Revision as of 23:43, 28 July 2026 by Vergir (talk | contribs) (Added Street Brawl ability changes section (with help from vergir-bot LLM))

Rem is a Hero in Deadlock. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.

Rem
Helpful
Tiny
zZzzZ
Weapon Stats
Damage Per Second: 61.5
Bullet Damage: 16+0.34
Ammo: 13
Bullets per sec: 3.85
Reload Time: 2s
Bullet Velocity: 160m/s
Light Melee: 58+1.58
Heavy Melee: 116+3.16
Crit Bonus Scale: -20%
Vitality Stats
Health: 680+28
Health Regen: 2
Crit Reduction: 10%
Melee Resist: -5%
Move Speed: 7.2m/s
Sprint Speed: 4m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Release Date:January 26, 2026
Internal names:Familiar
I don't know, you guys do it.

A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.

Rem was released on January 26, 2026 as the first winner of the Old Gods, New Blood update contest.

Innate

Rem can enter vents in the map by crouching, but he cannot enter while in combat.

Weapon

Long Night
Burst Fire
Medium Range
  62 Damage Per Second
Falloff Range
20m ➞ 58m
 

Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.

 
Long Night's homing

Abilities

Pillow Toss

 Pillow Toss


  40m



  5m





  1
  8s



  25s



Throw your trusty pillow inflicting   spirit damage and heavy   knockback.

Landing hits reduces the cooldown of your other abilities.

 x1.6


  75

Damage


  -45%

Fading Move Speed


  Displacement
0.4s
Duration

  3s  Debuff Duration 

5s  Cooldown On Pillow Hit

-7s Cooldown
+2m Radius and applies -35% Fire Rate
+100 Damage and +1 Charge
 Debuff duration reduced by Debuff Resist Effect can be dispelled CC effect suppressed by Unstoppable
  • Doesn't reduce the cooldown or nap period of Lil Helpers.

Tag Along

 Tag Along


  23m





  5.5s



  0


  40s



Jump to an ally and nap alongside them. Both you and the ally receive a burst   heal based on missing health followed by lingering   regeneration.

Hop between allies with Ability 2 to apply the heal, once per ally.

You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.

 x0.03


  15%

Missing Health Burst

 x0.4


  42/s

Health Restored


  0%

Barrier Effectiveness


  0%

Bonus Item Duration/Range

  2s  Regen Duration 

  0%  Spirit Power

  0s  Buff Duration

  0  Bonus Spirit Power

-8s Cooldown
35% Bonus Item Range, Duration, and Barrier Effectiveness while napping
+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping
Improved Spirit Scaling
 Healing amplified by Healing Booster and affected by healing reduction  Interacts partially with Stealth.
Click to reveal more info.
 Healing triggers Healing Tempo's unique effect Disabled by Slowing Hex
  • Rem is untargetable and immune to damage while napping.
  • Rem can jump to Troopers if they are followed by a Lil Helper.
  • The duration of Tag Along resets each time the player hops to a new ally.
  • If Rem holds the melee key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
  • Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
  • Rem can teleport with   Mirage's   Traveler.
  • Using Tag Along makes Rem drop the  Soul Urn.

  
  • Casting Tag Along does not break stealth.
  • Hopping to a new ally does break stealth.

Notes
  • Rem is untargetable and immune to damage while napping.
  • Rem can jump to Troopers if they are followed by a Lil Helper.
  • The duration of Tag Along resets each time the player hops to a new ally.
  • If Rem holds the melee key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
  • Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
  • Rem can teleport with   Mirage's   Traveler.
  • Using Tag Along makes Rem drop the  Soul Urn.
Interactions
  
  • Casting Tag Along does not break stealth.
  • Hopping to a new ally does break stealth.

Lil Helpers

 Lil Helpers


  45m




  0



Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.

Follow a hero: Provides a short burst of   spirit resist and fading   move speed.

Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.

Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
Following Hero:

  12%

Spirit Resist
Following Hero:

  3m

Move Speed
Following Hero:



8s

Duration
Following Trooper:

30%

Damage / Resists
Following Trooper:

 x0.14


  8/s

Trooper Heal
Following Trooper:

50s

Duration
+1 Helper
+1.5m/s Move Speed
+1 Helper
+15% Trooper Damage and Resist
+1 Helper
+15% Spirit Resist
 Summons affected by Monster Rounds and Heroic Aura Healing amplified by Healing Booster and affected by healing reduction Healing triggers Healing Tempo's unique effect  Interacts partially with Ability Duration.
Click to reveal more info.
 Does not interact with Ability Range.
Click to reveal more info.
  Interacts partially with Ability Cooldown Reduction.
Click to reveal more info.
 Does not interact with Echo Shard.
Click to reveal more info.
  • Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
    • When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
    • Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
  • Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
    • Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
  • Helpers can get Bridge Buffs.
  • Helpers will fully heal troopers upon cast.
  • Troopers with helpers yield +20% souls to enemies when killed.
  • Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
  • Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
    • Rem does not need to have line of sight to the shop to send a helper to it.
  • Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
  • When Rem is killed, any available Helpers will fire at his killer for 1 damage.

Notes
  • Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
    • When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
    • Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
  • Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
    • Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
  • Helpers can get Bridge Buffs.
  • Helpers will fully heal troopers upon cast.
  • Troopers with helpers yield +20% souls to enemies when killed.
  • Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
  • Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
    • Rem does not need to have line of sight to the shop to send a helper to it.
  • Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
  • When Rem is killed, any available Helpers will fire at his killer for 1 damage.
Interactions
  

Doesn't affect the Following Trooper duration.

  

Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.).

Doesn't affect the cast range.

Doesn't reset the cooldown.

Naptime

 Naptime

  1.9s
  24m



  19m





  0


  200s



Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.

When the channel ends they fall asleep before waking up to a splitting headache that deals heavy   spirit damage.

 x1.6


  120

Wake Damage

 x3.1

  100

Sleep Damage Threshold


  25%

Move/Dash Slow

  19m  Radius 

  4s  Sleep Duration 

  0.5s  Min Sleep Time

30%  Channel Damage Resist

-1 Stamina On Wake and no Stamina Regen while sleeping
+3m Radius and +0.75s Sleep Duration
-55s cooldown
Reduced damage and unstoppable while channeling
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Disable prevented by Indomitable CC effect suppressed by Unstoppable
  • Has 50% cooldown when interrupted.
  • Barrier health does not count towards sleep damage threshold.

Street Brawl

Ability Changes

Apart from global changes, Rem does not have any special modifications for his abilities in Street Brawl.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Rem: High, Average, or Low chance.

Tier 1
High chance
 
Imbue

Monster Rounds

Active
 
Imbue

Extra Regen

Active
 
Imbue

Extra Stamina

Active
 
Imbue

Healing Rite

Active
 
Imbue

Sprint Boots

Active
 
Imbue

Extra Charge

Active
 
Imbue

Extra Spirit

Active
 
Imbue

Mystic Burst

Active
 
Imbue

Mystic Expansion

Active
Average chance
 
Imbue

Close Quarters

Active
 
Imbue

Extended Magazine

Active
 
Imbue

Headshot Booster

Active
 
Imbue

High-Velocity Rounds

Active
 
Imbue

Rapid Rounds

Active
 
Imbue

Extra Health

Active
 
Imbue

Grit

Active
 
Imbue

Melee Lifesteal

Active
 
Imbue

Rebuttal

Active
 
Imbue

Mystic Regeneration

Active
 
Imbue

Rusted Barrel

Active
 
Imbue

Spirit Strike

Active
Low chance
 
Imbue

Restorative Shot

Active
Tier 2
High chance
 
Imbue

Enchanter's Emblem

Active
 
Imbue

Enduring Speed

Active
 
Imbue

Guardian Ward

Active
 
Imbue

Healbane

Active
 
Imbue

Healing Booster

Active
 
Imbue

Trophy Collector

Active
 
Imbue

Cold Front

Active
 
Imbue

Compress Cooldown

Active
 
Imbue

Duration Extender

Active
 
Imbue

Improved Spirit

Active
 
Imbue

Mystic Slow

Active
Average chance
 
Imbue

Active Reload

Active
 
Imbue

Fleetfoot

Active
 
Imbue

Intensifying Magazine

Active
 
Imbue

Kinetic Dash

Active
 
Imbue

Long Range

Active
 
Imbue

Melee Charge

Active
 
Imbue

Mystic Shot

Active
 
Imbue

Opening Rounds

Active
 
Imbue

Recharging Rush

Active
 
Imbue

Slowing Bullets

Active
 
Imbue

Spirit Shredder Bullets

Active
 
Imbue

Split Shot

Active
 
Imbue

Stalker

Active
 
Imbue

Swift Striker

Active
 
Imbue

Titanic Magazine

Active
 
Imbue

Weakening Headshot

Active
 
Imbue

Battle Vest

Active
 
Imbue

Bullet Lifesteal

Active
 
Imbue

Debuff Reducer

Active
 
Imbue

Reactive Barrier

Active
 
Imbue

Restorative Locket

Active
 
Imbue

Return Fire

Active
 
Imbue

Spirit Lifesteal

Active
 
Imbue

Spirit Shielding

Active
 
Imbue

Weapon Shielding

Active
 
Imbue

Arcane Surge

Active
 
Imbue

Bullet Resist Shredder

Active
 
Imbue

Mystic Vulnerability

Active
 
Imbue

Quicksilver Reload

Active
 
Imbue

Slowing Hex

Active
 
Imbue

Spirit Sap

Active
 
Imbue

Suppressor

Active
Tier 3
High chance
 
Imbue

Heroic Aura

Active
 
Imbue

Healing Nova

Active
 
Imbue

Rescue Beam

Active
 
Imbue

Stamina Mastery

Active
 
Imbue

Greater Expansion

Active
 
Imbue

Knockdown

Active
 
Imbue

Rapid Recharge

Active
 
Imbue

Superior Cooldown

Active
 
Imbue

Superior Duration

Active
 
Imbue

Surge of Power

Active
 
Imbue

Tankbuster

Active
 
Imbue

Torment Pulse

Active
Average chance
 
Imbue

Alchemical Fire

Active
 
Imbue

Ballistic Enchantment

Active
 
Imbue

Berserker

Active
 
Imbue

Blood Tribute

Active
 
Imbue

Burst Fire

Active
 
Imbue

Cultist Sacrifice

Active
 
Imbue

Escalating Resilience

Active
 
Imbue

Express Shot

Active
 
Imbue

Headhunter

Active
 
Imbue

Hollow Point

Active
 
Imbue

Hunter's Aura

Active
 
Imbue

Point Blank

Active
 
Imbue

Shadow Weave

Active
 
Imbue

Sharpshooter

Active
 
Imbue

Spirit Rend

Active
 
Imbue

Tesla Bullets

Active
 
Imbue

Toxic Bullets

Active
 
Imbue

Weighted Shots

Active
 
Imbue

Bullet Resilience

Active
 
Imbue

Counterspell

Active
 
Imbue

Dispel Magic

Active
 
Imbue

Fortitude

Active
 
Imbue

Fury Trance

Active
 
Imbue

Lifestrike

Active
 
Imbue

Majestic Leap

Active
 
Imbue

Metal Skin

Active
 
Imbue

Spirit Resilience

Active
 
Imbue

Veil Walker

Active
 
Imbue

Warp Stone

Active
 
Imbue

Decay

Active
 
Imbue

Disarming Hex

Active
 
Imbue

Radiant Regeneration

Active
 
Imbue

Silence Wave

Active
 
Imbue

Spirit Snatch

Active
Tier 4
High chance
 
Imbue

Divine Barrier

Active
 
Imbue

Healing Tempo

Active
 
Imbue

Arctic Blast

Active
 
Imbue

Boundless Spirit

Active
 
Imbue

Cursed Relic

Active
 
Imbue

Echo Shard

Active
 
Imbue

Lightning Scroll

Active
 
Imbue

Mystic Reverb

Active
 
Imbue

Refresher

Active
 
Imbue

Spirit Burn

Active
 
Imbue

Transcendent Cooldown

Active
Average chance
 
Imbue

Armor Piercing Rounds

Active
 
Imbue

Capacitor

Active
 
Imbue

Crippling Headshot

Active
 
Imbue

Crushing Fists

Active
 
Imbue

Frenzy

Active
 
Imbue

Glass Cannon

Active
 
Imbue

Lucky Shot

Active
 
Imbue

Ricochet

Active
 
Imbue

Silencer

Active
 
Imbue

Spellslinger

Active
 
Imbue

Spiritual Overflow

Active
 
Imbue

Cheat Death

Active
 
Imbue

Colossus

Active
 
Imbue

Diviner's Kevlar

Active
 
Imbue

Indomitable

Active
 
Imbue

Infuser

Active
 
Imbue

Inhibitor

Active
 
Imbue

Juggernaut

Active
 
Imbue

Leech

Active
 
Imbue

Phantom Strike

Active
 
Imbue

Plated Armor

Active
 
Imbue

Siphon Bullets

Active
 
Imbue

Spellbreaker

Active
 
Imbue

Unstoppable

Active
 
Imbue

Vampiric Burst

Active
 
Imbue

Witchmail

Active
 
Imbue

Escalating Exposure

Active
 
Imbue

Ethereal Shift

Active
 
Imbue

Focus Lens

Active
 
Imbue

Magic Carpet

Active
 
Imbue

Mercurial Magnum

Active
 
Imbue

Scourge

Active
 
Imbue

Vortex Web

Active
Legendary
Average chance
 
Imbue

Haunting Shot

Active
 
Imbue

Infinite Rounds

Active
 
Imbue

Celestial Blessing

Active
 
Imbue

Cloak of Opportunity

Active
 
Imbue

Electric Slippers

Active
 
Imbue

Eternal Gift

Active
 
Imbue

Nullification Burst

Active
 
Imbue

Seraphim Wings

Active
 
Imbue

Shadow Strike

Active
 
Imbue

Frostbite Charm

Active
 
Imbue

Mystic Conduit

Active
 
Imbue

Mystical Piano

Active
 
Imbue

Omnicharge Signet

Active
 
Imbue

Prism Blast

Active
 
Imbue

Unstable Concoction

Active
Low chance
 
Imbue

Runed Gauntlets

Active
 
Imbue

Shrink Ray

Active

Backstory

See Rem/Lore for more story content.

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.

So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.

Update history

View the full update history: Rem/Update history

Update Changes

June 30, 2026

  •   Tag Along healing per second spirit scaling reduced from 0.66 to 0.4.
  •   Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016.
  •   Lil Helpers Spirit Resist reduced from 15% to 12%.
  •   Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed".
  •   Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist".
  •   Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist".
  •   Naptime cooldown increased from 175s to 200s. (Global ult change)
  •   Naptime T3 reduced from -65s Cooldown to -55s. (Global ult change)

May 22, 2026

  •   Pillow Toss charge time reduced from 9s to 8s.
  •   Pillow Toss T3 increased from +90 to +100 Damage.
  •   Tag Along burst heal now also applies to secondary allies that you jump to.
  •   Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster).
  •   Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%.
  •   Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0.
  •   Tag Along can now be cast through veils.
  • Reduced lockout period after ejecting from   Tag Along from 1s to 0.3s.
  •   Tag Along time to fly to your ally is now 50% faster.
  •   Tag Along heal duration is now displayed on the HUD as well as the healthbar icon.
  •   Tag Along: fixed specific abilities/items that could kill Rem while he's napping.
  •   Tag Along now allows friendly auras to affect Rem.
  •   Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground.
  •   Tag Along eject no longer briefly restricts movement abilities and input.
  •   Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%).

April 30, 2026

  • Fixed a bug with   Naptime that allowed you to attack while casting it.
  •   Pillow Toss recharge timer reduced from 10s to 9s.

Trivia

  • Rem has a secret room in the Hideout that can be accessed by entering the vents behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.
  • Rem was originally leaked in November 2025 with a screenshot of the character's select screen.[1] On 20th January 2026, Rem was teased in the Hideout with a pillow in a chair.
  • Rem had an unused "clone" ability datamined, in which he could copy the model and abilities of any ally hero, minus their ultimate.
    • Rem has unused "sleepy" voicelines for every other hero in the game, presumably meant for the clone ability.
  • Rem's name references Rapid Eye Movement, a unique and active phase of sleep in which most dreaming occurs.
  • Rem's hybrid anatomy of bird and mammal resembles that of a wingless Griffin or Keythong in ancient mythology.
  • Rem has a line where he dreams about mangos,[2] which are the favorite fruit of developer Icefrog and an item in Dota 2.[3]
  • "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the Hideout.

References

  1. https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/
  2.  Rem's in-game voice line (Upgrade Naptime while asleep) - "That's a lot of mangos."
  3. Enchanted Mango in Dota 2 Wiki
Heroes
 

Hero Labs

Abrams

 

Hero Labs

Apollo

 

Hero Labs

Bebop

 

Hero Labs

Billy

 

Hero Labs

Calico

 

Hero Labs

Celeste

 

Hero Labs

The Doorman

 

Hero Labs

Drifter

 

Hero Labs

Dynamo

 

Hero Labs

Graves

 

Hero Labs

Grey Talon

 

Hero Labs

Haze

 

Hero Labs

Holliday

 

Hero Labs

Infernus

 

Hero Labs

Ivy

 

Hero Labs

Kelvin

 

Hero Labs

Lady Geist

 

Hero Labs

Lash

 

Hero Labs

McGinnis

 

Hero Labs

Mina

 

Hero Labs

Mirage

 

Hero Labs

Mo & Krill

 

Hero Labs

Paige

 

Hero Labs

Paradox

 

Hero Labs

Pocket

 

Hero Labs

Rem

 

Hero Labs

Seven

 

Hero Labs

Shiv

 

Hero Labs

Silver

 

Hero Labs

Sinclair

 

Hero Labs

Venator

 

Hero Labs

Victor

 

Hero Labs

Vindicta

 

Hero Labs

Viscous

 

Hero Labs

Vyper

 

Hero Labs

Warden

 

Hero Labs

Wraith

 

Hero Labs

Yamato