Reload Time: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
rewrote overview
Line 2: Line 2:


== Overview ==
== Overview ==
[[Abrams]] and [[Fathom]] are the only heroes who can reload one ammo unit at a time and stop their reload before it's finished. Other heroes need to reload the entire magazine at once.  
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.  


With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading.
=== Full Reload ===
Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.  


Abrams and Fathom have a 0.7s delay to start reloading after firing a shell. Other heroes can reload immediately after firing.
Most heroes have full reload weapons.  


Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.
=== Single Reload ===
SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.
 
These weapons have a 0.7s delay to start reloading after firing a shell, unlike full reload weapons.
 
Only [[Abrams]] and [[Fathom]] have single reload weapons.


=== Base Reload Time ===
=== Base Reload Time ===

Revision as of 00:14, 12 April 2025

Reload Time is the time it takes for a hero to reload their weapon's ammo count.

Overview

Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.

Full Reload

Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.

Most heroes have full reload weapons.

Single Reload

SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.

These weapons have a 0.7s delay to start reloading after firing a shell, unlike full reload weapons.

Only Abrams and Fathom have single reload weapons.

Base Reload Time

Values referenced from Hero Comparison.

Hero Base Reload Time (s)
Abrams 3.50 (0.35s reload start + 0.35s per shell)
Bebop 2.35
Calico 2.50
Dynamo 2.35
Fathom 4.30 (0.40s reload start + 0.30s per shell)
Grey Talon 2.35
Haze 2.35
Holliday 2.75
Infernus 2.49
Ivy 2.44
Kelvin 2.59
Lady Geist 2.59
Lash 2.35
McGinnis 3.29
Mirage 2.60
Mo & Krill 2.82
Paradox 2.59
Pocket 2.82
Raven 2.59
Seven 2.35
Shiv 2.80
Sinclair 2.50
Trapper 2.82
Vindicta 2.91
Viscous 2.50
Vyper 1.60
Warden 2.91
Wraith 2.82
Wrecker 2.75
Yamato 2.44

Items

This is a dynamic list "Reload Time". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon-10% Reload Time

There are several items that bypass reloading completely, and will instantly reload the player's weapon.

  • Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
  • Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
  • Quicksilver Reload will reload the player's weapon when using the ability imbued by this item.
  • Ethereal Shift will instantly reload after the active duration ends.
  • Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.