Falloff Range: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
reworded intro and added info
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.
'''Falloff Range''' is a [[Stats|stat]] that determines the falloff of a [[Hero|Hero's]] [[Weapon Damage]] over distance.


== Overview ==
== Overview ==
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
Besides Weapon Damage, falloff range also affects the damage of some weapon-related [[abilities]] and [[items]], most notably [[Build-Up]] effects.
Falloff range can be increased with items.


The following heroes have exceptions to falloff range:
The following heroes have exceptions to falloff range:
Line 8: Line 12:
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range.
* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range.
* {{HeroIcon|Drifter}}'s and {{HeroIcon|Graves}}' weapons deal no damage beyond their max range.
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the buld-up from {{AbilityIcon|Essence Theft}}.
** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
Falloff range can be increased with [[Item|Items]].


=== Explosive bullets ===
=== Explosive bullets ===

Latest revision as of 19:00, 26 August 2026

Falloff Range is a stat that determines the falloff of a Hero's Weapon Damage over distance.

Overview

[edit | edit source]

For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.

Besides Weapon Damage, falloff range also affects the damage of some weapon-related abilities and items, most notably Build-Up effects.

Falloff range can be increased with items.

The following heroes have exceptions to falloff range:

  • Apollo's weapon has no damage falloff and deals no damage beyond its max range.
  • Bebop's weapon has a separate Max Range stat that increases with Boons, and deals no damage beyond its max range.
  • Drifter's weapon deals no damage beyond its max range.
  • Graves' weapon has no damage falloff and deals no damage beyond its max range.
    • Despite having no damage falloff, the falloff range is factored in when calculating Graves' Build-Up per bullet, most notably the buld-up from Essence Theft.
    • As an exception, the effect from Ricochet has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
  • Silver (Transformed)'s weapon has a fixed range that cannot be increased.

Explosive bullets

[edit | edit source]

Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.

Falloff Range

[edit | edit source]

Values referenced from Hero Comparison Table.

Note: Silver (Transformed)'s range is incorrect, she can only deal damage at melee range.

Base Falloff Range
Hero Minimum Range (m) Maximum Range (m) Damage Falloff (%) Explosion Radius (m)
Abrams 17 40 -90 0
Apollo 25.4 25.4 0 0
Bebop 20 50.8 -90 0
Billy 14 31.8 -90 0
Calico 20 57.5 -90 0
Celeste 22 60 -90 0
The Doorman 20 57.5 -90 0
Drifter 22 27 -40 0
Dynamo 20 57.5 -90 0
Graves 7.62 17 -50 0
Grey Talon 18 54 -90 0
Haze 20 46 -90 0
Holliday 20 57.5 -90 0
Infernus 18 55 -90 0
Ivy 20 57.5 -90 0
Kelvin 20 57.5 -90 0
Lady Geist 17 48 -90 0
Lash 18 54 -90 0
McGinnis 20 57.5 -90 0
Mina 20 46 -90 0
Mirage 20 57.5 -90 0
Mo & Krill 20 57.5 -90 0
Paige 20 57.5 -90 0
Paradox 20 57.5 -90 0
Pocket 16 45.7 -90 0
Rem 20 57.5 -90 0
Seven 20 57.5 -90 0
Shiv 19.8 41.2 -90 0
Shiv (alt fire) 20 57.5 -90 0
Silver 17 42 -90 0
Silver (Transformed) 20 57.5 -90 0
Sinclair 25.4 61 -70 0
Venator 18 47 -90 0
Victor 20 57.5 -90 0
Vindicta 20 64 -90 0
Viscous 20 57.5 -90 0
Viscous (alt fire) 20 57.5 -90 3.56
Vyper 15 33 -90 0
Warden 18 47 -90 0
Wraith 18 52 -90 0
Yamato 20 45.7 -90 0
Yamato (alt fire) 20 57.5 -90 3.05

Sources

[edit | edit source]
This is a dynamic list "falloff range". Edit contents.
NameSoulsCostCategoryStat change
Long Range1,600 Weapon+8% Falloff range
Sharpshooter3,200 Weapon+20% Falloff range