Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.

Infernus
Arsonist
Explosive
Burn Rubber
Weapon Stats
Damage Per Second: 52.4
Bullet Damage: 5.5+0.088
Ammo: 27
Bullets per sec: 9.52
Reload Time: 2.25s
Bullet Velocity: 660m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 830+39
Health Regen: 2
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Phil Morris[1]
Release Date:April 24, 2024
Internal names:Inferno
They'll be nothin' but ash when I'm through.

As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.

Weapon

Incendiary Remarks
Rapid Fire
Medium Range
  52 Damage Per Second
Falloff Range
18m ➞ 55m
 

Abilities

Napalm

 Napalm


  20m






  1
  6s



  25s



Spew an incendiary mixture, dealing   spirit damage, applying   slow, and coating targets in napalm.

 x0.6


  40

Damage
On Hit:

  -35%

Move Speed
On Hit:



  4s

Slow Duration
Napalm Effects:

  16%

Damage Taken
Napalm Effects:

  0%

Lifesteal
Napalm Effects:

  0%

Healing Reduction

  8s  Debuff Duration 

1 Charges
Napalm Effect: +15% Lifesteal
Napalm Effect: +17% Damage Taken and -33% Healing
 Debuff duration reduced by Debuff Resist Healing amplified by Healing Booster and affected by healing reduction Effect can be dispelled CC effect suppressed by Unstoppable

Flame Dash

 Flame Dash





  3s



  0


  38s



Dash forward, gaining   slow resistance while leaving a flaming trail that deals   spirit damage over time.

Hold Move forward while active to dash farther.


  20m

Max Dash Speed

 x0.7


  30

Damage Per Second
On Hit:

  -0%

Fire Rate

  4s  Trail Duration 

  4.5m  Trail Width 

  50%  Slow Resistance

-12s Cooldown
+1s Trail Duration and +20 DPS
Enable 2 Ability Charges with 14s Recharge time
 Effect can be dispelled Disabled by Slowing Hex
  • Does 50% damage to objectives.
  • Enemies who step off the trail will continue to receive damage for 1s due to lingering mechanic.
  • The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
  • The player is not silenced and can cast other abilities (e.g.   Napalm) or items (e.g.   Warp Stone) without breaking Flame Dash.

Afterburn

 Afterburn






  0



Weapon hits build up a burning effect, dealing   spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:

 x0.66


  14

Damage Per Second
Burn Effect:

  3s

Base Burn Duration
Burn Effect:



  3s

Burn Duration
Burn Effect:

  0%

Spirit Damage

  8.1%  Buildup Per Bullet

  15.4%  Buildup Per Headshot

  0.5  

  1s  Extend Per Headshot

16 Damage Per Second
Burn Effect: -35% Spirit Damage
+3s Max Burn Duration
 Debuff duration reduced by Debuff Resist Effect can be dispelled On-shot effect prevented by Plated Armor Interacts with Unstoppable.
Click to reveal more info.
  • Duration is refreshed by 0.5s for body shots and 1s for headshots.
  • Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
  • A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
  • Afterburn ticks every half-second, for half its DPS each tick.
  • Debuff Resist interactions:
    • Does not affect the build-up in any way.
    • Does reduce the initial base duration and the maximum duration.

Unstoppable suppresses and protects against T2 Spirit Damage reduction.

Notes
  • Duration is refreshed by 0.5s for body shots and 1s for headshots.
  • Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
  • A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
  • Afterburn ticks every half-second, for half its DPS each tick.
  • Debuff Resist interactions:
    • Does not affect the build-up in any way.
    • Does reduce the initial base duration and the maximum duration.
Interactions

Unstoppable suppresses and protects against T2 Spirit Damage reduction.

Concussive Combustion

 Concussive Combustion



  12m





  0


  190s



Become a living bomb, dealing   spirit damage and applying   stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.


  3.25s

Explosion Delay

 x0.975


  125

Damage
On Hit:



  Stun
1.25s
Stun Duration

  12m  Radius 

On Hero Hit:

  0

On Hero Hit:

  0s

Buff Duration
100 Damage
-65s Cooldown and +100% Explosion Lifesteal
+0.9s Stun Duration and +10m Radius
 Debuff duration reduced by Debuff Resist Healing amplified by Healing Booster and affected by healing reduction Triggers Reactive Barrier Disable prevented by Indomitable CC effect suppressed by Unstoppable
  • A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
    • It does not require line of sight on Infernus to be seen.
    • Being invisible (e.g.   Shadow Weave) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.

Street Brawl

Ability Changes

In addition to global changes, Infernus receives the following modifications to his abilities:

  Flame Dash

  • Trail width reduced by 15%, from 4.5m to 3.82m.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Infernus: High, Average, or Low chance.

Tier 1
High chance
 
Imbue

Extended Magazine

Active
 
Imbue

Rapid Rounds

Active
 
Imbue

Extra Regen

Active
 
Imbue

Healing Rite

Active
 
Imbue

Sprint Boots

Active
 
Imbue

Extra Charge

Active
 
Imbue

Extra Spirit

Active
 
Imbue

Mystic Regeneration

Active
Average chance
 
Imbue

Close Quarters

Active
 
Imbue

Headshot Booster

Active
 
Imbue

High-Velocity Rounds

Active
 
Imbue

Monster Rounds

Active
 
Imbue

Extra Health

Active
 
Imbue

Extra Stamina

Active
 
Imbue

Grit

Active
 
Imbue

Melee Lifesteal

Active
 
Imbue

Rebuttal

Active
 
Imbue

Mystic Burst

Active
 
Imbue

Mystic Expansion

Active
 
Imbue

Rusted Barrel

Active
 
Imbue

Spirit Strike

Active
Low chance
 
Imbue

Restorative Shot

Active
Tier 2
High chance
 
Imbue

Active Reload

Active
 
Imbue

Kinetic Dash

Active
 
Imbue

Spirit Shredder Bullets

Active
 
Imbue

Swift Striker

Active
 
Imbue

Titanic Magazine

Active
 
Imbue

Battle Vest

Active
 
Imbue

Bullet Lifesteal

Active
 
Imbue

Enchanter's Emblem

Active
 
Imbue

Enduring Speed

Active
 
Imbue

Healbane

Active
 
Imbue

Spirit Lifesteal

Active
 
Imbue

Duration Extender

Active
 
Imbue

Improved Spirit

Active
 
Imbue

Mystic Vulnerability

Active
 
Imbue

Quicksilver Reload

Active
Average chance
 
Imbue

Fleetfoot

Active
 
Imbue

Intensifying Magazine

Active
 
Imbue

Long Range

Active
 
Imbue

Melee Charge

Active
 
Imbue

Mystic Shot

Active
 
Imbue

Opening Rounds

Active
 
Imbue

Recharging Rush

Active
 
Imbue

Slowing Bullets

Active
 
Imbue

Split Shot

Active
 
Imbue

Stalker

Active
 
Imbue

Weakening Headshot

Active
 
Imbue

Debuff Reducer

Active
 
Imbue

Guardian Ward

Active
 
Imbue

Healing Booster

Active
 
Imbue

Reactive Barrier

Active
 
Imbue

Restorative Locket

Active
 
Imbue

Return Fire

Active
 
Imbue

Spirit Shielding

Active
 
Imbue

Trophy Collector

Active
 
Imbue

Weapon Shielding

Active
 
Imbue

Arcane Surge

Active
 
Imbue

Bullet Resist Shredder

Active
 
Imbue

Cold Front

Active
 
Imbue

Compress Cooldown

Active
 
Imbue

Mystic Slow

Active
 
Imbue

Slowing Hex

Active
 
Imbue

Spirit Sap

Active
 
Imbue

Suppressor

Active
Tier 3
High chance
 
Imbue

Burst Fire

Active
 
Imbue

Escalating Resilience

Active
 
Imbue

Spirit Rend

Active
 
Imbue

Toxic Bullets

Active
 
Imbue

Spirit Resilience

Active
 
Imbue

Warp Stone

Active
 
Imbue

Rapid Recharge

Active
 
Imbue

Superior Cooldown

Active
 
Imbue

Superior Duration

Active
Average chance
 
Imbue

Alchemical Fire

Active
 
Imbue

Ballistic Enchantment

Active
 
Imbue

Berserker

Active
 
Imbue

Blood Tribute

Active
 
Imbue

Cultist Sacrifice

Active
 
Imbue

Express Shot

Active
 
Imbue

Headhunter

Active
 
Imbue

Heroic Aura

Active
 
Imbue

Hollow Point

Active
 
Imbue

Hunter's Aura

Active
 
Imbue

Point Blank

Active
 
Imbue

Shadow Weave

Active
 
Imbue

Sharpshooter

Active
 
Imbue

Tesla Bullets

Active
 
Imbue

Weighted Shots

Active
 
Imbue

Bullet Resilience

Active
 
Imbue

Counterspell

Active
 
Imbue

Dispel Magic

Active
 
Imbue

Fortitude

Active
 
Imbue

Fury Trance

Active
 
Imbue

Healing Nova

Active
 
Imbue

Lifestrike

Active
 
Imbue

Majestic Leap

Active
 
Imbue

Metal Skin

Active
 
Imbue

Rescue Beam

Active
 
Imbue

Stamina Mastery

Active
 
Imbue

Veil Walker

Active
 
Imbue

Decay

Active
 
Imbue

Disarming Hex

Active
 
Imbue

Greater Expansion

Active
 
Imbue

Knockdown

Active
 
Imbue

Radiant Regeneration

Active
 
Imbue

Silence Wave

Active
 
Imbue

Spirit Snatch

Active
 
Imbue

Surge of Power

Active
 
Imbue

Tankbuster

Active
 
Imbue

Torment Pulse

Active
Tier 4
High chance
 
Imbue

Ricochet

Active
 
Imbue

Spiritual Overflow

Active
 
Imbue

Infuser

Active
 
Imbue

Inhibitor

Active
 
Imbue

Juggernaut

Active
 
Imbue

Leech

Active
 
Imbue

Spellbreaker

Active
 
Imbue

Boundless Spirit

Active
 
Imbue

Escalating Exposure

Active
 
Imbue

Mercurial Magnum

Active
 
Imbue

Spirit Burn

Active
 
Imbue

Transcendent Cooldown

Active
Average chance
 
Imbue

Armor Piercing Rounds

Active
 
Imbue

Capacitor

Active
 
Imbue

Crippling Headshot

Active
 
Imbue

Crushing Fists

Active
 
Imbue

Frenzy

Active
 
Imbue

Glass Cannon

Active
 
Imbue

Lucky Shot

Active
 
Imbue

Silencer

Active
 
Imbue

Spellslinger

Active
 
Imbue

Cheat Death

Active
 
Imbue

Colossus

Active
 
Imbue

Divine Barrier

Active
 
Imbue

Diviner's Kevlar

Active
 
Imbue

Healing Tempo

Active
 
Imbue

Indomitable

Active
 
Imbue

Phantom Strike

Active
 
Imbue

Plated Armor

Active
 
Imbue

Siphon Bullets

Active
 
Imbue

Unstoppable

Active
 
Imbue

Vampiric Burst

Active
 
Imbue

Witchmail

Active
 
Imbue

Arctic Blast

Active
 
Imbue

Cursed Relic

Active
 
Imbue

Echo Shard

Active
 
Imbue

Ethereal Shift

Active
 
Imbue

Focus Lens

Active
 
Imbue

Lightning Scroll

Active
 
Imbue

Magic Carpet

Active
 
Imbue

Mystic Reverb

Active
 
Imbue

Refresher

Active
 
Imbue

Scourge

Active
 
Imbue

Vortex Web

Active
Legendary
Average chance
 
Imbue

Haunting Shot

Active
 
Imbue

Infinite Rounds

Active
 
Imbue

Celestial Blessing

Active
 
Imbue

Cloak of Opportunity

Active
 
Imbue

Electric Slippers

Active
 
Imbue

Eternal Gift

Active
 
Imbue

Nullification Burst

Active
 
Imbue

Seraphim Wings

Active
 
Imbue

Shadow Strike

Active
 
Imbue

Frostbite Charm

Active
 
Imbue

Mystic Conduit

Active
 
Imbue

Mystical Piano

Active
 
Imbue

Omnicharge Signet

Active
 
Imbue

Prism Blast

Active
 
Imbue

Unstable Concoction

Active
Low chance
 
Imbue

Runed Gauntlets

Active
 
Imbue

Shrink Ray

Active

Backstory

See Infernus/Lore for more story content.

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Update history

View the full update history: Infernus/Update history

Update Changes

June 30, 2026

June 11, 2026

  • Fixed   Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration.
  • Fixed   Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items while the ability is on cooldown.

May 22, 2026

Trivia

  • Infernus was named Inferno in Neon Prime.
  • Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.
  • Infernus had a tail in The Binding of Oathkeeper artwork and in one of his old models.
  • "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the Hideout.

References

  1. 2024-09-26 - Kaori; Deadlock Discord - "i rise from my slumber to say that Phil Morris is infernus"
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