}}{{Quotation|2=They'll be nothin' but ash when I'm through.
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Weapon ==
== Weapon ==
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** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
=== Item Draft ===
{{HeroStreetBrawlItems|Infernus}}
== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.
Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:
x0.66
14
Damage Per Second
Burn Effect:
3s
Base Burn Duration
Burn Effect:
3s
Burn Duration
Burn Effect:
0%
Spirit Damage
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5
1sExtend Per Headshot
1
16 Damage Per Second
2
Burn Effect: -35% Spirit Damage
5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorInteracts with Unstoppable. Click to reveal more info.
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
Notes
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.