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Fire Rate, also known as Bullets Per Second, is a stat that
determines the amount of ammo that will be fired by the weapon per second.
Its inverse is called gun cycle time, which instead measures
seconds per bullet.
Several heroes have abilities that increase their Fire Rate to shoot faster, and it can also be decreased, primarily through enemy items. All bonuses and slows are combined into a single total modifier, which is then applied to the hero's base Fire Rate.
Calculation
Total modifier
Bonuses and slows are combined under separate rules: positive bonuses are additive, while slows are multiplicative.
Where:
- Sum of Bonuses = all positive bonuses added together (e.g., )
- Total Slows = the result of multiplying the remaining values of each slow:
Any total modifier lower than -50% is capped at that value.
Applying the modifier
The total modifier is not applied the same way in both directions. Its effect depends on its sign:
- If the total modifier is positive, it increases Fire Rate directly:
- If the total modifier is negative, it instead increases the gun cycle time, the interval between shots:
Because a negative modifier lengthens the interval rather than shortening the rate, it reduces the number of bullets fired per second by less than its stated value:
- A -10% modifier leaves 90.9% of base Fire Rate.
- A -25% modifier leaves 80% of base Fire Rate.
- A -50% modifier, the maximum, leaves 66.7% of base Fire Rate, a reduction of only 33.3% in bullets per second.
Positive modifiers have no equivalent discrepancy: a +50% modifier grants a full 50% more bullets per second. The in-game UI reports the total modifier itself, not the resulting change in bullets per second.
Examples
Combined bonuses and slows
For an example with multiple sources:
- +18% Fire Rate from Ricochet
- +20% Fire Rate from Swift Striker
- -25% Fire Rate Slow from Sinclair's Vexing Bolt
- -28% Fire Rate Slow from an enemy's Suppressor
First, the groups are calculated separately:
- Bonuses:
- Slows:
They are then combined into the total modifier:
Because the total modifier is negative, it is applied to the gun cycle time:
The hero therefore fires 7.4% fewer bullets per second, while the in-game UI displays the total modifier of -8%, rounded to the nearest whole number.
Maximum slow reduction
For an example with only slows applied:
- No positive Fire Rate bonuses (0)
- -25% Fire Rate Slow from Sinclair's Vexing Bolt
- -28% Fire Rate Slow from an enemy's Suppressor
- -32% Fire Rate Slow from an enemy's Rusted Barrel
The calculation is:
This results in a calculated modifier of -63.28%. Due to the cap, the value is raised to the maximum of -50%, which is then applied to the gun cycle time:
Even under the maximum possible slow, the hero still fires two thirds of the bullets per second of an unslowed hero.
Base Fire Rate
Values referenced from Hero Comparison Table.
| Hero | Rounds/s | Spirit Scaling |
|---|---|---|
| 1.59 | +0 | |
| 2.63 | +0 | |
| 11.9 | +0 | |
| 11.8 | +0 | |
| 4.76 | +0 | |
| 1.72 | +0 | |
| 1.59 | +0 | |
| 2.27 | +0 | |
| 3.81 | +0 | |
| 9.8 | +0 | |
| 1.67 | +0 | |
| 9.52 | +0 | |
| 2.12 | +0 | |
| 9.52 | +0 | |
| 13.6 | +0 | |
| 3.81 | +0 | |
| 2.12 | +0 | |
| 5.83 | +0 | |
| 4.76 | +0 | |
| 3.97 | +0 | |
| 2.72 | +0 | |
| 5.29 | +0 | |
| 2 | +0 | |
| 7.56 | +0 | |
| 1.9 | +0 | |
| 3.85 | +0 | |
| 5.83 | +0 | |
| 1.81 | +0 | |
| 0.794 | +0 | |
| 1.18 | +0 | |
| 2 | +0 | |
| 2.72 | +0 | |
| 7.94 | +0 | |
| 5.05 | +0 | |
| 4.33 | +0 | |
| 4.76 | +0 | |
| 0.794 | +0 | |
| 14.3 | +0 | |
| 3.81 | +0.01 | |
| 10.6 | +0 | |
| 2.38 | +0 | |
| 0.952 | +0 |
Notes:
- Due to a bug, The Doorman's and Paige's weapons have incorrect fire rate values listed in the game UI. The values listed here are accurate.
- McGinnis' and Victor's weapons have a wind-up time before reaching maximum fire rate.
Sources
Fire Rate
| Name | Category | Stat change | |
|---|---|---|---|
| Rapid Rounds | 800 | +9% Fire Rate | |
| Active Reload | 1,600 | +25% Fire Rate | |
| Kinetic Dash | 1,600 | +25% Fire Rate | |
| Swift Striker | 1,600 | +20% Fire Rate | |
| Blood Tribute | 3,200 | +35% Fire Rate | |
| Burst Fire | 3,200 | +10% Fire Rate | |
| +32% Fire Rate | |||
| Heroic Aura | 3,200 | +26% Fire Rate | |
| Shadow Weave | 3,200 | +25% Fire Rate | |
| Capacitor | 6,400 | +5% Fire Rate | |
| Frenzy | 6,400 | +15% Fire Rate | |
| +40% Fire Rate | |||
| Ricochet | 6,400 | +18% Fire Rate | |
| Spellslinger | 6,400 | +11% Fire Rate | |
| Spiritual Overflow | 6,400 | +30% Fire Rate | |
| Infinite Rounds | Legendary | +35% Fire Rate | |
| Battle Vest | 1,600 | +7% Fire Rate | |
| Fury Trance | 3,200 | +32% Fire Rate | |
| Healing Tempo | 6,400 | +35% Fire Rate | |
| Vampiric Burst | 6,400 | +34% Fire Rate | |
| Quicksilver Reload | 1,600 | +10% Fire Rate | |
| Surge of Power | 3,200 | +20% Fire Rate | |
| Focus Lens | 6,400 | +10% Fire Rate | |
| Mercurial Magnum | 6,400 | +22% Fire Rate | |
| Shrink Ray | Legendary | +20% Fire Rate |
- Burst Fire additionally increases Fire Rate by +32%% for 4.5 seconds after hitting an enemy hero.
- Heroic Aura's Fire Rate bonus is doubled for nearby player minions within its 35m radius.
- Golden Goose Egg grants random Permanent Buffs, including Fire Rate.
Map Spawns
- Golden Statues can provide a permanent increase: +1.5% Fire Rate before 10 minutes, +2% Fire Rate after 10 minutes, and +2.5% Fire Rate after 30 minutes.
- Powerup runes can provide a temporary Gun buff that provides +12% to +35% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).
Fire Rate Slow
| Name | Category | Stat change | |
|---|---|---|---|
| Hunter's Aura | 3,200 | +15% Fire Rate Slow | |
| Juggernaut | 6,400 | +40% Fire Rate Slow | |
| Rusted Barrel | 800 | +32% Fire Rate Slow | |
| Suppressor | 1,600 | +28% Fire Rate Slow |