| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| no_bullet_resist = true
| release_date = April 24, 2024
| voice_actor = Phil Morris
| codenames = Inferno
| release_date = April 16, 2024
| pronouns = He/Him
| no_spirit_resist = true
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Weapon ==
{{WeaponCard|key=hero_inferno}}
== Abilities ==
== Abilities ==
<tabber>
|-|(1) Catalyst=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 1
| ability_num=1
}}
}}
|-|(2) Flame Dash=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 2
| ability_num=2
|notes=
* Does 50% damage to objectives.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
| notes= Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
** Does not affect the build-up in any way.
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
}}
|-|(4) Concussive Combustion=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 4
| ability_num=4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}
</tabber>
== Weapon ==
== Street Brawl ==
{{WeaponCard|key=hero_inferno}}
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
{{Quotation|'''A FATE'S TALE'''|Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}
=== Lore ===
== Gallery ==
As a second generation [[Ixia|Ixian]] immigrant,<ref name=":1">2024-09-03 - [[Yoshi]]; Deadlock Discord - ''"at this time in the world of Deadlock there are plenty of Ixians that are born on Earth: Infernus and Grey Talon's daughter-in-law (RIP)."''</ref> Infernus was born and raised in New York and has never visited Ixia.<ref>[[Infernus/Quotes#Conversations|Infernus and Abrams conversation]] - Abrams: ''"So when's the last time you went to Ixia?"'' Infernus: ''"Never."'' Abrams: ''"You gotta be kidding me!"'' Infernus: ''"New York born and raised, baby."''</ref>
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
He works at a bar called Jezebel's, with his boss [[Minor characters|Hank]]. Jezebel's is under threat of being closed by the Alchemy Bureau for code violations.<ref name=":0" />
File:Infernus tail.png|Old Infernus model with tail
</gallery>
*Infernus' friends and regular patrons, like [[Abrams]], [[Wraith]] and [[Lady Geist]], call him '''Fern'''.<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 02.mp3|context=(killed Infernus)|transcription=I'll make it up to you later, Fern.}}</ref><ref>{{VoiceLineCite|name=Wraith|file=Wraith kill inferno 01.mp3|context=(killed Infernus)|transcription=I thought you wanted out of the life, Fern.}}</ref><ref name=":0">''[[The Binding of Oathkeeper]]'' - [https://youtu.be/nn_C9nQ_Ri0?si=7klZPsM6pJd3xbWr&t=393 Chapter 3B]</ref> Abrams calls Infernus "his bartender".<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 05.mp3|transcription=Hope I didn't kill my bartender for nothing.}}</ref>
=== Concept art ===
* When starting a match, the [[Patron]] may tell Infernus that Hank is counting on him.<ref>{{VoiceLineCite|name=Amber Hand|file=Patron male ally inferno start 01.mp3|transcription=You're a loyal friend, Infernus. Don't let Hank down.}}</ref>
<gallery>
* [[Haze]] has made a deal with Infernus.<ref>{{VoiceLineCite|name=Haze|file=Haze kill infernus 02.mp3|context=(killed Infernus)|transcription=I thought we had a deal, Infernus.}}</ref><ref>{{VoiceLineCite|name=Haze|file=Haze kill infernus 03.mp3|context=(killed Infernus)|transcription=I see someone doesn't honor their deals.}}</ref><ref>{{VoiceLineCite|name=Haze|file=Haze kill infernus 05.mp3|context=(killed Infernus)|transcription=This is how you repay my mercy?}}</ref>
File:Infernus Concept Art.png|Infernus concept art
* Wraith and Infernus have worked together in the past.<ref>{{VoiceLineCite|name=Wraith|file=Wraith ally inferno burns down objective 01.mp3|context=(to Infernus)|transcription=Feels good working together again, doesn't it?}}</ref>
File:Infernus concept.png|Infernus concept art
* Wraith, [[Vyper]] and [[Seven]] tease Infernus for leaving his criminal life behind and becoming a bartender.<ref>[[Infernus/Quotes#Conversations|Infernus conversations]]</ref><ref>{{VoiceLineCite|name=Vyper|file=viper select 08.mp3|transcription=Infernus used to be hard, but now he's just a bitch, slinging Mary Pickfords to other bitches... Oh my god, don't tell him I said that.}}</ref>
</gallery>
* Infernus wants to go on a date with [[Holliday]].<ref>[[Infernus/Quotes#Conversations|Infernus and Holliday conversation]] - Infernus: ''"How about when this is over, we have a chat at the bar?"'' Holliday: ''"Sounds like a plan."'' Infernus: ''"Sounds like a date."''</ref>
* Infernus plays in Wraith's weekly poker game.<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno kill wraith 02.mp3|context=(killed Wraith)|transcription=I see you at the game Friday, Wraith.}}</ref>
* Lady Geist likes Infernus' recipe of gin and tonic.<ref>{{VoiceLineCite|name=Lady Geist|file=Geist kill infernus 01.mp3|context=(killed Infernus)|transcription=Ugh. He was the only one who knew how to make a proper gin and tonic. Pity.}}</ref>
* [[Lash]] has an open tab in Infernus' bar, Jezebel's.<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno ally lash pass on zipline 01.mp3|transcription=Don't die before you close your tab, Lash!}}</ref>
== Gallery ==
=== [[Neon Prime]] ===
<gallery>
<gallery>
File:Infernus card.png|Portrait
File:Inferno Neon Prime.jpg|Inferno model
File:Infernus MM.png|Minimap icon
File:Inferno Neon Prime gameplay.jpg|Inferno model
File:Inferno Neon Prime gameplay.jpg|Inferno ([[Neon Prime]])
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
</gallery>
</gallery>
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== Trivia ==
== Trivia ==
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.
Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:
x0.66
14
Damage Per Second
Burn Effect:
3s
Base Burn Duration
Burn Effect:
3s
Burn Duration
Burn Effect:
0%
Spirit Damage
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5
1sExtend Per Headshot
1
16 Damage Per Second
2
Burn Effect: -35% Spirit Damage
5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorInteracts with Unstoppable. Click to reveal more info.
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
Notes
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.