Mini Turret
Turrets deal reduced damage to troopers and objectives.
- Actual DPS is 32 at Base/T1, 35 with T2 and 76 with T3 (Without Spirit bonuses)
m Removed note for Turrets and added notes for her other abilities |
m Added DPS note to turrets and Fixed Hero Card Bullets per second as it was using base bullets per second rather than max ramp as the game does. |
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| art = McGinnis full.png | | art = McGinnis full.png | ||
| card = McGinnis card.png | | card = McGinnis card.png | ||
| no_sprint=true | | no_sprint = true | ||
| no_spirit_resist=true | | no_spirit_resist = true | ||
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | ||
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}} | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}} | ||
|light_melee= | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecondAtMaxSpin|3}}{{PI|0.34}} | ||
|heavy_melee= | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | |||
}} | }} | ||
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| hero_name=McGinnis | | hero_name=McGinnis | ||
| ability_num=1 | | ability_num=1 | ||
| notes= | |||
* Actual DPS is 32 at Base/T1, 35 with T2 and 76 with T3 (Without Spirit bonuses) | |||
}} | }} | ||
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| ability_num=3 | | ability_num=3 | ||
| notes= | | notes= | ||
* Spectral wall has a set time of 2 seconds to reach it's max range, with | * Spectral wall has a set time of 2 seconds to reach it's max range, with its base speed being 25m/s. The speed of the wall increases as range does. | ||
}} | }} | ||
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=== Notes === | === Notes === | ||
* The Damage per second and Bullets per second stats listed in game use the max spin up values. | |||
* Services Rendered's base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match. | |||
* Services Rendered takes 2 seconds to spin up and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair. | * Services Rendered takes 2 seconds to spin up and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair. | ||

Inventor Support Disruption | |||||||||||||||||
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McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Mini Turret
Medicinal Specter
Spectral Wall
Heavy Barrage
View the full update history: McGinnis/Update history
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“Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.— A FATE'S TALE
McGinnis is described as a "notorious misanthrope".[1]
Maximilian Fairfax "paraded McGinnis incessantly" to the New York elite when he first discovered her as a genius teenage inventor.[2]
McGinnis likes to drink beer.[2]