| voice_actor = <!-- NOT Hunikin, see https://x.com/hunikinn/status/2091959232317075845 -->
| release_date = January 26, 2026
| release_date = January 26, 2026
| codenames = Familiar
| codenames = Familiar
| pronouns = He/Him
| pronouns = He/Him
}}{{Quotation|2=They're good at doing things I'm too lazy to do, heh.
}}{{Quotation
| 2 = I don't know, you guys do it.
| 4 = Familiar_asleep_upgrade_power3_05.mp3
}}
}}
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, '''[[Rem#Pillow Toss|tossing his favorite pillow]]''' at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - '''[[Rem#Tag Along|leaping to their aid]]''' when things get dicey and taking a quick nap on their shoulder. His '''[[Rem#Lil Helpers|Lil Helpers]]''' are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when '''[[Rem#Naptime|Naptime]]''' hits, no one will be able to keep their eyes open.
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.
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== Innate ==
== Innate ==
Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat.
Rem can enter [[Tunnel|tunnels]] in the map by crouching, but he cannot enter while in combat.
== Weapon ==
== Weapon ==
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| ability_num = 1
| ability_num = 1
| notes =
| notes =
* Doesn't reduce the cooldown or nap period of Lil Helpers.
* Landing hits on [[unit]]s counts towards cooldown reduction.
* Cooldown reduction only affects Tag Along and Naptime.
}}
}}
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* Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
* Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
* Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}.
* Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}.
| interactions =
{{AbilityInteraction | interaction = stealth | state = partial | text =
* Casting Tag Along does not break stealth.
* Hopping to a new ally does break stealth.
}}
}}
}}
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| ability_num = 3
| ability_num = 3
| notes =
| notes =
* Each Helper has an individual cooldown. After the last Helper was used the ability cooldown will default to the Helper with the lowest cooldown timer, using Helpers for non-follow actions will apply a short ability cooldown regardless of the amount of Helpers available.
* Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. The cooldown doesn't decrease if the Helper loses their follow target.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown.
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
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* Helpers will fully heal troopers upon cast.
* Helpers will fully heal troopers upon cast.
* Troopers with helpers yield +20% souls to enemies when killed.
* Troopers with helpers yield +20% souls to enemies when killed.
* Troopers with helpers appear as green on the minimap for Rem.
* Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
** Rem does not need to have line of sight to the shop to send a helper to it.
** Rem does not need to have line of sight to the shop to send a helper to it.
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.
* When Rem is killed, any available Helpers will fire at his killer for 1 damage.
* When Rem is killed, any available Helpers will fire at his killer for 1 damage.
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
Doesn't affect the Following Trooper duration.
}}
{{AbilityInteraction | interaction = Ability Cooldown | state = partial | text =
Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.).
}}
{{AbilityInteraction | interaction = Ability Range | state = disabled | text =
Doesn't affect the cast range.
}}
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text =
Doesn't reset the cooldown.
}}
}}
}}
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| ability_num = 4
| ability_num = 4
| notes =
| notes =
* Has 50% cooldown when interrupted.
* Cooldown is halved if interrupted.
* [[Barrier]] health does not count towards sleep damage threshold.
* [[Barrier]] health does not count towards sleep damage threshold.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Rem does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Rem}}
== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Rem}}
===Weapon===
{{3D Model|Rem Weapon|size=240px}}
===Ability===
{{3D Model|Lil Helpers}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Rem card.png|Rem's portrait.
File:Rem card.png|Rem's portrait
File:Rem vertical.png|Rem's hero select portrait.
File:Rem Gloat (Familiar).png|Gloat portrait for Rem
File:Rem Icon.png|Rem's minimap icon.
File:Rem Critical (Familar).png|Critical health portrait for Rem
* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.
* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.
* Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.
* Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[Icefrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref>
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[IceFrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref>
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]].
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]].
Rem is a Hero in Deadlock. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.
Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.
Landing hits on units counts towards cooldown reduction.
Cooldown reduction only affects Tag Along and Naptime.
Tag Along
Tag Along
23m
5.5s
0
40s
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.
x0.03
15%
Missing Health Burst
x0.4
42/s
Health Restored
0%
Barrier Effectiveness
0%
Bonus Item Duration/Range
2sRegen Duration
0%Spirit Power
0sBuff Duration
0Bonus Spirit Power
1
-8s Cooldown
2
35% Bonus Item Range, Duration, and Barrier Effectiveness while napping
5
+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping Improved Spirit Scaling
Healing amplified by Healing Booster and affected by healing reductionInteracts partially with Stealth. Click to reveal more info.Healing triggers Healing Tempo's unique effectDisabled by Slowing Hex
Rem is untargetable and immune to damage while napping.
Rem can jump to Troopers if they are followed by a Lil Helper.
The duration of Tag Along resets each time the player hops to a new ally.
If Rem holds the melee key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
Following Hero:
12%
Spirit Resist
Following Hero:
3m
Move Speed
Following Hero:
8s
Duration
Following Trooper:
30%
Damage / Resists
Following Trooper:
x0.14
8/s
Trooper Heal
Following Trooper:
50s
Duration
1
+1 Helper +1.5m/s Move Speed
2
+1 Helper +15% Trooper Damage and Resist
5
+1 Helper +15% Spirit Resist
Summons affected by Monster Rounds and Heroic AuraHealing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effectInteracts partially with Ability Duration. Click to reveal more info.Does not interact with Ability Range. Click to reveal more info.Interacts partially with Ability Cooldown Reduction. Click to reveal more info.Does not interact with Echo Shard. Click to reveal more info.
Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
Troopers with helpers yield +20% souls to enemies when killed.
Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
Rem does not need to have line of sight to the shop to send a helper to it.
Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
When Rem is killed, any available Helpers will fire at his killer for 1 damage.
Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
Troopers with helpers yield +20% souls to enemies when killed.
Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
Rem does not need to have line of sight to the shop to send a helper to it.
Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
When Rem is killed, any available Helpers will fire at his killer for 1 damage.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Rem: High, Average, or Low chance.
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.
So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.
Rem has a secret room in the Hideout that can be accessed by entering the vents behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.
Rem was originally leaked in November 2025 with a screenshot of the character's select screen.[1] On 20th January 2026, Rem was teased in the Hideout with a pillow in a chair.
Rem had an unused "clone" ability datamined, in which he could copy the model and abilities of any ally hero, minus their ultimate.
Rem has unused "sleepy" voicelines for every other hero in the game, presumably meant for the clone ability.
Rem's name references Rapid Eye Movement, a unique and active phase of sleep in which most dreaming occurs.
Rem's hybrid anatomy of bird and mammal resembles that of a wingless Griffin or Keythong in ancient mythology.
Rem has a line where he dreams about mangos,[2] which are the favorite fruit of developer IceFrog and an item in Dota 2.[3]
"Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the Hideout.