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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name = Infernus
| key = hero_inferno
| art = Infernus full.png
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| card = Infernus card.png
| release_date = April 24, 2024
| summary = Lights up enemies and watches them burn
| codenames = Inferno
| description = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
| pronouns = He/Him
| dps = 66
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| bullet_damage = 6.6
| ammo = 27
| bullets_per_sec = 10
| light_melee = 63
| heavy_melee = 116
| max_health = 625
| health_regen = 2
| bullet_resist = 0
| spirit_resist = 0
| move_speed = 6.5
| sprint_speed = 0
| stamina = 3
| increase1_value = 0.36
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 33
| increase3_stat = Base Health
| range = 22m → 58m
| weapon_name = Incendiary Remarks
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is an [[Ixian|Ixia]] with a powerful control of flame that he uses to enhance his speed and ignite his enemies burn his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, '''Infernus''' can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Weapon ==
{{WeaponCard|key=hero_inferno}}
As a creature from [[Ixia]], Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Abilities ==
== Abilities ==
<tabber>
|-|(1) Catalyst=
{{AbilitySection
{{Ability card
| hero_name = Infernus
| name = Catalyst
| ability_num = 1
| range = 20m
| cooldown = 24s
| description = Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them
| effect1 = '''Damage Amplification:''' '''30'''%
| effect2 = '''Damage:''' '''50''' {{ss|0.3}}
| effect3 = '''Movement Slow:''' '''40'''%
| effect4 = '''Debuff Duration:''' '''8'''s
| effect5 = '''Slow Duration:''' '''4'''s
| upgrade1 = '''+1''' Charge
| upgrade2 = Infernus gains '''20% Lifesteal''' against victims
| upgrade3 = '''+10'''% Damage Amplification and '''-40'''% Heal/Regen
| duration = 6s
}}
}}
|-|(2) Flame Dash=
{{Ability card
{{AbilitySection
| name = Flame Dash
| hero_name = Infernus
| description = Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. Hold '''[Fire]''' to dash faster.
| ability_num = 2
| cooldown = 38s
|notes=
| effect1 = '''Max Dash Speed:''' '''20'''m/s
* Does 50% damage to objectives.
| effect2 = '''DPS:''' '''40''' {{ss|0.7}}
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
| effect3 = '''Dash Time:''' '''3'''s
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
| effect4 = '''Dash Speed:''' '''12'''m/s
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
| effect5 = '''Trail Duration:''' '''4'''s
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
| upgrade1 = '''+30% Fire Rate Slow''' for 7s
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
| description = Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration
| ability_num = 3
| effect1 = '''DPS:''' '''15''' {{ss|0.5}}
| notes =
| effect2 = '''Burn Duration:''' '''3'''s
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
| effect3 = '''Buildup per bullet:''' '''10'''%
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
| effect4 = '''Headshot Buildup:''' '''16'''%
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
| effect5 = '''Buildup Decay Time:''' '''15'''s
* Afterburn ticks every half-second, for half its DPS each tick.
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
|-|(4) Concussive Combustion=
{{Ability card
| name = Concussive Combustion
| description = Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius
| radius = 12m
| cooldown = 120s
| effect1 = '''Stun Duration:''' '''1.25'''s
| effect2 = '''DPS:''' '''160''' {{ss|1}}
| effect3 = '''Explosion Delay:''' '''3'''s
| upgrade1 = '''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius
| upgrade3 = '''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''
}}
}}
</tabber>
== Background ==
{{AbilitySection
{{Quotation||
| hero_name = Infernus
'''A FATE'S TALE:'''
| ability_num = 4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
* During Deadlock's Pre-Alpha (Neon Prime), Infernus was named ''Inferno''.
[[File:Screenshot 2024-08-26 145125.png|none|thumb|Infernus's appearance in the "Lady Geist" Novel. Working as a bartender under his co-worker/boss Hank.]]
Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.
Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:
x0.66
14
Damage Per Second
Burn Effect:
3s
Base Burn Duration
Burn Effect:
3s
Burn Duration
Burn Effect:
0%
Spirit Damage
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5
1sExtend Per Headshot
1
16 Damage Per Second
2
Burn Effect: -35% Spirit Damage
5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorInteracts with Unstoppable. Click to reveal more info.
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
Notes
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.