Fire Rate

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Fire Rate icon Fire Rate, also known as Bullets Per Second, is a stat that determines the amount of ammo that will be fired by the weapon per second. Its inverse is called gun cycle time, which instead measures seconds per bullet.

Several heroes have abilities that increase their Fire Rate to shoot faster, and it can also be decreased, primarily through enemy items. All bonuses and slows are combined into a single total modifier, which is then applied to the hero's base Fire Rate.

Calculation

Total modifier

Bonuses and slows are combined under separate rules: positive bonuses are additive, while slows are multiplicative.

Total Modifier=(Sum of Bonuses)(1Total Slows)

Where:

  • Sum of Bonuses = all positive bonuses added together (e.g., 0.18+0.2)
  • Total Slows = the result of multiplying the remaining values of each slow: (1Slow1)×(1Slow2)×

Any total modifier lower than -50% is capped at that value.

Applying the modifier

The total modifier is not applied the same way in both directions. Its effect depends on its sign:

  • If the total modifier is positive, it increases Fire Rate directly:
Final Fire Rate=Base Fire Rate×(1+Total Modifier)
  • If the total modifier is negative, it instead increases the gun cycle time, the interval between shots:
Final Fire Rate=Base Fire Rate1+|Total Modifier|

Because a negative modifier lengthens the interval rather than shortening the rate, it reduces the number of bullets fired per second by less than its stated value:

  • A -10% modifier leaves 90.9% of base Fire Rate.
  • A -25% modifier leaves 80% of base Fire Rate.
  • A -50% modifier, the maximum, leaves 66.7% of base Fire Rate, a reduction of only 33.3% in bullets per second.

Positive modifiers have no equivalent discrepancy: a +50% modifier grants a full 50% more bullets per second. The in-game UI reports the total modifier itself, not the resulting change in bullets per second.

Examples

Combined bonuses and slows

For an example with multiple sources:

First, the groups are calculated separately:

  • Bonuses: 0.18+0.2=0.38
  • Slows: (10.25)×(10.28)=0.75×0.72=0.54

They are then combined into the total modifier:

Total Modifier=0.38(10.54)=0.380.46=0.08

Because the total modifier is negative, it is applied to the gun cycle time:

Final Fire Rate=Base Fire Rate1+0.08=0.926×Base Fire Rate

The hero therefore fires 7.4% fewer bullets per second, while the in-game UI displays the total modifier of -8%, rounded to the nearest whole number.

Maximum slow reduction

For an example with only slows applied:

The calculation is:

0(1(0.75×0.72×0.68))
0(10.3672)=0.6328

This results in a calculated modifier of -63.28%. Due to the cap, the value is raised to the maximum of -50%, which is then applied to the gun cycle time:

Final Fire Rate=Base Fire Rate1+0.5=0.667×Base Fire Rate

Even under the maximum possible slow, the hero still fires two thirds of the bullets per second of an unslowed hero.

Base Fire Rate

Values referenced from Hero Comparison Table.

Base Fire Rate
Hero Rounds/s Spirit Scaling
 Abrams 1.59 +0
 Apollo 2.63 +0
 Bebop 11.9 +0
 Billy 11.8 +0
 Calico 4.76 +0
 Celeste 1.72 +0
 The Doorman 1.59 +0
 Drifter 2.27 +0
 Dynamo 3.81 +0
 Graves 9.8 +0
 Grey Talon 1.67 +0
 Haze 9.52 +0
 Holliday 2.12 +0
 Infernus 9.52 +0
 Ivy 13.6 +0
 Kelvin 3.81 +0
 Lady Geist 2.12 +0
 Lash 5.83 +0
 McGinnis 4.76 +0
 Mina 3.97 +0
 Mirage 2.72 +0
 Mo & Krill 5.29 +0
 Paige 2 +0
 Paradox 7.56 +0
 Pocket 1.9 +0
 Rem 3.85 +0
 Seven 5.83 +0
 Shiv 1.81 +0
 Shiv (alt fire) 0.794 +0
 Silver 1.18 +0
 Silver (Transformed) 2 +0
 Sinclair 2.72 +0
 Venator 7.94 +0
 Victor 5.05 +0
 Vindicta 4.33 +0
 Viscous 4.76 +0
 Viscous (alt fire) 0.794 +0
 Vyper 14.3 +0
 Warden 3.81 +0.01
 Wraith 10.6 +0
 Yamato 2.38 +0
 Yamato (alt fire) 0.952 +0

Notes:

  • Due to a bug,   The Doorman's and   Paige's weapons have incorrect fire rate values listed in the game UI. The values listed here are accurate.
  •   McGinnis' and   Victor's weapons have a wind-up time before reaching maximum fire rate.

Sources

Fire Rate

This is a dynamic list "Fire Rate". Edit contents.
Name CostCategoryStat change
  Rapid Rounds800  Weapon+9% Fire Rate
  Active Reload1,600  Weapon+25% Fire Rate
  Kinetic Dash1,600  Weapon+25% Fire Rate
  Swift Striker1,600  Weapon+20% Fire Rate
  Blood Tribute3,200  Weapon+35% Fire Rate
  Burst Fire3,200  Weapon+10% Fire Rate
+32% Fire Rate
  Heroic Aura3,200  Weapon+26% Fire Rate
  Shadow Weave3,200  Weapon+25% Fire Rate
  Capacitor6,400  Weapon+5% Fire Rate
  Frenzy6,400  Weapon+15% Fire Rate
+40% Fire Rate
  Ricochet6,400  Weapon+18% Fire Rate
  Spellslinger6,400  Weapon+11% Fire Rate
  Spiritual Overflow6,400  Weapon+30% Fire Rate
  Infinite RoundsLegendary  Weapon+35% Fire Rate
  Battle Vest1,600  Vitality+7% Fire Rate
  Fury Trance3,200  Vitality+32% Fire Rate
  Healing Tempo6,400  Vitality+35% Fire Rate
  Vampiric Burst6,400  Vitality+34% Fire Rate
  Quicksilver Reload1,600  Spirit+10% Fire Rate
  Surge of Power3,200  Spirit+20% Fire Rate
  Focus Lens6,400  Spirit+10% Fire Rate
  Mercurial Magnum6,400  Spirit+22% Fire Rate
  Shrink RayLegendary  Spirit+20% Fire Rate
  •   Burst Fire additionally increases Fire Rate by +32%% for 4.5 seconds after hitting an enemy hero.
  •   Heroic Aura's Fire Rate bonus is doubled for nearby player minions within its 35m radius.

Map Spawns

  • Golden Statues can provide a permanent increase: +1.5% Fire Rate before 10 minutes, +2% Fire Rate after 10 minutes, and +2.5% Fire Rate after 30 minutes.
  • Powerup runes can provide a temporary Gun buff that provides +12% to +35% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).

Fire Rate Slow

This is a dynamic list "Fire Rate Slow". Edit contents.
Name CostCategoryStat change
  Hunter's Aura3,200  Weapon+15% Fire Rate Slow
  Juggernaut6,400  Vitality+40% Fire Rate Slow
  Rusted Barrel800  Spirit+32% Fire Rate Slow
  Suppressor1,600  Spirit+28% Fire Rate Slow