| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref><ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| release_date = April 24, 2024
| release_date = April 16, 2024
| codenames = Inferno
| codenames = Inferno
| no_spirit_resist = true
| pronouns = He/Him
| no_sprint = true
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Weapon ==
{{WeaponCard|key=hero_inferno}}
== Abilities ==
== Abilities ==
<tabber>
|-|(1) Napalm=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 1
| ability_num=1
}}
}}
|-|(2) Flame Dash=
{{AbilitySection
{{Ability card v2
| hero_name = Infernus
| hero_name=Infernus
| ability_num = 2
| ability_num=2
|notes=
* Does 50% damage to objectives.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
| notes= Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
** Does not affect the build-up in any way.
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
Afterburn ticks every half-second, for half its DPS each tick.
{{AbilitySection
| hero_name = Infernus
| ability_num = 4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}
|-|(4) Concussive Combustion=
== Street Brawl ==
{{Ability card v2
=== Ability Changes ===
| hero_name=Infernus
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
| ability_num=4
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
}}
</tabber>
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
As a second generation [[Ixia|Ixian]] immigrant,<ref name=":1">2024-09-03 - [[Yoshi]]; Deadlock Discord - ''"at this time in the world of Deadlock there are plenty of Ixians that are born on Earth: Infernus and Grey Talon's daughter-in-law (RIP)."''</ref> Infernus was born and raised in [[The Cursed Apple|New York]] and has never visited Ixia.<ref>[[Infernus/Quotes#Conversations|Infernus and Abrams conversation]] - Abrams: ''"So when's the last time you went to Ixia?"'' Infernus: ''"Never."'' Abrams: ''"You gotta be kidding me!"'' Infernus: ''"New York born and raised, baby."''</ref> He considers New York his home and doesn't follow news about Ixia or the Ixian war.<ref>{{ConvoCite|hero1=Infernus|hero2=Kelvin|number=3|hero_quote1=Kelvin|quote1=You don't care about what's happening back home?|hero_quote2=Infernus|quote2=I was born in New York. "Home" is right here.}}</ref>
He works at a bar called ''[[Jezebel's]],'' with his boss [[Minor characters|Hank]]. ''[[Jezebel's]]'' is under threat of being closed by the Alchemy Bureau for code violations.<ref name=":0" /> Infernus wants to help Hank because Hank "saved his life."<ref>[[Victor/Quotes#Conversations|Victor and Infernus conversation]]</ref>
== Update history ==
{{Update history}}
== Character interactions ==
*Infernus' friends and regular patrons, like {{HeroIcon|Abrams}}, {{HeroIcon|Wraith}} and {{HeroIcon|Lady Geist}}, call him '''Fern'''.<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 02.mp3|context=(killed Infernus)|transcription=I'll make it up to you later, Fern.}}</ref><ref>{{VoiceLineCite|name=Wraith|file=Wraith kill inferno 01.mp3|context=(killed Infernus)|transcription=I thought you wanted out of the life, Fern.}}</ref><ref name=":0">''[[The Binding of Oathkeeper]]'' - [https://youtu.be/nn_C9nQ_Ri0?si=7klZPsM6pJd3xbWr&t=393 Chapter 3B]</ref> Abrams calls Infernus "his bartender".<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 05.mp3|transcription=Hope I didn't kill my bartender for nothing.}}</ref>
== 3D model ==
* {{HeroIcon|Wraith}} and Infernus have worked together in the past.<ref>{{VoiceLineCite|name=Wraith|file=Wraith ally inferno burns down objective 01.mp3|context=(to Infernus)|transcription=Feels good working together again, doesn't it?}}</ref> Wraith believes Infernus' work as a bartender is "boring". She believes Infernus misses her, but he denies it.<ref>{{ConvoCite|hero1=Infernus|hero2=Wraith}}</ref>
{{3D_Model|Infernus}}
** Infernus plays in Wraith's weekly poker game.<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno kill wraith 02.mp3|context=(killed Wraith)|transcription=I see you at the game Friday, Wraith.}}</ref> However, he tells {{HeroIcon|Mo & Krill}} that he wants to stay away from her.<ref>{{ConvoCite|hero1=Infernus|hero2=Mo & Krill|number=1|hero_quote1=Infernus|quote1=I think it's best I keep my distance from Wraith. (...) I know she wants to pull me back in. I'm afraid I'll listen.}}</ref>
===Weapon===
* {{HeroIcon|Wraith}}, {{HeroIcon|Vyper}} and {{HeroIcon|Seven}} tease Infernus for leaving his criminal life behind and becoming a bartender.<ref name=":2">[[Infernus/Quotes#Conversations|Infernus conversations]]</ref><ref>{{VoiceLineCite|name=Vyper|file=viper select 08.mp3|transcription=Infernus used to be hard, but now he's just a bitch, slinging Mary Pickfords to other bitches... Oh my god, don't tell him I said that.}}</ref>
{{3D Model|Infernus Weapon|size=240px}}
* Infernus wants to go on a date with {{HeroIcon|Holliday}}.<ref>[[Infernus/Quotes#Conversations|Infernus and Holliday conversation]] - Infernus: ''"How about when this is over, we have a chat at the bar?"'' Holliday: ''"Sounds like a plan."'' Infernus: ''"Sounds like a date."''</ref>
* {{HeroIcon|Lady Geist}} likes Infernus' recipe of gin and tonic.<ref>{{VoiceLineCite|name=Lady Geist|file=Geist kill infernus 01.mp3|context=(killed Infernus)|transcription=Ugh. He was the only one who knew how to make a proper gin and tonic. Pity.}}</ref>
* {{HeroIcon|Lash}} has an open tab at ''[[Jezebel's]].''<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno ally lash pass on zipline 01.mp3|transcription=Don't die before you close your tab, Lash!}}</ref>
* Infernus wants to watch {{HeroIcon|Cadence}}'s set after the [[Maelstrom|ritual]].<ref>{{VoiceLineCite|name=Infernus|file=Inferno ping pre game 05.mp3|transcription=Let's hurry up and summon this thing. If we're fast enough, I can catch the end of Cadence's set.}}</ref>
* {{HeroIcon|McGinnis}} doesn't frequent ''[[Jezebel's]]'' because she finds it "too fancy".<ref name=":2" />
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.
Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:
x0.66
14
Damage Per Second
Burn Effect:
3s
Base Burn Duration
Burn Effect:
3s
Burn Duration
Burn Effect:
0%
Spirit Damage
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5
1sExtend Per Headshot
1
16 Damage Per Second
2
Burn Effect: -35% Spirit Damage
5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorInteracts with Unstoppable. Click to reveal more info.
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
Notes
Duration is refreshed by 0.5s for body shots and 1s for headshots.
Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
Afterburn ticks every half-second, for half its DPS each tick.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.