Hideout: Difference between revisions

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* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form.
* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form.
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room.
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room.
*** The ball also features a mini-game of "keepy-uppy". When the ball is knocked upwards and prevented from hitting the ground, it begins to tally the amount of times it had been successfully prevented from landing.
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session.
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session.



Revision as of 23:44, 13 June 2026

The main area of the Hideout.

The Hideout is a personal, interactive hub that functions as the main menu and social area in Deadlock. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn.

For training, the Hideout includes a dedicated practice range called The Atrium, designed for testing hero movement and abilities without a loading screen. Players can access the more extensive Sandbox mode through a Teleporter found within this practice area, or through the Play menu.

Overview

The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of The Cursed Apple at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design.

Layout

Players spawn in the center of the main hall.

  • Directly in front is the Play Terminal, which serves as the room's focal point.
  • To the right is the Learn to Play Terminal, situated in a cozy library nook by a fireplace.
  • To the left, a path leads towards the Shop & Atrium.
  • In the back-right corner of the room is a separate viewing lounge that houses the Watch Terminal.

A large, ornate staircase dominates the back of the room, leading to an upper balcony. The left side of the balcony is a furnished trophy room, while the right side is an undeveloped storage area filled with crates and sandbags.

Functional Areas

The main functionalities of the game are accessed through distinct stations scattered around the room. Interacting with a terminal opens a full-screen UI menu.

Play Terminal

Located in the center of the room, the Play Terminal is the primary station for matchmaking. It appears as a circular table surrounded by a glowing green summoning circle. Interacting with it opens the "Select Play Mode" menu, which includes options for:

  • Deadlock: Standard player-vs-player matches.
  • Street Brawl: Quick-paced 4v4 battle.
  • Bot Match: Play against AI bots, either privately or with other players.
  • Sandbox Mode: A comprehensive training mode with advanced tools.
  • Explore NYC: A mode to freely explore the map.
  • Custom Match: Create private lobbies with custom rules.

Learn to Play Terminal

Situated in the library area to the right of the main hall, this terminal is a book resting on a stand in front of an armchair. Interacting with it provides access to the game's Basic Tutorial. This is also accessible from the Play Terminal for new players.

Watch Terminal

Found in a back room, the Watch Terminal consists of a vintage film projector aimed at a screen. This station is used to access the replay and spectator system, allowing players to watch live matches or search for a specific match by its ID.

News Terminal

The news terminal is a corner under the stairs with newspapers, magazines and a mystic personal computer powered by candles and using an Ouija planchette as a mouse. Interacting with the terminal shows news about recent updates published on Steam.

Vote Terminal

Found on a table near the entrance to the Shop & Practice Space, the Vote Terminal is a wooden ballot box that allowed the community to influence which Hero to be added next. Interacting with it opened the "Who's Next?" menu, where players were able to cast votes for which hero they would like to see released next. Players earned one vote for each match they play. A timer on the UI indicated when the next hero unlock was scheduled to occur. Voting added stickers to the walls:

Shop & Atrium

The antechamber containing The Curiosity Shop.

To the left of the main hall is an open doorway leading to a two-part training area.

The Curiosity Shop

The antechamber to the practice range features a fully-stocked counter for The Curiosity Shop. While players can access the item shop at any time with a dedicated keybind.

The Atrium

The main practice area is a large, industrial-looking room with scaffolding and graffiti. It is designed for basic ability and damage testing.

  • Bots: The range contains one friendly and one enemy bot. These bots are static and do not perform any actions, serving as simple targets.
  • Training Tools:
    • A large, red-buttoned machine allows players to toggle fast cooldowns and infinite stamina by meleeing it.
    • When in a party, a crystal appears that allows players to swap teams.
  • Teleporter to Sandbox: At the back of the range is a teleporter that allows players to instantly load into the full Sandbox mode for more advanced training options.
  • Animals: The Atrium has a cat and a flying owl. The cat chases the ball, as well as Calico in Ava's form, the laser pointer from Vindicta's rifle, The Doorman's Call Bell, and Viscous in Goo Ball form.
    • Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room.
    • Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session.

Customization

Winter 2025 Souvenir

The Hideout is planned to be customizable with items unlocked by the player. The first two unlockables are:

  • A snow globe above the fireplace for players who engaged in the Winter 2024 event challenges.
  • A Merry Midtown Mayhem Souvenir for players who participated in the Winter 2025 event.

Status

The Hideout has a unique Rich Presence status for each hero that appears for friends and players in a party in the main menu, as well as on the Steam friends menu.

Rich Presence Status
Hero Status Notes
Abrams Investigating the Hideout
Apollo Striving Towards Perfection in the Hideout
Bebop Ignoring Lash in the Hideout
Billy Ranting in the Hideout
Calico Playing With Ava in the Hideout
Celeste Cleaning Up Glitter in the Hideout
The Doorman At Your Service in the Hideout
Drifter Prowling in the Hideout
Dynamo Pontificating in the Hideout
GravesGraves Playing With The Dead in the Hideout
Grey Talon Mourning in the Hideout
Haze Sleep Walking in the Hideout
Holliday Solving Mysteries in the Hideout
Infernus Mixing Drinks in the Hideout
Ivy Wishing the Arroyos were in the Hideout
Kelvin Chilling in the Hideout
Lady Geist Being Fabulous in the Hideout
Lash Thinking About Lash in the Hideout
McGinnis Tinkering in the Hideout
Mina Grabbing a bite in the Hideout
Mirage Dreaming of Wyoming in the Hideout
Mo & Krill Relaxing in the Hideout Default status
Paige Reading in the Hideout
Paradox Scheming in the Hideout
Pocket Sulking in the Hideout
RemRem Having Sweet Dreams in the Hideout
Seven Plotting in the Hideout
Shiv Playing With Knives in the Hideout
Silver Figuring Out What Happened Last Night in the Hideout
Sinclair Working Magic in the Hideout
Venator Blessing Ammunition in the Hideout
Victor Brooding in the Hideout
Vindicta Brooding in the Hideout
Viscous Wishing the Hideout was The Cube
Vyper Making Pruno in the Hideout
Warden Training in the Hideout
Wraith Gambling in the Hideout
Yamato Reminiscing in the Hideout

Trivia

  • Shadowy silhouettes of Billy, The Doorman, Drifter, Mina, Paige, and Victor could be seen throughout the Hideout before their release during the Six New Heroes update. Similarly, shadowy silhouettes of ApolloApollo, CelesteCeleste, GravesGraves, RemRem, SilverSilver and VenatorVenator could be seen throughout the Hideout before their release during the Old Gods, New Blood update.
  • The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in Seattle, Washington (PST/PDT), the location of Valve's headquarters. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour.

See Also