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{{Infobox hero
{{Infobox hero
| key = hero_inferno
| key = hero_inferno
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref><ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Inferno
| codenames = Inferno
| pronouns = He/Him
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.


As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.


== Weapon ==
== Weapon ==
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|notes=
|notes=
* Does 50% damage to objectives.
* Does 50% damage to objectives.
* Enemies who step off the trail will continue to receive damage for '''{{#invoke:Abilities|get_ability_prop|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanism.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration can not be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
}}
}}


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| notes      =
| notes      =
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
** Does not affect the build-up in any way.
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
}}


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| hero_name  = Infernus
| hero_name  = Infernus
| ability_num = 4
| ability_num = 4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}


== Background ==
== Street Brawl ==
 
=== Ability Changes ===
{{Fates_Tale|inferno}}
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:


=== Lore ===
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.


Infernus' motivation in the ritual is to prevent [[Jezebel's|Jezebel's Billiards Hall]], the bar he tends to, from closing down.<ref>{{PageRef|name=Hidden King}}'s in-game [[Infernus/Quotes#Patrons|voice line]] (Infernus start): ''"Hank is in trouble, Infernus, and you alone have the power to save him."''</ref><ref>{{HeroIcon|Infernus}} in-game [[Infernus/Quotes#Select|voice line]] (select): ''"Sometimes, you gotta go to extremes to help your friends."''</ref> The bar is under threat of closure due to a variety of code violations caught by the Alchemy Bureau.<ref name=":0">''[[The Binding of Oathkeeper]]'' - [https://youtu.be/nn_C9nQ_Ri0?si=7klZPsM6pJd3xbWr&t=393 Chapter 3B]</ref><ref>[[The Binding of Oathkeeper]] - [[The Binding of Oathkeeper/Transcription#5e - (Unnamed Chapter)|Chapter 5e]] - [[Minor characters#Hank|Hank]]: ''"Enjoy it. We'll be closing soon." -'' {{PageRef|name=Lady Geist}}: ''"I thought last call wasn't for a few hours?"'' - [[Minor characters#Hank|Hank]]: ''"No, closing closing. Alchemy Bureau wants to shut us down."''</ref> Infernus mainly wants to save the bar for the sake of his friend/boss [[Minor characters#Hank|Hank]], the owner of Jezebel's, because Hank "saved his life".<ref>{{HeroIcon|Infernus}} in-game [[Infernus/Quotes#Pre-Game|voice line]] (pre-game ping): ''"This is for you, Hank."''</ref><ref name=":3">{{ConvoCite|hero1=Infernus|hero2=Victor|number=2|hero_quote1=Infernus|quote1=Savin' my friend's bar.|hero_quote2=Victor|quote2=You're putting your life in danger over real estate?|hero_quote3=Infernus|quote3=Hank saved my life. Least I can do is save his business.}}</ref> Hank doesn't know that Infernus is participating in the ritual.<ref name=":32">{{ConvoCite|hero1=Infernus|hero2=Celeste|number=3}}</ref>
=== Item Draft ===
{{HeroStreetBrawlItems|Infernus}}


As a second generation [[Ixia|Ixian]] immigrant,<ref name=":1">2024-09-03 - [[Yoshi]]; Deadlock Discord - ''"at this time in the world of Deadlock there are plenty of Ixians that are born on Earth: Infernus and Grey Talon's daughter-in-law (RIP)."''</ref> Infernus was born and raised in [[The Cursed Apple|New York]] and has never visited Ixia.<ref>[[Infernus/Quotes#Conversations|Infernus and Abrams conversation 2]] - {{PageRef|name=Abrams}}: ''"So when's the last time you went to Ixia?"'' - {{PageRef|name=Infernus}}: ''"Never."'' - {{PageRef|name=Abrams}}: ''"You gotta be kidding me!" -'' {{PageRef|name=Infernus}}: ''"New York born and raised, baby."''</ref> He considers New York his home and doesn't follow news about Ixia or the Ixian war.<ref>{{ConvoCite|hero1=Infernus|hero2=Kelvin|number=3|hero_quote1=Kelvin|quote1=You don't care about what's happening back home?|hero_quote2=Infernus|quote2=I was born in New York. "Home" is right here.}}</ref> Infernus doesn't know how to speak Ixian because his parents only ever spoke English around him.<ref name=":5">{{ConvoCite|hero1=Infernus|hero2=Apollo|number=4}}</ref>
== Backstory ==


Infernus used to work for the [[The Mendoza Syndicate|Mendoza Syndicate]] before he got replaced by {{HeroIcon|Vyper}}.<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (Killed Vyper): ''"Can't believe Mendoza replaced me with someone like her!"''</ref> It's implied that he killed people at "Pier 31" during his youth.<ref>{{PageRef|name=Graves}}' in-game [[Graves/Quotes#Enemies|voice line]] (killed Infernus): ''"The people who worked at Pier 31 don't have kind things to say about you, Infernus."''</ref> When he was roughly 18 years old, he "needed help, and someone gave it to him",<ref>{{ConvoCite|hero1=Infernus|hero2=Graves|number=3|hero_quote1=Infernus|quote1=Look. When I was around your age, I needed help. And someone gave it to me. It changed my life. And I just wanted you to know that... I'm willing to pay it forward.}}</ref> likely referring to Hank saving his life and allowing him to leave his life of crime behind.<ref name=":3" /> Infernus is haunted by his past and worries that he'll enjoy the thrills of the ritual and potentially fall back into a life of crime.<ref>{{ConvoCite|hero1=Infernus|hero2=Venator|number=3}}</ref><ref>{{ConvoCite|hero1=Infernus|hero2=Silver|number=2|hero_quote1=Silver|quote1=Are you nervous?|hero_quote2=Infernus|quote2=Only that I'll like it.}}</ref><ref name=":6" />
{{Fates_Tale|inferno}}
 
Infernus claims to make the best sidecar in Manhattan.<ref>{{ConvoCite|hero1=Infernus|hero2=Apollo|number=3|hero_quote1=Apollo|quote1=I've heard what you can do.|hero_quote2=Infernus|quote2=Make the best sidecar in Manhattan?}}</ref>
 
Infernus is always well-dressed.<ref>{{ConvoCite|hero1=Infernus|hero2=Viscous|number=1|hero_quote1=Viscous|quote1=Do you always dress fancy, or is it just for work?|hero_quote2=Infernus|quote2=Look good, feel good, baby.}}</ref>
 
== Character interactions ==
 
*Infernus seems to know [[Shelly Fisher|Ms. Shelly]], even though they've never met before.<ref>{{ConvoCite|hero1=Infernus|hero2=Bebop|number=1}}</ref><ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Bebop): ''"Tell Ms. Shelly I'm sorry."''</ref>
*Infernus invites {{PageRef|name=Holliday}} for a "date" at Jezebel's.<ref name=":7">{{ConvoCite|hero1=Holliday|hero2=Infernus|number=2|hero_quote1=Infernus|quote1=How about when this is over, we have a chat at the bar?|hero_quote2=Holliday|quote2=Sounds like a plan.|hero_quote3=Infernus|quote3=Sounds like a date.}}</ref>
*Infernus once kicked {{PageRef|name=Mina}} out of his bar for using a fake ID on her 16th birthday.<ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (killed Infernus): ''"That's for carding me on my 16th birthday."''</ref> She attempted to bribe him with money, to which he declined.<ref>{{ConvoCite|hero1=Graves|hero2=Infernus|number=1|hero_quote1=Graves|quote1=Is it true you once kicked Mina Ha out of your bar?|hero_quote2=Infernus|quote2=She tried to use a fake [...] ain't no amount of money worth risking Jezebel's getting shut down.}}</ref>
*Infernus wants to watch {{HeroIcon|Cadence}}'s set after the [[Maelstrom|ritual]].<ref>{{VoiceLineCite|name=Infernus|file=Inferno ping pre game 05.mp3|transcription=Let's hurry up and summon this thing. If we're fast enough, I can catch the end of Cadence's set.}}</ref>
*Infernus knows {{PageRef|name=Paige}}'s parents and is apologetic about her brother, [[Minor characters#Bryce|Bryce]].<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Paige): ''"Tell your parents I said hi."''</ref><ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Paige): ''"Sorry about your brother."''</ref>
*Infernus and {{PageRef|name=The Doorman}} respect each other for being members of the service industry and are apologetic when fighting each other.<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed The Doorman): ''"So much for the service industry sticking together."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"I hate fighting a fellow member of the service industry."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"It wasn't personal, Infernus, I hope you understand that."''</ref>
*Infernus is friends with {{PageRef|name=Celeste}} and her found family.<ref>{{ConvoCite|hero1=Celeste|hero2=Infernus|number=2|hero_quote1=Infernus|quote1=How's things at the sideshow?|hero_quote2=Celeste|quote2=Good. You should swing by next weekend and say hi to the boys.|hero_quote3=Infernus|quote3=Assuming we get through the ritual, that sounds great.}}</ref> Celeste refers to Infernus as "Fern".<ref>{{PageRef|name=Celeste}}'s in-game [[Celeste/Quotes#Enemies|voice line]] (killed Infernus): ''"If you ever wanna work the sideshow, Fern, lemme know."''</ref>
*Infernus has invited {{HeroIcon|Holliday}}, {{HeroIcon|McGinnis}} and {{PageRef|name=Viscous}} to Jezebel's.<ref name=":7" /><ref>{{ConvoCite|hero1=Infernus|hero2=McGinnis|number=1}}</ref><ref>{{ConvoCite|hero1=Infernus|hero2=Viscous|number=2|hero_quote1=Infernus|quote1=You should stop by Jezebel's sometime. If you like people watching, you'll see all types there.}}</ref>
*Infernus' friends and regular patrons, like {{HeroIcon|Abrams}},<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 02.mp3|context=(killed Infernus)|transcription=I'll make it up to you later, Fern.}}</ref> {{PageRef|name=Mo & Krill|alt_name=Krill}},<ref>{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=3|hero_quote1=Mo & Krill|quote1=You look good, Fern!}}</ref> {{HeroIcon|Lady Geist}},<ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Enemies|voice line]] (killed Infernus mid ult): ''"Sorry, Fern. I'll give you a nice tip tomorrow."''</ref> {{PageRef|name=Shiv}},<ref>{{PageRef|name=Shiv}}'s in-game [[Shiv/Quotes#Enemies|voice line]] (killed Infernus): ''"Why you gotta fight me, Fern?"''</ref>  the {{PageRef|name=Shopkeeper}},<ref>{{PageRef|name=Shopkeeper}}'s in-game [[Infernus/Quotes#Shopkeeper|voice line]] (Infernus buys T4 item): ''"Fern! Catch you at Jezebel’s later?"''</ref>{{PageRef|name=Victor}}<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Enemies|voice line]] (killed Infernus): ''"Sorry about this, Fern."''</ref> and {{HeroIcon|Wraith}}<ref>{{VoiceLineCite|name=Wraith|file=Wraith kill inferno 01.mp3|context=(killed Infernus)|transcription=I thought you wanted out of the life, Fern.}}</ref> call him '''Fern'''. Abrams and Lady Geist call Infernus "their bartender".<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 05.mp3|transcription=Hope I didn't kill my bartender for nothing.}}</ref><ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Allies|voice line]] (ally Infernus killed): ''"They killed my bartender!"''</ref> Lady Geist and Krill offer to help Infernus prevent Jezebel's from closing.<ref>{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=3}}</ref><ref>{{ConvoCite|hero1=Lady Geist|hero2=Infernus|number=2}}</ref><ref>[[The Binding of Oathkeeper]] - [[The Binding of Oathkeeper/Transcription#5e - (Unnamed Chapter)|Chapter 5e]]</ref>
* {{HeroIcon|Wraith}} and Infernus have worked together in the past.<ref>{{VoiceLineCite|name=Wraith|file=Wraith ally inferno burns down objective 01.mp3|context=(ally Infernus destroys objective)|transcription=Feels good working together again, doesn't it?}}</ref> Wraith believes Infernus' work as a bartender is "boring". She believes Infernus misses her, but he denies it.<ref name=":4">{{ConvoCite|hero1=Infernus|hero2=Wraith|number=}}</ref> While on the same team, Wraith tries to coax Infernus back into his criminal past.<ref>{{PageRef|name=Wraith}}'s in-game [[Wraith/Quotes#Allies|voice line]] (ally Infernus shreds objective): ''"Admit it, Infernus: you're havin' fun!"''</ref><ref>{{PageRef|name=Wraith}}'s in-game [[Wraith/Quotes#Allies|voice line]] (ally Infernus shreds objective): ''"You were born for this, Infernus."''</ref>
** Infernus plays in Wraith's weekly poker game.<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno kill wraith 02.mp3|context=(killed Wraith)|transcription=I see you at the game Friday, Wraith.}}</ref> However, he tells {{HeroIcon|Mo & Krill}} that he wants to stay away from her.<ref name=":6">{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=1|hero_quote1=Infernus|quote1=I think it's best I keep my distance from Wraith.|hero_quote2=Mo & Krill|quote2=Afraid she'll want to pull you back in?|hero_quote3=Infernus|quote3=I know she wants to pull me back in. I'm afraid I'll listen.}}</ref>
** According to {{PageRef|name=Graves}}, Wraith told Blackmore Academy students that play cards with her about Infernus' criminal past "with the mob".<ref>{{ConvoCite|hero1=Graves|hero2=Infernus|number=2}}</ref>
* {{PageRef|name=Apollo}} is shocked that Infernus doesn't speak Ixian nor care for Ixian culture.<ref>{{ConvoCite|hero1=Apollo|hero2=Infernus|number=1}}</ref><ref name=":5" />
* {{HeroIcon|Seven}}, {{HeroIcon|Vyper}} and {{HeroIcon|Wraith}} tease Infernus for leaving his criminal life behind and becoming a bartender.<ref name=":2">{{ConvoCite|hero1=Infernus|hero2=Seven|number=1|hero_quote1=Seven|quote1=All your power and you waste it as a bartender?}}</ref><ref>{{VoiceLineCite|name=Vyper|file=viper select 08.mp3|transcription=Infernus used to be hard, but now he's just a bitch, slinging Mary Pickfords to other bitches... Oh my god, don't tell him I said that.}}</ref><ref name=":4" />
* {{PageRef|name=Grey Talon}} is remorseful when fighting Infernus, due to his feelings towards Ixians.<ref>{{PageRef|name=Grey Talon}}'s in-game [[Grey Talon/Quotes#Enemies|voice line]] (killed Infernus): ''"I didn't want to spill more Ixian blood!"''</ref><ref>{{PageRef|name=Grey Talon}}'s in-game [[Grey Talon/Quotes#Enemies|voice line]] (killed Infernus mid ult): ''"Forgive me, Infernus."''</ref>
* {{HeroIcon|Lady Geist}} likes Infernus' recipe of gin and tonic.<ref>{{VoiceLineCite|name=Lady Geist|file=Geist kill infernus 01.mp3|context=(killed Infernus)|transcription=Ugh. He was the only one who knew how to make a proper gin and tonic. Pity.}}</ref>


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
File:Infernus MM.png|Infernus icon
File:Infernus MM.png|Infernus icon
File:Infernus Render.png|Infernus in-game render
File:Infernus Render.png|Infernus in-game render
File:Infernus select background.png|Infernus select background
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus name.png|Infernus name typography
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>
=== Typography ===
<gallery>
File:Infernus name.svg|Infernus' name typography
File:Infernus russian.svg|Infernus' Russian typography
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
File:Infernus turkish.svg|Infernus' Turkish typography
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
</gallery>
=== Visual novel ===
<gallery>
File:Infernus VN.png|Infernus visual novel art
</gallery>
=== Removed/Unused content ===
<gallery>
File:Infernus card old.png|Previous Infernus portrait
File:Infernus card old.png|Previous Infernus portrait
File:Infernus Concept Art.png|Infernus art
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus icon old.png|Previous Infernus icon
File:Infernus icon old.png|Previous Infernus icon
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus VN.png|Infernus visual novel art
File:Infernus tail.png|Old Infernus model with tail
File:Infernus tail.png|Old Infernus model with tail
</gallery>
=== Concept art ===
<gallery>
File:Infernus Concept Art.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
File:Inferno Neon Prime.jpg|Inferno ([[Neon Prime]])
</gallery>
File:Inferno Neon Prime gameplay.jpg|Inferno ([[Neon Prime]])
 
=== [[Neon Prime]] ===
<gallery>
File:Inferno Neon Prime.jpg|Inferno model
File:Inferno Neon Prime gameplay.jpg|Inferno model
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Infernus Gloat.png|Gloat portrait for Infernus.
File:Infernus Critical .png|Critical health portrait for Infernus.
</gallery>
</gallery>


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* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* [[Haze]] originally had kill lines against Infernus, implying that her intervention is why Infernus was able to walk free after his criminal youth.<ref>{{PageRef|name=Haze}}'s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): ''"I thought we had a deal, Infernus."''</ref><ref>{{PageRef|name=Haze}}'s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): ''"This is how you repay my mercy?"''</ref> These lines were removed in the [[Update:August 18, 2025|Six New Heroes Update]].
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Latest revision as of 18:03, 31 August 2026

Infernus
Arsonist
Explosive
Burn Rubber
Weapon Stats
Damage Per Second: 52.4
Bullet Damage: 5.5+0.088
Ammo: 27
Bullets per sec: 9.52
Reload Time: 2.25s
Bullet Velocity: 660m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 830+39
Health Regen: 2
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Phil Morris[1]
Release Date:April 24, 2024
Internal names:Inferno
They'll be nothin' but ash when I'm through.

Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.

As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.

Weapon

[edit | edit source]
Incendiary Remarks
Rapid Fire
Medium Range
52 Damage Per Second
Falloff Range
18m ➞ 55m

Abilities

[edit | edit source]

Napalm

Napalm


Cast Range 20m






Number of Charges 1
Charge Cooldown 6s



Cooldown 25s



Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

x0.6


40

Damage
On Hit:

-35%

Move Speed
On Hit:



4s

Slow Duration
Napalm Effects:

16%

Damage Taken
Napalm Effects:

0%

Lifesteal
Napalm Effects:

0%

Healing Reduction

8s  Debuff Duration 

Ability Point1
1 Charges
Ability Point2
Napalm Effect: +15% Lifesteal
Ability Point5
Napalm Effect: +17% Damage Taken and -33% Healing
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledCC effect suppressed by Unstoppable

Flame Dash

Flame Dash





Duration 3s



Number of Charges 0


Cooldown 38s



Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time.

Hold Move forward while active to dash farther.


20m

Max Dash Speed

x0.7


30

Damage Per Second
On Hit:

-0%

Fire Rate

4s  Trail Duration 

4.5m  Trail Width 

50%  Slow Resistance

Ability Point1
-12s Cooldown
Ability Point2
+1s Trail Duration and +20 DPS
Ability Point5
Enable 2 Ability Charges with 14s Recharge time
Effect can be dispelledDisabled by Slowing Hex
  • Does 50% damage to objectives.
  • Enemies who step off the trail will continue to receive damage for 1s due to lingering mechanic.
  • The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
  • The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.

Afterburn

Afterburn






Number of Charges 0



Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:

x0.66


14

Damage Per Second
Burn Effect:

3s

Base Burn Duration
Burn Effect:



3s

Burn Duration
Burn Effect:

0%

Spirit Damage

8.1%  Buildup Per Bullet

15.4%  Buildup Per Headshot

0.5  

1s  Extend Per Headshot

Ability Point1
16 Damage Per Second
Ability Point2
Burn Effect: -35% Spirit Damage
Ability Point5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorInteracts with Unstoppable.
Click to reveal more info.
  • Duration is refreshed by 0.5s for body shots and 1s for headshots.
  • Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
  • A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
  • Afterburn ticks every half-second, for half its DPS each tick.
  • Debuff Resist interactions:
    • Does not affect the build-up in any way.
    • Does reduce the initial base duration and the maximum duration.

Unstoppable

Unstoppable suppresses and protects against T2 Spirit Damage reduction.

Notes
  • Duration is refreshed by 0.5s for body shots and 1s for headshots.
  • Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
  • A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
  • Afterburn ticks every half-second, for half its DPS each tick.
  • Debuff Resist interactions:
    • Does not affect the build-up in any way.
    • Does reduce the initial base duration and the maximum duration.
Interactions
Unstoppable

Unstoppable suppresses and protects against T2 Spirit Damage reduction.

Concussive Combustion

Concussive Combustion



Radius 12m





Number of Charges 0


Cooldown 190s



Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.


3.25s

Explosion Delay

x0.975


125

Damage
On Hit:



Stun
1.25s
Stun Duration

12m  Radius 

On Hero Hit:

0

On Hero Hit:

0s

Buff Duration
Ability Point1
100 Damage
Ability Point2
-65s Cooldown and +100% Explosion Lifesteal
Ability Point5
+0.9s Stun Duration and +10m Radius
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
    • It does not require line of sight on Infernus to be seen.
    • Being invisible (e.g. Shadow Weave) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.

Street Brawl

[edit | edit source]

Ability Changes

[edit | edit source]

In addition to global changes, Infernus receives the following modifications to his abilities:

Flame Dash

[edit | edit source]
  • Trail width reduced by 15%, from 4.5m to 3.82m.

Item Draft

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In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.

Tier 1
High chance
Imbue

Extended Magazine

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Regen

Active
Imbue

Healing Rite

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Regeneration

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Monster Rounds

Active
Imbue

Extra Health

Active
Imbue

Extra Stamina

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Restorative Shot

Active
Tier 2
High chance
Imbue

Active Reload

Active
Imbue

Kinetic Dash

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Healbane

Active
Imbue

Spirit Lifesteal

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Average chance
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Weakening Headshot

Active
Imbue

Debuff Reducer

Active
Imbue

Guardian Ward

Active
Imbue

Healing Booster

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Cold Front

Active
Imbue

Compress Cooldown

Active
Imbue

Mystic Slow

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Burst Fire

Active
Imbue

Escalating Resilience

Active
Imbue

Spirit Rend

Active
Imbue

Toxic Bullets

Active
Imbue

Spirit Resilience

Active
Imbue

Warp Stone

Active
Imbue

Rapid Recharge

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Cultist Sacrifice

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Heroic Aura

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Tesla Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Stamina Mastery

Active
Imbue

Veil Walker

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Greater Expansion

Active
Imbue

Knockdown

Active
Imbue

Radiant Regeneration

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Tier 4
High chance
Imbue

Ricochet

Active
Imbue

Spiritual Overflow

Active
Imbue

Infuser

Active
Imbue

Inhibitor

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Spellbreaker

Active
Imbue

Boundless Spirit

Active
Imbue

Escalating Exposure

Active
Imbue

Mercurial Magnum

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Diviner's Kevlar

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Magic Carpet

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Scourge

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

[edit | edit source]

See Infernus/Lore for more story content.

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Update history

[edit | edit source]

View the full update history: Infernus/Update history

Update Changes

June 30, 2026

June 11, 2026

  • Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration.
  • Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items while the ability is on cooldown.

May 22, 2026

  • Bullet size increased from 3 to 4.
  • Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s.

3D model

[edit | edit source]
Click to view
Infernus

Weapon

[edit | edit source]
Click to view
Infernus Weapon
[edit | edit source]

Typography

[edit | edit source]

Visual novel

[edit | edit source]

Removed/Unused content

[edit | edit source]

Concept art

[edit | edit source]

Trivia

[edit | edit source]
  • Infernus was named Inferno in Neon Prime.
  • Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.
  • Infernus had a tail in The Binding of Oathkeeper artwork and in one of his old models.
  • "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the Hideout.

References

[edit | edit source]
  1. 2024-09-26 - Kaori; Deadlock Discord - "i rise from my slumber to say that Phil Morris is infernus"
[edit | edit source]
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