Lash

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Lash
Initiator
High Flying
Arrogant
Weapon Stats
Damage Per Second: 49.3
Bullet Damage: 8.46+0.31
Bullets Per Burst: 3
Ammo: 29
Bullets per sec: 5.83
Reload Time: 2.35s
Bullet Velocity: 635m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 780+50
Health Regen: 2
Spirit Resist: 10%
Move Speed: 7.2m/s
Sprint Speed: 2.1m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him/The Lash
Voice Actor:Andrew Bowen[1][2]
Release Date:April 24, 2024
When I come for you, you're gonna know it. There's just not a damn thing that you can do about it.

Jacob Lash is an asshole, and a Hero in Deadlock. Lash is a brutal bruiser who eagerly initiates fights and chases down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.

A champion of the Bear Pit, an underground fight club, The Lash has built a reputation as a tough and unsavoury character.

Weapon

Tale of The Tape
Burst Fire
Medium Range
49 Damage Per Second
Falloff Range
18m ➞ 54m

Abilities

Ground Strike

Ground Strike



Radius 10m





Number of Charges 0


Cooldown 18s



Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

x0.791


60

Stomp Damage

x0.04


5.5

Damage Per Meter


Displacement
0s
Duration

0%  Enemy Move Speed

0s  Slow Duration

Ability Point1
-10s Cooldown
Ability Point2
Struck enemies are knocked up and slowed by 50% for 3s
Ability Point5
Damage Per Meter +110% and improved scaling
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Ground Strike hits in a 120 degree wedge in front of Lash.
  • Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.
  • If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. This will proc the passive effect of Reactive Barrier and Indomitable.
  • Ground Strike can be used while on the Zipline.
  • Damage growth after 25m is instead 4.2 x0.008137 per meter.
  • At Tier 3, Ground Strike gets a bonus x0.03255 damage per meter up to 25m, and x0.008137 above 25m.

Grapple

Grapple


Cast Range 30m






Number of Charges 1
Charge Cooldown 2s



Cooldown 35s



Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.


20m

Jump Velocity

0  Weapon Damage

0s  Bonus Duration

0%  Fire Rate

Ability Point1
-17s Cooldown
Ability Point2
+20m Cast Range and gain +7 Weapon Damage for 10s
Ability Point5
+1 Charges
OnCast : +1 Stamina and +60% Air Control
Disabled by Slowing Hex
  • Additional uses of Grapple with the T2 upgrade will refresh the duration of the Bonus Weapon Damage buff.
  • Grapple can target all other heroes and any Unit.

Flog

Flog


Cast Range 20m






Number of Charges 0


Cooldown 26s



Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

x0.85


65

Damage



50%

Heal vs heroes


38º

Attack Angle

16%  Heal vs non-heroes 

0%  Enemy Move Speed

0s  Debuff Duration

0%  Fire Rate

Ability Point1
Apply -35% Move speed for 3s
Ability Point2
Apply -30% Fire Rate
-16s Cooldown
Ability Point5
+80 Damage
+40 Attack angle
+20% Heal
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledHealing triggers Healing Tempo's unique effectCC effect suppressed by Unstoppable

Death Slam

Death Slam

Channel Time 2.3s



Cast Range 20m






Number of Charges 0


Cooldown 170s



Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

x0.975


105

Impact Damage

x0.14


14m

Max Throw Distance

50%  Move Speed

4s  Slow Duration 

0.3s  Cast Delay

Ability Point1
12m Max Throw Distance
Ability Point2
-35s Cooldown
Ability Point5
Stun enemies in Radius for 1.2s
+6m Cast Range
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Death Slam has a 0.4s grace time before losing focus on incomplete connections.
  • The landing zone impact radius is 6m and can be increased with Ability Range upgrades.
  • Death Slam cannot connect to enemies behind a Cosmic Veil, even from the visible side.

Backstory

See Lash/Lore for more story content.

Jacob Lash is an asshole.

Update history

View the full update history: Lash/Update history

Update Changes

August 12, 2026

  • Falloff range reduced from 20m->58m to 18m->54m.

June 30, 2026

  • Ground Strike cooldown reduced from 21s to 18s.
  • Flog angle increased from 30 to 38.
  • (Undocumented) Death Slam cooldown increased from 150s to 170s.
  • (Undocumented) Death Slam T2 reduced from -40s Cooldown from -35s.

May 22, 2026

  • Bullet damage per boon reduced from 0.341 to 0.31.
  • Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04.
  • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration.
  • Grapple T3 now also grants +1 Charge.

Trivia

  • Jacob Lash is an asshole.
  • Lash’s parry animation was changed after streamer JoeyCheerio shared feedback during a livestream that was being watched by Valve Senior Animator Jamaal Bradley. He suggested the move should feel more like a heavy, belly-first chest smash, similar to King K. Rool in Super Smash Bros Ultimate. The updated animation was introduced in a later patch, with Bradley stating "we appreciate our players".[3]
  • Lash's name was localized in the Brazilian Portuguese localization as "Chico T.", a pun on the word "chicote" ("whip").
  • Lash's voice line that he "used to do an uppercut" seems to be a reference to a datamined unused ability of his, named "Shoryuken" in reference to Street Fighter.
  • "Thinking About Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Lash in the Hideout.
  • Lash's killstreak voice line "Winning's my business and business is good" is a possible reference to the Megadeth song Killing Is My Business... And Business Is Good!.
  • Lash's Ground Strike upgrade voice line "They're about to learn that their arms are too short to box with god" is a possible reference to a quote by pro wrestler CM Punk to The Rock in WWE. The phrase was popularized by the 1976 Broadway musical Your Arms Too Short to Box with God.

See also

References

Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

Celeste

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Rem

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Silver

Hero Labs

Sinclair

Hero Labs

Venator

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato