Lash/Update history

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Revision as of 09:29, 11 April 2026 by Mr. Mindish (talk | contribs) (Added VO pass to Undocumented changes)
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Update Changes

March 10, 2026

  • Death Slam throw range increased from 12m to 14m.
  • Death Slam throw range now scales with spirit range (+0.14).
  • Death Slam T3 cast range reduced from +10m to +6m.
  • Death Slam T3 stun increased from 1s to 1.2s.

March 6, 2026

  • Increased Sparkles.
  • Fixed Ground Strike against players brought down from mid air not doing damage.
  • Grapple T2 weapon damage increased from +6 to +7.
  • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage".
  • Flog cooldown increased from 24s to 26s.
  • Flog Attack Angle no longer increases with Spirit Power.
  • Flog heal vs heroes reduced from 60% to 50%.
  • Flog T2 increased from -12s Cooldown to -16s.
  • Flog T2 now also reduces Fire Rate by 30%.
  • Flog T3 no longer reduces Fire Rate.
  • Flog T3 damage reduced from +86 to +80.
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%.
  • Fixed Death Slam camera sometimes being obstructed.
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Death Slam cooldown increased from 145s to 150s.
  • Death Slam T1 throw distance increased from +8m to +12m.
  • Death Slam T2 cooldown increased from -25s to -40s.
  • Death Slam T3 now also increases cast range by +10m.
  • (Undocumented) Parry animation changed.

January 30, 2026

  • Ground Strike rotation is restricted to 90 degrees rather than 360.
  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations.
  • Grapple T1 reduced from -19s Cooldown to -17s.
  • Flog damage spirit scaling reduced from 1.1 to 0.85.

Street Brawl:

November 21, 2025

  • Grapple cooldown reduced from 42s to 35s.
  • Flog heal vs heroes increased from 50% to 60%.
  • Flog damage increased from 60 to 65.
  • Flog cooldown reduced from 26s to 24.
  • Flog T2 increased from -14s to -12s.
  • Death Slam cooldown reduced from 155s to 145s.

October 2, 2025

August 27, 2025

  • (Undocumented) Updated VO pass

August 18, 2025

  • New updated model.

July 4, 2025

  • Flog cast range reduced from 25m to 20m.
  • Ground Strike damage height reduced from 3.3m to 3m.

May 8, 2025

  • Base Spirit Resist reduced from 15% to 10%.
  • Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
  • Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
  • Flog: Updated ability icon.
  • Death Slam: UI lock-on revisions to simplify readability.
  • Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
  • Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
  • Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
  • Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
  • (Undocumented) Flog heal vs heroes reduced from 65% to 50%.
  • (Undocumented) Flog heal vs creeps reduced from 20% to 16%.

April 17, 2025

December 6, 2024

  • Lash's Flog impact sound adjusted for better feedback for attacking player.
  • Ground Strike T1 improved from -9.5s Cooldown to -10s.
  • Death Slam cooldown increased from 137s to 140s.
  • Death Slam channel time increased from 2s to 2.3s.
  • Death Slam Impact radius increased from 5m to 6m.
  • Death Slam cone angle increased from 75 to 85.
  • Death Slam cast range increased from 18m to 20m.
  • Death Slam T2 changed from +100 damage to -30s Cooldown.
  • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.

November 21, 2024

  • Hit confirm sound added to Lash's Flog ability.
  • Flog heal vs heroes reduced from 70% to 65%.
  • Flog heal vs creeps reduced from 25% to 20%.
  • Ground Strike drag down collision improved a bit.

November 7, 2024

October 24, 2024

  • Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case).
  • Lash melee animation updates.
  • Flog: new effects.

October 10, 2024

  • Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in.
  • Base bullet damage reduced from 10 to 9.
  • Flog Heal vs heroes reduced from 80% to 70%.
  • Flog Heal vs creeps reduced from 30% to 25%.

September 26, 2024

  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).

September 12, 2024

  • Ground Slam[sic] now allows you to turn during the descent.
  • Bullet growth from 1.15 to 0.9.
  • Ground Strike Damage spirit scaling increased from 0.78 to 0.85.
  • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05.

August 29, 2024

  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound.
  • Updated Lash Grapple cast sound.
  • Added new voice content for Seven and Lash.
  • Improved firing arm position to be a little bit more out of the way from the reticle.
  • Grapple no longer gives a stamina charge on use.

August 15, 2024

  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck.
  • Health per boon increased from 37 to 42.
  • Base spirit resist increased from 8% to 15%.
  • Flog cooldown reduced from 30s to 25s.
  • Flog T3 now also reduces Fire Rate by 35%.

August 1, 2024

July 18, 2024

  • Grapple weapon damage is now added into the T2 instead of in the base.
  • Ground Strike radius reduced from 13m to 11m.
  • Death Slam grab time reduced from 0.8s to 0.6s.
  • Death Slam cast range increased from 14m to 18m.
  • Death Slam throw distance reduced from 20m to 12m.
  • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance.

July 11, 2024

  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam[sic] T3, Siphon[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).
  • Base bullet damage reduced from 11.5 to 10.
  • Bullet damage growth increased from 1 to 1.15.
  • Now has +8% spirit resist.
  • Ground Strike damage per meter reduced from 6.75 to 6.3.
  • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05.
  • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
  • Death Slam range reduced from 19m to 14m.
  • Death Slam T1 reduced from +5m to +4m.
  • Death Slam cone increased from 60 degrees to 75.
  • Death Slam grab time reduced from 0.9 to 0.8.

July 4, 2024

  • Death Slam time to lock on increased from 0.8s to 0.9s.

June 27, 2024

June 20, 2024

  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away.

June 13, 2024

May 30, 2024

May 23, 2024

  • Added some additional visual tells for the receiving end of Lash's Death Slam.
  • Base Stamina increased from 2 to 3.
  • Ground Strike base Damage Per Meter reduced from 8 to 6.
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone.
  • Flog angle increased from 20 degrees to 30 degrees.
  • Flog cooldown reduced from 35s to 30s.

May 16, 2024

May 10, 2024

  • Ground Strike now additionally damages enemies within 2m of Lash on impact.
  • Ground Strike radius reduced from 16m to 14m.
  • Ground Strike's ground preview now lines up under Lash when cast on the ground.
  • Ground Strike T3 reduced from +100% to +85%.
  • Bullet Damage growth increased from 0.76 to 1.0.
  • Death Slam tether visuals now improved to communicate the different phases its in.

May 3, 2024

  • Grapple cooldown reduced from 55 to 45.
  • Flog Damage increased from 55 to 65.
  • Flog lifesteal from heroes increased from 70% to 80% of damage dealt.
  • Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
  • Death Slam T1 from +3m to +5m.
  • Fixed Death Slam's targeting cone not finding enemies near the edges.
  • Fixed Death Slam to only target enemies who stay in the targeting cone.