}}{{Quotation|2=One black hole can make all the difference.
}}{{Quotation|2=One black hole can make all the difference.|4=Dynamo_upgrade_power4_04.mp3
}}
}}
Professor '''Dynamo''' is a [[Hero]] in ''[[Deadlock]]''. He is a man of wit, using his brain and his brawn to provide support to his teammates by healing them, teleporting them, knocking his opponents into the air, and when the time is right, unleashing a Singularity which can drastically shift the tides of battle.
Professor '''Dynamo''' is a [[Hero]] in ''[[Deadlock]]''. He is a man of wit, using his brain and his brawn to provide support to his teammates by '''[[Dynamo#Rejuvenating Aurora|healing them]]''', '''[[Dynamo#Quantum Entanglement|teleporting them]]''', '''[[Dynamo#Kinetic Pulse|knocking his opponents into the air]]''', and when the time is right, unleashing a '''[[Dynamo#Singularity|Singularity]]''' which can drastically shift the tides of battle.
Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
Line 87:
Line 87:
}}
}}
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Dynamo receives the following modifications to his abilities:
* T3 max health healing {{#invoke:StreetBrawlAbilities|change|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent}}, from {{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent}}% to {{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent|streetbrawl}}%.
=== Item Draft ===
{{HeroStreetBrawlItems|Dynamo}}
== Backstory ==
== Backstory ==
Line 94:
Line 105:
== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Dynamo}}
===Weapon===
{{3D Model|Dynamo Weapon|size=240px}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Dynamo card.png|Dynamo portrait
File:Dynamo card.png|Dynamo portrait
File:Dynamo Gloat.png|Gloat portrait for Dynamo
File:Dynamo Critical.png|Critical health portrait for Dynamo
Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
x1.55
115
Damage
Displacement
1s
Duration
16mPulse Range
5.5mPulse Width
On Hit:
0%
Bullet Resist
On Hit:
-0%
Move Speed
On Hit:
0s
Slow Duration
1
+1 Charge
2
On Hit: -15% Bullet Resist and -30%</spawn> Move Speed for 4s
5
+135 Damage and +20m Cast Range
Interacts with Debuff Resist. Click to reveal more info.Interacts with Dispel. Click to reveal more info.Interacts partially with Unstoppable. Click to reveal more info.Interacts with Ability Duration. Click to reveal more info.Interacts partially with Ability Range. Click to reveal more info.
Kinetic Pulse has a 0.42s animation between pressing a button and stomp coming out.
Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.
After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.
While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.
Notes
Kinetic Pulse has a 0.42s animation between pressing a button and stomp coming out.
Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.
After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.
While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.
Quantum Entanglement
Quantum Entanglement
10m
1.4s
0
20s
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.
Alternate cast: Bring nearby allies with you.
10m
Cast Range
1.4s
Duration
1Stamina Restored
13mAlly Distance
1
6m Cast Range
2
-6s Cooldown
5
Reduces non-ult debuffs by 50% Replenishes 1 Charge
Disabled by Slowing HexInteracts partially with Ability Range. Click to reveal more info.
Resets air dashes, air jumps, and down dashes upon use.
Alternate cast notes:
Teleported allies restore a bar of stamina, but do not reset their dashes.
T3 upgrade restores half a charge of all charged abilities for allies.
If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, Infernus' Concussive Combustion is especially easy to nullify by using Quantum Entanglement just before the explosion.
Cast Range gets increased by Ability Range upgrades.
The 13m allied teleport distance does not get increased by Ability Range upgrades.
Notes
Resets air dashes, air jumps, and down dashes upon use.
Alternate cast notes:
Teleported allies restore a bar of stamina, but do not reset their dashes.
T3 upgrade restores half a charge of all charged abilities for allies.
If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
Tips
Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, Infernus' Concussive Combustion is especially easy to nullify by using Quantum Entanglement just before the explosion.
Cast Range gets increased by Ability Range upgrades.
The 13m allied teleport distance does not get increased by Ability Range upgrades.
Rejuvenating Aurora
Rejuvenating Aurora
5s
0
48s
While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.
x0.4
30/s
Health Restored
5s
Channel Duration
8mFriendly Heal Radius
1
Aura provides +4m Move Speed during channel
2
-20 Cooldown and +1s Duration
5
Full move and ability use and additionally heals +2.5% of Max Health per second
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
Dynamo cannot slide while channeling without the T3 upgrade unlocked.
Rejuvenating Aurora has a 1s linger on allies.
Since melee attacks do not interrupt the channel, you can use this ability to heal through the self-damage taken while farming Sinner's Sacrifices.
Notes
Dynamo cannot slide while channeling without the T3 upgrade unlocked.
Rejuvenating Aurora has a 1s linger on allies.
Tips
Since melee attacks do not interrupt the channel, you can use this ability to heal through the self-damage taken while farming Sinner's Sacrifices.
Singularity
Singularity
2.75s
0
250s
Create a singularity in your hands, dealing <spirit damage over time, applying stun, and pulling in nearby enemies.
x0.28
75
Damage Per Second
0%
Max Health as Damage
7mSingularity Radius
2.75sChannel Duration
1
2m Singularity Radius
2
0.75s Channel Duration
5
6% Max Health as Damage
Triggers Reactive BarrierDoes not interact with Indomitable. Click to reveal more info.CC effect suppressed by Unstoppable
Deals damage in 0.25s intervals. On T3, each damage tick is 1.5% of Max HP.
The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as Paradox's Paradoxical Swap.
Deals damage in 0.25s intervals. On T3, each damage tick is 1.5% of Max HP.
The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as Paradox's Paradoxical Swap.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Dynamo: High, Average, or Low chance.
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.
Dynamo is also referred to as prof (Professor) in the game files.
Dynamo was named Sumo in Neon Prime, and later renamed to Jeong. He was renamed to Dynamo still during Neon Prime.
Dynamo is voiced by John Patrick Lowrie,[1] who is known for voicework in other popular Valve titles (e.g. Sniper in Team Fortress 2, Pudge in Dota 2.)
Some of Dynamo's voice lines were based on conversations between John and Deadlock writer Steve Jaros about quantum physics.[3]
The name of Dynamo's weapon, the Vonnegun, is an homage to American author Kurt Vonnegut. Ironically, Vonnegut was famously a pacifist and claimed that a virtuous scientist was one who refused to develop weapons.[4]
This may also be a reference to Vonnegut's short story Report on the Barnhouse Effect, about a professor who develops the power of telekinesis and calls it "dynamopsychism".
When casting Quantum Entanglement, a crest of the sun with a planetary body orbiting around it appears as a destination marker. The crest is styled after Renaissance depictions of the sun, as it sports a hatched style and a serene face.
In a concept artwork and in The Binding of Oathkeeper, Dynamo had a different design in which his head had a different shape and was attached to his body, and he wore gloves.
One of Dynamo's early concept designs was a paranormal pizza delivery guy called Lil' Dynamo.[5]
"Pontificating in the Hideout" is displayed as one's status in the in-game Friends List when playing as Dynamo in the Hideout.
↑ 1.01.12024-11-29 - John Patrick Lowrie on X - "Glad to be the voice of Dynamo in the new Valve game Deadlock!"
↑2025-02-25 - Kaori; Deadlock Discord - "Fred just was stepping in to record temp stuff when JPL was unable to record so it was always going to be replaced"
↑2024-08-10 - Yoshi, Deadlock Discord - "Reminds me of a pizza delivery concept we didn't go with" (...) "That was a version of dynamo yeah, he had a diff ability then"