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* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | * {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | ||
* {{ItemIcon|Crushing Fists}} will restore 15% ammo on a light melee and 30% ammo on a heavy melee. | |||
* {{ItemIcon| | * {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | ||
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item. | |||
* {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends. | * {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends. | ||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | * {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | ||
Revision as of 22:22, 14 May 2025
Reload Time is the time it takes for a hero to reload their weapon's ammo count.
Overview
Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.
Full Reload
Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.
Most heroes have full reload weapons.
Single Reload
SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.
These weapons have a 0.7s delay to start reloading after firing a shot, unlike full reload weapons.
Only Abrams and Fathom have single reload weapons.
Base Reload Time
Values referenced from Hero Comparison.
| Hero | Base Reload Time (s) |
|---|---|
| Abrams | 3.50 (0.35s reload start + 0.35s per shell) |
| Bebop | 2.35 |
| Calico | 2.50 |
| Dynamo | 2.35 |
| Fathom | 4.30 (0.40s reload start + 0.30s per shell) |
| Grey Talon | 2.35 |
| Haze | 2.35 |
| Holliday | 2.75 |
| Infernus | 2.49 |
| Ivy | 2.44 |
| Kelvin | 2.59 |
| Lady Geist | 2.59 |
| Lash | 2.35 |
| McGinnis | 3.29 |
| Mirage | 2.60 |
| Mo & Krill | 2.82 |
| Paradox | 2.59 |
| 2.82 | |
| Raven | 2.59 |
| Seven | 2.35 |
| Shiv | 2.80 |
| Sinclair | 2.50 |
| Trapper | 2.82 |
| Vindicta | 2.91 |
| Viscous | 2.50 |
| Vyper | 1.60 |
| Warden | 2.91 |
| Wraith | 2.82 |
| Wrecker | 2.75 |
| Yamato | 2.44 |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | -10% Reload Time |
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
- Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
- Crushing Fists will restore 15% ammo on a light melee and 30% ammo on a heavy melee.
- Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
- Ethereal Shift will instantly reload after the active duration ends.
- Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.