Rem

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Rem
Helpful
Tiny
zZzzZ
Weapon Stats
Damage Per Second: 61.5
Bullet Damage: 16+0.34
Ammo: 13
Bullets per sec: 3.85
Reload Time: 2s
Bullet Velocity: 160m/s
Light Melee: 58+1.58
Heavy Melee: 116+3.16
Crit Bonus Scale: -20%
Vitality Stats
Health: 680+28
Health Regen: 2
Crit Reduction: 10%
Melee Resist: -5%
Move Speed: 7.2m/s
Sprint Speed: 4m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Release Date:January 26, 2026
Internal names:Familiar
I don't know, you guys do it.

Rem is a Hero in Deadlock. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.

A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.

Rem was released on January 26, 2026 as the first winner of the Old Gods, New Blood update contest.

Innate

Rem can enter tunnels in the map by crouching, but he cannot enter while in combat.

Weapon

Long Night
Burst Fire
Medium Range
62 Damage Per Second
Falloff Range
20m ➞ 58m

Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.

Long Night's homing

Abilities

Pillow Toss

Pillow Toss


Cast Range 40m



Radius 5m





Number of Charges 1
Charge Cooldown 8s



Cooldown 25s



Throw your trusty pillow inflicting spirit damage and heavy knockback.

Landing hits reduces the cooldown of your other abilities.

x1.6


75

Damage


-45%

Fading Move Speed


Displacement
0.4s
Duration

3s  Debuff Duration 

5s  Cooldown On Pillow Hit

Ability Point1
-7s Cooldown
Ability Point2
+2m Radius and applies -35% Fire Rate
Ability Point5
+100 Damage and +1 Charge
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable
  • Landing hits on units counts towards cooldown reduction.
  • Cooldown reduction only affects Tag Along and Naptime.

Tag Along

Tag Along


Cast Range 23m





Duration 5.5s



Number of Charges 0


Cooldown 40s



Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.

Hop between allies with Ability 2 to apply the heal, once per ally.

You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.

x0.03


15%

Missing Health Burst

x0.4


42/s

Health Restored


0%

Barrier Effectiveness


0%

Bonus Item Duration/Range

2s  Regen Duration 

0%  Spirit Power

0s  Buff Duration

0  Bonus Spirit Power

Ability Point1
-8s Cooldown
Ability Point2
35% Bonus Item Range, Duration, and Barrier Effectiveness while napping
Ability Point5
+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping
Improved Spirit Scaling
Healing amplified by Healing Booster and affected by healing reductionInteracts partially with Stealth.
Click to reveal more info.
Healing triggers Healing Tempo's unique effectDisabled by Slowing Hex
  • Rem is untargetable and immune to damage while napping.
  • Rem can jump to Troopers if they are followed by a Lil Helper.
  • The duration of Tag Along resets each time the player hops to a new ally.
  • If Rem holds the melee key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
  • Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
  • Rem can teleport with Mirage's Traveler.
  • Using Tag Along makes Rem drop the Soul Urn.

Stealth
  • Casting Tag Along does not break stealth.
  • Hopping to a new ally does break stealth.

Notes
  • Rem is untargetable and immune to damage while napping.
  • Rem can jump to Troopers if they are followed by a Lil Helper.
  • The duration of Tag Along resets each time the player hops to a new ally.
  • If Rem holds the melee key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
  • Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
  • Rem can teleport with Mirage's Traveler.
  • Using Tag Along makes Rem drop the Soul Urn.
Interactions
Stealth
  • Casting Tag Along does not break stealth.
  • Hopping to a new ally does break stealth.

Lil Helpers

Lil Helpers


Cast Range 45m




Number of Charges 0



Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.

Follow a hero: Provides a short burst of spirit resist and fading move speed.

Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.

Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
Following Hero:

12%

Spirit Resist
Following Hero:

3m

Move Speed
Following Hero:



8s

Duration
Following Trooper:

30%

Damage / Resists
Following Trooper:

x0.14


8/s

Trooper Heal
Following Trooper:

50s

Duration
Ability Point1
+1 Helper
+1.5m/s Move Speed
Ability Point2
+1 Helper
+15% Trooper Damage and Resist
Ability Point5
+1 Helper
+15% Spirit Resist
Summons affected by Monster Rounds and Heroic AuraHealing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effectInteracts partially with Ability Duration.
Click to reveal more info.
Does not interact with Ability Range.
Click to reveal more info.
Interacts partially with Ability Cooldown Reduction.
Click to reveal more info.
Does not interact with Echo Shard.
Click to reveal more info.
  • Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
    • When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
    • Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
  • Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
    • Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
  • Helpers can get Bridge Buffs.
  • Helpers will fully heal troopers upon cast.
  • Troopers with helpers yield +20% souls to enemies when killed.
  • Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
  • Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
    • Rem does not need to have line of sight to the shop to send a helper to it.
  • Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
  • When Rem is killed, any available Helpers will fire at his killer for 1 damage.

Notes
  • Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
    • When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
    • Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
  • Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
    • Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
  • Helpers can get Bridge Buffs.
  • Helpers will fully heal troopers upon cast.
  • Troopers with helpers yield +20% souls to enemies when killed.
  • Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
  • Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
    • Rem does not need to have line of sight to the shop to send a helper to it.
  • Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
  • When Rem is killed, any available Helpers will fire at his killer for 1 damage.
Interactions
Ability Duration

Doesn't affect the Following Trooper duration.

Ability Cooldown Reduction

Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.).

Ability Range

Doesn't affect the cast range.

Echo Shard

Doesn't reset the cooldown.

Naptime

Naptime

Channel Time 1.9s
Cast Range 24m



Radius 19m





Number of Charges 0


Cooldown 200s



Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.

When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.

x1.6


120

Wake Damage

x3.1

100

Sleep Damage Threshold


25%

Move/Dash Slow

19m  Radius 

4s  Sleep Duration 

0.5s  Min Sleep Time

30%  Channel Damage Resist

Ability Point1
-1 Stamina On Wake and no Stamina Regen while sleeping
Ability Point2
+3m Radius and +0.75s Sleep Duration
Ability Point5
-55s cooldown
Reduced damage and unstoppable while channeling
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Cooldown is halved if interrupted.
  • Barrier health does not count towards sleep damage threshold.

Street Brawl

Ability Changes

Apart from global changes, Rem does not have any special modifications for his abilities in Street Brawl.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Rem: High, Average, or Low chance.

Tier 1
High chance
Imbue

Monster Rounds

Active
Imbue

Extra Regen

Active
Imbue

Extra Stamina

Active
Imbue

Healing Rite

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Extended Magazine

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Health

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Restorative Shot

Active
Tier 2
High chance
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Guardian Ward

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Trophy Collector

Active
Imbue

Cold Front

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Slow

Active
Average chance
Imbue

Active Reload

Active
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Kinetic Dash

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Debuff Reducer

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Lifesteal

Active
Imbue

Spirit Shielding

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Heroic Aura

Active
Imbue

Healing Nova

Active
Imbue

Rescue Beam

Active
Imbue

Stamina Mastery

Active
Imbue

Greater Expansion

Active
Imbue

Knockdown

Active
Imbue

Rapid Recharge

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Burst Fire

Active
Imbue

Cultist Sacrifice

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Spirit Resilience

Active
Imbue

Veil Walker

Active
Imbue

Warp Stone

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Radiant Regeneration

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Tier 4
High chance
Imbue

Divine Barrier

Active
Imbue

Healing Tempo

Active
Imbue

Arctic Blast

Active
Imbue

Boundless Spirit

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Lightning Scroll

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Diviner's Kevlar

Active
Imbue

Indomitable

Active
Imbue

Infuser

Active
Imbue

Inhibitor

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Spellbreaker

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Witchmail

Active
Imbue

Escalating Exposure

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Scourge

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

See Rem/Lore for more story content.

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.

So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.

Update history

View the full update history: Rem/Update history

Update Changes

June 30, 2026

  • Tag Along healing per second spirit scaling reduced from 0.66 to 0.4.
  • Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016.
  • Lil Helpers Spirit Resist reduced from 15% to 12%.
  • Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed".
  • Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist".
  • Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist".
  • Naptime cooldown increased from 175s to 200s. (Global ult change)
  • Naptime T3 reduced from -65s Cooldown to -55s. (Global ult change)

May 22, 2026

  • Pillow Toss charge time reduced from 9s to 8s.
  • Pillow Toss T3 increased from +90 to +100 Damage.
  • Tag Along burst heal now also applies to secondary allies that you jump to.
  • Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster).
  • Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%.
  • Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0.
  • Tag Along can now be cast through veils.
  • Reduced lockout period after ejecting from Tag Along from 1s to 0.3s.
  • Tag Along time to fly to your ally is now 50% faster.
  • Tag Along heal duration is now displayed on the HUD as well as the healthbar icon.
  • Tag Along: fixed specific abilities/items that could kill Rem while he's napping.
  • Tag Along now allows friendly auras to affect Rem.
  • Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground.
  • Tag Along eject no longer briefly restricts movement abilities and input.
  • Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%).

April 30, 2026

  • Fixed a bug with Naptime that allowed you to attack while casting it.
  • Pillow Toss recharge timer reduced from 10s to 9s.

3D model

Click to view
Rem

Weapon

Click to view
Rem Weapon

Trivia

  • Rem has a secret room in the Hideout that can be accessed by entering the vents behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.
  • Rem was originally leaked in November 2025 with a screenshot of the character's select screen.[1] On 20th January 2026, Rem was teased in the Hideout with a pillow in a chair.
  • Rem had an unused "clone" ability datamined, in which he could copy the model and abilities of any ally hero, minus their ultimate.
    • Rem has unused "sleepy" voicelines for every other hero in the game, presumably meant for the clone ability.
  • Rem's name references Rapid Eye Movement, a unique and active phase of sleep in which most dreaming occurs.
  • Rem's hybrid anatomy of bird and mammal resembles that of a wingless Griffin or Keythong in ancient mythology.
  • Rem has a line where he dreams about mangos,[2] which are the favorite fruit of developer IceFrog and an item in Dota 2.[3]
  • "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the Hideout.

References

  1. https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/
  2. Rem's in-game voice line (Upgrade Naptime while asleep) - "That's a lot of mangos."
  3. Enchanted Mango in Dota 2 Wiki
Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

Celeste

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Rem

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Silver

Hero Labs

Sinclair

Hero Labs

Venator

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato