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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name = Kelvin
| key = hero_kelvin
| art = Kelvin full.png
| release_date = April 24, 2024
| card = Kelvin card.png
| pronouns = He/Him
| summary = Freezes enemies in their tracks
| voice_actor = <!--Dave B. Mitchell (SPECULATION) <ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>-->
| description = Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
}}{{Quotation
| dps = 83
| 2 = In {{Tooltip|life|Kelvin is dead}}, I find that a positive outlook - and a freeze ray - makes all the difference in the world.
| bullet_damage = 21
| 4 = Kelvin_select_07.mp3
| ammo = 15
| bullets_per_sec = 4
| light_melee = 63
| heavy_melee = 116
| max_health = 600
| health_regen = 2
| bullet_resist = 0
| spirit_resist = 10
| move_speed = 6.5
| sprint_speed = 0
| stamina = 3
| increase1_value = 1.20
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 50
| increase3_stat = Base Health
| range = 22m → 58m
| weapon_name = Expedition's End
}}
}}
'''Kelvin''' is a [[Hero]] in ''[[Deadlock]]''. He is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an '''[[Kelvin#Ice Path|Ice Path]]''' under his feet for faster movement for himself and his team, throwing '''[[Kelvin#Frost Grenade|Frost Grenades]]''' and firing his '''[[Kelvin#Arctic Beam|Arctic Beam]]''' at nearby enemies to set them up for his companions' attacks. Tactical usage of his '''[[Kelvin#Frozen Shelter|Frozen Shelter]]''' ice dome can protect and heal allies while trapping hapless opponents.
'''Kelvin''' is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.
As an adventuring scientist, Kelvin was particularly excited for rumors of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later. With no memory of the expedition, Kelvin seeks the Patrons for answers.
As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.
== Weapon ==
{{WeaponCard|key=hero_kelvin}}
== Abilities ==
== Abilities ==
<tabber>
|-|(1) Frost Grenade=
{{AbilitySection
{{Ability card
| hero_name = Kelvin
| name = Frost Grenade
| ability_num = 1
| description = Throws a grenade that explodes in a cloud of freezing ice, '''damaging''' and '''slowing''' enemies.
| radius = 6.5m
| duration = 4s
| cooldown = 7s
| effect1 = '''Charges:''' 1
| effect2 = '''Charge Cooldown:''' 7s
| effect3 = '''Damage:''' 80 {{ss|1.0}}
| effect4 = '''Movement Slow:''' 40%
| effect5 = '''Slow Duration:''' 4s
| upgrade1 = '''+1''' Charges
| upgrade2 = Frost Grenade now '''heals 135 HP''' to friendly targets. Scales with Spirit {{ss|2.0}}
| upgrade3 = '''+175''' Damage
}}
}}
|-|(2) Ice Path=
{{Ability card
{{AbilitySection
| name = Ice Path
| hero_name = Kelvin
| description = Kelvin creates a '''floating trail''' of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press '''{{Tooltip|[Roll]|Defaults to Left Shift}} / {{Tooltip|[Crouch]|Defaults to Left Control}}''' to travel up or down while in Ice Path.
| ability_num = 2
| range = 25m
|notes=* All buffs applied by the ability are granted in a radius of 5 meters, this is not affected by radius increasing items like Greater Expansion. You are still allowed to imbue it unlike other abilities unaffected by Greater Expansion
| duration = 8s
| cooldown = 36s
* Similar to the Lady Geist Soul Exchange Bug, upon upgrading to the T3, all abilities, items, and statistics increased by spirit power will falsely show increases to their power as if the additional spirit power is always active. This increase will only account for the flat increase in spirit power and not the percentage bonus. The apparent flat increase in power is affected by Boundless Spirits 1.15x to spirit. In reality however the formula is this Spirit Power x 1.15 Boundless Spirit x 1.35 Frozen Path + 20. So unlike how most temporary spirit power buffs work where they are increased by Boundless Spirit it doesn't affect the flat power increase of this ability}}
| effect1 = '''Move Speed:''' +2m/s
| effect2 = '''Sprint Speed:''' +2m/s
{{AbilitySection
| effect3 = '''Ice Trail Duration:''' 18s
| hero_name = Kelvin
| upgrade1 = '''+4m/s''' Sprint Speed
| ability_num = 3
| upgrade2 = '''-16s''' Cooldown
| notes =
| upgrade3 = While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power
* The debuff linger duration does not get reduced by [[Debuff Resist]] (e.g. {{ItemIcon|Debuff Reducer}}).
* Despite description saying the buff lingers for 2s, it actually lasts only for up to 1s. This might be a bug.
| interactions =
{{AbilityInteraction | interaction = range | text =
* Affects Beam's length and T3 Extra Beams' range
* T3 beams' has a hidden {{DataProp|Arctic Beam|Upgrades.3.BeamSplit.Scale}} modifier applied to all [[Ability Range]] bonuses. For example, {{ItemIcon|Greater Expansion}} gives only {{DataProp|Greater Expansion|TechRangeMultiplier}}% * {{DataProp|Arctic Beam|Upgrades.3.BeamSplit.Scale}} = '''{{#expr: {{DataProp|Greater Expansion|TechRangeMultiplier}} * {{DataProp|Arctic Beam|Upgrades.3.BeamSplit.Scale}}}}%''' bonus to extra beams' range.
}}
}}
|-|(3) Arctic Beam=
{{Ability card
| name = Arctic Beam
| description = Shoot freezing cold energy out in front of you, '''damaging targets''' and '''building up movement and fire rate slow''' against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
| duration = 5s
| cooldown = 23s
| effect1 = '''DPS:''' 60 {{ss|0.9}}
| effect2 = '''Max Slow:''' 80%
| effect3 = '''Max Slow Build Time:''' 2s
| effect4 = '''Slow Linger Duration:''' 2s
| upgrade1 = '''-8s''' Cooldown
| upgrade2 = '''+40''' DPS
| upgrade3 = Fires '''2 additional Arctic Beams''' toward enemies with '''15m''' of the last target hit
}}
}}
|-|(4) Frozen Shelter=
{{Ability card
{{AbilitySection
| name = Frozen Shelter
| hero_name = Kelvin
| description = Kelvin freezes the air around him, creating an '''impenetrable dome''' around himself. While in the dome, allies rapidly '''regenerate health''' and enemies are '''slowed'''.
| ability_num = 4
| radius = 10m
| notes =
| duration = 5.5s
* [[Powerups]] can still be claimed inside the dome.
| cooldown = 120s
* Some AOE abilities can penetrate the dome's wall.
| effect1 = '''Health Regen:''' +120
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can penetrate the dome's wall.
| effect2 = '''Movement Slow:''' 35%
** {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} also penetrates the dome's wall.
| upgrade1 = '''+40%''' Fire Rate Slow
| upgrade2 = '''-40s''' Cooldown
| upgrade3 = '''+70''' Health Regen and now scales with Spirit Power {{ss|1.6}}
}}
}}
</tabber>
== Background ==
== Street Brawl ==
{{Quotation||
=== Ability Changes ===
'''A FATE'S TALE:'''
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Kelvin receives the following modifications to his abilities:
A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.
* Radius {{#invoke:StreetBrawlAbilities|change|Frost Grenade|Radius}}, from {{DataProp|Frost Grenade|Radius}}m to {{DataProp|Frost Grenade|Radius|streetbrawl}}m.
* T3 bonus radius {{#invoke:StreetBrawlAbilities|change|Frost Grenade|Upgrades.3.Radius}}, from +{{DataProp|Frost Grenade|Upgrades.3.Radius}}m to +{{DataProp|Frost Grenade|Upgrades.3.Radius|streetbrawl}}m.
They never returned.
=== Item Draft ===
{{HeroStreetBrawlItems|Kelvin}}
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".
== Backstory ==
Having no memory of what happened on the expedition, Kelvin is looking for answers.}}
- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' Time to reach max slow Increased: 1.2s → <u>2s</u>.
- {{AbilityIcon|Ability=Frost Grenade|Size=20}} '''Frost Grenade''' Can now be cast while using {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam'''.
|-
|Update 08-01-2024
| - Fixed {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' Not having proper lag compensation.
- Fixed some cases where {{AbilityIcon|Ability=Frost Grenade|Size=20}} '''Frost Grenade''' Would explode and not hit anyone.
- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' Can now be canceled directly by using parry.
| - {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' Movespeed limit is now applied via a reduction rather than a speed cap (''to allow items to be combined for faster movement like Surge of Power'').
- Can now dismiss {{AbilityIcon|Ability=Frozen Shelter|Size=20}} '''Frozen Shelter''' While channeling other abilities (''{{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''''').
- {{AbilityIcon|Ability=Frozen Shelter|Size=20}} '''Frozen Shelter''' T3 Changed: <u>+70 Health Regen that scales with Spirit</u>.
* Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K, which is equal to -459.6° Fahrenheit or -273.1° Celsius.
* Kelvin narrated an old version of the tutorial.<ref>{{VoiceLineCite|name=Kelvin|file=Kelvin tutorial lane info.wav|transcription=First things first: We need to take out that Guardian that's at the end of the lane. By destroying it, we don't just get closer to the final objective, we earn money and ability points for the entire team.}}</ref>
* In a removed voice line that played when upgrading his Ice Path, Kelvin referenced a [[Shadowline]], the former name of the [[Ziplines]] during an early version of Deadlock of the same name.<ref>{{VoiceLineCite|name=Kelvin|quotes=Kelvin/Quotes#Abilities_2|transcription=Sometimes, you don't have access to the shadowline.}}</ref>
* Kelvin's suit in [[Neon Prime|''Neon Prime'']] was used as the base for [[Viscous]]' current model.
* "Chilling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Kelvin in the [[Hideout]].
- {{AbilityIcon|Ability=Frozen Shelter|Size=20}} '''Frozen Shelter''' Can Now be dismissed early.
- {{AbilityIcon|Ability=Ice Path|Size=20}} '''Ice Path''' T3 Now gains 1 spirit per meter of {{AbilityIcon|Ability=Ice Path|Size=20}} '''Ice Path''' trail created. Max of 40 spirit.
|-
|Update 05-10-2024
| - Fixed '''Ice Dome''' Effects disappearing while still active if Kelvin dies during it.
Kelvin is a Hero in Deadlock. He is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.
As an adventuring scientist, Kelvin was particularly excited for rumors of an 8th Astral Gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later. With no memory of the expedition, Kelvin seeks the Patrons for answers.
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.
2m
Move Speed
2m
Sprint Speed
18sIce Trail Duration
1
+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
2
-25s Cooldown
5
+35% Spirit and +20 Spirit for Kelvin while on Ice Path
All buffs applied by the ability are granted in a radius of 5 meters, this is not affected by radius increasing items like Greater Expansion. You are still allowed to imbue it unlike other abilities unaffected by Greater Expansion
Similar to the Lady Geist Soul Exchange Bug, upon upgrading to the T3, all abilities, items, and statistics increased by spirit power will falsely show increases to their power as if the additional spirit power is always active. This increase will only account for the flat increase in spirit power and not the percentage bonus. The apparent flat increase in power is affected by Boundless Spirits 1.15x to spirit. In reality however the formula is this Spirit Power x 1.15 Boundless Spirit x 1.35 Frozen Path + 20. So unlike how most temporary spirit power buffs work where they are increased by Boundless Spirit it doesn't affect the flat power increase of this ability
Arctic Beam
Arctic Beam
5s
0
28s
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
x0.38
45
Damage Per Second
-20%
Max Move Speed
-20%
Max Fire Rate
2sTime To Max Debuff
25mBeam Length
2sDebuff Linger Duration
0mExtra Beam Range
-20%Max Dash Slow
1
-25% to Fire Rate and Move Speed
2
+20 DPS and increased Spirit Scaling
5
-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.
Effect can be dispelledCC effect suppressed by UnstoppableInteracts with Ability Range. Click to reveal more info.
T3 beams' has a hidden 0.93 modifier applied to all Ability Range bonuses. For example, Greater Expansion gives only 30% * 0.93 = 27.9% bonus to extra beams' range.
T3 beams' has a hidden 0.93 modifier applied to all Ability Range bonuses. For example, Greater Expansion gives only 30% * 0.93 = 27.9% bonus to extra beams' range.
Frozen Shelter
Frozen Shelter
8m
10m
5s
0
185s
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter
x0
90
Health Regen
-0%
Fire Rate
35%Move Speed
0%Max Health Heal
1
-20s Cooldown
2
1.5s Duration
5
Purges non-ult debuffs for you and your allies. +65 Health Regen that now scales with Spirit
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Kelvin: High, Average, or Low chance.
A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.
They never returned.
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was "alive".
Having no memory of what happened on the expedition, Kelvin is looking for answers.
Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K, which is equal to -459.6° Fahrenheit or -273.1° Celsius.
Kelvin narrated an old version of the tutorial.[1]
In a removed voice line that played when upgrading his Ice Path, Kelvin referenced a Shadowline, the former name of the Ziplines during an early version of Deadlock of the same name.[2]
Kelvin's suit in Neon Prime was used as the base for Viscous' current model.
"Chilling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Kelvin in the Hideout.
↑Kelvin's in-game voice line - "First things first: We need to take out that Guardian that's at the end of the lane. By destroying it, we don't just get closer to the final objective, we earn money and ability points for the entire team."
↑Kelvin's in-game voice line - "Sometimes, you don't have access to the shadowline."