

Ability Changes

[edit | edit source]

In addition to global changes, Dynamo receives the following modifications to his abilities:

Rejuvenating Aurora

[edit | edit source]
  • T3 max health healing reduced by ~30%, from 2.5% to 1.7%.

Item Draft

[edit | edit source]

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Dynamo: High, Average, or Low chance.

Tier 1
High chance
Imbue

Headshot Booster

Active
Imbue

Monster Rounds

Active
Imbue

Extra Regen

Active
Imbue

Extra Stamina

Active
Imbue

Healing Rite

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Extended Magazine

Active
Imbue

High-Velocity Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Health

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Restorative Shot

Active
Tier 2
High chance
Imbue

Kinetic Dash

Active
Imbue

Recharging Rush

Active
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Healing Booster

Active
Imbue

Trophy Collector

Active
Imbue

Arcane Surge

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Average chance
Imbue

Active Reload

Active
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Debuff Reducer

Active
Imbue

Guardian Ward

Active
Imbue

Healbane

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Lifesteal

Active
Imbue

Spirit Shielding

Active
Imbue

Weapon Shielding

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Cold Front

Active
Imbue

Mystic Slow

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Cultist Sacrifice

Active
Imbue

Headhunter

Active
Imbue

Rescue Beam

Active
Imbue

Spirit Resilience

Active
Imbue

Warp Stone

Active
Imbue

Greater Expansion

Active
Imbue

Rapid Recharge

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Burst Fire

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Heroic Aura

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Stamina Mastery

Active
Imbue

Veil Walker

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Knockdown

Active
Imbue

Radiant Regeneration

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Torment Pulse

Active
Tier 4
High chance
Imbue

Diviner's Kevlar

Active
Imbue

Healing Tempo

Active
Imbue

Juggernaut

Active
Imbue

Spellbreaker

Active
Imbue

Unstoppable

Active
Imbue

Boundless Spirit

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Indomitable

Active
Imbue

Infuser

Active
Imbue

Inhibitor

Active
Imbue

Leech

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Vampiric Burst

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Escalating Exposure

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Scourge

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

[edit | edit source]

See Dynamo/Lore for more story content.

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

Update history

[edit | edit source]

View the full update history: Dynamo/Update history

Update Changes

July 28, 2026

June 30, 2026

May 22, 2026

  • Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%.
  • Kinetic Pulse spirit scaling reduced from 1.65 to 1.55.
  • Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%.

3D model

[edit | edit source]
Click to view
Dynamo

Weapon

[edit | edit source]
Click to view
Dynamo Weapon
[edit | edit source]

Typography

[edit | edit source]

Concept art

[edit | edit source]

Visual novel

[edit | edit source]

Removed/Unused content

[edit | edit source]

Trivia

[edit | edit source]
  • Dynamo is also referred to as prof (Professor) in the game files.
  • Dynamo was named Sumo in Neon Prime, and later renamed to Jeong. He was renamed to Dynamo still during Neon Prime.
  • Dynamo is voiced by John Patrick Lowrie,[1] who is known for voicework in other popular Valve titles (e.g. Sniper in Team Fortress 2, Pudge in Dota 2.)
    • In The Binding of Oathkeeper, Dynamo was voiced by Fred Tatasciore, as John wasn't available for recording. These voice lines have since been re-recorded with John.[2]
    • Some of Dynamo's voice lines were based on conversations between John and Deadlock writer Steve Jaros about quantum physics.[3]
  • The name of Dynamo's weapon, the Vonnegun, is an homage to American author Kurt Vonnegut. Ironically, Vonnegut was famously a pacifist and claimed that a virtuous scientist was one who refused to develop weapons.[4]
    • This may also be a reference to Vonnegut's short story Report on the Barnhouse Effect, about a professor who develops the power of telekinesis and calls it "dynamopsychism".
  • When casting Quantum Entanglement, a crest of the sun with a planetary body orbiting around it appears as a destination marker. The crest is styled after Renaissance depictions of the sun, as it sports a hatched style and a serene face.
  • In a concept artwork and in The Binding of Oathkeeper, Dynamo had a different design in which his head had a different shape and was attached to his body, and he wore gloves.
  • One of Dynamo's early concept designs was a paranormal pizza delivery guy called Lil' Dynamo.[5]
  • "Pontificating in the Hideout" is displayed as one's status in the in-game Friends List when playing as Dynamo in the Hideout.

References

[edit | edit source]
  1. 1.0 1.1 2024-11-29 - John Patrick Lowrie on X - "Glad to be the voice of Dynamo in the new Valve game Deadlock!"
  2. 2025-02-25 - Kaori; Deadlock Discord - "Fred just was stepping in to record temp stuff when JPL was unable to record so it was always going to be replaced"
  3. TF2 Sniper Actor Answers Your Questions on YouTube
  4. Kurt Vonnegut and the Day Scientists Went on Strike on Mental Floss
  5. 2024-08-10 - Yoshi, Deadlock Discord - "Reminds me of a pizza delivery concept we didn't go with" (...) "That was a version of dynamo yeah, he had a diff ability then"
[edit | edit source]
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