| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref><ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Inferno
| codenames = Inferno
| pronouns = He/Him
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Weapon ==
{{WeaponCard|key=hero_inferno}}
== Abilities ==
== Abilities ==
<tabber>
|-|(1) Napalm=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 1
| ability_num=1
}}
}}
|-|(2) Flame Dash=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 2
| ability_num=2
|notes=
* Does 50% damage to objectives.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
** Does not affect the build-up in any way.
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
}}
|-|(4) Concussive Combustion=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 4
| ability_num=4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}
</tabber>
== Weapon ==
{{WeaponCard|key=hero_inferno}}
== Update history ==
== Street Brawl ==
{{Update history}}
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
== Background ==
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
{{Fates_Tale|inferno}}
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
=== Lore ===
Infernus' motivation in the ritual is to prevent [[Jezebel's|Jezebel's Billiards Hall]], the bar he tends to, from closing down.<ref>{{PageRef|name=Amber Hand}}'s in-game [[Infernus/Quotes#Patrons|voice line]] (Infernus start): ''"Hank is in trouble, Infernus, and you alone have the power to save him."''</ref> The bar is under threat of closure due to a variety of code violations caught by the Alchemy Bureau.<ref name=":0">''[[The Binding of Oathkeeper]]'' - [https://youtu.be/nn_C9nQ_Ri0?si=7klZPsM6pJd3xbWr&t=393 Chapter 3B]</ref><ref>[[The Binding of Oathkeeper]] - [[The Binding of Oathkeeper/Transcription#5e - (Unnamed Chapter)|Chapter 5e]] - [[Minor characters#Hank|Hank]]: ''"Enjoy it. We'll be closing soon." -'' {{PageRef|name=Lady Geist}}: ''"I thought last call wasn't for a few hours?"'' - [[Minor characters#Hank|Hank]]: ''"No, closing closing. Alchemy Bureau wants to shut us down."''</ref> Infernus mainly wants to save the bar for the sake of his friend/boss [[Minor characters#Hank|Hank]], the owner of Jezebel's, because Hank "saved his life."<ref>{{HeroIcon|Infernus}} in-game [[Infernus/Quotes#Pre-Game|voice line]] (pre-game ping): ''"This is for you, Hank."''</ref><ref>{{HeroIcon|Infernus}} in-game [[Infernus/Quotes#Select|voice line]] (select): ''"Sometimes, you gotta go to extremes to help your friends."''</ref><ref>{{ConvoCite|hero1=Infernus|hero2=Victor|number=2|hero_quote1=Infernus|quote1=Savin' my friend's bar.|hero_quote2=Victor|quote2=You're putting your life in danger over real estate?|hero_quote3=Infernus|quote3=Hank saved my life. Least I can do is save his business.}}</ref>
As a second generation [[Ixia|Ixian]] immigrant,<ref name=":1">2024-09-03 - [[Yoshi]]; Deadlock Discord - ''"at this time in the world of Deadlock there are plenty of Ixians that are born on Earth: Infernus and Grey Talon's daughter-in-law (RIP)."''</ref> Infernus was born and raised in [[The Cursed Apple|New York]] and has never visited Ixia.<ref>[[Infernus/Quotes#Conversations|Infernus and Abrams conversation 2]] - {{PageRef|name=Abrams}}: ''"So when's the last time you went to Ixia?"'' - {{PageRef|name=Infernus}}: ''"Never."'' - {{PageRef|name=Abrams}}: ''"You gotta be kidding me!" -'' {{PageRef|name=Infernus}}: ''"New York born and raised, baby."''</ref> He considers New York his home and doesn't follow news about Ixia or the Ixian war.<ref>{{ConvoCite|hero1=Infernus|hero2=Kelvin|number=3|hero_quote1=Kelvin|quote1=You don't care about what's happening back home?|hero_quote2=Infernus|quote2=I was born in New York. "Home" is right here.}}</ref>
=== Item Draft ===
{{HeroStreetBrawlItems|Infernus}}
Infernus used to work for the [[The Mendoza Syndicate|Mendoza Syndicate]] before he got replaced by [[Vyper]].<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (Killed Vyper): ''"Can't believe Mendoza replaced me with someone like her!"''</ref> [[Ivy]] doesn't recognise Infernus, which could imply that he worked for Mendoza before she came to life 18-20 years ago.<ref name=":02">{{PageRef|name=Ivy}}'s background</ref><ref>[[Ivy's visual novel|Ivy's Visual Novel]] - [[Ivy's visual novel/Transcription#Chapter 1 - Career Day|Chapter 1]] - {{PageRef|name=Ivy}}: ''"For the past 20 years I was so focused on cleaning up Spanish Harlem, I never really thought about what to do when I was finished."''</ref>
== Backstory ==
Infernus is always well-dressed.<ref>{{ConvoCite|hero1=Infernus|hero2=Viscous|number=1|hero_quote1=Viscous|quote1=Do you always dress fancy, or is it just for work?|hero_quote2=Infernus|quote2=Look good, feel good, baby.}}</ref>
{{Fates_Tale|inferno}}
== Character interactions ==
== Update history ==
{{Update history}}
*Infernus seems to know [[Shelly Fisher|Ms. Shelly]], even though they've never met before.<ref>{{ConvoCite|hero1=Infernus|hero2=Bebop|number=1}}</ref><ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Bebop): ''"Tell Ms. Shelly I'm sorry."''</ref>
== 3D model ==
*Infernus wants to go on a date with {{HeroIcon|Holliday}}.<ref name=":3">[[Infernus/Quotes#Conversations|Infernus and Holliday conversation]] - Infernus: ''"How about when this is over, we have a chat at the bar?"'' Holliday: ''"Sounds like a plan."'' Infernus: ''"Sounds like a date."''</ref>
{{3D_Model|Infernus}}
*Infernus wants to watch {{HeroIcon|Cadence}}'s set after the [[Maelstrom|ritual]].<ref>{{VoiceLineCite|name=Infernus|file=Inferno ping pre game 05.mp3|transcription=Let's hurry up and summon this thing. If we're fast enough, I can catch the end of Cadence's set.}}</ref>
===Weapon===
*Infernus has invited {{HeroIcon|Holliday}}, {{HeroIcon|McGinnis}} and {{PageRef|name=Viscous}} to Jezebel's.<ref name=":3" /><ref>{{ConvoCite|hero1=Infernus|hero2=McGinnis|number=1}}</ref><ref>{{ConvoCite|hero1=Infernus|hero2=Viscous|number=2|hero_quote1=Infernus|quote1=You should stop by Jezebel's sometime. If you like people watching, you'll see all types there.}}</ref>
{{3D Model|Infernus Weapon|size=240px}}
*Infernus knows {{PageRef|name=Paige}}'s parents and is apologetic about her brother, [[Minor characters#Bryce|Bryce]].<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Paige): ''"Tell your parents I said hi."''</ref><ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Paige): ''"Sorry about your brother."''</ref>
*Infernus thinks {{PageRef|name=Victor}} is a "pretty good looking corpse."<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Victor): ''"All things considered... He's a pretty good lookin' corpse!"''</ref>
*Infernus and {{PageRef|name=The Doorman}} respect each other for being members of the service industry and are apologetic when fighting each other.<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed The Doorman): ''"So much for the service industry sticking together."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"I hate fighting a fellow member of the service industry."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"It wasn't personal, Infernus, I hope you understand that."''</ref>
*Infernus' friends and regular patrons, like {{HeroIcon|Abrams}},<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 02.mp3|context=(killed Infernus)|transcription=I'll make it up to you later, Fern.}}</ref> {{PageRef|name=Mo & Krill|alt_name=Krill}},<ref>{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=3|hero_quote1=Mo & Krill|quote1=You look good, Fern!}}</ref> {{HeroIcon|Lady Geist}},<ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Enemies|voice line]] (killed Infernus mid ult): ''"Sorry, Fern. I'll give you a nice tip tomorrow."''</ref> {{PageRef|name=Shiv}},<ref>{{PageRef|name=Shiv}}'s in-game [[Shiv/Quotes#Enemies|voice line]] (killed Infernus): ''"Why you gotta fight me, Fern?"''</ref> the {{PageRef|name=Shopkeeper}},<ref>{{PageRef|name=Shopkeeper}}'s in-game [[Infernus/Quotes#Shopkeeper|voice line]] (Infernus buys T4 item): ''"Fern! Catch you at Jezebel’s later?"''</ref>{{PageRef|name=Victor}}<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Enemies|voice line]] (killed Infernus): ''"Sorry about this, Fern."''</ref> and {{HeroIcon|Wraith}}<ref>{{VoiceLineCite|name=Wraith|file=Wraith kill inferno 01.mp3|context=(killed Infernus)|transcription=I thought you wanted out of the life, Fern.}}</ref> call him '''Fern'''. Abrams and Lady Geist call Infernus "their bartender".<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 05.mp3|transcription=Hope I didn't kill my bartender for nothing.}}</ref><ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Allies|voice line]] (ally Infernus killed): ''"They killed my bartender!"''</ref> Lady Geist and Krill offer to help Infernus prevent Jezebel's from closing.<ref>{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=3}}</ref><ref>{{ConvoCite|hero1=Lady Geist|hero2=Infernus|number=2}}</ref><ref>[[The Binding of Oathkeeper]] - [[The Binding of Oathkeeper/Transcription#5e - (Unnamed Chapter)|Chapter 5e]]</ref>
* {{HeroIcon|Wraith}} and Infernus have worked together in the past.<ref>{{VoiceLineCite|name=Wraith|file=Wraith ally inferno burns down objective 01.mp3|context=(ally Infernus destroys objective)|transcription=Feels good working together again, doesn't it?}}</ref> Wraith believes Infernus' work as a bartender is "boring". She believes Infernus misses her, but he denies it.<ref name=":4">{{ConvoCite|hero1=Infernus|hero2=Wraith|number=}}</ref> While on the same team, Wraith tries to coax Infernus back into his criminal past.<ref>{{PageRef|name=Wraith}}'s in-game [[Wraith/Quotes#Allies|voice line]] (ally Infernus shreds objective): ''"Admit it, Infernus: you're havin' fun!"''</ref><ref>{{PageRef|name=Wraith}}'s in-game [[Wraith/Quotes#Allies|voice line]] (ally Infernus shreds objective): ''"You were born for this, Infernus."''</ref>
** Infernus plays in Wraith's weekly poker game.<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno kill wraith 02.mp3|context=(killed Wraith)|transcription=I see you at the game Friday, Wraith.}}</ref> However, he tells {{HeroIcon|Mo & Krill}} that he wants to stay away from her.<ref>{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=1|hero_quote1=Infernus|quote1=I think it's best I keep my distance from Wraith.|hero_quote2=Mo & Krill|quote2=Afraid she'll want to pull you back in?|hero_quote3=Infernus|quote3=I know she wants to pull me back in. I'm afraid I'll listen.}}</ref>
* {{HeroIcon|Seven}}, {{HeroIcon|Vyper}} and {{HeroIcon|Wraith}} tease Infernus for leaving his criminal life behind and becoming a bartender.<ref name=":2">{{ConvoCite|hero1=Infernus|hero2=Seven|number=1|hero_quote1=Seven|quote1=All your power and you waste it as a bartender?}}</ref><ref>{{VoiceLineCite|name=Vyper|file=viper select 08.mp3|transcription=Infernus used to be hard, but now he's just a bitch, slinging Mary Pickfords to other bitches... Oh my god, don't tell him I said that.}}</ref><ref name=":4" />
* {{PageRef|name=Grey Talon}} is remorseful when fighting Infernus, due to his feelings towards Ixians.<ref>{{PageRef|name=Grey Talon}}'s in-game [[Grey Talon/Quotes#Enemies|voice line]] (killed Infernus): ''"I didn't want to spill more Ixian blood!"''</ref><ref>{{PageRef|name=Grey Talon}}'s in-game [[Grey Talon/Quotes#Enemies|voice line]] (killed Infernus mid ult): ''"Forgive me, Infernus."''</ref>
* {{HeroIcon|Lady Geist}} likes Infernus' recipe of gin and tonic.<ref>{{VoiceLineCite|name=Lady Geist|file=Geist kill infernus 01.mp3|context=(killed Infernus)|transcription=Ugh. He was the only one who knew how to make a proper gin and tonic. Pity.}}</ref>
* Infernus once kicked {{PageRef|name=Mina}} out of his bar for using a fake ID. She attempted to bribe him with money, to which he declined.<ref>{{ConvoCite|hero1=Graves|hero2=Infernus|number=1|hero_quote1=Graves|quote1=Is it true you once kicked Mina Ha out of your bar?|hero_quote2=Infernus|quote2=She tried to use a fake [...] ain't no amount of money worth risking Jezebel's getting shut down.}}</ref>
* According to {{PageRef|name=Graves}}, there are rumors at Blackmore Academy that claim Infernus was formerly part of the mob. They were started by kids who have played cards with {{PageRef|name=Wraith}}.<ref>{{ConvoCite|hero1=Graves|hero2=Infernus|number=2|hero_quote1=Graves|quote1=Supposedly you're with the mob.|hero_quote2=Infernus|quote2=I don't know if I'd trust the Blackmore Academy rumor mill.}}</ref>
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
File:Inferno Neon Prime gameplay.jpg|Inferno ([[Neon Prime]])
=== [[Neon Prime]] ===
<gallery>
File:Inferno Neon Prime.jpg|Inferno model
File:Inferno Neon Prime gameplay.jpg|Inferno model
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Infernus Gloat.png|Gloat portrait for Infernus.
File:Infernus Critical .png|Critical health portrait for Infernus.
</gallery>
</gallery>
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* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* [[Haze]] originally had kill lines against Infernus, implying that her intervention is why Infernus was able to walk free after his criminal youth.<ref>{{PageRef|name=Haze}}'s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): ''"I thought we had a deal, Infernus."''</ref><ref>{{PageRef|name=Haze}}'s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): ''"This is how you repay my mercy?"''</ref> These lines were removed in the [[Update:August 18, 2025|Six New Heroes Update]].
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.
Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:
x0.66
14
Damage Per Second
Burn Effect:
3s
Base Burn Duration
Burn Effect:
3s
Burn Duration
Burn Effect:
0%
Spirit Damage
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5
1sExtend Per Headshot
1
16 Damage Per Second
2
Burn Effect: -35% Spirit Damage
5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorInteracts with Unstoppable. Click to reveal more info.
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
Notes
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.